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Arekusu
07-23-2015, 05:09 AM
Hey all you forum peeps! Just thought I'd make this thread to give everyone a chance to talk about their experience in Event 2: PeroPero The Coliseum. There's a lot of great info about the event on the forum here (http://harem-battle.club/peropero-seduction/94-event-2-peropero-coliseum.html). I think it'd be great to have a separate thread for people to solely give their opinion on the event thus far. Much in the vein of Xanthius thread "Your Feelings About PeroPero Seduction So Far" (http://harem-battle.club/peropero-seduction/90-feelings-peropero-seduction.html) but just about this event! Get it all out here!

My experience to this point has been very positive! One thing I love compared to Event 1 is the distribution of rewards. During the Kasumi Boss event I loved the frequency of rewards going out thanks to the steady stream of Kasumis going down, at least in the beginning. Later on we all knew the wall of OP Kasumis and while during the first couple of days I was earning well over 100K Pero this took a sharp downturn. In this event I've been fighting Rank 1 Players all day everyday and been rolling in the Coliseum Gacha just as much! I've gained a ridiculous amount of items and Pero and there's no sign of slowing down since unlike the Kasumis, other players cards SED is capped at level 100.

To give you some context I've got several maxxed out SR cards, 2 S SRs, 3 B SRs and 2 almost 3 M SRs. So yeah I'm pretty well equipped to deal with anything that comes my way.

Now onto the "cons" side...For one I would like to see what is beating my defence deck. I tend to have a "trap" deck like 3 M and 2 S , or just a grey deck with my highest SED cards. I've also tried a 3 B 2 M deck but I don't detect any difference in defensive wins. A good deal of winning matches is determined by "well I had X type cards in these slots and he had X type cards in those slots and there's a lot of Rock, Paper, Scissors in play there. I've won against some comps and lost against the same just due to the placement of the cards and of course there's always the HELP card factor, which just adds another layer of uncertainty. I'm very suspicious at the legitimacy of some of the top top (mostly top 5) players due to their defensive wins.

Sadly the E-Gacha box still sucks a toad. Bear in mind I'm not talking about the Colisuem Gacha, that thing rules! I'm talking about Event Gacha that contains all the new limited Event Gacha Ticket SR girls. 5 new SRs, 19 SRs in the box, I can't be bothered to do the math but I know that's worse than last time (see my previous rant, post 23 (http://harem-battle.club/peropero-seduction/77-getting-weaker-boss-kasumis-3.html#post508)). The disparity has not been reduced!

Ah well, I'm still on the fence about investing to get any more limited SR girls perhaps I'll update this if I do. For the time being I'd love to hear everyone else's opinion on Event 2: PeroPero Coliseum :o

Seya
07-23-2015, 03:52 PM
my feelings about coliseum? FREEEE ITEEMMMMSSSSS!!!! (zombies sprinting towards unarmed people come to mind as well). I've farmed up shitload of items already, cleaned all boxes including platinum till last item, 75% left of the second plat box, full daily rewards for all 3 days so far, pleasantly scared at the thought of having 6 more days to farm like this lol!. Those who are inactive during this event will fall behind in to the abyss of no return tho, so I'd be sad if I missed out on this event for some reason.

Tenhou
07-23-2015, 04:00 PM
I'll just copy paste and edit a bit of what i wrote in the other thread:

I like how, while it awards paying players a fair deal, it also awards players that are online a lot to use their focus. The event also is really fun because you get a lot of instant gratification from beating someone, giving you more rewards etc. The elite guard event felt pretty lackluster on rewards and contained a lot of risk with "what if that guard does not get beaten? I won't get any reward then." This time, however, the only miss you can do is to fail to beat someone, but you are soon given another chance and it will most likely give you another roll at the coliseum gacha, which keeps the fun up.

Some kind of feedback WOULD probably be nice, though. I have no idea how many i have unsuccessfully defended against, meaning i can't attempt to "correct" my deck and see if i can get something better. The event would feel better to me if i could actually actively change my cards when i see that a lot of people are beating me, giving me a chance to counter attack. Of course, the highest winning streak award would probably have to be lowered with that, but it would make the game a bit more dynamic in a sense.

Lastly, the one thing i still dislike with this and the previous event is that you cannot get certain cards without paying. I really feel they should be added to the game somehow, like only being available in the "Guaranteed SR gacha" since that one would be so rarely available to non-paying players. Still prefer the way Aigis does this: Everything is available to everyone, but you either need some mega luck or tons of money to be able to get everything fast, otherwise it will take eons. However those "eons" are still achievable and not permanently innaccessible unless you pay. People can agree or disagree with me that there should be "exclusives" for paying players only, but i still feel there shouldn't be, they should simply be able to get things like half a year faster due to the sheer amount of luck needed to get everything as a freemium player.

Xanthius
07-23-2015, 07:07 PM
Its definitely been a very positive experience so far on my end. Being able to stock up on so many goodies for future events, just about everything accessible without having to spend except for the...

ChibiKika
07-23-2015, 10:48 PM
As a paying player, I don't usually give much thought to the fact that some cards are only available through gachas that require use of nutaku gold (real money), but to those who have their...concerns regarding that bit, I don't disagree on that.

Admittedly, as much as the idea of having a record showing your losses (maybe even records of the actual "fight" itself") sounds pleasing, from the game administration's side, having your competitive players see their losses and reasons behind that loss runs the risk of being emotionally crippling to anyone who is suffering tremendous losses and has no immediate way to remedy it. Many of us can use the loss records to see what other people are using against us and rearrange our defenses accordingly but what about those in the lower ranks who can't rearrange their battle groups because they have limited battle-ready cards? What about the ones just starting the game who are probably suffering several dozen defensive losses for every one defensive win they get? At the very least, by hiding the loss records you can avoid having any lower-tier or starting players end up in a ragequit phase after seeing how badly they're being bashed on in this event.

As for me, my only concern is that with the release of the event came a new SR girl, Miho Osaka, that doesn't seem to be obtainable (like Meiko Kise). This now makes 2 SR girls that have no method of being obtained, no information about when they will be obtainable, and a 2nd irritating dark spot in my card collection (because I have everyone else).

Zerana
07-24-2015, 06:37 AM
For the most part I feel very positive about this event.

I really like all the free goodies that you are able to obtain through daily wins, especially that card reveal, and all the great stuff from the boxes. Finally able to stock up on some things, and even get a good amount of puddings/half puddings to help with this event. As well as saving some for the next event. Getting some new, free, cards is great as well.

I suppose if I have any real complaints about the event it's the fact that I have some pretty low defensive wins. I'm thinking this is mostly due to the fact that I'm in rank 3 at the moment and either my deck, which isn't totally weak, is being beat by high level players or that people are just not attacking rank 3 all that often. I know for myself I've been hitting rank 2 and winning 98% of the time. However, this is a minor thing for me since I still ranked under 500 so I could get the card reveal at the end of this first half. That's all that I really wanted since I know I can't get above 100. My only other complaint is that so many new cards are in the event box. It's annoying, but hopefully we will get a chance to get them later. Probably much later.


So, overall, for me this has been a very good event. I can't wait to throw more pies, win more Colosseum tickets, and get more goodies every day.

Opalia24
07-24-2015, 11:54 AM
The reward players get to if they get in top 5 in this event is nothing compared to reward they get form 1000x 3 free event tickets. (1000 attacks from there alt.) 3000 tickets can easy be converted to 800 SR-girl levels = a boost of 100,000 SED by cheating.

Who would spend 1000$-2000$ on pudding to get to the top in an SS event if you can get the same puddings by cheating for 8 days ??? If nothing is done about cheaters either a) players quit or b) start to cheat themselves. Cheaters know they have high risk of being banned from a game so why should cheaters spend money on a game.

The top cheaters must be banned and the loop hole must be closed.

I hear that in Japan people are so honest that you can put a 100$ bill under a rock in the morning and come back and pick it up in the evening. Well players outside Japan are not so honest if you leave if you leave a loop-hole the size of a T-rex players will find it and use it.

Simple solution to this alt. problem just make is so that players can only attack each other once per day.
Pie only give Pero once per day so why don’t you do the same with attacks??
It also prevent people from offering guarantied 6 tickets wins from alt. that only use N-Girls.
It will make this mini game a bit harder but if will be the same for all players. Reward is already good enough in this mini game.

In last event one player got 2500 kills – He was not in top 100 and just a free player. Top5 players in last event spend 1500$ or more and got around 500 kills each. The free players got 2000 more rewards but the top players get rewards for getting in top 5. Only problem is that the players who spend 1500$ got around +200 SR-girls levels with there rewards while the free player got +1000 SR-girl levels from his rewards.

Why spend 1500$ on getting in top 5 a SS-event if you get 5 times better rewards spending 0$?
I think the free players that got 2500 kill must have made a new alt. every 12 hours of last event so he always could summon very weak boss that he could share with his main account and the main account could kill with one hit 24/7.

Solution here: make boss under half you slayers could give no reward and EP. All the bosses you summon yourself have a level between half you slayer Count and your slayer Count anyway so all the bosses you summon youself will alway give rewards if is just very essy bosses from friends and your alt. account that dont give rewards. In many games monster stop give exp when you get too powerfull. Noone will fight the big bosses if the small and easy bosses give much better rewards.

YoshiEnVerde
07-24-2015, 02:36 PM
The reward players get to if they get in top 5 in this event is nothing compared to reward they get form 1000x 3 free event tickets. (1000 attacks from there alt.) 3000 tickets can easy be converted to 800 SR-girl levels = a boost of 100,000 SED by cheating.

Who would spend 1000$-2000$ on pudding to get to the top in an SS event if you can get the same puddings by cheating for 8 days ??? If nothing is done about cheaters either a) players quit or b) start to cheat themselves. Cheaters know they have high risk of being banned from a game so why should cheaters spend money on a game.

The top cheaters must be banned and the loop hole must be closed.

I hear that in Japan people are so honest that you can put a 100$ bill under a rock in the morning and come back and pick it up in the evening. Well players outside Japan are not so honest if you leave if you leave a loop-hole the size of a T-rex players will find it and use it.

Simple solution to this alt. problem just make is so that players can only attack each other once per day.
Pie only give Pero once per day so why don’t you do the same with attacks??
It also prevent people from offering guarantied 6 tickets wins from alt. that only use N-Girls.
It will make this mini game a bit harder but if will be the same for all players. Reward is already good enough in this mini game.

In last event one player got 2500 kills – He was not in top 100 and just a free player. Top5 players in last event spend 1500$ or more and got around 500 kills each. The free players got 2000 more rewards but the top players get rewards for getting in top 5. Only problem is that the players who spend 1500$ got around +200 SR-girls levels with there rewards while the free player got +1000 SR-girl levels from his rewards.

Why spend 1500$ on getting in top 5 a SS-event if you get 5 times better rewards spending 0$?
I think the free players that got 2500 kill must have made a new alt. every 12 hours of last event so he always could summon very weak boss that he could share with his main account and the main account could kill with one hit 24/7.

Solution here: make boss under half you slayers could give no reward and EP. All the bosses you summon yourself have a level between half you slayer Count and your slayer Count anyway so all the bosses you summon youself will alway give rewards if is just very essy bosses from friends and your alt. account that dont give rewards. In many games monster stop give exp when you get too powerfull. Noone will fight the big bosses if the small and easy bosses give much better rewards.

As I said before: Outside of the max 340 extra attacks their alt will get from normal regeneration of focus, cheaters are actually spending money on Pudding to allow those alts to give them 100% sure def wins.

What I find insulting from that is that these same players have good enough decks that they could just as easily have gotten 2k atk wins by using those same puddings in their main accounts. That would only have meant that the top5 that cheated would have gotten at least 85% of the total count they got by cheating.

What's more, by doing so with their main accounts, they would have gotten 42% more PeroColo Tickets than they got from all those def wins. That's 420 tickets/84 spins per 1k atks. At the numbers they were running? Tha's pretty much a whole Platinum Box there.

2k def wins = 6k tickets = 1.2k spins = 4x plat boxes = 4x Every Card, 24x R-Gacha, 136x N-Gacha, 404x SR Lvls in WC, 120x R Lvls in WC, 136x N Lvls in WC, 556k Pero, 112x Stamina Refills, 112x Focus Refills.
1.8k atk wins = 9k tickets = 1.8k spins = 6x plat boxes = 6x Every Card, 36x R-Gacha, 204x N-Gacha, 606x SR Lvls in WC, 160x R Lvls in WC, 204x N Lvls in WC, 834k Pero, 168x Stamina Refills, 168x Focus Refills.


The def wins net a total of at least 275 N-Lvls, 150 R-Lvls, 400 SR-Lvls, 550k Pero, and 110 refills for each bar, while the atk wins would yield at least 50% more. That's how much of a difference we're talking

Kotono
07-24-2015, 02:42 PM
How can you be sure they are spending money on alts rather than just having a bunch of alt accounts? If I were going to cheat in this way, that is what I'd do.

Opalia24
07-24-2015, 03:22 PM
If you donate all refills 1 at a time you get 2.5x SR (SR-Wild3 chance 80%) level on average per refill donated. If you donate all - it takes some to you would ena at around 800- 1000 SR levels.

The top8 players all got 1000+ defensive wins. All other players get under 500 defensive wins. It looks like at least half the top 8 players is free players. If I became a paying player I would spend my Money on my main accoun not on an alt to indirektly wins. Half of the top 8 players was not in top 100 in last event. Top 100 player in last event was almost only big spenders. So most of the players are not big spenders.

It is easy to find a players offline who they can beat non with no risk.

1$ spend on main accound = One pudding = 3 attacks = 3* 5 = 15 tickes. Offensive wins only give 5 tickes each.
1$ spend on an alt. give = One pudding = 3 attacks = 3* 3 = 9 tickes. Defensive wins only give 3 tickes each.

If they use an alt to boost main account they also risk getting banned. If they spend real Money on main account they will not be banned.

So people who want spend real Money act in a very strange way it the use an alt to boost there score.

I am cetain some players have 10+ alt accounts from last event. I think that they just attack main account 3 time from each account just jump to the next. The top players who gain defensive wins the fastest get 30 wins per half hour - If thay have 10 extra accounts thay would get that.

YoshiEnVerde
07-24-2015, 04:22 PM
How can you be sure they are spending money on alts rather than just having a bunch of alt accounts? If I were going to cheat in this way, that is what I'd do.

Because to get 240~360 def wins in 3hs (as top5 was doing), you would need to run at least 25 to 40 alt accounts. And, while you can search for yoursel quite well with one or two alts, having 40 of them find you in 10 minutes or less, at the same time? That's just insane

xero
07-24-2015, 05:07 PM
Because to get 240~360 def wins in 3hs (as top5 was doing), you would need to run at least 25 to 40 alt accounts. And, while you can search for yoursel quite well with one or two alts, having 40 of them find you in 10 minutes or less, at the same time? That's just insane

Honestly I wouldn't be surprised if there's scripting and automation at play here as well. Which would make all of the difficulty of doing that just a matter of having enough systems at hand to do it.

YoshiEnVerde
07-24-2015, 05:25 PM
Honestly I wouldn't be surprised if there's scripting and automation at play here as well. Which would make all of the difficulty of doing that just a matter of having enough systems at hand to do it.

Hmm, that could be done.
With what I learned when trying to find out how the chance/gacha worked, it wouldn't be that hard to build some MitM software to automate the self-attacking really. And there might be other options for that.
But I don't think that might be the case here...

xero
07-24-2015, 05:31 PM
Well if you were going to poke under the covers and do it via manufacturing the protocol you wouldn't need much in terms of resources in order to accomplish it... though I think that's a bit more technical than a handful of users out of ~10000 would do, I would suspect you'd need far more people playing for that to become an issue. I was thinking of it more from a userland automation point of view, people using things to simulate human interaction like autohotkey, selenium, and such.

YoshiEnVerde
07-24-2015, 05:53 PM
That kind of automation would be impossible here, as you'd need the software to recognize that the correct name has appeared in the screen, and then go click at the right listing.

Manufacturing the protocolo is actually very easy. You just need to do a simple soft that would intercept the first call to refresh the opponent listing, and then keep sending calls to refresh until the returning package has your main account in the list. All the data is passed as unencrypted JSON, so that's waaaay to easy to do.
And that's just for a simple code that would just make sure that if you click the refresh, the program would auto-refresh until you get the account you're looking for.

Doing something that would automatically start the process, and then even send the request for the click itself wouldn't be too far behind that.

As I said in the Chance thread, I could actually do it, but I hate cheating like that :p
That would, however, take a bit more than just a couple hours. That's why I discarded it as a valid option for what the top5 were doing.

xero
07-24-2015, 06:45 PM
Well the game has been around for a while now, there were some definite signs of automation in the previous event too, there was a person in the set of people I could share my elite guards with that very likely was automated to attack one focus at a time until the guard died (including spending pudding), it is possible that they were just extremely ravenous, but it seemed too mechanical, their rate of attacking was incredibly consistent, and time of day had no impact on whether or not they would start attacking. I stopped calling them in to attack because it basically just turned in to giving them another guard to kill.

p.s. apologizing for derailing the discussion a bit

CSocktaters
07-24-2015, 08:37 PM
I'm enjoying this event much more than the guard event because it's friendlier to newer people and if you have some skill you would be able to beat people with a higher rank. That said the helper card is a bit annoying because I have a lot of high level friends, people like Tenhou, and a lot of lower level friends which forces me to keep clicking the same person around 30 times until I can get a card that will help me. Also I find that RNGesus is not with me because I've had to go through all of the pink, silver, and gold boxes to get the limited card which makes me wonder if I can get through the platinum box on time. If you are looking for people to battle I prefer looking for my friends or having them look for me because either way someone gets some Perocolo tickets from the outcome. But I am getting them streaks (At 102 atm) and think I will be able to get to the 200 by the end.

One things I enjoy is digging into the bottom of the bag of chips to get the crumbs, mmm... 91

Shadowfae
07-24-2015, 09:11 PM
I agree that the rewards in this are so, so much better than the Elite Guard event. This one is really grabbing my attention and making me want to stick around and keep spinning, whereas Elite Guard was: "Seduce, put computer away for 30 minutes, repeat, take breaks between bosses because there's no point in really grinding a ton" (I got up to the 400,000 event points one I think, as a mostly newbie-- used up all my puddings at the end to just tip over the ranking amount).

Back up to 20 puddings and 20 half-puddings, using the ones I get over 20 to keep spinning and getting more rewards for it! I think today I may even get the 100-win daily (haven't yet, because haven't been using puddings while I built up a stockpile / reserve).

I am also on the platinum box and just (as of this round of the Colisseum Gacha Box pulls where I had 16 draws waiting for me from spending puddings) got the SR sniper. Just going to keep spinning to empty it of the other goodies though, since I've already pulled out so many of the Normal things. Lots of better stuff still waiting for me in the box!

Edit: I just lost my consecutive winning streak at 162 wins though, right after posting this (I had intentionally not mentioned the streak because I did not want to jinx it, apparently that did not work :( ).

Unregistered
07-25-2015, 01:52 AM
Because to get 240~360 def wins in 3hs (as top5 was doing), you would need to run at least 25 to 40 alt accounts. And, while you can search for yoursel quite well with one or two alts, having 40 of them find you in 10 minutes or less, at the same time? That's just insane

Ranking list is not updated all the time so there can be jumps but I have not seem players getting more 60 def wins per hour - I an account can give 6 wins per hour so 10 alt accounts is all that is needed to become first. Even the player who became no. 1 in first half only got like 600 def wins per day. With 2-3 computer that is doable if you play 10-12 hours per day and have 10-20 alts.
If you have 2-3 computers it is even easyer to run many alt. We got 11000+ account in this event so I am cetain there are a few crasy people who would do just that.

Kotono
07-25-2015, 02:00 AM
You don't need a bunch of computers, just different browsers installed. Nutaku games are browser based, after all.

Unregistered
07-25-2015, 02:20 AM
2 computer with 6 browers on each then you locked into all 12 accounts at same time - I am not going to test this but sound easy - If some people are willing to spend 2000$ to win an event they might be willing it install 6 browers too...

If players could only attack each other player once per day problem solved. Cant be too hard to code it so server remember who attacked who.

YoshiEnVerde
07-25-2015, 07:45 AM
2 computer with 6 browers on each then you locked into all 12 accounts at same time - I am not going to test this but sound easy - If some people are willing to spend 2000$ to win an event they might be willing it install 6 browers too...

If players could only attack each other player once per day problem solved. Cant be too hard to code it so server remember who attacked who.

The hard part isn't in having 12 accounts open at the same time. I don't even need 2 computers for those.
The problem is in effectively attacking yourself with those 12 accounts at the same time.

You haven't even tried finding yourself from an alt account, have you?
You have to keep clicking the update button (which, by the way, actually takes a second or two to refresh the page) until one of the six names is your main account. That's sifting through more than 200 players until you find the exact match.
Sometimes, you get it in the first update or two. Sometimes it takes over 30 updates.
What is fact, is that you can't do it more than a few times every 5 minutes.

Let's say you have good luck, and you always manage to do all three attacks in 3 minutes. That means you have to do that 12 times in 10 minutes (time it takes to regen the 2 focus you last used). That's 36 minutes there.

It doesn't matter how many alt accounts you open at the same time, you only have two hands (up to two mice in use) and one brain (look and process one screen at the time).
Even if you were capable of multitasking this for more than one screen at a time, you're still limited by your two hands.
And that doesn't even take into account time spent just switching between accounts (even if it's only a couple seconds for ALT+TAB to render another browser in the screen).

Just throwing puddings to the alt account is easier and faster.

xero
07-25-2015, 08:08 AM
I'd say the best fix specifically to this event, is to limit or completely eliminate refreshing opponents. The simplest implementation that pops into my head for them to do this is to just have the server cache the results a player gets for each possible query type, and clear them when the player attacks. There aren't enough players that the size of the cache will be much of a problem (and of course the second i post, i think of something simpler, and requires you to cache even less information). All being said, they probably won't implement something like that, but it would close pretty much all of the cheap and easy loopholes with this particular event.

YoshiEnVerde
07-25-2015, 08:13 AM
I'd say the best fix specifically to this event, is to limit or completely eliminate refreshing opponents. The simplest implementation that pops into my head for them to do this is to just have the server cache the results a player gets for each possible query type, and clear them when the player attacks. There aren't enough players that the size of the cache will be much of a problem (and of course the second i post, i think of something simpler, and requires you to cache even less information). All being said, they probably won't implement something like that, but it would close pretty much all of the cheap and easy loopholes with this particular event.

You're making a basic mistake here, thinking there's only one server involved. Nutaku manages the server load with services from Amazon AWS, so there's actually dozens of virtual servers being spun up and down all the time (Meh, all the time being a relative term for those that know how virtual servers are instanced and spun)

xero
07-25-2015, 08:29 AM
I'm not making a mistake per say, i'm just not taking into account their environment, even if they are in AWS and dynamically scaling and all that jazz, the simplest solution is still the same. There's just some additional wrinkles due to things like logical physical hardware mappings, replication, and other wonderful software "wacky-ry" that will complicate things a bit.

The cache can be distributed. Sharding it on say... user hash would do the trick, the hash mapping to a virtual node so that physical nodes can be expanded collapsed, and replaced underneath through some sort of magical re-balance/re-shard operation. They probably don't need to dynamically scale for this deployment. I wouldn't be surprised if its still setup to do so, since its pretty common for web based games, having a couple under their belt already they probably design to make it possible to scale as a matter of standard procedure at this point... (its a good feature to have available incase your player base suddenly explodes, or dwindles... which of course it does naturally over the course of each and every day)

Basically I was assuming they have storage/cache that is reliable and available for each player, and i'd say that's pretty reasonable. considering you have an inventory, stamina and life counters, cards, and many other things stored/cached that are specific to you, just tack the results from the query on to the end of that. =)

YoshiEnVerde
07-25-2015, 08:44 AM
I'm not making a mistake per say, i'm just not taking into account their environment, even if they are in AWS and dynamically scaling and all that jazz, the simplest solution is still the same. There's just some additional wrinkles due to things like logical physical hardware mappings, replication, and other wonderful software "wacky-ry" that will complicate things a bit.

The cache can be distributed. Sharding it on say... user hash would do the trick, the hash mapping to a virtual node so that the physical node underneath can be replaced through some sort of magical re-balance/re-shard operation. They probably don't need to dynamically scale for this deployment. I wouldn't be surprised if its still setup to do so, since its pretty common for web based games, having a couple under their belt already they probably design to make it possible to scale as a matter of standard procedure at this point... (its a good feature to have available incase your player base suddenly explodes, or dwindles... which of course it does naturally over the course of each and every day)

Basically I was assuming they have storage/cache that is reliable and available for each player, and i'd say that's pretty reasonable. considering you have an inventory, stamina and life counters, cards, and many other things stored/cached that are specific to you, just tack the results from the query on to the end of that. =)

The problem is that doing things in web services like this is best geared by moving to as much of a REST architecture, where you don't cache this kind of things, as possible.
Caching, and sharing data between distributed parts of a server, are such complex things that there are whole companies and profesional groups just dedicated to that, and they can't fix it good enough yet.
Believe me, caching trivial transactional data in a distributed web server is as hellish hard as you can go.

Unregistered
07-25-2015, 08:50 AM
Game can remember who I have thrown a pie at so why cant it remember who I have attacked ??

xero
07-25-2015, 08:54 AM
That was the purpose of the user hash, which would direct all information regarding a single user through the same set of virtual nodes reliably, meaning that cache although distributed, for the purposes of a single player is not, meaning you avoid all of the nastiness regarding sharing the cache between nodes. But yes, having a cache at all is not necessary, and adds A LOT of complexity for arguably negligible gain. Sorry I'm a bit of a performance junky when it comes to software development. And it was a mistake to use the words distributed, cache, and simple in the same post as one another... or even same thread for that matter =0. Crap! I just did it again, disregard that.

Unregistered
07-25-2015, 09:05 AM
There much fewer Sexy rank 1 players then Moe ranks 1 players (Around 150 players rank 1 sexy players) to get 60 kills per hour you need to find youself in 60 sek and press attack. On avarage you need 12 refresh to find youself - is 12 refresh in 60 sek is that imposible?? There are 3-5 times more Moe players so it would be hard to do for a moe player.

All the top player are sexy rank 1 players.

I tested by making same deck as one of the top players - I got 1 defence win in 30 min he had 30 defence wins in same 30 min ????? How can this be posible ?????

YoshiEnVerde
07-25-2015, 10:38 AM
Game can remember who I have thrown a pie at so why cant it remember who I have attacked ??

Because remembering something is not caching.
Caching is keeping that data it remembers floating on memory (or any fast-access space) so you don't have to spend the resources it takes to go fetch that data from the database it remembers it in

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Because remembering something is not caching.
Caching is keeping that data it remembers floating on memory (or any fast-access space) so you don't have to spend the resources it takes to go fetch that data from the database it remembers it in

Virtual servers work in a simple way:
You keep your data in one server (or set of servers), and your logic in another server (or set of virtual servers like in this case).
That's what allows a hundred virtual servers to work at the same time: They all share the same data space.

Caching is used to avoid the need of accesing that shared data space as much as posible (as using local data will always be faster than asking for data from the data space).
As such, distributed caching becomes a big nightmare.

The virtual servers are pretty much a huge set of small pieces of code, with no state being saved between request and request.
The virtual servers do one simple thing: Recieve a Request -> Process It -> Ask Data Space for Needed Data -> Return Response to App.
They don't remember who you pied, unless they ask the data space for that info.
Making an algorithm that filters certain players based on time since you attacked them means multiplying the complexity (and cost) of the search service by at least 3 or 4 times, and it's quite slow already (anything that takes lapses in the range of seconds is considered glacial in web services)

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There much fewer Sexy rank 1 players then Moe ranks 1 players (Around 150 players rank 1 sexy players) to get 60 kills per hour you need to find youself in 60 sek and press attack. On avarage you need 12 refresh to find youself - is 12 refresh in 60 sek is that imposible?? There are 3-5 times more Moe players so it would be hard to do for a moe player.

All the top player are sexy rank 1 players.

I tested by making same deck as one of the top players - I got 1 defence win in 30 min he had 30 defence wins in same 30 min ????? How can this be posible ?????

It's not the 12 refresh per minute that is a problem, it's refreshing and checking your name isn't there, which takes cognitive action beyond the reactive action of clicking over and over.
Also, we're not talking about 60 kills per hour. We're talking about 100 to 200 kills per hour (top5 players rake in def counts of 300 to 400 in 2 to 3 hs). That's 20 to 30 seconds per attack, meaning 12 refreshes in 2 that time, or 1.5 to 2.5 seconds to refresh and check the names.

The request for names alone takes more than 1.5 seconds, and I've lost count of how many times I realized the opponent I was looking for was one of the six displayed after I had clicked refresh.

Arekusu
07-28-2015, 02:25 AM
Still prefer the way Aigis does this: Everything is available to everyone, but you either need some mega luck or tons of money to be able to get everything fast, otherwise it will take eons. However those "eons" are still achievable and not permanently innaccessible unless you pay. People can agree or disagree with me that there should be "exclusives" for paying players only, but i still feel there shouldn't be, they should simply be able to get things like half a year faster due to the sheer amount of luck needed to get everything as a freemium player.
I wish I knew more about Aigis, I just can't stand to grind, placing units in their same old spots to get fodder and grind levels and therefore I don't do much more than the challenge quest grinds for affection fodder. LoV is similar but thanks to the frequency of events and good fodder in these events it really only takes a few seconds to grind out 20 minutes for decent fodder (again, Nutaku would be genius to add Auto-Complete in Aigis). Also LoV gives you tons of their equivalent of Sacred Crystals.
To bring this around to PPS, it would be nice is all new girls were introduced into some kind of free Gacha. I'm imagining girls being placed into new free Gachas with varying degrees of Pero cost per ticket based on "newness."

my feelings about coliseum? FREEEE ITEEMMMMSSSSS!!!!

Its definitely been a very positive experience so far on my end. Being able to stock up on so many goodies for future events, just about everything accessible

For the most part I feel very positive about this event. I really like all the free goodies that you are able to obtain through daily wins, especially that card reveal, and all the great stuff from the boxes. Finally able to stock up on some things, and even get a good amount of puddings/half puddings to help with this event. As well as saving some for the next event. Getting some new, free, cards is great as well
YEAH!! This event perk really is a no brainer and everyone loves it, and this influx of items is fantastic. I've got so much Peronamin at this point Kurito will be busy for days:cool:
Although I'd like to take the glass half empty view for a second, I don't think every event will have such a great reward pool but this is a great opportunity for people to gear up for future S<B<M events.

As for me, my only concern is that with the release of the event came a new SR girl, Miho Osaka, that doesn't seem to be obtainable (like Meiko Kise). This now makes 2 SR girls that have no method of being obtained, no information about when they will be obtainable, and a 2nd irritating dark spot in my card collection (because I have everyone else).
Yeah I hear ya Chibi. I want those too! Still no clue how to get those :confused:

The reward players get to if they get in top 5 in this event is nothing compared to reward they get form 1000x 3 free event tickets. (1000 attacks from there alt.) 3000 tickets can easy be converted to 800 SR-girl levels = a boost of 100,000 SED by cheating.
Damn I never really even though about that. I assumed the best way to level girls was to buy that best value pudding deal and feed those to Kurito to get SR Wild 3. It's so OP to just roll the platinum box all day thanks to being fed defensive wins (from cheating no less). This actually pisses me off a bit.

Well the game has been around for a while now, there were some definite signs of automation in the previous event too, there was a person in the set of people I could share my elite guards with that very likely was automated to attack one focus at a time until the guard died (including spending pudding), it is possible that they were just extremely ravenous, but it seemed too mechanical, their rate of attacking was incredibly consistent, and time of day had no impact on whether or not they would start attacking. I stopped calling them in to attack because it basically just turned in to giving them another guard to kill.

p.s. apologizing for derailing the discussion a bit

Haha that's OK man, derailing not perpetrated too badly, cheating was a thing and is an even bigger thing in this event. This issue is really up to Nutaku, they need to tweak rules and find a way to limit the possibility of exploiting some mechanics. I say limiting the ability to refresh available opponents is a good start. If anyone out there really has the time to manually exploit this on alts that will help put an end to him! As far as automation goes I really don't even understand how that works and how to counter it so I will not comment on it.

I just lost my consecutive winning streak at 162 wins though, right after posting this (I had intentionally not mentioned the streak because I did not want to jinx it, apparently that did not work :( ).
Ugh that sucks dude. In the future I'd suggest being Rank 5 and going after Rank 3 if you really want those long consecutive wins streaks. I'm doing that right now with 3 S and 2 M using an S "HELP" and it's going great.

Nice to hear everyone's enjoying the event. I did spend some more $$$ on getting the new limited girls and I can't say they're very good...unless they give an advantage over an current event they don't offer much except a small boost to SED.

Shadowfae
07-28-2015, 06:01 AM
I've been attacking Rank 3's throughout. Better chance of a win, even if lower overall reward. Is server-time EST (so when it says it ends on the 29th at 01:00 it means 1 am EST?).

Edit: Went to the other thread and found this:

Missions reset at 19 EST (Server Time), but the day is reset at 20 EST... Also, events tend to run up to 1 EST or 8 EST

Which makes me think that it does mean 1 am EST.

Opalia24
07-28-2015, 07:35 AM
I talked to some Japan players. In PeroPero on their servers, any player who have more than one account is banned.

I just wonder will they also in English version pull all the IP addresses and check if any IP addresses have more than one account. Will all those accounts found in this check be deleted as they do on Japanees servers?

Danex
07-28-2015, 08:23 AM
Well, I have to agree that this event gives a lot of consumables to anyone. I got to say IMO this event is as friendly as it was supposed to, so I think it would give everyone a fair chance for future events and SED growth. ^.^

I started paying more attention to this event a bit late, but I'm really glad with what I'm getting so far.
The cheaters issue is quite annoying, but at least is giving Nutaku an idea about what to expect in the future regarding this kind of situation, so let's hope they do something about it next time.

Oh, and also, IMO another good point about this event is the fact that isn't as time-consuming as the Elite Guard event was. Glad to be able to enjoy an event without engaging "turbo" gaming mode, LOL xD

KaAnor
07-29-2015, 10:22 AM
End of the event, well it was fun.

It gave a crazy amount of stuff ...

I've saved a lot of wilds card for the next event (537 levels for any SR, 17 Ex, 124 R and 187 N).

Also got a crapload amount of peronamin ... Kurito come here ! I've got something good for you (so you better give me this *** SR) !

Danex
07-29-2015, 11:53 AM
I've saved a lot of wilds card for the next event (537 levels for any SR, 17 Ex, 124 R and 187 N).


OMG I didn't thought it that way. I started leveling some other cards up instead.

Good idea. I think I'll go for Kurito to get some SR wild cards and save them for the next event.

Lenneth
07-29-2015, 02:00 PM
This was a good event . Had lots of Peronamin for futures events .

KaAnor
07-29-2015, 02:08 PM
Oh, well, when I've said SR I was thinking about Chise Hosokawa xD
But your idea is great. ^^ Kurito gives a lot of wild cards, I don't really need it right now but I'll keep it in mind for another time.

For the rewards of the event I've got the final reward 2 times, one for being top 30 in offensive + defensive wins and one for also being top 30 in offensive wins. It's really nice I was thinking that they would only give one, the best one.

YoshiEnVerde
07-29-2015, 02:08 PM
OMG I didn't thought it that way. I started leveling some other cards up instead.

Good idea. I think I'll go for Kurito to get some SR wild cards and save them for the next event.

Seeing as I'll get only one N alpha at worst, and one SR slayer or R slayer more at best, I only saved 100 Lvls for each rarity.

Tenhou
07-29-2015, 02:31 PM
Seems they added the third stage to explore! Time to... well... explore :P

chillinfar
07-29-2015, 06:39 PM
I talked to some Japan players. In PeroPero on their servers, any player who have more than one account is banned.

I just wonder will they also in English version pull all the IP addresses and check if any IP addresses have more than one account. Will all those accounts found in this check be deleted as they do on Japanees servers?

Nutaku should fix or change it's billing support first. When i got stuck with Safety Pay, Epoch (billing service) suggested me to create a smurf account to avoid that issue.