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View Full Version : Defense, how does it work.



switch
04-04-2016, 07:28 PM
Yes I know I'm retarded and it was probably listed somewhere in the game.. Skimming text ftw. How does defense and Mr work? Does it just straight out reduce the damage 1 for 1 of your defense?

Unregistered
04-04-2016, 07:41 PM
Defense works by reducing the damage dealt by the defense value in a 1 to 1 ratio, with the exception that it cannot reduce the damage below 10% of the base amount. Thus if an enemy attacks for 100 damage, a unit with 0 defense would take 100 damage. 10 defense would result in 90 damage. 25 defense in 75 damage. 50 defense in 50 damage. 90 defense in 10 damage, 95 defense in 10 damage, 100+ defense in 10 damage.

MR on the other hand just reduces the magic damage dealt by that percentile, so 10 MR reduces magic damage by 10%, 20 MR would mean the unit only takes 80% of the magic damage. Overall fairly straightforward.

switch
04-04-2016, 07:51 PM
Ahh cool just wanted to be 100% aha

Ramazan
04-04-2016, 11:37 PM
I think you could ask your questions in one thread instead of opening new every time, got curious why nobody havent even warned you. Btw i was wondering about def system too.

switch
04-05-2016, 12:12 AM
Yeah probs I just find more people reply faster when they see what the title is about

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but yeah ill keep it to 1 post from now on

Kirito Rick
04-05-2016, 02:36 AM
Sorry..im including my question here...

What is the highest MR and Def observed in...any unit/enemy...

i bet we dont have a unit/enemy with 90%~100% MR...

Also (this is off topic)

Has there been any map so far which cant be cleared even with a full AW+skill AW team so far in DMM/Nutaku...
(in other words has there been any map which cant be beaten with just brute force..)

The reason i ask this is...when i get struck in a map which cant be cleared with an unCCed team i start CCing my units...then i AW them..then the DMM players can further SKILL AW them...
bt what will happen after that??

switch
04-05-2016, 02:56 AM
i dont think there is a map thats unclearable aha at best it might just require some weird units but there wouldnt be any unclearable. the map has the be clearable but can be hard as shit. there might be maps out there that are pure unclearable unless you have a certain type of unit.

Unregistered
04-05-2016, 03:15 PM
Odette had 100% MR on her event (as an enemy)

There is also a boss golen with 60K HP, 3500 DEF, 60 MR, 5200 ATK

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Nevermind, Odette had 100 def, I looked at the wrong wiki square

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But the map itself made everyone with 90% MR

"Your team's magic damage becomes progressively weaker in the event maps, as follows:

Monster Extermination E: 0.7x

Monster Extermination N: 0.5x

Monster Extermination H: 0.3x

Monster Extermination X: 0.1x"

http://millenniumwaraigis.wikia.com/wiki/Mystic_Sorcery

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It is possible to get Sophie (http://millenniumwaraigis.wikia.com/wiki/Sophie) up 80 MR on DMM. This requires having another unit (http://seesaawiki.jp/aigis/d/%cb%e2%c6%b3%b3%bb%c9%b1%a5%b0%a5%ec%a1%bc%a5%b9) with the awaken ability of giving all units +10 MR. Additionally, Sophie's awakened ability will then double her MR when active, causing it to go up to 80 (normally it would be 60 due to her 30 MR).

As for the highest natural MR among obtainable units though, that would so far be Cynthia (http://seesaawiki.jp/aigis/d/%c0%ef%a4%ce%c0%bb%ce%ee%a5%b7%a5%f3%a5%b7%a5%a2) with 40 MR on her own (which can be raised to 50 with the previously noted unit).

There is also Odette (http://millenniumwaraigis.wikia.com/wiki/Odette) who has a skill that at max is akin to giving units 20 MR, but it actually does so via reducing the attack of magic enemies by 20%, thus if used with a Sophie possessing 80 MR would presumably result in her taking 16% (20% of the reduced 80%) of the total damage rather than 0% (admittedly as I don't play on DMM I have not tested this to confirm).

Sincronic
04-06-2016, 07:29 AM
Additionally, Sophie's awakened ability will then double her MR when active, causing it to go up to 80 (normally it would be 60 due to her 30 MR).

That makes me happy to hear :D, cause i have 10/10 skill max lvl Sophie as my static team *-*

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As for how defense works, in case of archers it should be like this:

Archer's damage 100 vs def 50 = 50 damage, 100vs90 = 10 damage, 100vs100+ = 10 damage with a chance of ricochet dealing 0 damage.
I'm not 100% positive on that though, but if def is higher than your archer's attack, then attack wont penetrate a lot.

Does the same apply for pirates and cannoneers?

switch
04-06-2016, 07:40 AM
Well my minevra does 1300 so I wouldn't know cause she is a beast

soranokira
04-06-2016, 07:59 AM
That makes me happy to hear :D, cause i have 10/10 skill max lvl Sophie as my static team *-*

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As for how defense works, in case of archers it should be like this:

Archer's damage 100 vs def 50 = 50 damage, 100vs90 = 10 damage, 100vs100+ = 10 damage with a chance of ricochet dealing 0 damage.
I'm not 100% positive on that though, but if def is higher than your archer's attack, then attack wont penetrate a lot.

Does the same apply for pirates and cannoneers?

physical attack calculation: (attack - def) or 10% of attack, whichever is higher.

as for deflection, my understanding is:
archer arrows have a chance to be deflected if their attack is lower than target's def. Other physical damage does not have a chance of getting deflected.