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View Full Version : Are some players just spending 1000$s on PeroPero Seduction?



Opalia24
07-12-2015, 08:42 AM
SeagullWatcher have 70,362,198 EP and SED 240,503.
Teory he could get a max EP with all bonus Cards and get +200% (from most dammage and last hit) of
7.02 * 240,503 * 2 * 3 /100 = 101300 EP per hour.

Event last for 14 day so highest teoretc EP for him at event would be
14 days * 24 h/day * 101,300 EP/h = 34 M EP without using Pudding. To ge this he need max bonus all the time and to play 24h per day for 14 days.
70,362,198 - 34,036,754 = 36,325,442 from pudding.
Each pudding give max 50,649 EP. He spend at lest 718 puddings.
More likely he spend 800 puddings and each pudding just cost 1$ each.

On top of that he must have spend another 2-300 $ to get all the bonus Cards.

Maybe I misunderstand someting but to me it looks like he have just spend over 1000$ just on one event.

Skulkraken
07-12-2015, 08:49 AM
Yes, there are people who will go that far to win competitively. To the point that they'll practically bankrupt themselves just to have bragging rights. That's what companies involved in whale-hunting aim for, and it's increasingly common now.

64 percent of all F2P games' in-app purchases come from 0.2 percent of their players. (http://toucharcade.com/2015/04/21/mobile-gaming-monetization-whale-hunting/)

That's a fraction of a percent, guys.

These are people who are prepared to spend 7 thousand dollars a month (http://www.wired.com/2012/11/meet-the-whales/) to stay on top of the leaderboards.

Tenhou
07-12-2015, 09:12 AM
Indeed, some people will just spend tons of money. That said, there is a daily bundle one can buy that gives you puddings cheaper. He might have stacked up on those since the game start, although that won't make it tons cheaper of course.

Skulkraken
07-12-2015, 09:41 AM
We'll be able to catch up later on. As long as the other events roll out well, we'll be able to stockpile enough items to keep pace with the big spenders.

Unregistered
07-12-2015, 10:08 AM
being in top 10 myself I can tell you seagul spent atleast ~1.5k$ atleast at this point, probably more lol. Card revleals/Event tickets/Donation for kurito/Event puddings It does not come cheap. Look at peoples' SED, i've donated shitton of puddings and other shit to the squirel to level up my cards and my SED isn't even that big 200k+, anybody with similar sed donated ~100$ to kurito at this point or cheated on the event with alt accounts and farmed elimination awards. Some have done both lol.

Xanthius
07-12-2015, 10:13 AM
That's some scary insight on in-app purchases there :eek:

The little 1/day pudding sets are a fair deal for a little boost. I started picking up the 10g/pudding and 100g/3 pudding deals a bit before the event started and mostly throughout it. Definitely given me more worth than all the 300g event tickets I handed over :rolleyes:

Danex
07-12-2015, 10:14 AM
Quite interesting info being shown here, both mathematical and statistical.

Most likely PPS has some high-payers, and I as a F2P player don't have anything against that. I mean, it's their choice, and they help to keep to game alive.
Also, at this point, their cash spendings don't really mean a problem for us F2P guys. It's not like games when your set of whatever (units, resources, cards, etc) goes straight against another player's, with the result of resources being taken from the player who lost (as happens in other games).
I do believe though, when the PVP-style event comes up, then those spenders could cause some uproar 'cause they'll likely become unbeatable. But still, that should affect only our rankings, and nothing more.
I actually think that PPS protects the F2P players quite fairly, compared to other games.

During this event, for example, what got most of us stuck on lower rankings wasn't exactly due to those cash-spenders being at the top ranks, it was the goddamm 8.7m guards issue. Cash-spending gave them the possibility of beat that wall and get better results, I agree, but it's somehow predictable to happen.

I agree with Skulkraken when he says that we'll be able to catch up later on.

Zerana
07-12-2015, 11:31 AM
I am in full agreement with Danex that PPS treats F2P people fairly. Far more so than with most games.

I'm also in agreement with Skulkraken. We will catch up with the big spenders in about a month or two..depending on how each of us plays. The amount of time, lucky draws, etc. It will be very hard to be #1 (http://harem-battle.club/usertag.php?do=list&action=hash&hash=1) in any rankings without spending money, but things will be far more competitive in later events.

The only issue I see is perhaps with PVP events like Danex mentioned, but there will only be like 20 people at most that will be truly 'unbeatable'...probably.

Now, for something totally off topic, but I suppose I'll toss out an educated guess....with the new Nutaku game that is going to be released, I foresee 'spending money' making a far bigger difference. For those who are willing to spend money like that on a game I would suggest holding on to your cash until then; however, I do deeply thank anyone who supports PPS..and any Nutaku game really. ♥

Tenhou
07-12-2015, 11:45 AM
We'll definitely sometime catch up in SED and similar, that is for sure (minus payer-exclusive cards) but we'll never be able to compete for the top spot vs payers since they'll just buy tons of items to continue doing their thing. Not that we really need to, though, who the heck cares about ranking? Well aside from a select few.

Other than that i do have to agree that freemium players are treaded quite fairly. I'd still love for us to be able to get the exclusive cards SOMEHOW, like i said in another thread about making them have a chance to appear in "guaranteed SR" gachas, but i can understand if they want to keep some of the cards for paying players only.

That said, 1,5k$? Sheesh, i would never do that. But thanks anyways to those who do because it gives nutaku more money to keep DMM happier!

Opalia24
07-12-2015, 12:01 PM
PvP are a paper-stone-sicser game with Moe-Babe-Sexy I hear. Each player start with 5 girls they have selected. Each turn players selecet a girl each if both players chousen have same type the girl with higest power win otherwise type desides winner. So with luck 5 N-girl can beat 5 SR-girls. Maybe each turn the girl that Looses is removed from game and game go on untill one player have no more girls to play.

In PvP players just need 5 SR-girls and it is not so hard to get 5 SR-girls to level 100.
Power only go up a few points for each level after 100 but that few points might matter a lot in PvP.
That might make Ex-Wild really usefull.

ShadowMiku
07-12-2015, 12:03 PM
Other then what's been said, about the top, let's say 100 spots (Because I think a good majority of us are in the top 200-1000 which is decent) are claimed by people who either are just WAY too competitive, or in a positive light want to support Nutaku, like Tenhou said F2P players will catch up in SED, it'll just take longer. Which makes it more fun right? Honestly I'm frustrated at how easy it is for people to rank high and benefit from it just by spending that amount of money on the game. Because instead of getting less help, YOU GET MORE FOR IT. I bet the most spendy on this game is rank 1 and he gets an even trade off it looks like for what was spent. Sucks but I'll have to deal with it whether I want to or not. At first I used to think this game was like any other micro transaction game where the P2W players benefit so highly on buying from the game which gives us F2P players a harder time. But as you guys mentioned about Nutaku treating F2P players evenly, I was clearly wrong on that, and looking at the rankings, again I'm happy that most of us did great. I actually thought even our best players wouldn't survive with these guys but they did (assuming most of them are F2P) and most of us didn't even have to spend anything or invest much time.

I'm still upset that these guys get event cards, get higher rankings, and make competing with them impossible, but at least we can still achieve decent rankings without spending a cent.

I'm also worried about the next event. It kind of seems like only the top 100, (Majority that is) are Pay 2 win, from what I've seen. Hopefully it doesn't increase to the point where F2P players like myself are completely shut out of the 1-1000s...

ChibiKika
07-12-2015, 12:41 PM
Other then what's been said, about the top, let's say 100 spots (Because I think a good majority of us are in the top 200-1000 which is decent) are claimed by people who either are just WAY too competitive, or in a positive light want to support Nutaku, like Tenhou said F2P players will catch up in SED, it'll just take longer. Which makes it more fun right? Honestly I'm frustrated at how easy it is for people to rank high and benefit from it just by spending that amount of money on the game. Because instead of getting less help, YOU GET MORE FOR IT. I bet the most spendy on this game is rank 1 and he gets an even trade off it looks like for what was spent. Sucks but I'll have to deal with it whether I want to or not. At first I used to think this game was like any other micro transaction game where the P2W players benefit so highly on buying from the game which gives us F2P players a harder time. I was clearly wrong on that, looking at the rankings. I actually thought even our best players wouldn't survive with these guys but they did (assuming most of them are F2P) and most of us didn't even have to spend anything or invest much time.

I'm still upset that these guys get event cards, get higher rankings, and make competing with them impossible, but at least we can still achieve decent rankings without spending a cent.

I'm also worried about the next event. It kind of seems like only the top 100, (Majority that is) are Pay 2 win, from what I've seen. Hopefully it doesn't increase to the point where F2P players like myself are completely shut out of the 1-1000s...

Hey, I resent that, alot. The idea that downright non-paying players should get the same power and assistance as a heavy-paying one is like having a broke homeless guy walk into a grocery store and start a fuss about being treated unfairly just because he isn't getting the food that he didn't pay for.

Uh, hello? It's called capitalism, the whole U.S. is run on the system. Those of higher financial status reap benefits from the system while anyone around the poverty line gets dinged by hiked up fees. It may not have the exact same mechanics as a F2P game but the question is pretty much the same: other than maybe that person being really annoying, why wouldn't you help a paying customer? Pay-to-Play games don't need to exercise it as much but the last thing you want to do on a F2P game from the game's management side is give it a socialist mechanic because you'll start seeing rage quits pop up like roaches in your backyard...and people are less motivated to spend money on the game so your revenue from the game itself takes a pretty bad hit too.

That being said, I lie somewhere in between the top 10 $#,000 spending sore loser and the "They cost me 50 bucks towards my next game console and they ain't gettin' another cent!!!" kind of non-paying player. In the course of the event, I spent maybe around $200-300 and decided that my most reasonable goal without going literally broke and having my real life self-destruct on me would be the #11-30 (http://harem-battle.club/usertag.php?do=list&action=hash&hash=11-30) tier, so I stuck to that. As of the day before the last spurt of the event, I was hovering around 15th place and for the moment at the least, I think I can maintain this tier without using anymore pudding (though I have 50 on standby should things get questionable).

Look, I'm not saying it's fair...in fact I'm sure it's extremely unfair and I can relate, albeit in a faint manner because my only reference would be when I was braving the F2P world as a high school student without allowance many years ago. But frankly that's just how F2P games run, it's the only way any company would want to take one up in the first place and not throw it away for being unprofitable. If anything, I'd say this game at the very least provides some level of equal opportunity by making it that paying just speeds up the in-game progress rather than opens up VIP doors.

You can middle finger it all you want or try to enjoy what you can, that's just how things are.

Opalia24
07-12-2015, 12:42 PM
I think the Idea about the 8.7 M boss was that players should
A) spend pudding (Money) to kill them or
B) team up 20 players and Work together to kill it.
20 strong player can kill a 8.7M boss fast. Problem was that players didnt do this.

Players just a) gave up or b) made a 2nd accound to summon easy bosses.
I think half the top players have a 2nd account and I dont PeroPero will ban half there paying players.

When a player summons a boss it will have level between half the boss-slay-Count and boss-slay-Count.

I sugest this solution: Killing a boss with level less than half the players boss-slay-Count should should give no reward and no EP.
Then having an 2nd accound that summon low level bosses would give no any advantage at they would get no EP or rewards.

Even if same player could not summon easy bosses for themself they can just get there friend to summon easy bosses for them.

- - - Updated - - -

I am in top 300. Reward for players in top 101-300 is ofcause not at good as the reward in top 5, but there are imo not big difference. No player get in top 100 without having the reward Cards already so the reward Card are just level up for the girls.

Tenhou
07-12-2015, 12:44 PM
Not sure how well that idea would work to be honest. I have a fair few low-sed friends and i tend to help them out now and then. If i got nothing from it, i think i'd be less inclined to actually help them. That said, you do get less EP for lower level enemies, so i doubt that is really an issue. The really good EP lies in taking down the higher bosses on your own where you spend a lot of focus and get both the mvp and last hit bonus, and the high players are without doubt already doing that.

I'm mostly helping others for the gift rewards you get, but extra EP helps me maintain the rank i have so i get a somewhat decent reward. I do not care about the top rank, but i still want to maintain a decent one when i have the chance to.

Opalia24
07-12-2015, 01:22 PM
Most games have bosses that low level players can beat - 8.7 M bosses are for level 30+..
It will be harder for everyone to get EP not just for you so your rank would not have to drop.
It is meant to force players to work together as noone can kill them alone.
I dont see it as a bad thing if players formes guild or something like that to work well together.

Reward for killing 8.7 M bosses atm is too small most players dont bother to try to kill them.

Tenhou
07-12-2015, 02:29 PM
I don't see players getting together as a bad thing either, i just meant that the suggested solution was not something i agreed with.

The biggest problem at the moment is that no one dares to do the first strike. When i see that any boss is up i will try to help the best i can, and i hope i get help with the ones i do too (and thankfully i count 3-4 paying users as my friends so i guess that helps me take them down a fair deal). But for most players, they do not dare to make that first hit, which means the boss will just be there and eventually flee.
As you say, the rewards are not that great and on the other hand focus is also precious to many players and they do not want to waste it on something that probably is not going to die. They see a boss with "omg 4m health left" and think "i better wait til it is lower" or "i'll just throw in a weak attack and pray it goes down." I don't think removing rewards for helping lower level players is going to help removing that fear. Maybe it will, since there would be nothing else to use it on, but what do i know.

In the end, it feels like it's a huge mess from DMM/nutakus end to make the bosses this difficult. Lower SED players will feel discouraged in general since they will eventually hit that wall while they struggle to find any high SED players to help them with them because the high SED players also want more high SED friends.

Opalia24
07-12-2015, 02:53 PM
Many players went out and assised a lot of player on the first few days to earn a lots of rewards.
Each time a boss you have hit is kill you get closer to the "wall".
Result: they got to the 8.7M wall very fast and with very few EP.
If a player just kill his own bosses alone he might get as much as 1,000,000 EP without getting a single 8.7M boss.
Maybe it better for players who cant handle 8.7 M bosses not to rush to the wall but to proside slowly and collect as many EP as posible on the way.

Tenhou
07-12-2015, 03:07 PM
Sadly the game does not really tell you anything about how you get the bosses, you actually have to go to external sites to find this out. Not something i believe every average player does.

Heck the tip i got when i checked other sites before the event launched was "when you cannot finish them with weak attacks anymore, share them so others can get the bonuses too, don't be greedy." This did not really help me at all -_-

That said, my concern with DMM messing up was more about some bosses having so incredibly irregular health. Even after their announced fix, i still saw bosses with lower health than some of their lower level counterparts.

Kotono
07-12-2015, 03:14 PM
Hey, I resent that, alot. The idea that downright non-paying players should get the same power and assistance as a heavy-paying one is like having a broke homeless guy walk into a grocery store and start a fuss about being treated unfairly just because he isn't getting the food that he didn't pay for.

-snip-


Sorry, your post got moderated for some reason. I approved this one and removed the duplicate.

Opalia24
07-12-2015, 03:23 PM
There are easy and hard bosses.
For boss level 20-60 there are only easy bosses with power = level * 10,000 - 100,000

Easy bosses with level 60-99, Have power = level * 10,000 - 100,000
Hard bosses with level 60-99, Have power = level * 10,000 + 900,000

Easy bosses with level over 100, Have power = level * 10,000 - 100,000
Hard bosses with level over 100, Have power = level * 10,000 + 7,700,000

The level of the bosses you summon are alwasy between half your boss kill Count and your boss kill Count.

So a level 100 boss can have eigher have 900,000 power or 8,700,000 power.
and a level 60 boss can have eigher have 500,000 power or 1,500,000 power.
I seem to get the hard bosses type atleast 95% of the times atm.
I would like to see chance of hard boss not going over 50%.

So a player with kill Count 200 summon bosses with level 100 to 200, but as bosses 100+ have 95%+ chance of beeing hard so al least 95% of the bosses he summens will have of power 8,7 M or more.

Tenhou
07-12-2015, 03:42 PM
Well that explains a lot. And 95%? Try my 100%. Admitedly i guess i can't complain, at the moment i have exactly 700 kills :D

I agree, there could be a smaller chance to get hard bosses. Maybe i'm just extremely unlucky, though. Always felt luck based systems like this type could use a counter with "if you get X many hard bosses in a row, your next boss will be an easy one."

ChibiKika
I agree that paying players should have an advantage since there isn't really a lot of other things you can buy with money. I'll never be wanting to pay the sums they do, and all the more power to them if they want to support this game and get the higher ranks for it, since us free players can still get a lot of bang for our unexisting bucks.

I have voiced my opinion about exclusives before though, but that is another matter :D

Danex
07-12-2015, 08:35 PM
Glad to see the opinion of a paying player, having words from both sides helps to see the subject with a broader perspective.
Every game needs to generate an income stream, so I pretty much agree with the current advantages that cash spenders receive, since IMO those advantages aren't game-breaking as tends to happen in other games.
More than that, the current situation of F2P players forced us to plan our gameplay better and organize, which I loved xD yet I still resent not being able to get the only 2 event cards I actually wanted.

Regarding the bosses situation, I pretty much spent the entire event helping as much friends as possible, and I found it quite fun. I tried to land as many full-energy attacks as possible, so the only situation that complicated me was when many bosses spawned at the same time, 'cause it forced me to provide weaker help with 1-energy attacks each. My group raids idea pretty much aimed to provide a more coordinated way for every community's members to provide help to each other as effective as possible, and of course, to (everyone) have a better shot against those 8.7m bosses bug.

And speaking of that, I just don't buy that Nutaku planned the 8.7m guards thing.
The fact that they acknowledged the complains about what happened, plus their announcement of revision and compensation (why would they ever have to "compensate" us for something working normally? they realized something went wrong!), plus the japanese wiki's HP scaling for bosses showing the actual expected HP scaling, makes me think that Nutaku didn't planned that 8.7m guards situation from the beginning, but they likely realized a potential extra income flow in that bug, so they left it like that. In theory.
Either that or the actual solution of the bug wasn't under their technical possibilities. That would be understandable, actually.

Just my humble opinion.

Skulkraken
07-12-2015, 08:49 PM
Remember, Nutaku doesn't have any ability to modify the code. That's completely in the hands of DMM.

Kotono
07-12-2015, 08:52 PM
Nutaku has stated that they have a lot more control over peropero than Aigis. The way Nordland was talking sounded like they modified the boss HP code themselves. Not that I can confirm that.

Unregistered
11-21-2015, 01:34 PM
718 puddings =
10x (30+10) packs of $30 which mean 3000 medals
3000 medals you can trade for 100 packs of 3x pudding

so... 700 puddings for $300

basically a bunddle of 30+10 puddings is actually 30 + 10 + 9( from medal trade)

- - - Updated - - -

whoops. wrong era :D

Balek
11-21-2015, 02:42 PM
lol that necro :D

chillinfar
11-21-2015, 05:21 PM
Is the correct thread, no need to bully him. If you view some offers logged on this forum you will notice how Nutaku react to people sometimes. 1st. Perogambit gave some packs never seen before (like pudding + namin combos for whales and shy cashers) after the fiasco at 2nd Elte Guard, medals was put in perocolo after the shitstorm about the $200 card, SEG finally was functional since 3rd EG event after pressure of (both kind of) users...

giving good reasons to invest is part of the business, but nutaku wanted to do this bad since start. MURICAN SERVER!

P.S: After Silly Girl promo, is known that Nutaku handle PPS server at their own will. It explains why is the most unbalanced of their hosted games.

http://cdn.memegenerator.es/imagenes/memes/full/19/60/19601207.jpg (http://www.memegenerator.es/meme/19601207) Creado con memegenerator.es (http://www.memegenerator.es)

Sex
11-30-2015, 03:20 PM
The way I see it is like this, nutaku is rich. But in all honesty who wouldn't want to spend thousands of dollars on your favorite game, the thing about nutakus game (and many alike) is that they are very competitive, it's about being the best and you will go through anything to be the best. I remember long time ago I used to play this game called habbo, and boy was I addicted, the first I would do I'm my mornings was to go on habbo and I would spend hours there, eventually I made some friends and they had credits and they were rich and I was really jealous, I promised my self I wouldn't buy crazy amount of credits, but it didn't take long before I decided I needed to show off to , so I brought $300 dollars worth of credits just to buy things, it was really stupid because I spent all of credits on stupid and pointless things, eventually I got bored and decided to quit, and promised myself I would never spend huge amounts of money on games again.....
Until recently

chillinfar
11-30-2015, 03:32 PM
The difference is how low and high cashers and treated. At least Habbo doesn't had the horrible measures taken by Nutaku since 2nd Elite Guard and beyond.

The last joke was the presence of old Elite Guards on SR gacha, when they never was offered as rewards on their respective events.

Nutaku has wet dreams with whales, but they are killing smaller fishes in the way (the reference still alive on their FB, while comments about SR Gacha are being deleted).

P.S: I'm interested to test DMM version before TPP agreement will close the gate (georestriction measures empowered). How i can put cash on DMM server?

Bigglack
11-30-2015, 03:47 PM
SOme event are more doable here than on JP, try to kill 300 SEG in 5 days :( and ther eis some avantage for paying player vthat i wont
But yes even if there some good things, some other are horrble, they give us way too much slayer cards (on Jp its is 2 set per event, and one of them is the one for the last event). and the modifier are just insane (JP never go highter than 10x).
B

chillinfar
11-30-2015, 05:11 PM
Some event are more doable here than on JP, try to kill 300 SEG in 5 days
B

Kokoa fallen in 4 days. Got crappy deck thanks to the fiasco of outdated N cards in event gacha.

- - - Updated - - -

Also Nutaku messed the value of consumables in game, putting some bad measures instead and turning this server more unbalanced than already is (i.e keeping event consumables, removing daily offers for puddings/peronamin, the N gacha cost fiasco...)