+ Reply to Thread
Page 3 of 4 FirstFirst 1234 LastLast
Results 21 to 30 of 37

Thread: Isn't this game a bit overpriced?

  1. #21
    Quote Originally Posted by nip101 View Post
    Srs are actually very useful. Even big spending whales use them for their support skills. Rarity doesn't necessarily mean a card will be useful.
    Hmm... to be fair, I've played seriously for 2 months and due to a rather depressing lack of explanation, I've resorted to dumping my one LR and all SSRs into CQ deck and hoping that works out (it mostly does, but I'm sure it could work better if I understood strategy behind the game lol). I'd love to know more about strategy like combos, support skills, etc.

  2. #22
    Quote Originally Posted by IvanLedah21 View Post
    Hmm... to be fair, I've played seriously for 2 months and due to a rather depressing lack of explanation, I've resorted to dumping my one LR and all SSRs into CQ deck and hoping that works out (it mostly does, but I'm sure it could work better if I understood strategy behind the game lol). I'd love to know more about strategy like combos, support skills, etc.
    There's basically 3 decks you can make. Physical attack, magical attack, or support decks. The gist of building a deck is to get as many procs as you can, they must also be unique names ie you dont want multiple master strikes because it can only proc one time each activation. The main idea is to pray to rng that you proc a lot on a skill and do absurd damage/support. If your not whaling hard core though you cant get that many procs.

    Combos are a significant bonus to how much your skills will do as long as you alternate between you and at least 1 other people in your guild. Having multiple active people really helps to build combos up quickly as well, higher combos provide a bigger bonus.

  3. #23
    Quote Originally Posted by nip101 View Post
    There's basically 3 decks you can make. Physical attack, magical attack, or support decks. The gist of building a deck is to get as many procs as you can, they must also be unique names ie you dont want multiple master strikes because it can only proc one time each activation. The main idea is to pray to rng that you proc a lot on a skill and do absurd damage/support. If your not whaling hard core though you cant get that many procs.

    Combos are a significant bonus to how much your skills will do as long as you alternate between you and at least 1 other people in your guild. Having multiple active people really helps to build combos up quickly as well, higher combos provide a bigger bonus.
    OK so... having a mix of magic and physical girls is a bad idea, unless they have good support skills?

    Also, which support skills are the better ones to look out for?

  4. #24
    Quote Originally Posted by IvanLedah21 View Post
    OK so... having a mix of magic and physical girls is a bad idea, unless they have good support skills?

    Also, which support skills are the better ones to look out for?
    When you say support skills you mean rear line buffs right? If so there's tons of pretty good ones. Basically you want to look for things that buff everyone in the front line, ancient dragon or immortal bird Phoenix are some starter cards that are pretty good. Ancient dragons actually very good since it also has aura of glory and its the only card that has it. Also you do want to have some cards that are used to self buff yourself. There's a lot of cards that do this such as things with cloak in the name and also most of the zodiac GRs have a self buff (gemini, taurus, sagi, cancer).

    If you mean actual support skills like aura, aura of glory you basically want to make sure you have 1 of every one you have.

    Also I didn't say but elemental procs are also very useful as long as it fits what your doing. Generally the majority of your rear line buffs will be light or water so if you can get cards that match that such as gemini, aquarius, or sagi they help out a lot.

    And yeah you want to focus on either physical attack or magic. Also whichever deck you decide to go with you'll want to make sure every relevant skill is up to level 20. For supports it will increase the chance/effect in most cases and it will increase how much skills do overall. It ends up making a huge difference.

  5. #25
    Quote Originally Posted by nip101 View Post
    When you say support skills you mean rear line buffs right? If so there's tons of pretty good ones. Basically you want to look for things that buff everyone in the front line, ancient dragon or immortal bird Phoenix are some starter cards that are pretty good. Ancient dragons actually very good since it also has aura of glory and its the only card that has it. Also you do want to have some cards that are used to self buff yourself. There's a lot of cards that do this such as things with cloak in the name and also most of the zodiac GRs have a self buff (gemini, taurus, sagi, cancer).

    If you mean actual support skills like aura, aura of glory you basically want to make sure you have 1 of every one you have.

    Also I didn't say but elemental procs are also very useful as long as it fits what your doing. Generally the majority of your rear line buffs will be light or water so if you can get cards that match that such as gemini, aquarius, or sagi they help out a lot.

    And yeah you want to focus on either physical attack or magic. Also whichever deck you decide to go with you'll want to make sure every relevant skill is up to level 20. For supports it will increase the chance/effect in most cases and it will increase how much skills do overall. It ends up making a huge difference.
    My guild has me in the front line every CQ battle (at least, that's what it seems like... ), so buffing myself or other front liners is priority 1 (tbh, my guild doesn't seem to be super-active or CQ oriented but seeing as my fairly new that's ok with me, we win some, lose some).

    Also, against RBs, should I be focused on physical? It seems to say Physical Attack as the only option...

    Maybe I'll post which SSRs I have, along with the LR and GR I have (one of each). Too many SRs to list (I could list which are SR Max, at least). If that will help, I'll do so after I get home and can actually be in-game lol.

    LR: Mighty Wisdom Ahura Mazda
    GR: Dragon Knight Mordred
    SSRMAx: Bewitching Demon Mephistopheles, Pero Beast Yingliu, Ancient Dragon, Demon Beast Jabberwock
    SSR+++: Raging Demon Satan
    SSR++: Manipulator Gusion, Slayer Griffin (for event RBs), Immortal Bird Phoenix,
    SSR+: Dark Queen Pluto, Sea Empress Leviathan, Frost Giant Fornjot, Earth Mother Goddess Tiamat,
    SSR: Marquis of Hell Amon, Thunder Deity Thor, Witch's Play Jormungand, Flame Beast Ifrit, Fairie's Play Artemis, Dark King Hades, Treachery Demon Belial, Supreme Feminine Spirit Barbelo, Sovereign of the Sea Oceanus, War Advocate Deity Odin, Sex Deity Ishtar, Infinite Serpent Ouroboros, Earth Born Tribe Gigas, Divine Evil Zhar, Midgard Serpent Jormungand, Destruction Deity Shiva

    ...After all that, I'm not going to list all 20 SRMax too lol, let alone the rest of the SRs. Maybe you could just give me an idea of what sort of ability is useful (like TP consumption reduced, or increase damage chance, etc.)
    Last edited by IvanLedah21; 11-21-2016 at 10:11 PM.

  6. #26
    Quote Originally Posted by IvanLedah21 View Post
    My guild has me in the front line every CQ battle (at least, that's what it seems like... ), so buffing myself or other front liners is priority 1 (tbh, my guild doesn't seem to be super-active or CQ oriented but seeing as my fairly new that's ok with me, we win some, lose some
    So my advice if you are dealing most or a significant quantity of the damage is you need to prioritise self-buffing first. After that, look for what the cards you have selected for that do, and then pick your PHYS or MAG attack to suit.

    I have several variant decks, but the two key ones are a highest damage and a highest chance of reduced cost variant. If I care about the battle, I use my highest damage cards, and burn through pots. If it is not giving me zodiac mats, boss cups or GRs, or our place is pretty fixed and we are not likely to lose or gain enough places to matter, I use the deck with all the speed-type support effects that give me max damage for zero pots.

    I have over 20 SSR/GR/LR now, but my deck is honestly built based on 3 SRs. Eridanus, Huehuecoytl and Rakshasa Bull Demon. They all have rear line fire buffs. I maxed out Taurus for the fire support (and more rear line buff) along with Ifrit for damage. Turns out this made my deck PHYS attack, so the rest of the cards are front line PHYS attack cards with either fire or added buff, or both. Most days, it's just me in the battle, and the guild places 15 to 25; with support from other guild members when they actually show up, we can land too 10, or top 5 Zodiac.

    Buffs are the key to huge damage. Looks like you have some good "target all" dark MAG attack there (Satan, Mephistopheles, Jabberwock). If you could get some Zodiac Cancer going, and some rear line buffs, you should do very well. Of course, if you had a couple of guild members in each battle running rear line support to buff you, you could do far better still. But that is the appeal of the big guilds.

  7. #27
    Quote Originally Posted by Chrestomancy View Post
    So my advice if you are dealing most or a significant quantity of the damage is you need to prioritise self-buffing first. After that, look for what the cards you have selected for that do, and then pick your PHYS or MAG attack to suit.

    I have several variant decks, but the two key ones are a highest damage and a highest chance of reduced cost variant. If I care about the battle, I use my highest damage cards, and burn through pots. If it is not giving me zodiac mats, boss cups or GRs, or our place is pretty fixed and we are not likely to lose or gain enough places to matter, I use the deck with all the speed-type support effects that give me max damage for zero pots.

    I have over 20 SSR/GR/LR now, but my deck is honestly built based on 3 SRs. Eridanus, Huehuecoytl and Rakshasa Bull Demon. They all have rear line fire buffs. I maxed out Taurus for the fire support (and more rear line buff) along with Ifrit for damage. Turns out this made my deck PHYS attack, so the rest of the cards are front line PHYS attack cards with either fire or added buff, or both. Most days, it's just me in the battle, and the guild places 15 to 25; with support from other guild members when they actually show up, we can land too 10, or top 5 Zodiac.

    Buffs are the key to huge damage. Looks like you have some good "target all" dark MAG attack there (Satan, Mephistopheles, Jabberwock). If you could get some Zodiac Cancer going, and some rear line buffs, you should do very well. Of course, if you had a couple of guild members in each battle running rear line support to buff you, you could do far better still. But that is the appeal of the big guilds.
    Most of my SSR and above cards are Light or Dark element, with a few Fire and Water (Yingliu is my only wind). Is it best to focus on a single element (or at least, cards that benefit from that element's Mystery; example: Ahura Mazda is a Light but benefits from Fire Mysteries as well) or have a mix for hitting different elemental boss parts?

    As for support buffs, "Reduce TP consumption" and "Buff damage/Magic Attack" would be the best if I'm consistently the guild's top damage dealer?

    Finally, what's the deal with Rear Line skills in the first place? How do they work? I've seen that I can only use Front Line skills in battle, and the support skills activate randomly, but can't figure out the Rear Line skills.

    Picked up 2 more LRs by whaling on Black Friday lol, they are Yggdrasil (Physical Light, hit 2-3/Wind Buff All Front Line/Power Up Wind/Light skills) and Holy Dragon (Magic Fire Hit 3, weaken all enemies/Fire Buff All Front Line/Chance to reduce TP consumption greatly). Also got Mordred 3 Limit Breaks which apparently powers up her skill in addition to the skill levels.


    As far as the target 3+ enemies, most of the ones I have are Dark, with Ifrit (SSR Physical Fire), Leviathan (SSR Magic Water) and Sin (SR Magic Light) being the only hit-alls that aren't dark, though the mix of 2-3 enemies is pretty balanced (except Wind, I have like no Wind SSRs lol). Maybe focus on a Dark/Light magic deck?

    Also, Satan is a single target + buff max HP based on damage.

    - - - Updated - - -

    Any explanation on Rear Line skills and how they function?
    Last edited by IvanLedah21; 11-28-2016 at 07:16 PM. Reason: Added details on the two new LRs

  8. #28
    I wouldn't say it is overpriced as much as there isn't enough deals going around on Nutaku and providence to work for everyone. I like spending money but there is no difference between spending $20 and $100 as they give you the same amount of gold regardless.

  9. In the events where its raid battles only the top 5 people (or maybe 10 not sure) can actually max out the SSR reward for the event. Top 100 get the card if I recall correctly though.
    Last edited by acheter; 06-13-2017 at 07:59 AM.

  10. #30
    Unregistered Guest
    Quote Originally Posted by acheter View Post
    In the events where its raid battles only the top 5 people (or maybe 10 not sure) can actually max out the SSR reward for the event. Top 100 get the card if I recall correctly though.
    Kind of but this is no longer true. The top 5 rankers in total damage get 4 copies of the SSR. You need 5 copies to get SSR max. The 5th copy comes from the first hit damage rankings, which the top 20 get 1 copy of the SSR. So in the past it was indeed true that only 5 people could get SSR max.

    However for the last 2 or 3 raid events this has not been the case. They added the SSR reward as a possible reward for killing a rare raid boss. So every time you kill a rare raid boss of the raid event, you have a chance to get the SSR reward card. The chance is very low granted but I've seen people with SSR+++ (4 copies) before the event has ended so certainly more than 5 people now get SSR max.

+ Reply to Thread
Page 3 of 4 FirstFirst 1234 LastLast