+ Reply to Thread
Page 24 of 26 FirstFirst ... 142223242526 LastLast
Results 231 to 240 of 254

  1. FKG
  2. Flower Knight Girl Integration

  1. #231
    I came back to the game after a couple of months away and am slightly confused about the Needed Power now listed on missions. Does it stand for total power or a recommended average power between squads?


  2. #232

    Join Date
    Apr 2017
    Location
    Belgium
    Posts
    833
    Credits
    664
    Total power.
    If it was average between squads, I would really be in deep sh*t

  3. #233
    Thanks. Kinda figured as much after seeing the Whale but just wanted to make sure.

  4. #234

    Join Date
    May 2017
    Posts
    751
    Credits
    582
    Items User Name Style Change
    Since this has come up a few times, I'd like to add this to the compendium of info for beginners:

    Exchange tickets cannot be saved until the next unit pool update (typically when a new event begins and the featured girls from the previous event are added to the general pool), and sometimes expire well before the pool update.

    DO NOT TRY TO SAVE EXCHANGE TICKETS.

  5. #235

    Join Date
    Sep 2016
    Location
    Baltimore, MD
    Posts
    615
    Credits
    240
    Items Profile MusicUsername ChangeUser Name Style Change
    Quote Originally Posted by Taon View Post
    Since this has come up a few times, I'd like to add this to the compendium of info for beginners:

    Exchange tickets cannot be saved until the next unit pool update (typically when a new event begins and the featured girls from the previous event are added to the general pool), and sometimes expire well before the pool update.

    DO NOT TRY TO SAVE EXCHANGE TICKETS.
    Its very unfortunate how many people report this issue every single time there is a ticket on sale.

    Flower Knight Commander | IGN: Ampchan | FKGID: 300316473 | Discord Name: Ampchan
    Total Power: 658K | 41/52 Current Allies | Level 165 | FKG Discord Channel

  6. #236
    Is either the "Enemy ATK down" or "Skill activation Rate" significantly better than the other if you only have 1 in a group? Trying to decide between 2 girls with the 5* ticket, and can't make up my mind.

  7. #237

    Join Date
    Jan 2016
    Location
    Poland
    Posts
    287
    Credits
    93
    Items User Name Style Change
    ATK down is barely noticeable as a one of, and skill rate is always good.


    Signature done by Myrdin

  8. #238
    Unregistered Guest
    A single atk down character doesn't make much of a difference. They only shine when stacked. Skill rate up makes easy battles faster, which happens to be most of the game.

  9. #239

    Join Date
    Oct 2016
    Posts
    1,061
    Credits
    1,064
    Items Thread Title Style Change
    Quote Originally Posted by antonn View Post
    Is either the "Enemy ATK down" or "Skill activation Rate" significantly better than the other if you only have 1 in a group? Trying to decide between 2 girls with the 5* ticket, and can't make up my mind.
    If you have only either one of those within a squad, then I'd say the Enemy ATK down skill adds more to the survivability of your squad (which means your units survive longer and thus deal more damage in the long term) than the Skill Activation Rate would add to its DPS.

    On the other hand, if you plan to make dedicated squads in the long run, then a Skill Activation Rate squad is much easier to form than an ATK down squad, it's more probable you'll gather random additions to such a squad from gachas and events, simply because there are more of them, especially when you also take bloomed forms into consideration.

    Looking at an even longer term, assuming you eventually gather both a dedicated ATK-down squad and a dedicated Skill Activation Rate squad, it's very interesting how the two have different strengths. ATK-down squads are great against raidbosses, while Skill Activation Rate Squads are much better at wiping out the smaller trash-mob pests and map-bosses.
    Simply put:
    My ATk-Down squad tends to deal 2-3 times more damage against raidbosses than my Skill Activation squad. But my Skill Activation squad (by now) wipes out the pests on the whale maps on the first round of combat, without taking a single hit, while my ATK-down squad does take damage from those.

  10. So, what's up with the 'Second Affection' mechanic? Is there any benefit to using it with characters after maxing affection the first time around?

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •