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  1. #21
    I'm a little confused at the last post the way it's written, but I assume it's saying that the Beginner Bonus Stage is better in terms of leveling units than the Intermediate and Advanced stages stamina-wise.

    I am to the point where I want to reach my units at evolution level. My main members are all 40+ but it's difficult to find many Manyus to do that. I have chosen to farm Event Stage-4 for now due to its absurd amount of tier 1 and tier 2 gifts that it drops and I have reached max affection in 9 units so far, but it's time to focus on levels now. So I have to find a fast way for getting Manyus. Is 2-1 or 1-3 a good way for post-level 30 leveling or is there something else?


  2. #22
    The higher level secret gardens also provide more gold/seeds than the lower level ones. From a pure average total exp/stamina standpoint, the lower gardens might be better, but leveling girls from 40+ to max with level 5 or even level 20 manyus would end up costing a ton of gold. Not sure how to factor that into the efficiency calculations.

  3. #23

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    Quote Originally Posted by ZeroZet View Post
    Actually, can somebody share the !!MATH!! on dat manyus? Mine's look something like this:
    Considering mid (l.20) fodder being worth 2,5 times as much xp as low (l.5), and high (l.100) being 6,7 times better than low, and assuming that on 50 and 80 stamina gardens / dailies normal chest tiles continue giving low (normal chest graphics in loot window) or mid food (expensive chest graphics), while expensive chest tile can give both mid and high grade food (first tier daily/garden gives low/mid in normal chest tile and mid in expensive chest tile). And counting chests as 1 normal + 1 expensive in first tier, 2 normal and 1 expensive in second tier, 3 normal and 1 expensive in third tier, we'll see the rewards as such:
    One clear of first tier map nets from 3,5 to 5 times worth low manyuus. Second tier gives 4,5 to 11,7. Third tier should be 5,5 to 14,2.
    Now factor in stamina costs. Comparison between first and second tier dailies is pretty straightforward: you can do 2 first tier maps at the cost of one second tier, so 7 to 10 from first versus 4,5 to 11,7 from second. First tier wins hands down.
    Now about third tier, hmm... Lessee, with 400 stamina you can do 5 thirds, 8 seconds or 16 firsts (and have a little more stamina to spare). So it is 56 to 80 from firsts, 36 to 93,6 from seconds and 27,5 to 71 from thirds. Eh, wart, first tier wins anyway, and third tier is worse than second? That can't be right, right?
    Third tier has a chance of giving 4 chests and always 3. All 4 chests has a chance to contain lvl 100 and will at the very least contain lvl 20s.

    First tier wins early on since you level fast enough with its exp efficiency. Thus you can farm more manyus in total. However, later on you will take so long time that it is no longer very efficient and thus the third tier garden wins since it gives a great deal of exp and you want to farm the 12-? maps for a chance at ampys.

  4. #24

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    Quote Originally Posted by Tenhou View Post
    Third tier has a chance of giving 4 chests and always 3. All 4 chests has a chance to contain lvl 100 and will at the very least contain lvl 20s.

    First tier wins early on since you level fast enough with its exp efficiency. Thus you can farm more manyus in total. However, later on you will take so long time that it is no longer very efficient and thus the third tier garden wins since it gives a great deal of exp and you want to farm the 12-? maps for a chance at ampys.
    Thanks for correction. I was basing my third tier calculations on daily map in previous post.
    This brings tier 3 to 7,5 - 26,8 per map (that is, 7,5 / 11,7 / 15,9 / 20,1 / 10 / 14,2 / 18,4 / 22,6 / 26,8 per, depending on drops, with 16,4 arithmetic average) and 37,5 - 134 per 400 stamina (with ~81 arithmetic average). This does seem more like it)
    Of course, here I didn't count the cost to run 12-? maps themselves, put other tings outweight them, it seems.

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