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  1. #1

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    What to do with Ampys after 6* max?

    So I've got my only 6* maxed with ampys, is there a generally strong 5* that would be the go-to in terms of buffing up?

    My initial thought is Dipladenia, since her abilities are rather useful.

    Interested to see what others think though.


  2. #2

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    Strong 5* with Bloomed Forms and good Abilities:

    Oncidium, Evening Primrose, Lantana, Camellia, Justicia, Toad Lily, Edelweiss, Leucocoryne, Lavender, Chocolate Cosmos etc.

    There are also some strong 5* without Bloomed Forms:

    Cymbidium, Dahlia, Cyrtanthus, Peach etc.

    Dipladenia isn't a bad choice either cause she also has a Bloomed Form and like you said: Her Ability is usefull and a rare Ability as well.
    Last edited by Wutan; 12-10-2016 at 03:44 PM.

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  3. #3

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    That's a lot of ampys I really haven't had the time to get near maxing even 1 girl....it's something crazy like 100 of each isn't it

  4. #4

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    You could divide them between some girls. For example, a girl with Counter Attack or a passive defense buff would probably benefit more from a DEF ampy than any other girl, while girls with an ATK+ passive will get more milage from ATK ampies.
    Another thing to consider is, that ampies do give some experience. At higher levels, it doesn't add much, but below lvl 40 the increments are still fairly noticable.
    Not sure where to feed the Health ampies, there aren't any passives doing anything percentile based with health, so I'd feed those to the waifu.

  5. #5

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    This is the first time I'm hearing of this bloomed form, is that the evolved form that maxes at level 70? or is there some additional thing eventually coming?

  6. #6

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    Bloomed form is a second level of evolving on top of the evolving to lvl 70 we already have, which isn't even implemented in our version of the game yet. Expecting it within half a year is probably a bit optimistic.

  7. #7
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    Quote Originally Posted by Drip View Post
    Bloomed form is a second level of evolving on top of the evolving to lvl 70 we already have, which isn't even implemented in our version of the game yet. Expecting it within half a year is probably a bit optimistic.
    Considering blooms come with a 4th character quest and the rate at which we've been getting them so far, that's very optimistic.

  8. Just give your ampies to your waifu.


    Flower Knight Girl ID: 716597775
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  9. #9

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    Quote Originally Posted by Drip View Post
    You could divide them between some girls. For example, a girl with Counter Attack or a passive defense buff would probably benefit more from a DEF ampy than any other girl, while girls with an ATK+ passive will get more milage from ATK ampies.
    Another thing to consider is, that ampies do give some experience. At higher levels, it doesn't add much, but below lvl 40 the increments are still fairly noticable.
    Not sure where to feed the Health ampies, there aren't any passives doing anything percentile based with health, so I'd feed those to the waifu.
    Yeah, they work like Level 5 manyus (720 exp).

    ATK ampies are also beneficial in powering the ATK of lifeleechers (e.g. Alpinia, Kerria, Bride Camellia, Gerbera, Night Phlox, Oncidium). On skill trigger, that translates into more HP absorption from higher damage.

    The same units can make great use of HP ampies as well, so as to optimize that absorbed HP by minimizing turnover due to a low health pool.

    Quote Originally Posted by JDSan View Post
    This is the first time I'm hearing of this bloomed form, is that the evolved form that maxes at level 70? or is there some additional thing eventually coming?
    Level cap is 80 for "bloomed" units.
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  10. #10
    2 methods:

    Method 1: The Waifu Method: Do I really need to explain? ;p

    Method 2: "Max Gameplay Impact": Defense goes to Counter girls like Anemone (who also has Team Defense Up to make it even more effective) or HP Drain (lasts longer and therefore gets more opportunities to Drain, plus the Drain is "bigger" in the sense that more mitigation = more attacks required to take away the regained HP). Attack goes to either HP Drain or Hit-All skill girls. HP goes to Counter, HP Drain or Dodge girls (Counter to last longer to counter more, HP Drain to last longer to drain more HP + minimize wasted HP when drain triggers early, Dodge to have even longer lifespan)

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