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  1. #1
    Unregistered Guest

    Looking for advice on which abilities to focus on

    Hi all, I'm looking for advice on which 5* to focus on leveling up. I've read the post on Team Tactics, and as I'm trying to build my own teams, I'm not sure what makes one ability better than another. Like how I keep seeing that Edelweiss is a good, yet the speed boost seems kinda 'meh', as well as the bonus HP usually isn't a factor for me, as I'm usually able to just blast through. Is anyone able to provide me with some sort of a tier-list for abilities? Here's a list of my girls as well, if that would help:

    6*
    Dogwood

    5*
    Gentian
    Gerbera
    Lupine
    Lantana
    Waterlily
    Holly
    Oncidium
    Cherry Sage

    Calla
    Edelweiss
    Canna
    Snapdragon
    Cyrtanthus
    Peach

    Iris
    Monotropastrum
    Toad Lily
    Robina
    Dipladenia
    Mountain Lily

    Lavender
    Queen of the Night
    Convallaria
    Apple of Sodom
    Mirabilis
    Tachibana
    Moonvine

    Any/all help would be appreciated, thanks!


  2. #2

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    Quote Originally Posted by Unregistered View Post
    Hi all, I'm looking for advice on which 5* to focus on leveling up. I've read the post on Team Tactics, and as I'm trying to build my own teams, I'm not sure what makes one ability better than another. Like how I keep seeing that Edelweiss is a good, yet the speed boost seems kinda 'meh', as well as the bonus HP usually isn't a factor for me, as I'm usually able to just blast through. Is anyone able to provide me with some sort of a tier-list for abilities? Here's a list of my girls as well, if that would help:

    6*
    Dogwood

    5*
    Gentian
    Gerbera
    Lupine
    Lantana
    Waterlily
    Holly
    Oncidium
    Cherry Sage

    Calla
    Edelweiss
    Canna
    Snapdragon
    Cyrtanthus
    Peach

    Iris
    Monotropastrum
    Toad Lily
    Robina
    Dipladenia
    Mountain Lily

    Lavender
    Queen of the Night
    Convallaria
    Apple of Sodom
    Mirabilis
    Tachibana
    Moonvine

    Any/all help would be appreciated, thanks!
    To me, random target > multiple target > single target with lifesteal > single target. Though, you should only consider units that are used frequently in multiple squad. If I were you I would choose to upgrade Toad Lily first.
    ID: 155637072 - Fate


  3. #3

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    Based purely on abilities:

    S:
    Cyrtanthus

    A:
    Lavender, Holly, Queen of the Night
    Edelweiss
    Oncidium, Dipladenia

    B:
    Robinia
    Toad Lily, Apple of Sodom
    Snapdragon, Mirabilis, Cherry Sage, Lupine, Gentian

    C:
    Lantana
    Waterlily, Monotropastrum

    D:
    the rest

    F:
    Iris

    ---

    Dogwood has a meh ability, but you'd be silly for passing up the opportunity to level a rainbow.

    Cyrtanthus has the important 1.2x skill up ability, so she should be near your top priority.

    Peach is the strongest gold, having even more TP than some rainbows. Definitely level her as well.

    Convallaria is also one of the strongest golds, but she's a solar blast unit, so she may not be useful for afk setups.

    Lavender's, Holly's, and Queen of the Night's heal ability will be important for endgame maps. Lantana is arguably useful as well (but don't level her with Chocolate Cosmos if you get her later, as their abilities don't stack).

    Edelweiss and other anti-puny pest abilities (Robinia for heals, Toad Lily and Apple of Sodom for -50% damage) are good for maps like 12-5. If you opt for fast teams (like Oncidium and Dipladenia) instead to clear the maps, they may not be as useful, but it'd still be good to have Edelweiss leveled, at least. There's no denying that she's one of the best event girls along with Lavender. On that note, Oncidium and Dipladenia are great to have as well to balance out your slower units.

    Mountain Lily is strong, but is relatively lackluster outside of her high HP count, which gives her less utility than Lavender/Edelweiss, but is otherwise on par with those two.

    Snapdragon, Mirabilis, Cherry Sage, Lupine, and Gentian (ordered by strongest to weakest) are good for defensive/counterattack squads. Waterlily and Monotropastrum are for dodging. If you want a defensive squad, use whichever combination of units you like or feel works best. Do note that Waterlily and Monotropastrum have lower stats to compensate for their dodge skills, with Waterlily being the weakest gold outright.

    Tachibana and Moonvine have the odd "skill up on third turn" ability. Moonvine is also quite weak, so people typically use Moonvine for her speed instead. Tachibana has okay stats to back up her odd skill.

    Iris has a crappy ability, put her on low priority. Canna and Calla are infamously weak for event golds, so they are also low priority.
    Last edited by Eab1990; 12-28-2016 at 12:12 AM.

  4. #4
    Lavendar? Dipladenia? Edelweiss?

    I always thought these girls were fairly subpar due to lack of passive damage increase on their abilities. Their stats are pretty good but why do you value speed and solar flare boosts and pest control nodes over, say, +10% damage and all that jazz?

  5. #5

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    Because they all are event girls aka skill lvl5/ 4 equipement slot with good stats. Above all, Dipladenia ignore whirlwind/web node with her ability and she is easy to get. The only other ones who have this are two 6* (Nerine and Christmas rose(?)) and Lilac, a 4*.
    Furthermore, there is also really good girls with +10% damage and skill rate x1.2 (Justicia and Apple and soon Ornamental Kale according to wikia) and it's far better than Iris's useless canon node target boost.
    Iris's +10% damage is usefull in fact (before getting better replacement) but there is still better girls to level before and anyway, there is Toad Lily with her +12% damage for 4 squad members and she is far better than Iris.

    Anyway, even if a girl don't have damage boost herself, she can be really good paired with a girl who have it (like Toad Lily or Oncidium).

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  6. #6
    Quote Originally Posted by VortexMagus View Post
    Lavendar? Dipladenia? Edelweiss?

    I always thought these girls were fairly subpar due to lack of passive damage increase on their abilities. Their stats are pretty good but why do you value speed and solar flare boosts and pest control nodes over, say, +10% damage and all that jazz?
    Ignore Whirlwind and Spider Web nodes, as well as Speed buffs, are good for controlling squad arrival, which on many maps means 2* or 3*. Also, high speed affects auto-run time significantly if you like to be tabbed out doing something else for a few minutes (look at a 400 speed squad's movement rate and a 700 and you'll understand)

    Heal on Pest node: Just look at 12-5 in particular, but many maps have lots of pest nodes and the damage from fights and small pests add up. This should be self-explanatory.

    Lavender isn't for the Solar Blast, it's the Spring of Recovery (granted, it's benefit lacks consistency based on where the springs end up, but accumulated damage, particularly with the increasingly strong enemies, adds up).

    Also, Lavender and Edelweiss (along with Mountain Lily) are the only event girls whose stats and abilities aren't slightly nerfed compared to their gacha counterparts. Event girls are also reliably able to come with max skill and equip slots, something their gacha counterparts can't claim.

    Attack buffs are nice, but they're also super-common. These 3 come with fairly rare abilities and decent stats. Also, extra healing means your girls live longer to make use of other girls' Attack buffs

    Props to EAB for his rather nice explanation of most of the girls on that list.
    Last edited by IvanLedah21; 12-28-2016 at 01:29 PM.

  7. #7

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    To add, for later maps, you're not going to be taking out bosses in one turn, so it's more important to minimize/heal damage instead (by my understanding, anyway).

    Of course, skill boost is still the most important ability, which is why Cymbidium is regarded as the best gold in the game, and other golds like Justicia, Geranium, Cyrtanthus, Apple, and later certain bloomed girls like Sakura/Mei/Daisy/Nerine are highly valued.

    And speed girls, like I mentioned earlier, in addition to helping minimize puny pest damage (by getting to their nests and/or reaching the end faster), are good for counteracting the sub-400 speed girls, especially Lavender's terribly low 235 speed. Edelweiss in particular is nice due to her hybrid speed+anti-pest abilities, but I personally prefer Dipladenia over Oncidium if we're talking pure speed (and waifuism). So it's good to have at least one of those three leveled.
    Last edited by Eab1990; 12-28-2016 at 01:47 PM.

  8. #8
    Quote Originally Posted by Eab1990 View Post
    To add, for later maps, you're not going to be taking out bosses in one turn, so it's more important to minimize/heal damage instead (by my understanding, anyway).

    Of course, skill boost is still the most important ability, which is why Cymbidium is regarded as the best gold in the game, and other golds like Justicia, Geranium, Cyrtanthus, Apple, and later certain bloomed girls like Sakura/Mei/Daisy/Nerine are highly valued.
    As far as minimizing damage goes, on the current ultimate event maps where Pest damage seems to be quite high, the most effective ability that I've seen (only from helper squads, I don't have any of these girls myself) is the enemy attack reduction - Bride Oncidium and Cherry in particular.

    The usefulness of skill boost is why I'm still dithering over plunking down some money for Apple, even though I have Lycoris and several other magic golds (Setaria, Evening Primrose, German Iris, Moonvine and Tachibana) and I don't find Apple's art all that appealing.

  9. #9

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    I ended up caving in and bought Apple because fuck Aigis RNG.

    If nothing else, her quotes are hilarious. Reminds me of a certain Riru-Riru.

    https://i.imgur.com/jNcaMx0.jpg

  10. #10

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    If you don't already have her, there will be Geranium reissue event in arround 1 month (after Star Lily's and Lechenaultia). Despite she is just and event girl, she has the x1.2 skill activation (and not a nerfed version of it). She is a good alternative if you lack of this kind of ability.

    But... it's just me or in her bloomded form Geranium no longer has this ability? According to the wikia:
    Blooming Ability:
    During combat, increase her own attack power by 10%, and defensive power of three party members, including herself, by 10%. Decrease damage received by 1.5% ( stackable up to 20% when combine with other similar abilities)
    nothig is said about skill activation...
    Last edited by maotd; 12-28-2016 at 02:35 PM.

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