A bit of hopefully proper math: With 3 squads top, 2 will go right and hit the RNG node. Chance that each of them will go to separate lane is 25%. There is 50% chance that squad from top-left after killing boss will turn right on the RNG node. Assuming none of squads died yet, this will give us 3 or 4 squads passing over pest (2) towards RNG node that leads to pest (3). This gives us 87.5% or 93.75% chance that at least one of those 3 or 4 squads will turn to kill that pest. With squad at bottom-left there is 100% chance to kill pest (4). If now all 5 squads reached the bottom arrow node, we would have 3 squads going down and 2 top. Chance that each squad will go forward towards pest (7) is 25%, so 57.8125% that at least one of them will pass forward and kill that pest. Boss (8) has no RNG - just at least one capable to kill him squad needs to reach him .
So there is 12.6465% chance to get squads go where you want them if top-left squad doesn't turn right, and 13.5498% if it turns, thus 13.09815% chance overall that you will 3 medal it.
Last edited by Eversor86; 01-12-2017 at 04:39 PM.
I wrote a bit about it in the reissue page. I used 2 top and one in each other start location with similar speeds on all squads. This way you have 3 chances on bottom RNG node that at least one squad will go up and make killing that left pest (5) in the middle circle easier. And then you have at least 4 chances on top RNG node to get to the right pest (4) in that middle circle. It seems that paths after teleport work in such a way that RNG node hidden behind locked node (B) moves you left or right. While the RNG node just before last boss (8) can move you down towards boss or up towards chests. So technically you should have at least 4 chances to kill pest (7) and at least 5 chances to go up and take chests (with each squad that goes up giving you more chances to kill that pest (7)).
Don't really know if there is any better starting set-up to do this to minimize RNG even more. Thou there is not that much of variance, as you need to have at least 2 top (to unlock boss hidden behind locked node (A) and kill him), and at least 1 on left and right starting spots. So squad from bottom could go somewhere else - for example to left to increase chance to reach pest (4) faster. I managed to 3 medal it on second try. Only reason why my first attempt failed was that all 3 teams gone left on bottom RNG node and only one of all 5 squads gone towards pest (4) on top RNG node. And that squad was weakest and died while fighting pest (5) .
BTW do you remember how much stones drops in Beginner (15s) and/or Advanced (50s) maps? Forgot to note that down so my mini math guide on reissue page lacks that info.
Last edited by Eversor86; 01-12-2017 at 05:42 PM.
Hmm, I just started the game (specifically because of the event ad on Nutaku's main page - judge me, but Lunaria looks so lovable), but it looks like I won't be able to get Lunaria. Only map I can beat at the moment is the Beginner one...