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Thread: [Event 20] Adventures Under The Full Moon (01.10.2016 - 01.24.2017)

  1. #51

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    Quote Originally Posted by Eversor86 View Post
    Someone pointed in event page in response to my math wall of text that the random RNG chest in Ultimate map is a normal chest aka one that drops (for me at least) only 2* girls, not dumplings. I run that map few times and actually got that chest each time so can someone else confirm that? I rather run Advanced map for a bit more exp as with my 6* and 5* drop luck I will probably have enough crystals from daily quests alone XD (a.k.a. my only reliable source of 5* are events and reissues). (EDIT - checked it myself it is not dumpling dropping chest, neither it is life crystals one - so static 0.5 ratio for dumplings and no RNG there, no RNG for crystals, only RNG for that chest that drops a 2* girl most of the time /EDIT).

    If its true I will need to edit few of my posts to remove misinformation from them.

    Also in last event at least in Advanced map (which dropped 2 crystals), I got once or twice a 3rd crystal. Not sure if 2 bonus ones mentioned in few posts above is wrong, or is it 1 or 2 and I was unlucky in luck of getting bonus ones, or is it about this event (didn't get lucky yet in this to get more than basic 2/5).
    Yeah, that's the 2* chest. Although in my last run it gave me an Ampy instead. XD
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  2. #52

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    stuck at the last map trying to 3 star it to get the Flower Gem LOL

    I tried default - didn't work

    Did 2 at the left and 3 at top - didn't work
    Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター


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  3. #53

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    Quote Originally Posted by HungryHunter View Post
    stuck at the last map trying to 3 star it to get the Flower Gem LOL

    I tried default - didn't work

    Did 2 at the left and 3 at top - didn't work
    You are talking about 14-5 campaign map? That map looks like a RNG fuck-fest. I would probably go 3 top, 1 top-left, 1-bottom-left. But I have trouble even finishing those maps.

    A bit of hopefully proper math: With 3 squads top, 2 will go right and hit the RNG node. Chance that each of them will go to separate lane is 25%. There is 50% chance that squad from top-left after killing boss will turn right on the RNG node. Assuming none of squads died yet, this will give us 3 or 4 squads passing over pest (2) towards RNG node that leads to pest (3). This gives us 87.5% or 93.75% chance that at least one of those 3 or 4 squads will turn to kill that pest. With squad at bottom-left there is 100% chance to kill pest (4). If now all 5 squads reached the bottom arrow node, we would have 3 squads going down and 2 top. Chance that each squad will go forward towards pest (7) is 25%, so 57.8125% that at least one of them will pass forward and kill that pest. Boss (8) has no RNG - just at least one capable to kill him squad needs to reach him .

    So there is 12.6465% chance to get squads go where you want them if top-left squad doesn't turn right, and 13.5498% if it turns, thus 13.09815% chance overall that you will 3 medal it.
    Last edited by Eversor86; 01-12-2017 at 04:39 PM.

  4. #54

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    Quote Originally Posted by Eversor86 View Post
    You are talking about 14-5 campaign map? That map looks like a RNG fuck-fest. I would probably go 3 top, 1 top-left, 1-bottom-left. But I have trouble even finishing those maps.

    A bit of hopefully proper math: With 3 squads top, 2 will go right and hit the RNG node. Chance that each of them will go to separate lane is 25%. There is 50% chance that squad from top-left after killing boss will turn right on the RNG node. Assuming none of squads died yet, this will give us 3 or 4 squads passing over pest (2) towards RNG node that leads to pest (3). This gives us 87.5% or 93.75% chance that at least one of those 3 or 4 squads will turn to kill that pest. With squad at bottom-left there is 100% chance to kill pest (4). If now all 5 squads reached the bottom arrow node, we would have 3 squads going down and 2 top. Chance that each squad will go forward towards pest (7) is 25%, so 57.8125% that at least one of them will pass forward and kill that pest. Boss (8) has no RNG - just at least one capable to kill him squad needs to reach him .

    So there is 12.6465% chance to get squads go where you want them if top-left squad doesn't turn right, and 13.5498% if it turns, thus 13.09815% chance overall that you will 3 medal it.
    my bad, Phase 2's last map

    Thanks man - I'll try dat
    Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター


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  5. #55

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    Quote Originally Posted by HungryHunter View Post
    my bad, Phase 2's last map

    Thanks man - I'll try dat
    You mean phase 2 of re-issue event?

    I wrote a bit about it in the reissue page. I used 2 top and one in each other start location with similar speeds on all squads. This way you have 3 chances on bottom RNG node that at least one squad will go up and make killing that left pest (5) in the middle circle easier. And then you have at least 4 chances on top RNG node to get to the right pest (4) in that middle circle. It seems that paths after teleport work in such a way that RNG node hidden behind locked node (B) moves you left or right. While the RNG node just before last boss (8) can move you down towards boss or up towards chests. So technically you should have at least 4 chances to kill pest (7) and at least 5 chances to go up and take chests (with each squad that goes up giving you more chances to kill that pest (7)).

    Don't really know if there is any better starting set-up to do this to minimize RNG even more. Thou there is not that much of variance, as you need to have at least 2 top (to unlock boss hidden behind locked node (A) and kill him), and at least 1 on left and right starting spots. So squad from bottom could go somewhere else - for example to left to increase chance to reach pest (4) faster. I managed to 3 medal it on second try. Only reason why my first attempt failed was that all 3 teams gone left on bottom RNG node and only one of all 5 squads gone towards pest (4) on top RNG node. And that squad was weakest and died while fighting pest (5) .

    BTW do you remember how much stones drops in Beginner (15s) and/or Advanced (50s) maps? Forgot to note that down so my mini math guide on reissue page lacks that info.
    Last edited by Eversor86; 01-12-2017 at 05:42 PM.

  6. #56

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    Quote Originally Posted by Eversor86 View Post
    You mean phase 2 of re-issue event?

    I wrote a bit about it in the reissue page. I used 2 top and one in each other start location with similar speeds on all squads. This way you have 3 chances on bottom RNG node that at least one squad will go up and make killing that left pest (5) in the middle circle easier. And then you have at least 4 chances on top RNG node to get to the right pest (4) in that middle circle. It seems that paths after teleport work in such a way that RNG node hidden behind locked node (B) moves you left or right. While the RNG node just before last boss (8) can move you down towards boss or up towards chests. So technically you should have at least 4 chances to kill pest (7) and at least 5 chances to go up and take chests (with each squad that goes up giving you more chances to kill that pest (7)).

    Don't really know if there is any better starting set-up to do this to minimize RNG even more. Thou there is not that much of variance, as you need to have at least 2 top (to unlock boss hidden behind locked node (A) and kill him), and at least 1 on left and right starting spots. So squad from bottom could go somewhere else - for example to left to increase chance to reach pest (4) faster. I managed to 3 medal it on second try. Only reason why my first attempt failed was that all 3 teams gone left on bottom RNG node and only one of all 5 squads gone towards pest (4) on top RNG node. And that squad was weakest and died while fighting pest (5) .

    BTW do you remember how much stones drops in Beginner (15s) and/or Advanced (50s) maps? Forgot to note that down so my mini math guide on reissue page lacks that info.
    Oh shit, I mixed up the threads LOL

    Sorry man, I must have been so tired today
    Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター


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  7. #57

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    Quote Originally Posted by HungryHunter View Post
    Oh shit, I mixed up the threads LOL

    Sorry man, I must have been so tired today
    Lol its all fine with me, happy to help anyway.

  8. #58

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    Quote Originally Posted by Eversor86 View Post
    BTW do you remember how much stones drops in Beginner (15s) and/or Advanced (50s) maps? Forgot to note that down so my mini math guide on reissue page lacks that info.
    When I'm looking for info on maps and our wiki doesn't have it yet, I turn to Google Translate and the JP Wiki.

    Here's Star Lily's event complete with reissue info.

  9. #59

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    Quote Originally Posted by saberlance View Post
    When I'm looking for info on maps and our wiki doesn't have it yet, I turn to Google Translate and the JP Wiki.

    Here's 'link' complete with reissue info.
    Nutaku seem to be changing a lot in most of their games vs DMM so I was to lazy to google after the info hehe . Did phase 2 just for FG in Ultimate map personally, and forgot to note stuff down to write proper full math guide for other people.

  10. #60
    Hmm, I just started the game (specifically because of the event ad on Nutaku's main page - judge me, but Lunaria looks so lovable), but it looks like I won't be able to get Lunaria. Only map I can beat at the moment is the Beginner one...

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