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  1. FKG
  2. Flower Knight Girl Integration

  1. #11
    Quote Originally Posted by Eab1990 View Post
    There's so much wrong with this post that I don't even know where to begin.

    For starters, FKG hasn't had an event drought ever.

    Serial codes don't dictate when a game is going to be dropped, and FKG isn't the only game that hasn't had serial codes in a while anyway (granted, the only other one I know that receives codes is Pero, but that's obviously still going). Aigis outright removed the serial code option a while ago, and while it was looking dead for a while, it's been making some progress lately.

    There are actual separate teams for these games. There's just a lack of regulation and some are more serious about their updates than others.
    No, you don't understand. Back when Kanpani Girls launched, Nutaku made it a point that they were going to be very active on the social media platform (FB, Twitter for starters, and possibly Instagram, Snapchat, etc. down the road) At first, there were a lot of promotional events surrounding Kanpani Girls, where fan art submissions, contests, etc., were all part of the campaign. During that time period, codes were an invaluable tool that they used to generate hype, and it seemed to work at first. There was definitely a lot of buzz surrounding Kanpani wherever you looked on the major MMO/F2P gaming sites.

    Fast forward just 6 months after, and all promotional efforts just ceased to exist. Over the course of the next year, KG suffered lack of updates, lack of content, and eventually even their events stinked. Daily logins? You get nothing aside from the rigged "free" draw (unlike other games - mind you, DMM still gives you presents, even right now)

    When FKG rolled out at first, there were codes given out, lots of buzz, but generally more subdued than KG. However, what saved FKG was the fact that it enjoyed a surprising amount of support from the community, and thus has managed to still receive updates and resources from Nutaku. But to me, that's only a temporary stay on execution, which is why I call it the slow boat out.

    The other older games seem to have a lack of player participation (eventually some have been shuttered quietly) You have to understand, the number of titles that have rolled out in just the past year alone, when compared with the previous 2 years prior, have just been a hurricane, and you cannot sustain that kind of outlet on a generally set number of players. I know many people who see these games as either perverted or that they wouldn't even dare go near it in the presence of family. That means those that are playing these games are in a small "niche" group. Having too many titles available further divide eyeballs, so when newer titles get released, older titles suffer, and let's face it, you can only play so many of these titles on any given day, and while you can surely hop around due to stamina issues, once you've hit later stages of many games, stamina no longer becomes an issue, or it doesn't become the main obstacle to progression.

    You cannot deny that with every new release, the population in the older titles will see a decline in interest, and that's just the nature of the gaming industry.

    And to your point about codes ... the DMM titles still have codes to go around, new ones, especially whenever they have their events like on NicoNico or promotional tie-ins with manga, CD music, etc.
    Last edited by Discoceris; 01-20-2017 at 10:39 PM.


  2. #12

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    That's a whole lot of text for stuff that I already know. And basically none of that is valid to compare FKG to Kanpani.

    Yeah, there's an inevitable decline of interest, but that doesn't necessarily mean updates will slow down or cease. That's a really bad case of correlation = causation you're making. Hell, if anything, I've been seeing more ads for FKG lately, and it's still sitting pretty healthily in the top 5. Just because they stopped giving out promo codes doesn't mean they've stopped support entirely. It seems, for better or worse, they've been letting individual teams handle sales and freebies within the community, instead of through promos. Remember they didn't *have* to give everyone a 5*+ ticket for Xmas.

    Nutaku is still active on the whole free stuff + contests on social media stuff. You're either just not seeing or ignoring the ones that don't have to do with the games you're used to. Because the major thing you're omitting is that Nutaku has spent the past year branching out to other adult game makers besides what's on DMM. They stream whatever VN is new on their store, and only occasionally go back to the older games like Aigis and whatnot. And if they're not giving free copies of said VN, they usually give free Nutaku gold or w/e else instead.

    I don't know how it is that Kanpani stagnated so badly, and I doubt any of us will get to the complete truth. But nothing you've said points to FKG going down the same path anytime soon.
    Last edited by Eab1990; 01-20-2017 at 11:43 PM.

  3. #13
    About Kanpani, I remember reading that they were given 1 year of content and they rushed it in the first month...so my guess is after the next 11 month with nothing,the playerbase was too small to bother bringing new content.

  4. #14

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    That's the rumor, anyway. How Nutaku managed to fuck up that badly to begin with is the real question, though.

    But like I said, FKG's been having constant events since day one, over the course of over nine months. I think it's safe to say it's actually one of Nutaku's healthiest games, nowhere near the likes of Kanpani.

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