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  1. FKG
  2. Flower Knight Girl Integration

  1. Lightbulb HAPPY ANNIVERSARY FKG!!!

    HAPPY ANNIVERSARY FKG!!! 🎉

    HAPPY ANNIVERSARY FKG!!!-sakura_chara02.png



    Alright guys, it's already been a year since FKG was released on Nutaku! Time flies real quick, eh? Just heard that maintenance got moved to the next day so I was bored. Suddenly remembered about the anniversary. Makes me wonder what sort of special things they're gonna have soon (might be the cause of the delay). So, veteran commanders and newbies alike, do share your thoughts on the ups and downs of Nutaku's FKG. I bet you there's gonna be more downs than ups It can be anything, or everything related to FKG. Best be prepared for plenty of randomness.

    Actually, the anniversary was supposed to be this current voting event (if it's not obvious enough, look at the special equipments) but Nutaku doesn't follow DMM's schedule so it's a bit messed up. Hoping for some freebies, not another gacha that requires money! A game's anniversary is supposed to celebrate its ever-loyal players, not tasking them with payment-based deals.


  2. #2

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    well congratz

    Quote Originally Posted by Sasara Kusugawa View Post
    Makes me wonder what sort of special things they're gonna have soon (might be the cause of the delay).[/FONT]
    nope. reason for the delay are problems with the new RB-event.
    http://harem-battle.club/flower-knig...html#post70281

    pro:
    - game is fun

    cons:
    - 2x maintenance a week (one time would be enough)
    - 2 much RNG D:


    anniversary special might be some FGs...
    nutaku FKG ID: 509085493

  3. #3

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    Quote Originally Posted by paraphin View Post
    cons:
    - 2x maintenance a week (one time would be enough)
    - 2 much RNG D:


    anniversary special might be some FGs...
    Long maintenance time without any compensations too XD

  4. #4
    Pros:

    - Heaps, or we wouldn't be here

    Cons (or list of requested improvements):

    - L100 Bloom Dragons are extremely rare. Who really wants to do 4-5 80 Stamina maps to get one and a crapload of L20s that are just junk?
    - No regular ability to trade Life Crystals for Dress Blooms. Sure you want peeps to spend money, but the odds of getting even one 6 Star let alone a dupe to get equipment slots is extremely low.
    - Bronze girls in paid Gachas
    - Having 6 Raid Points and no Bosses after multiple upgrades, refreshing session etc.
    - No quick way to see if a Raid Boss belongs to an Ally (give them a border, badge/star or something already!)
    - Balloonboobs on Geranium - if she didn't have 1.2 Skill Activation, she would be benched permanently
    - Hard to know which Knight is speaking especially when you have too many to be familiar with them all - highlight the portrait when they are talking!
    - No ability to sort your Helper list when going on a mission - e.g., I need a squad in excess of 733 speed for mission 12-2, why make me scroll through the entire list to find no-one over and over again? Let me click on sort by speed (or power).

    That's it for now
    Flower Knight Girl ID - 522072974

  5. #5
    I've enjoyed the 59 days I've gotten to spend playing the game so far. Maintenance day will be my 60th Log In, so while I'm probably the newest member to the game here on the forum, I've been looking back on the time playing this (Honestly I've spent less time playing retail games that I'd been looking forward for a year or so and blew release day bucks on) F2P game and I can't complain.

    Had worse communication with Devs/Support in previous games so other than translations seriously needing work no complaints so far. Maybe give better odds on the regular premium gacha so some older players just trying to fill out their collections can finally get their own 6 Star. Too many horror stories of people playing forever and never seeing that Rainbow Pot.

    The members of the community are great, the luck I've seen in 2 months is basically a whole year's, and I've enjoyed discovering the content at my own pace (The majority of games where you come in 10 months past launch on Nutaku, good luck ever getting to any satisfactory point with your gameplay.) No rankings, no PVP, no e-peens swinging around in constant machismo competitions to ruin my experience. Just a bunch of people available to help, and I like that. I was around on launch for Mononofu and I just got sick of it within an hour because I could already tell it was going to be a big e-dick swinging contest.

    tl;dr:
    I like this game because it's relaxing to play and it's got a nice community to sit around and hang out with.

    DMM ID: 826334200
    IGN: ILoveCorgis
    Currently: Still looking for DMM allies.

  6. #6

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    One big PRO for me has been this forum. You guys have been awesome!!! There is a ton of patience shown with new players and I never see any snarky rude "read the FAQ" answers even when the same question has been asked for the fifth time.
    PeroPero Seduction was my introduction to Natuku, but I could never get into it. It was just something to do. On one occupation, I had run out of Stamina, so I started browsing and found FKG. I'm so glad that I did!!!

    I understand some of the issues that you experienced players have with it and do agree with them, but I really enjoy playing and can't wait to see what the Anniversary Gift is.

  7. #7

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    Bloodsport - now that I am looking properly at your signature I notice the order in which your girls are grouped up.

    Dunno if you know about this, but it is recommended to let the AOE skill girls be first in line and the single target skill users finish the line up.
    What it does is that the AOE girls wipe out either all the pests immediately or if its a boss fight, they wipe out the small ones, leaving the more powerful girls targeting the Boss with their attacks. (Kinda like I`ve put Sakura and Alpinia at the end of the line up)
    Granted - if its a pure cosmetic choice - that you like that one certain girl being displayed as the team leader, and have her sprite run around then never mind me
    Last edited by Myrdin; 04-18-2017 at 04:34 PM.

  8. #8
    It's mostly just set up that way because my team lacks a Reduce Damage from pests. The back 4 don't particularly matter but with my alt account using my main account as the primary helper when it runs 12-5, my Main Account's squad storms ahead and takes almost all damage from the map in the form of Small Pests. The team used to have more AoE with Conva as the mage, but I got in the habit of moving Alpinia to the first unit from the back line to help my alt grind 12-5 runs easier.
    My alt's teams 3-4 hover around the same speed as my main account's helper squad so they've occasionally pass Alpinia&Co. and get killed off at the first Threestepper. I found that leaving Alpinia first gave her more chances to proc a heal, because for a while my alt's girls were all lvl40 or so and Alpinia was able to solo the Queen Bee only if she went in with more than 20% health. Early on it made a notable difference in the suitability of Alpinia due to her gear slots.

    Most of that is out the window with tomorrow's rewards and the last week of grinding on my alt though. I was hoping to change my squad order today/tomorrow with the rewards and tomorrow's yellow Dragons to evolve Daisy but... Maintenance. #BlameNameless

    But I appreciate the advice Myrdin! I really should optimise that asap.

    Edit: Life Gems for Dressblooms and better Dragon odds, as Maladaptive said, would be great QoL improvements.
    Last edited by Bloodsport Bloom; 04-18-2017 at 07:04 PM.

    DMM ID: 826334200
    IGN: ILoveCorgis
    Currently: Still looking for DMM allies.

  9. #9

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    No thats... err maybe I explained it in a wrong way....
    What I meant is that it doesnt really matter which girls you use or in your team. Rather I was talking about the order in which the girls are placed into each of teams.
    What I am trying to convey is that in a team (any of the teams) its better to put the AOE girls up front > meaning, on the first two/3 (from left to right, in case of your Signature the #1 is Alpinia, #2 is Winter Rose, #3 is.... etc) positions in your team, and put the single target hitters on the last place in the team. You dont have to change any of the girl, neither does it matter if you have any particullar girl in there for a certain purpose - like debuffing. All buffs/debuffs are applied instantly at the beginning of the combat, regardless of the order in which the girls are placed in the particular team itself. So you are not loosing out on anything.
    The setup is used to minimize damage loss per battle, thus allowing you to finish the battle sooner and moving on to the next one.
    Last edited by Myrdin; 04-18-2017 at 09:27 PM.

  10. #10
    I get that Myrdin. What I'm saying is that I had them set like that because I needed Alpinia to be able to attack first in fights back a few weeks ago, and formed a habit of putting her first in my line up for that squad because of that need. I manually replaced Convalaria for Fatsia early this week disregarding AoE. That's why my squad is all willy wonky atm.

    Again, a few weeks ago I had a need for Alpinia to be proc'ing as many attacks as possible while she was being used as a helper squad to muscle my alt through it's first week of 12-5 runs. When that squad would reach a Threestepper that had 1/10th of it's life left, it didn't give her a chance to attack when the AoE attacks were placed before her, so she'd always just accumulate pest damage. In 12-5 there aren't any pest nodes that required blanket AoE, but keeping Alpinia at a decent health by the time she actually got to the Queen Bee fight to make use of her meant organising my squad with her lifesteal in mind, since I didn't have a Lantana/Suzuki Grass/Edelweiss to use for any other form of health recovery.

    It basically came down to priorities: Being a more useful crutch for my alt at the expense of running maps less efficiently for myself/being a less useful helper squad to people who didn't need that specific need. Like I've previously mentioned, I was planning on switching it around today after I got Daisy/QotN up to a usable point from the event rewards so I could switch out Rose. It'll be Christmas Rose -Hypericum - Daisy - QotN - Alpinia sometime after maintenance tomorrow, now that my alt should also be strong enough to run 12-5s with any squad being able to handle their own.

    Eventually I'll need to replace Hypericum for some more utility ability based girls now that dying is less of a concern to my teams/girls when doing the harder maps. Do you find carrying more than 2-3 AoE girls is a waste Myrdin? They tend to deal less damage than other single target girls, and at a certain level I'm assuming your girls start to clear trash mobs in a single AoE proc, making only boss fights the real need for extra firepower, so I'm wondering if my teams might be better off with a 3-2 or 4-1 ratio of AoE to Single target instead of just AoE girls.

    DMM ID: 826334200
    IGN: ILoveCorgis
    Currently: Still looking for DMM allies.

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