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  2. Flower Knight Girl Integration

  1. #11

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    Well I broke those gems to answer my curious, not recommend to do the same LOL.


  2. #12

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    Quote Originally Posted by twilightdream View Post
    Well I broke those gems to answer my curious, not recommend to do the same LOL.
    No, I get that; I'm just trying to understand what exactly this hidden threshold is. I can't fathom why a limit on runs would even need to be in place.

  3. #13

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    From the FKG Support Team:

    Hey Taon,

    There is no secondary limit on the number of runs. As mentioned in our previous reply, if it happens again, try to send us a screenshot and we'll investigate further as for now we are unable to reproduce the issue.

    Regards,
    Flower Knight Girl Team
    So, just a bug then; I'll try to reproduce it this weekend.

  4. #14

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    Good to know it's bug.
    Hope they already fix it, if not it's mean this bug stay for very long f*cking time.

  5. #15

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    Okay, here's video proof of the bug:

    The bug isn't the bug I thought it was however; the boost did apply for the full hour which ended between the first and second run. The display timer for the boost on the main screen appears to be slow and showing 3 extra minutes that I shouldn't have had (even though the multiplier still shows up at the end of the second mission, the amount isn't multiplied at all).

    For what it's worth, this hour test resulted in 40 total runs that were boosted with an average (boosted) gain of 42873g/run.

  6. #16

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    Thanks for proving it Taon, with this I hope those staff may fix this problem.
    And I not surprise they let this buggy alive for 6 months.

  7. #17

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    So it's just a display bug about the duration of the boost?

    Well, at least, with your video, now I understand why I always see half of the bugs gold added to the counter: the other half is added after the map reappears (on your vid, 7000 for the boss, 3500 during the fight anim, 3500 on the map)

    Man, 40 runs? How many gems did you spend to resupply your stamina??

  8. #18

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    Quote Originally Posted by hypo View Post
    So it's just a display bug about the duration of the boost?

    Well, at least, with your video, now I understand why I always see half of the bugs gold added to the counter: the other half is added after the map reappears (on your vid, 7000 for the boss, 3500 during the fight anim, 3500 on the map)

    Man, 40 runs? How many gems did you spend to resupply your stamina??
    Yeah, just seems to be a display bug. Slow timer or something; I purchased the boost at 1020 and the last boosted run ended right at 1120 but with 3m still showing on the timer. And yeah, I was confused as well about the gold from the boss until I was watching more closely. As for stam, I burned 11 FGs; but hey, we got 15 yesterday!

  9. #19

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    So 11fg, 40runs, must give 17M...
    Ok, I take note ^^

    Also, I noticed in your video you don't spam mousewheel/Next button to go faster, so maybe you can get more in that hour (for more FG, of course)

  10. #20
    Quote Originally Posted by hypo View Post
    So 11fg, 40runs, must give 17M...
    Ok, I take note ^^

    Also, I noticed in your video you don't spam mousewheel/Next button to go faster, so maybe you can get more in that hour (for more FG, of course)
    Only 1.7m I'm afraid, Missed your decimal there.

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