+ Reply to Thread
Results 1 to 5 of 5

  1. FKG
  2. Flower Knight Girl Integration

  1. #1

    Wanting some help on team buiding

    Just did 2 pulls and got a bunch of new characters so I decided I want to try and actually create a proper team with my girls as for my main team I go faves > stats so could someone give me some tips?



    This is the team I put together to level up but this is my first time doing this so I feel like there is something much better I could do

    And this is my full list of girls

    "The way of the flower is grand and proud!"


  2. #2

    Join Date
    Sep 2016
    Posts
    2,575
    Credits
    2,151
    Items User Name Style ChangeUser Name Style Change
    I guess you can do something like that:

    Nerine+Apple+Aloe+Madonna+Kale as skill activation team.
    Nerine will give +15% ATK for all and receive x1.8 skill activation from the others. Good for her great skill. Kale and Madonna have 3 hit on random target skill to finish remanings pests or to deals greats damages on the boss. You can also use Heather instead of Kale/Madonna if you prefer one more two target skill.

    Pentas+Texas Bluebell+Himalayan Creeping Saxifrage+Cherry Sage+Mei for a semi-evade team (if evade bug is fixed... I'm not sure).
    Pentas, Texas Bluebell and Himalayan Creeping Saxifrage (sorry for her DMM name, I don't remember her Nutaku name) will evade attacks and skill. Cherry Sage is here to slighlty decrease damages and Mei for a bit more attack power. You can add Plumeria for another evadegirl but... she is not that good.

    Lavender+Convallaria+Night Phlox+Gerbera+Poisettia for a powerful solarblast team.
    Solar Blast can be really powerful and sweep full life bosses with enough bonuses. But they lack a bit of damages. You can use Peach instead of Gerbera for a bit more damage and more Shine Crystal drop. Actually Solar Blast team can really shine with a Strawberry Candle somewhere but I guess it's still good even without her. You can also use Madonna with them.

    Creeping Smartweed+Alpinia+Oncidium+Anthurium+Dipladenia for a fast speed control team.
    I guess it's the faster team you can do. Usefull to run through easier stages, really bad if you want to 3 medals a missions. Dipladenia ignore speed alteration panels but it's only usefull on some reissue stages now. I guess. You can use Edelweiss instead for less speed but more power.

    Nerine+Camelia+Aloe+Alpinia+Peach for a high ATK boost team.
    You can add more skill activation girls if you want more skills and less power. This kind of team is good if you need really high damage to sweep stronger pests. Or just to overkill everything.

    Toad Lily+Edelweiss+Evening Primrose+Gentian+Holly? for a pest control team.
    This team is made to deal with small pests andpests node, espacially good for main missions full of these damn small pests. Toad Lily decrease damage from small pests, Edelweiss and Evening Primrose heal the tme when it pass through a pest node, Gentian increase damage when the team pass on pest node and Holly increase healfrom the previous girls. I guess. I'm not really sure if it will increase this kind of heal or not. if not, you can use Iris instead to use a bit more Canons node.

    Alpinia+Cherry Sage+Red Tulip+Nerine+Mei for a raid boss damage team.
    Nothing more to say, just deal as much damage as you can before you're dead.

    Hypericum+Camelia+Delphinium+Leschenaultia+another girl for a semi counter team. It's hard to make a counter team with that but in two permanent reissue, you will hve Mirabilis, another really good counter girl. Just add her as 5th girl. Counter teams are not really powerful but their counter damage can be really high with 4 equipements.

    It's just some ideas. There is a lot of other possibilities. Just look girls abilities and pair them with fitting ones. You can also use mixed style like damage and skill activations or evade and counter. It will be enough to clear the regular stages and you don't have enough girls yet to build teams for the hardest stages anyway. Just learn how to make team with what you have and don't plan on team with girls you don't have, unless you want to spend money to get them.

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  3. #3
    I didn't think of those before thanks for the ideas~!
    "The way of the flower is grand and proud!"

  4. #4

    Join Date
    Sep 2016
    Posts
    2,575
    Credits
    2,151
    Items User Name Style ChangeUser Name Style Change
    Also remember one thing about skills. In a team put first girls with 3 targets skills, then, girls with 2 target skills, then girls with 1 target skills and finally, girls with 3 random target skills to finish remaning pests.
    it's the best way to optimize damages on pests. And for bosses like raid bosses, prefer girls with 1 target skill or with 3 random target skills.
    Good luck in your team building

    ID: 481766521 (DMM)
    Name: maotd
    DISCONUTS
    Good old memories
    10+1 roll in a nutshell

  5. #5

    Join Date
    Mar 2016
    Posts
    809
    Credits
    791
    A good start is create by Total Power 1st then change some girls around within that to get the right skills / passives together and to get your speeds fairly close. For the most part = speed is more useful then different ones, there are exceptions like the current E-8 map that requires T2 to be 100ms or so slower then your other teams but for the most part +/- 50 speed difference is good (My teams are 610-670 speed normally).
    Flower Knight Girl: 255445855

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •