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  1. #291

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    In all honesty this fight starts to look like a fight about semantics.

    Important things to note is that - this big update had a freaking beta and it got past it.

    The fucked up affection times/costs don't require any damn data collection, all you need to do is plug you damn formulas into excel and check how long it takes. All stuff like cash/h can be easily estimated cause as fucking devs you know the numbers. You can also estimate how much affection points in items on average a player can get.

    They say they want to make the game fun to play, but what they fix, and you could argue fuck up, are busy-works around the actual game-play of doing story quests and/or pvp/troll battles. They fucked up PvP even more instead of fixing it, thou at least now you can see how many players stopped playing by seeing all those 40- level accounts that don't have the full legendary set everyone got as a present. Troll battles are a joke. Story wasn't fixed and there is a chance it will be released slower cause of 4/5 star affection needing to be done sometimes.

    Nah what they fixed is:
    - Totally broken the game balance by adding 360 more levels to level up (nobody asked for that - for some levels over the cap ala paragons in diablo 3 to not waste the exp - that I saw people ask for), which also makes future balancing harder to do, when they have issues doing so already.
    - Reworked harem cash collecting by making it even more annoying and time consuming if one wanted to be as efficient as possible with it.
    - Reworked affection upgrading, by making it dependent on how fast one can collect affection items, basically pushing premium content from getting girls onto upgrading them when you get them, but even if you lie that you already have planned to add new features to help with it, its not really hard to estimate how long it will take now to get to 5 stars on a single girl, and see that players will fucking rage over this broken crap, especially if you tell them that "well life, we need to data collect".

    If anyone asked for my opinion - if the wiki stuff is a direct copy or close estimate of what supposedly PR girl? or guy said, then they need to fucking learn they job cause they suck at doing PR. When you make a huge update, beta test it using actual players, and you release it and get bad feed-back from community. You don't go and say "well, life..." even if its just one lane in huge wall of probably mostly positive other stuff, cause people will get glued onto it. To quote someone (no clue who thou) "people lose jobs cause of this".

    What I want to know is what they plan to do about PvP and affection. Just telling us they need to data collect is a joke. You were supposed to do that on beta. As a dev you should have some ideas in head already - will you leave it fucked as is, change requirements for 4/5 stars only, change all requirements, or just provide some number of girls dependent affection points gathering ways to speed up the process.

    Will you work on adding seasons to PvP or maybe level ranges so new players don't compete with long time players, or are you just going "full retard" and pretend giving us 360 levels more to level and new items/upgrades will fix it instead of actually fucking it up even more than it was.


  2. #292
    Quote Originally Posted by soviras View Post
    You should try reading everything and not an out of context part of just one message. You only make a fool out of yourself like this... In the same message from Jessie, she acknowledged the issue, and said they were gathering data to help them create a better balance.
    She didnt acknowledge anything, she says there might be a possibility that it is too expensive. While its pretty obvious that it is utterly broken.
    You dont need weeks of data gathering to see how shit the current affection system is.

  3. #293
    Quote Originally Posted by Frelas View Post
    She didnt acknowledge anything, she says there might be a possibility that it is too expensive. While its pretty obvious that it is utterly broken.
    You dont need weeks of data gathering to see how shit the current affection system is.
    No, but you do need to figure out how to change it without causing issues and that isn't always instant.
    To quote Kaos on the issue: "we are currently working on analyzing the feedbacks and the datas about the affection to see what needs to be done, yet we don't want to rush it to not break it even more"

  4. #294
    Unregistered Guest
    Jesus people, stop hating on the devs so much. They made a mistake with the new update and they owned up to it. We gave them the feedback and that all we can do. Having arguments with each other about this is pointless. If you dislike the update so much then drop the game. It's not like you payed $80 for it like you would a console game, it's a F2P online game.

    Yes I agree the game is broken but thast no reason to completely trash the devs. I honest get what Jessie was saying and you know what I agree with her. The ease of maxing out the girls where too easy. You never got to appreciate the affection poses in my opinion. Now the way that they did it was way too extreme and could have just hiked the price up a bit instead of messing with the affection amount that you need for the girls and the items.

    Shit happens get over it.

    -Shadow

  5. #295

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    http://www.kinkoid.com/an-update-full-of-affection/

    Well, they do seem to want to fix the affection issue. You could argue that they want to do it in a hard easy to fuck-up way, but then I do understand the dev ideas behind why they would rather do it this way, than just make affection upgrading cheaper again. (Talked with Kaos on the discord about this).

    Only question is how long it will take them to implement those ideas.

  6. #296
    Quote Originally Posted by Eversor86 View Post
    they want to do it in a hard easy to fuck-up way
    It's a pretty common thing, most developers of browser games would rather work on a convoluted way to fix their mistakes than ever admitting it was a bad idea to begin with. I read the wiki and your link, and all I can imagine is a hand wringing person desperatly searching for a way to make the basic idea work.

  7. #297

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    I wasted a year's worth of affection items on a few girls. A year's worth. It doesn't take a mathematician to figure out how broken that is and it is reasonable to criticize the developer's for thinking that only upgrading a few girls a year is ok. That's really the only problem I have with the update. Everything else was great. The increased drop-rate was a good thing, and the new equipment system and increased levels is fine. The extra stars on the girls would have been awesome if the affection system was the same. The new affection system totally kills it.

  8. #298

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    Well, at around 12K stat upgrading cost, the per upgrade cost increase changed from 4 to 6. From fast calculations thats 4k total upgrades. Seeing how at 2k the earlier 2 per upgrade jumped to 4 per upgrade, one could assume that the cost raise per upgrade will jump by 2 each 2k upgrades done.

    I put few things into excel. Those are things I found:

    - there is total 19620 upgrades per stat
    - last 1620 upgrades will jump their cost by 20
    - last upgrade will cost "only" 212385 which is less than before 2.0, but there is shit tone more upgrades to do
    - total cost to raise single stat to max/cap is 1457.836M coins, and thus all 3 will total at 4373.508M
    - compared to old ~39.63/118.89M its 37.786 times more
    - if one could spent all coins from upgrading pre-2.0 on upgrading in 2.0, one could reach 5250 upgrades per stat
    - that would cost 39.704M per stat and thus a bit over 119M total for all 3, and require leveling up to 113 level
    - alternatively one could spent all that coins on a single stat, which would let that one to upgrade it 8k times
    - that would cost 120.02M coins and require leveling up to 168 level
    - if one managed to farm 3M coins a day, farming cash to max/cap single stat would require 486 days
    - of course for maxing out all 3 stats that time would triple to 1458 days which is 4 years
    - managing to farm 3M coins a day would require playing 24/7 or getting a new troll that would yield 3-4 times more coins/h than Bremen

    So in conclusion. Even if they add few new world with higher coins/h yielding trolls to fight, it would probably still easily take around 2 years to upgrade all stats, best case scenario maybe one year. But either of those doesn't take into account spending coins on affection. After long battle with upgrading stats pre 2.0, I am not going to do this battle again, cause I am nearly sure those damn devs will just increase level/upgrades caps again. So don't know how others, but I give up with upgrading.
    Last edited by Eversor86; 09-24-2017 at 07:04 PM.

  9. #299
    Quote Originally Posted by Eversor86 View Post
    - there is total 19620 upgrades per stat
    - last 1620 upgrades will jump their cost by 20
    - last upgrade will cost "only" 212385 which is less than before 2.0, but there is shit tone more upgrades to do
    - total cost to raise single stat to max/cap is 1457.836M coins, and thus all 3 will total at 4373.508M
    - compared to old ~39.63/118.89M its 37.786 times more
    - if one could spent all coins from upgrading pre-2.0 on upgrading in 2.0, one could reach 5250 upgrades per stat
    - that would cost 39.704M per stat and thus a bit over 119M total for all 3, and require leveling up to 113 level
    - alternatively one could spent all that coins on a single stat, which would let that one to upgrade it 8k times
    - that would cost 120.02M coins and require leveling up to 168 level
    - if one managed to farm 3M coins a day, farming cash to max/cap single stat would require 486 days
    - of course for maxing out all 3 stats that time would triple to 1458 days which is 4 years
    - managing to farm 3M coins a day would require playing 24/7 or getting a new troll that would yield 3-4 times more coins/h than Bremen
    At level 400, getting 3M a day is actually easier due to the exponential growth in equipment value (which you get from daily missions and contests). It seems very high with the current balance where at our levels most money comes from the harem or battles, but that shifts at some point. Assuming the same pattern continues and it doesn't get rebalanced, the items will be worth enough to cover quite a large chunk of the costs eventually when compared to the harem... Battles will give more as new worlds get introduced, but it will take a lot longer for that to become significant compared to the items. I wouldn't be surprised if we can actually finish maxing stats in less than two years due to that income growth.

  10. #300

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    Hello, all!

    Thank you so much for your feedback!

    We were reading all of the feedback, although to be honest ... it's a lot!!!
    We took time to talk over them and yes. We will improve the Harem Heroes v2 soon. Thanks to you.

    There were positive ones and negative ones. We accept them all. The most interesting for us was the affections scenes feedback. Currently, we are working on improving the feature.

    I will post more news here, really soon. Well, asap as the game designer gets them ready!
    Now I close the thread.

    Wait for it...

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