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  1. #11
    As a matter of fact, they didn't take your suggestions because they were all outside of the scope of HH 2.0.

    HH 2.0 was mostly about the economy, affection system and level limit (with a bit of fancy new features here and there, such as the 25 kobans per day, displaying what the pachinko of bosses can drop or legendary items). You can be unhappy about what they did with the economy and affection system, but it's nonetheless the core of their update.

    The battle system and PvP will be reworked before the end of the year. Will they take your suggestions or follow other directions, I have no clue, but they will aim to make the battle system more meaningfull.

    Pachinko and Inventory: because of the scalling costs for Pachinko and the money sinks to upgrade girls, people play less pachinko now, so I guess it's less of an issue to have a Pachinko x100 feature, or to be able to mass sell items.

    Options for re-doing story missions, once lvl 40/content blocked: aside the fact that the lvl 40 is no longer a limit, i know they are thinking about some features to spend energy once you reached the end of the story. It's just less a priority for them than further refining the economy / affection and remaking the battle/ PvP

    Lower Koban prices: I also have my doubts on the koban prices. I know some price might be tweaked in the future (such as the koban costs for affection scenes). For the rest, I don't know if they have plans. Actually, I know they have interesting ideas to make kobans less expensive, but I don't know if it will go beyond the "idea" stage.


  2. #12
    Quote Originally Posted by Tristelune View Post
    Options for re-doing story missions, once lvl 40/content blocked: aside the fact that the lvl 40 is no longer a limit, i know they are thinking about some features to spend energy once you reached the end of the story. It's just less a priority for them than further refining the economy / affection and remaking the battle/ PvP.
    Personally, I would like to see an option to trade story energy for battle energy say 10 SE-1 BE. That would allow for some extra troll/PvP battles each day to help with the cash flow. It kills me to see my story energy maxed out day after day, knowing that when they do, finally, release the next story scroll then 3-4 screen clicks and we'll be back to waiting. At least this way we can get something out of a full bar during the wait for new story content.

  3. #13
    Quote Originally Posted by Bigshow71 View Post
    Personally, I would like to see an option to trade story energy for battle energy say 10 SE-1 BE. That would allow for some extra troll/PvP battles each day to help with the cash flow. It kills me to see my story energy maxed out day after day, knowing that when they do, finally, release the next story scroll then 3-4 screen clicks and we'll be back to waiting. At least this way we can get something out of a full bar during the wait for new story content.
    Hello,

    Thank you for your message.

    What you are proposing is interesting for us. Be sure that this will be sent to our game design team They are working a lot these days to make the game better, to make players happy. I hope they find it interesting too.

    Best regards,
    Jessie
    Kinkoids' support

  4. #14
    Quote Originally Posted by Tristelune View Post
    As a matter of fact, they didn't take your suggestions because they were all outside of the scope of HH 2.0.

    HH 2.0 was mostly about the economy, affection system and level limit (with a bit of fancy new features here and there, such as the 25 kobans per day, displaying what the pachinko of bosses can drop or legendary items). You can be unhappy about what they did with the economy and affection system, but it's nonetheless the core of their update.

    The battle system and PvP will be reworked before the end of the year. Will they take your suggestions or follow other directions, I have no clue, but they will aim to make the battle system more meaningfull.

    Pachinko and Inventory: because of the scalling costs for Pachinko and the money sinks to upgrade girls, people play less pachinko now, so I guess it's less of an issue to have a Pachinko x100 feature, or to be able to mass sell items.

    Options for re-doing story missions, once lvl 40/content blocked: aside the fact that the lvl 40 is no longer a limit, i know they are thinking about some features to spend energy once you reached the end of the story. It's just less a priority for them than further refining the economy / affection and remaking the battle/ PvP

    Lower Koban prices: I also have my doubts on the koban prices. I know some price might be tweaked in the future (such as the koban costs for affection scenes). For the rest, I don't know if they have plans. Actually, I know they have interesting ideas to make kobans less expensive, but I don't know if it will go beyond the "idea" stage.
    My post and quote, was mostly in reference to the koban pricing, and the suggestions I made in that regard, which could easily have fallen within HH 2.0, or any patch for that matter....

    As to all the rest of your post, last I heard, they weren't planning to do anything at all with the battle system, and it's basically dead in the water. Do you have sources to all of this future planning information?

  5. Going to go ahead and agree.

    There isn't much to spend kobans on now expect epic pachinko for a 100% of a new girl at 900 kobans. The problem with this from my perspective is extreme cost of this roll. There have been many times where I wanted to support the game and I clicked to buy enough to do one roll and immediately realized why I hadn't before. You need 5k Nutaku gold to get enough enough for one roll. So it's 50 dollars for 1200 kobans, which is 24 kobans a dollar. You earn kobans at the rate of 25 a day if you do all the missions. It only makes sense to just wait it out and play 100% free.

    The cost of a roll is just not worth 50 dollars. They need some deals or something for me to buy in and I'm more than willing. I usually drop 20-30 on a game I frequently play on Nutaku but the incentive has to be there. There has to be a good middle ground for me to drop 2k-3k nutaku gold for something I feel will really benefit me.

    Essentially for player that is willing to spend a moderate amount every few weeks there is no reason to just not free to play. I suppose it's good news for other games I play since they will get the cash I'm willing to spend.

  6. #16
    Unregistered Guest

    Post I just can't justify the cost of an Epic Pachinko in its current form

    The cost on one game of epic Pachinko is 900 Kobans = 50.00 US and that's for a shot at a random Girl!

    I've been wanting to throw some cash at this game has it is one of my guilty pleasures but the cost of one spin of epic Pachinko is just to high IMO.

    Either the cost of Epic Pachinko needs to come down or what you get needs to feel like your getting = value.

  7. #17

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    I'll repeat a previous statement, once a month/week/fortnight epic roll for 100 gold - that's only a 66% discount, but you may get more people rolling and it's some little trickles of money

    It allows people to support the game a little, without breaking the bank - won't make you a millionaire but it would make you some from the minnows

    Other ideas, 500gold to turn off the 2 koban auto collect (or just turn that off please? It's a pathetic drain and should be free) 1000g for an extra 10 energy for fights, little boosts like this that are small permanent one time purchases

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