+ Reply to Thread
Results 1 to 7 of 7
  1. #1

    My take on current issues with HH

    Hey everybody,

    I posted some issues I encountered and foresaw with the change to HH 2.0 already with a guest account and on the kinkoid page - there have been some changes, but as promised here is my take on those.

    The main problem obviously is the affection system and with the recent changes you are able to get better affection items in the shop and more frequent, aswell as a 25% chance to drop those items from battles and some from missions.
    There were three problems with the affection item - the first one was the obtainability of affection, the second one was the price of affection (which currently sits at 417 money per 1 point of affection) and the third being the insane scaling of cost and affection needed to level up.

    With the said changes to affection obtainability I guess the first flaw is gone (maybe not) even though I expect it to still be a problem if you are close to 50-60 girls.
    The price of affection is a huge problem in combination with the increasing cost to level up girls affection level and the respective affection required to get the levels. I would argue that both can not exist at once without causing problems. If affection would be cheaper it would be fine or if you dont have increased cost with increasing number of girls. It just automatically leads to a point where it does not make any sense, economically, to level up girls, because the benefit you gain (besides the pictures) is too little compared to the cost - for girls with more than 3 affection levels it is even worse.
    One extrem example is Juilette (with Bunny already on affection level 5) - Juliette level 4 gives 2800 money/h and level 5 gives 3000 money/h, an increase of only 200. But the cost to level up Juilette from 4 to 5 is ~2 million for the upgrade cost alone and you need 3500 affection (which equals ~1.5 mil money). That brings to total upgrade cost to 3.5 mil from affection level 4 to 5 for an increase of 200 money/h - it literally means that you would need to wait 17500 h of Juliette collection money NON STOP to get even thats TWO YEARS WITHOUT BREAK to only get your money back. Basically you wont play the game anymore until you get it back.
    As I said this is an extreme case, but if you are close to the 40 girl breakpoint you want for the best affection items (which apprently does not work for now, because still get rare items with 40 girls) it still takes months to get even just for girls with affection level 3.
    It makes absolutely no sense to have to invest that much into your money generation system - it was literally perfect pre HH 2.0 and whoever came up with the change simply did not put much thought into it - it cripples the game and there are a lot of other options for money sinks (e.g. stats/items).

    Also the fact that event girls generally have very low income stresses the system even more - basically it is bad to get event girls right now because better scaling boss and world girls will be more expensive to upgrade.

    There has to be a change to the cost of affection or the scaling with increasing amout of girls has to go.

    Yes I know that you get affection items through battles and quests now - lets assume you get ~500 affection per day through those options, it equals roughly 200000 money but to upgrade a girl is magnitudes more expensive (if you have 40 girls you need 1 million for upgrade costs and 6000 affection to get it from affection 0 to 3 - so you either have to wait 12 days to get the affection or buy affection items and spend a total amout of ~3.5 million). The gold generation in the game is not even close to those numbers and you will not be able to generated enough money to upgrade them.


    Another problem are boss fight money scalings. You literally lose money everytime you fight a boss that is not the strongest boss possible and in events it makes a huge difference because the difference between Gem Kingdom and Plains of Ritual boss fight is roughly 20000 - so each try for the event girl will cost you 20000 money and even outside events it basically cost you money to TRY for a small change to get a girl.
    Why not simply scale the price money for defeating a boss with the highest aventure you are on (if you are in plains of rituals you will get ~20000 no matter which boss you fight and if your story currently is in the Ninja Village you get the respective amout for world 2+3).

    The last point I want to bring up is Energy - once you finished the story you literally have no use for energy anymore, which takes away a bit of the games and also puts you on a disadvantage in certain missions. A simply fix would be a conversion rate from Energy to Combativity (random number, maybe 5 or 10 Energy to gain 1 Combativity) or a certain amout of money/items for 100 Energy.

    And as an idea maybe introduce seasonal resets to the battle tower coupled with prices to keep it fresh and more meaningful.

    It is a decent game to play on the side, but especially those points really annoy me - let me know what you think.
    Last edited by wthvr; 10-05-2017 at 03:45 PM.


  2. #2
    Unregistered Guest
    Everything in this sounds good, but i have a sad feeling, that Kinkoid is gonna ignore this and make another unneeded change :/

    Correct me if i'm wrong

  3. #3

    Join Date
    May 2016
    Posts
    1,206
    Credits
    954
    Just now getting a girl isn't something I relish it's just a painful reminder how expensive this will be - I suppose if I dedicated the time road the harem and milked it for every dime...it'd be acceptable, but I have commitments etc and don't want to have to put that much effort in to cope with poorly planned update

  4. #4

    Join Date
    Dec 2016
    Location
    East EU
    Posts
    565
    Credits
    390
    Few things:

    If you ignore 5 early girls with their irregular cash/h values, all other girls be it event or world ones have 1270 cash/h at 3 stars.

    If you assume that when you get next girl all previous ones are already upgraded, then technically if you ignore other sources of cash (trolls, PvP, selling freely obtained items) it will take you exactly the same time to upgrade 10th girl, 50th girl or 100th girl. Cause upgrading her will cost 10/50/100 more than first girl, but you will also have 10/50/100 more cash/h from the entire harem.

    With my 67 girl sized harem, and semi-active play-style (collect once per 1-2h and just do PvP or trolls when event is up or I lack girls from new worlds), I gain enough cash to slowly upgrade my new girls. So at least upgrading to 3 stars is more or less reasonable for semi active players. Problems will show up only for people who play little to none, or people who whaled and bought all girls and now need to upgrade them all where they all are low affection/income levels. And probably there will be issues in future when more girls will get 5 stars, but till then they could give us means to get affection faster, change scaling on 4/5 stars, or just release them so slow, that in-between upgrading to 3 stars new girls from events/worlds you would be able to slowly upgrade older girls to their newly added 4/5.

    There is also the thing of how much you can gain cash from selling those mentioned before freely acquired items, with each level up they are worth more and more, and some people actually already calculated/theorized that at levels close to cap limit, you would actually gain so much cash, harem/trolls/PvP could become obsolete, of course if they won't change anything in the time it takes us to reach those levels.

    In conclusion to the above - upgrading girls is more expensive than before, but doable, even with increasing costs for each new girl time to upgrade them inst really going up, upgrading will be faster with each level up.

    Thou you could argue the reasons why they increased the costs. Supposedly players themselves complained it was to easy, and devs would also say that data about players play-styles support that idea that most people want to fondle with their harems, but you could argue that its a biased wrong way of interpreting that data, as game type basically makes us players spent a lot of time in harem ;]

    Also you criticize how expensive it is to upgrade girl affection in perspective of how long it takes to get even in terms of higher cash/h, but thats basically a cherry on top of a cake.

    What you get from affection is:

    - stats multiplier for sake of battle in your 3 girl team (I know its useless now, but it can become useful with future changes)
    - affection scenes and avatars (and I know that most of those are lame - they are for me at least)
    - higher cash/h you mentioned, but also higher time between collects, which in turn allows you to lose less cash if you collect only once per few hours

    So there are more reasons to upgrade beyond just increase in cash/h, all of them equally as useless for some of us. As you can argue that even the cash/h itself is not really that worth upgrading when you harem in some cases can be even less than 1/3 of you cash/h income in the game.



    The boss money scaling is a thing I don't think they will change. In their mind the reason would be probably that you need to choose, you want money? or you want event girls? Thou idea of maybe scaling them up a little wouldn't be that bad.



    The Energy issue was already mentioned in another thread and someone from PR side of things already told that he took that topic/idea used there to the game designers. His/Hers idea was a simple 10 to 1 conversion rate from quest energy to battle energy. Only problem for devs I see with this idea is balancing it out - or let us have that 13.(3)% more battles (150 minutes would regenerate 20 quest energy and with 10:1 ratio that would be 2 more battles with 15 we have now from battle energy), or scale speed of battle energy regeneration down a bit (thus we would have more battles when no quests are up to spend quest energy, and less battles when quest is up and we use quest energy on quests).



    As for PvP - adding season resets were mentioned on discord multiple times, always ignored or brushed of by saying they already are working on PvP update. Which they actually are, and which is supposed to be released before year ends. So all we can do is wait till they release that PvP revamp and see if they did a good job, or will it require fixes/patches like affection did.



    Welp just few of my thoughts on the subject.
    Last edited by Eversor86; 10-05-2017 at 04:37 PM.

  5. #5
    Quote Originally Posted by wthvr View Post
    Hey everybody,

    I posted some issues I encountered and foresaw with the change to HH 2.0 already with a guest account and on the kinkoid page - there have been some changes, but as promised here is my take on those.

    The main problem obviously is the affection system and with the recent changes you are able to get better affection items in the shop and more frequent, aswell as a 25% chance to drop those items from battles and some from missions.
    There were three problems with the affection item - the first one was the obtainability of affection, the second one was the price of affection (which currently sits at 417 money per 1 point of affection) and the third being the insane scaling of cost and affection needed to level up.

    With the said changes to affection obtainability I guess the first flaw is gone (maybe not) even though I expect it to still be a problem if you are close to 50-60 girls.
    The price of affection is a huge problem in combination with the increasing cost to level up girls affection level and the respective affection required to get the levels. I would argue that both can not exist at once without causing problems. If affection would be cheaper it would be fine or if you dont have increased cost with increasing number of girls. It just automatically leads to a point where it does not make any sense, economically, to level up girls, because the benefit you gain (besides the pictures) is too little compared to the cost - for girls with more than 3 affection levels it is even worse.
    One extrem example is Juilette (with Bunny already on affection level 5) - Juliette level 4 gives 2800 money/h and level 5 gives 3000 money/h, an increase of only 200. But the cost to level up Juilette from 4 to 5 is ~2 million for the upgrade cost alone and you need 3500 affection (which equals ~1.5 mil money). That brings to total upgrade cost to 3.5 mil from affection level 4 to 5 for an increase of 200 money/h - it literally means that you would need to wait 17500 h of Juliette collection money NON STOP to get even thats TWO YEARS WITHOUT BREAK to only get your money back. Basically you wont play the game anymore until you get it back.
    As I said this is an extreme case, but if you are close to the 40 girl breakpoint you want for the best affection items (which apprently does not work for now, because still get rare items with 40 girls) it still takes months to get even just for girls with affection level 3.
    It makes absolutely no sense to have to invest that much into your money generation system - it was literally perfect pre HH 2.0 and whoever came up with the change simply did not put much thought into it - it cripples the game and there are a lot of other options for money sinks (e.g. stats/items).

    Also the fact that event girls generally have very low income stresses the system even more - basically it is bad to get event girls right now because better scaling boss and world girls will be more expensive to upgrade.

    There has to be a change to the cost of affection or the scaling with increasing amout of girls has to go.

    Yes I know that you get affection items through battles and quests now - lets assume you get ~500 affection per day through those options, it equals roughly 200000 money but to upgrade a girl is magnitudes more expensive (if you have 40 girls you need 1 million for upgrade costs and 6000 affection to get it from affection 0 to 3 - so you either have to wait 12 days to get the affection or buy affection items and spend a total amout of ~3.5 million). The gold generation in the game is not even close to those numbers and you will not be able to generated enough money to upgrade them.


    Another problem are boss fight money scalings. You literally lose money everytime you fight a boss that is not the strongest boss possible and in events it makes a huge difference because the difference between Gem Kingdom and Plains of Ritual boss fight is roughly 20000 - so each try for the event girl will cost you 20000 money and even outside events it basically cost you money to TRY for a small change to get a girl.
    Why not simply scale the price money for defeating a boss with the highest aventure you are on (if you are in plains of rituals you will get ~20000 no matter which boss you fight and if your story currently is in the Ninja Village you get the respective amout for world 2+3).

    The last point I want to bring up is Energy - once you finished the story you literally have no use for energy anymore, which takes away a bit of the games and also puts you on a disadvantage in certain missions. A simply fix would be a conversion rate from Energy to Combativity (random number, maybe 5 or 10 Energy to gain 1 Combativity) or a certain amout of money/items for 100 Energy.

    And as an idea maybe introduce seasonal resets to the battle tower coupled with prices to keep it fresh and more meaningful.

    It is a decent game to play on the side, but especially those points really annoy me - let me know what you think.
    I find all of them good points i do hope that it will be improved. And yes it is currently too expensive to upgrade girls considering how much you get back.
    As for your statement about being level 40 and still getting rare items, i found out that when you get 41 girls only then will you stop getting rareĀ“s in the shop.

  6. #6
    Hello,

    That's really interesting!

    Thank you for this... I reassure you that our team is going to read this We are constantly reading your comments and we work on improving on every-day basis.

    Did you checked all patch-notes here:
    http://www.kinkoid.com/hentai-game/blog/

    Best regards,
    Jessie

  7. #7
    Quote Originally Posted by JessieChan View Post
    Hello,

    That's really interesting!

    Thank you for this... I reassure you that our team is going to read this We are constantly reading your comments and we work on improving on every-day basis.

    Did you checked all patch-notes here:


    Best regards,
    Jessie
    Thanks for the response, I want to add a few things.

    First of all the statement I made about event girls having negative impact is obviously wrong, I didnt realize that every girl got buffed with HH 2.0 and basically have the same income as any other girl outside the first 5. I now used around 30mil to catch up upgrading all the girls (which I am still 1 affection star short) and the bonus event girl will be added soon and I still lack all of the new boss girls.
    I do not have any money left to do anything besides upgrading girls (it is possible but costly as stated in my original post).

    I will not comment on the issues with tower of fame and battles as you are aware of the problems and work on a revamp.

    For the shop - stats which should have been the gold sink are not obtainably for me, again because all the gold is needed to upgrade girls. And we do we got items in the shop that cost kobans? Since HH 2.0 I had 2 useful items for ingame money, the rest was weaker than the free legendary set you gave out even though I am double the level (yes one can argue that common items of the main stat are better, but I am talking about real improvements I am not likely to change next level). So better items are already rare enough why hide them behind kobans?

    Panchinko also feels very unrewarding given how much trouble with money you have and I basically didnt play any panchinko at all since 2.0.

    Last thing about Tower of Fame - it seems like you can have the same name multiple times, if you search for a name only one person shows up (likely the first one to take the name). So if I want to search for myself I will only find a guy that basically played for 1h and quit (I know I can just reenter the tower to do that) - it should be changed that it either lists everybody with the name or the highest ranked player with the name.

    What I have realized is that if you try to push your level with XP from battles you tend to have much less money than using your combativity for world bosses as it gives ~10k more gold for 2 combativity compared to the battles. For me it feels like grinding levels is the way to go but, as said, you sacrifice a lot of gold. It simply is XP vs Gold - with the assumption of ~5k per battle (money+items) you basically pay 10000 money for ~45 XP given you are story capped - which means if you are around level 100 it roughly costs 1000000 to gain one level.
    Last edited by wthvr; 10-12-2017 at 04:11 PM.

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •