Page 26 of 111 FirstFirst ... 1624252627283676 ... LastLast
Results 251 to 260 of 1109
  1. #251
    Nutaku's translator might be a choice for you, which is Google.
    Online: gazmull [Github]
    Offline: Eliont (Discontinued) | xellosp [Github]


    Looking for active editors to manage Kamihime FANDOM (wiki)! Contact me for inquiries (Discord: Euni#1200).


  2. #252

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Quote Originally Posted by boolausus123 View Post
    So... who can translate? Because I ain't wasting two months learning the Japanese language, that's for sure.
    Two months.
    Nobody can learn to read Japanese in two months.
    I doubt anyone can do it in two years.

  3. What's harder? Latin or Japanese?

  4. Japanese cause their writing system is plain dumb and inefficient.
    The langauge itself? no clue though.

  5. #255

    Join Date
    Jul 2017
    Posts
    3,601
    Credits
    3,784
    Quote Originally Posted by boolausus123 View Post
    What's harder? Latin or Japanese?
    As far as the language itself? Probably latin. Japanese itself isn't hard to learn at all.

    Reading it is a whole different story, however. There is what? 50 000? 85 000 kanji characters? Although you only need a fraction of that in order to read something as simple as a porn game, we're still talking about memorizing thousands of characters before you can somewhat read it.

  6. #256
    Quote Originally Posted by xellosp View Post
    Jack Frost files.
    Here is the updated version of the player if anyone wants: drive.google.com/open?id=1nf7HoTSkzHUD8xEFX5Mx5ram7YbLpSb9
    I also modified the gui and added story scenes to it.
    Wow, this is a lot improvement from the original version, it's nice that all the images are hd now, thanks for the effort man.

  7. #257

    Join Date
    Nov 2015
    Posts
    561
    Credits
    163
    Items Thread Title Style ChangeThread Title Style Change
    Quote Originally Posted by MrTouchdown View Post
    As i said before im adding a few ones i have from dmm version, i have a few more to unlock the 2nd scene so i will upload it as soon as i have them. (i hope i did it right)
    Do you checked this files yourself? They are empty.

  8. #258

    Join Date
    Nov 2015
    Posts
    561
    Credits
    163
    Items Thread Title Style ChangeThread Title Style Change
    Quote Originally Posted by xellosp View Post
    Jack Frost files.
    Here is the updated version of the player if anyone wants: drive.google.com/open?id=1nf7HoTSkzHUD8xEFX5Mx5ram7YbLpSb9
    I also modified the gui and added story scenes to it.
    Hm, cool, very good work. Merry Christmas!

    https://mega.nz/#!4gJg1J7Y!uvJb1nJMc...R02l0jT-kCRikg

    Here are up to date toolset to grab assets and build scenes + tool for machine translate ja-en using m-translate.com.

    Though i think as you added story scenes you have you own or fine with old version, but will be usable if anyone want to try it too.

    And images are wide stretched, this is bad.
    Last edited by Eliont; 12-15-2017 at 11:13 PM.

  9. #259
    Quote Originally Posted by Eliont View Post
    Do you checked this files yourself? They are empty.
    Yes i have been noticing they were smaller than the ones posted here from the nutaku page, but im doing the same steps as you mentioned before, i just start the scene and click on the last line that appears in the network tab in developers console and i open it on a new page and i save it.
    im not a pro on those things but i think i have been following the steps, maybe its different in the DMM version or something.

    Love scenes collecting-example-1.jpg

  10. #260
    It is indeed somewhat different, to proceed to the actual scenario script, you'll need to access the 'scenario.json' from the resource_directory value

    e.g.
    Code:
    https://static-r.kamihimeproject.net/scenarios/dc/46/7b40b24d2302fe133bd09c9975cb7a44f35e8ff45bc2dc46/scenario.json
    dc/46/7b40b24d2302fe133bd09c9975cb7a44f35e8ff45bc2dc46/ is what you can find in the tiny json file shown in the developer tool, and use it like what i provided above.

    Your files wasn't empty anyway, so no worries.

    i've used your uploads for dmm version here: http://harem-battle.club/kamihime-pr...abase.html#DMM

    edit, if you don't mind, can you also upload those very first files (like 3309_harem-character in that screenshot)? i'd like to see more how DMM version works. thanks!
    Last edited by Eunicorn; 12-16-2017 at 04:35 AM.
    Online: gazmull [Github]
    Offline: Eliont (Discontinued) | xellosp [Github]


    Looking for active editors to manage Kamihime FANDOM (wiki)! Contact me for inquiries (Discord: Euni#1200).

Page 26 of 111 FirstFirst ... 1624252627283676 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •