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  1. #81

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    Quote Originally Posted by Slashley View Post
    Do you mean this?
    To add to this, I tackled this problem with three different approaches in the linked sheet. The first is a tool that compares options to get to the next level for any given weapon. The second is a series of tables that lays out recommended upgrade paths for any given rarity. The third is an advanced tool that combines aspects of the previous two: it allows you to create your own complete upgrade path for a given weapon. Together these represent the most comprehensive toolset I've come across to get weapon enhancement advice, tweak the advice based on resources available to your account, and calculate total resource usage over the entire level range that includes the cost of rolling Gem Gatcha.

    I suppose I should dedicate an additional section of my guide to listing the most important tools in my toolbox and explaining how to use them.
    Last edited by sanahtlig; 11-09-2017 at 10:58 AM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.


  2. #82

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    I added a brief comparison of Sol, Amaterasu, and Gaia as versatile picks for rerollers (typically new players). Second paragraph is new. I didn't go into details because that would result in an extended discussion, character-by-character and element-by-element, that doesn't suit the purpose of this section.

    Rerolling strategy to build a near-optimal team

    What’s so great about Sol, Amaterasu, and Gaia?
    Sol and Amaterasu are healers with strong utility skills, while Gaia is the game’s unique Paladin. Sol can heal + cleanse debuffs, dispel enemy buffs, and apply a unique -20% ATK debuff that stacks with most other -ATK debuffs. The -ATK debuff can greatly reduce enemy damage: 33% or more in some situations. Once awakened, Sol becomes a god-tier healer, capable of healing for 1800HP every 6 turns, cleansing two debuffs in a single cast, AND magnifying all healing by 1.5x every 7 turns. Gaia, once awakened, is uniquely able to nullify attacks on other characters, mitigate AoE overdrives, AND heal the team. Amaterasu can regenerate health + buff DEF by 30%, Blind all enemies, and apply a -20% debuff to both ATK and DEF.

    Of the three, Sol is probably the most versatile and most likely to be a permanent member in a handpicked team, especially once she gets her Awakening in June 2018 or so. Sol fits into optimal builds for 5.5/6 elements (Fire is debatable), Amaterasu for 4/6 (Fire, Thunder, Light, Dark), and Gaia when core debuffs are otherwise covered (-Fire, -Dark).
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  3. #83

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    I updated my Water guide with further explanation of two possible optimal builds.

    Combining Snow Raphael with Cthulhu and Black Propaganda drastically improves overdrive control, potentially allowing a typical Ragnarok Advent boss (meter length of 2) only one opportunity to use an overdrive in the first 12 turns (which can also be mitigated), or alternatively allowing the first two overdrives to be mitigated (-30%) and postponing the third until turn 16. This is possibly the most effective anti-overdrive build in the game, especially if the overdrive inflicts debilitating status effects and thus can’t be countered with damage mitigation alone. Sol also complements this build, allowing it to reach -50% ATK without relying on Jormugand. With two strong healers, -50% ATK and DEF, considerable protection from overdrives, and room for a defensive Soul like Joan, this is probably the best endurance build in the game, and is particularly well-suited to Accessory Quests.

    Alternatively, Dragon King adds unparallelled flexibility to a Water team, needing only Cthulhu and Sniper Shot to cover all core debuffs. This leaves the other two slots open for arbitrary Water SSRs or kamihime with useful utility skills, and lets the player freely choose a Soul.

    Miracle ticket priority (defensive build): Cthulhu, SSR Nike/Snow Raphael (2nd Miracle ticket), Sol
    Miracle ticket priority (Dragon King build): Cthulhu, Dragon King, Water SSR, free slot
    Last edited by sanahtlig; 11-16-2017 at 10:38 AM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  4. #84

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    Fire guide updated with further explanation of how Fire's Soul choices are limited.

    The lack of class A DEF down in Fire’s SSR roster greatly limits Fire’s Soul choices. Most users will need to run Ambush as EX skill. Since overdrive extension is also typically needed, Fire users will be running Mordred for most content. Users with Dragon King or Hephaestus (SR released with Mars in March 2017 on DMM) will have more flexibility.
    My next task will be a comparison of optimal builds among the 6 elements, emphasizing each element's relative strengths and weaknesses using teams built with 3 Miracle tickets.
    Last edited by sanahtlig; 11-16-2017 at 11:13 AM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  5. #85

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    Updated the Fire team guide with recommendations for the timing of Gatcha rolls.

    Fire is blessed with extremely useful Gatcha characters that appear in neat batches. All Fire players should save jewels/money to roll on the dates listed below, if only to pick up the useful SRs that provide important class A debuffs.

    Miracle ticket priority: Amaterasu, Mars (3rd Miracle ticket), Svarog/Uriel (2nd)/Ares
    Gatcha priority: Uriel, Raguel (SR), and Belial (+100% elemental attack eidolon) in ~December 2017; Mars and Hephaestus (SR) in ~March 2018
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  6. #86

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    Updated the Water team guide with info on Atalanta, an event SR with a class C DEF debuff. She's a viable alternative for players without access to Cthulhu.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  7. #87

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    Updated the Thunder guide with the strategic option of Hercules's Relic weapon.
    Hercules’s Relic weapon can substitute for Mammon/Tyr/Noel, as the Burst effect applies DEF down (-25%). The tradeoff will likely be Black Propaganda (overdrive extension), as Sniper Shot is still needed. In addition, damage before the first Burst will likely be crippled, which isn’t always a handicap.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  8. #88

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    Updated the Thunder element guide to emphasize the importance of Sol and de-emphasize the importance of Raiko over the long-term, as Relic weapons introduce new build options for Thunder. As a result, Sol and Raiko have swapped places in Miracle ticket priority.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  9. #89
    Quote Originally Posted by sanahtlig View Post
    Updated the Thunder element guide to emphasize the importance of Sol and de-emphasize the importance of Raiko over the long-term, as Relic weapons introduce new build options for Thunder. As a result, Sol and Raiko have swapped places in Miracle ticket priority.
    You might want to mention in your guide that Mammon, your top pick for Thunder Miracle tickets, isn't around until the 3rd Miracle ticket.

  10. #90

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    Thanks, I updated the Thunder section with Miracle ticket availability. Looks like that was the only element I forgot to include these for.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

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