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  1. #31

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    Quote Originally Posted by omelletetherice View Post
    on a serious note thou, about that stackin debuff. does that mean if i use snipeshot + amatersu solar eclipse debuff. it would be 40% instead of just 20%? or does it only work when combinin the a, b, n c-slot debuffs? (kinda confused)
    Have you read the buff/debuffs section of my Google Doc guide?
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.


  2. #32
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    Quote Originally Posted by sanahtlig View Post
    I don't have a magic ball, nor have I played the DMM version, but here's my take on the rising difficulty curve that is sometimes brought up:
    The game is balanced around the assumption that the player has ample time or money. If you stay active over the course of many months (grabbing at least the low-hanging fruit rewards from all events, and building up at least one team) and you understand mechanics, you will always be able to complete Advent Ultimates. Your success in Advent Ragnaroks will depend on what the Gatcha gives you. Finally, you likely won't be able to complete the final stage of the accessory quests, which is designed to challenge even the hardcore whales. That'll make accessory farming a little less efficient, but that won't impact your ability to clear other content. You'll never be a top-tier player, but that doesn't seem to be your goal.
    Thanks, you convinced me to keep playing. I'll have to make an altar for RNGesus soon, though he was kind to me this time around.. dropped 2 copies of Dullahan from blue tickets allowing me to MLB.

  3. Quote Originally Posted by sanahtlig View Post
    Have you read the buff/debuffs section of my Google Doc guide?
    nope, since i kinda learned through playin. thought that when ppl said stackin there was someway to increase the debuff through using same power debuff. but if all they mean is a, b, c, n eidolon/burst debuffs, than i guess thats that.

  4. #34

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    How to get strong quickly

    A stronger team is more efficient
    Clearing higher difficulty content gives much better rewards, especially in solo content, therefore your goal should be to get stronger as quickly as possible to clear Expert and Ultimate difficulties in Advent events.

    Focus on one element for weapon grid upgrades
    You have limited resources. Switching betweeen different-element teams to make use of elemental advantage can be effective early on, but you can use the same weapon grid for each team. Focusing your resources on one element will make late-game easier. See Advantages of a primary, dominant-element team for more on this.

    R weapons and SR eidolons aren’t worth investing in
    You’ll be getting rid of these quickly. Invest in off-element SR weapons or SSR eidolons instead. Don’t limit-break R weapons; save them for skill XP fodder.

    LB0 Gatcha SSR eidolons are worse than event SSRs
    They’re nice filler until you have a full grid of SSR eidolons, but don’t plan your team around them since their stats are severely capped. The sole exception is the +100% elemental attack eidolons. Plan your team around those and count on using them forever.

    Farm events for a full grid of SSR eidolons
    SSR eidolons from events will account for most of your team’s early growth. Element doesn’t matter much. Max level DOES. Farm as many copies as you can, up to 5. In general, prioritize SSR eidolons over SSR weapons, except when the SSR weapon matches your primary element AND isn’t Defender. Those will be situational cases that will depend on how useful the eidolon (mainly the passive buff) is.

    Farm your team element’s Disaster to build your arsenal of Assault weapons
    You can start 3 battles a day for each difficulty level, for a total of 6. Each battle can drop two platinum chests: one for spawning the boss, and one for MVP. SR weapons can drop from the platinum chests, and one of the three has Assault skill. There’s no difference in drop rate between difficulties, so prioritize Normal difficulty. Consider creating 2 alts to make use of BP, though the drop rate is much lower without the spawn chest. Make sure you get the MVP. During Advent events, focus your AP on event battles instead.

    Level your weapons and eidolons equally
    Weapons and eidolons gain stats linearly with level, but each subsequent level takes increasingly more XP. You shouldn’t be sacrificing weapons and eidolons for limit breaks until you have a full grid.

    Focus your limit breaks on one copy
    Your end goal is to have 10 max limit break weapons. Don’t do anything that will slow progress towards that.

    Level weapon skills with an eye on endgame
    Assault skill will take precedence over others. Level assault skill equally among weapons, but don’t level copies that will later be sacrificed for limit breaks. Raise SSR assault weapons to ½ the skill level of SRs. Don’t bother raising R weapons other than as skll XP fodder.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  5. #35

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    Challenging Advent Ragnaroks

    Advent Ragnaroks are balanced around a maxed neutral-element team.
    Your attack power as listed on the main screen should be around 40k, and your +ATK from weapon skills should be at +100% / avg SLVL 15. Less than that and your damage output and HP will likely be lacking--unless you have elemental advantage.

    Debuffs and utility skills are critical.
    You’ll need a source of overdrive gauge extension (e.g., Mordred’s Black Propaganda) and encounter-specific utility skills such as cleanse (Maiden’s Prayer) and dispel (Chaos Magic). In general, you’ll also need strong debuffs: aim for -30% or more ATK and DEF down. Blind and combo attack down are also handy.

    Healing is useful.
    You’ll likely need at least one healer--unless your damage output is especially high.

    SSR kamihime will increase your damage potential
    Many fights are a race against the Rage bar. If you can’t deplete it in time, you’ll take massive damage that will likely overwhelm even highly defensive teams. SSR kamihime have big bonuses to Burst damage and damage skills that will help you deplete the Rage bar, ideally before the 3rd overdrive.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  6. #36

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    In response to demand, I created an in-depth Rerolling Guide "Rerolling: How to get FREE SSR kamihime". What follows is an outline.

    Rerolling: How to get FREE SSR kamihime
    What is rerolling?
    Why reroll?
    Who should reroll?
    How long will rerolling take me?
    Using rerolling to build a near-optimal team
    How to reroll
    Instructions
    Last edited by sanahtlig; 06-01-2018 at 01:03 PM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  7. #37

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    Jewel usage
    Save jewels to roll when useful SSRs or SRs are released for your primary element
    This leverages the appearance bonus for maximum benefit.

    Use your jewels only for 10-rolls
    10-rolls give one guaranteed SR.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  8. #38

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    Miracle tickets
    Miracle tickets can be used to choose any kamihime that was in the Premium Gatcha pool prior to the start of the promotion, except for limited-time kamihime like Fire Sol. The first ticket in DMM included kamihime released by 12/9/16, and the second ticket by 2/29/17. Consult this table of SSR kamihime for a list of limited kamihime (現在入手不可), and this table of kamihime by release date to determine eligible kamihime (include starter kamihime like Sol that aren't listed with a release date).

    It's not clear if the choice of kamihime is fixed (to what was available in DMM) or variable based on the exact timing of introduction in the Nutaku version.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  9. #39

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    Big update today.

    Which element should I choose for my primary team?
    By sanahtlig

    Short answer
    The element which you can form the best team around. That’s going to be specific to the kamihime available to you, particularly from Gatcha. Generally, teams with more SSR kamihime will be stronger. If you have a +100% elemental damage eidolon, go with that element.

    Long answer
    See Building a well-balanced team. In particular, access to ALL of the following debuffs is critical: type A ATK, type A DEF, and type B ATK/DEF. Type C debuffs are particularly desirable because they stack with the more common type A and type B. Preferably, you want to rely on your Soul for at most ONE of the type A or type B debuffs. That means you should be able to get at least two debuffs from kamihime. This is because you’ll often need to rely on your Soul to provide encounter-specific utility skills such as overdrive extension (Black Propaganda) and dispel (Chaos Magic).

    Elemental Team-building Guide

    While one could approach this from many angles, I’ll focus on access to debuffs as a primary bottleneck and therefore a starting point for planning.

    In general, Light and Thunder are considered weaker elements. All else equal, you should stay away from these elements because they require specific combinations of kamihime to work well. They CAN work, but the odds are stacked against you.

    Light

    Light is heavy on healing and damage reduction, and weaker on damage, with limited access to defense down and damage skills.

    Light has no access to type B debuffs. Therefore, you’ll be running Sniper Shot or Mordred for most content. Amaterasu, if available, nicely compensates for this weakness with her type B debuff.

    A good Light team will start with Sol, who provides healing, dispel, and an exceedingly useful type C ATK debuff. Tsukuyomi (Light) provides an elemental defense down debuff, which is essential for Light to reach the defense debuff cap.

    Light has been neglected in events, resulting in reduced access to strong weapons and eidolons. Additionally, getting sufficient defense down is difficult without Tsukuyomi. Thus Light is not recommended for most players.

    Thunder

    Thunder is heavy on damage skills and buffs, with poor access to healing and debuffs. However, some of the later-introduced SSRs bring valuable type C debuffs.

    Thunder has no access to type B debuffs. Therefore, you’ll be running Sniper Shot or Mordred for most content. Amaterasu, if available, nicely complements a Thunder team with her type B debuff and defense/healing skills.

    A good Thunder team will hinge around access to necessary debuffs, especially defense down. Mamon is essential for her type C DEF down debuff. Tyr or Noel can provide type A DEF down. Raiko and Marduke can provide type A and type C ATK down, respectively. An optimal Thunder team will thus contain most or all of these kamihime, with little room for deviation.

    Overall, Thunder has poor access to debuffs and healing, and no access to type B debuffs at all. Thus Thunder is not recommended for most players. Amaterasu and Sol can both cover for Thunder’s weaknesses, at the cost of Thunder’s strength: overwhelming damage.
    Last edited by sanahtlig; 09-17-2017 at 10:58 AM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  10. #40

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    Wind
    Wind is a flexible element, with many skills that increase attack frequency and the Burst gauge, allowing for more frequent Bursts. However, Wind has few options for healing until much later. Wind is particularly friendly to free players, as you get immediate access to a strong type B debuff from Cybele, and the easily-obtainable Zephyr (R) adds weak heals and an amazing type C ATK debuff. This makes Wind more flexible than other elements, allowing room to change Souls and EX abilities to fit the encounter.

    Wind starts somewhat weak but strengthens with later content updates. Gaia’s Awakening is the turning point for Wind, and makes her the single must-have character for Wind. She’s the first character to get an Awakening, and she becomes the Paladin of KamiPro, uniquely able to nullify attacks on other characters, mitigate AoE overdrives, AND heal the team. Cybele’s SSR variant transforms her into a peerless attacker GUARANTEED to combo with every normal attack, giving her ridiculous Burst generation and damage output, especially when buffed (e.g., by Morrigan and/or Titania).

    Wind’s type A debuff options are somewhat limited, and Wind teams cannot reach the defense debuff cap through normal means. Put another way, Wind will benefit from any DEF debuff that stacks with type A and type B. That means that bringing in an off-element kamihime like Cthulhu with a type C DEF debuff will actually INCREASE damage (assuming it lands!). This adds flexibility even for highly-optimized teams, especially since Cthulhu also brings a type A ATK debuff. Failing that, Oberon (SR) packs both type A ATK and DEF debuffs in one character, and is a solid option until Haster becomes available. Oberon is also the only option for a type A ATK debuff, other than from one’s Soul, which may make her worth bringing along regardless.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

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