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  1. #51
    Ok, thanks for the explanation. I see now that planning out your turns ahead of time is important if you are using debuffs.


  2. #52

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    Quote Originally Posted by ohjel View Post
    Ok, thanks for the explanation. I see now that planning out your turns ahead of time is important if you are using debuffs.
    Yes, I've lost battles because I took too long and my debuffs fell off at a critical moment. Spamming eidolon skills is a great way to use up your debuff timers due to the enforced waiting period after each use.
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  3. #53
    Quote Originally Posted by sanahtlig View Post
    Yes, I've lost battles because I took too long and my debuffs fell off at a critical moment. Spamming eidolon skills is a great way to use up your debuff timers due to the enforced waiting period after each use.
    Are you talking about the "Finishing previous turn" thing? Seems they fixed that recently.

  4. #54
    Quote Originally Posted by Blueguy View Post
    Are you talking about the "Finishing previous turn" thing? Seems they fixed that recently.
    Really? I should turn off the summon cutscenes if it is really fixed.
    Nevermind, I tried it.
    Last edited by Eunicorn; 09-27-2017 at 02:55 AM.
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  5. #55

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    Elemental Team-building Guide: Water

    Water is extremely versatile, with access to strong debuffs, healing, team-wide buffs, and a wide range of utility skills such as debuff cleansing and overdrive extension. Water is also blessed with an abundance of strong Gatcha SRs and SSRs, event SRs, making it the easiest element to cobble together a strong team for from random Gatcha pulls. While perhaps not the strongest element with a full hand-picked team, the wide selection of useful kamihime makes it fairly easy to build a balanced team without relying on Miracle tickets, rerolling, or excessive whaling. Water’s versatility and free healer (Nike) makes it an especially good choice for free players.

    Water has unparallelled access to ATK and DEF debuffs, and this is perhaps its greatest strength. Water can cover class A & class B ATK & DEF debuffs with SR kamihime alone, with event SR Gabriel providing an easily-accessible class A ATK debuff. Water also has multiple options for strong debuffs from SSRs (e.g., Dragon King, Cthulhu, SSR Nike, Snow Raphael). Water is especially strong prior to the debuff cap, as it’s the first element to get a strong type C DEF down debuff (Cthulhu), and gets early access to the event SSR eidolon Jormugand (eidolon-class ATK down) as friend eidolon. Jormugand uniquely allows water teams to stack high amounts of ATK down at the start of the encounter with minimal sacrifice in damage.

    Due to its flexibility in debuffs, Water has several options for building an optimal team. Water has at least two core builds: one with Cthulhu and SSR Nike, and an alternative with Dragon King (How to reroll for SSR kamihime). Cthulhu gives early access to the highly-coveted class C DEF debuff (-20%) as well as a class A ATK debuff (-15%) and overdrive reduction. Combined with Nike’s class A DEF debuff (-15%), Sniper Shot (-20%), and Jormugand as friend eidolon (-10%), they can reach -45% ATK and -50% DEF (after the debuff cap). Dragon King provides an alternate path, complementing kamihime combinations that lack the two type A debuffs and bringing along the always-useful utility skill overdrive extension. Snow Raphael adds a type B ATK/DEF debuff (-15%) and valuable damage mitigation (-30%) to both builds.

    Free players who are loathe to reroll should look out for the excellent Gatcha SRs Triton and Belphegor. Triton provides the immensely useful combo attack down, which greatly mitigates double and triple attack chances, as well as a class A ATK debuff (-15%). Belphegor provides excellent Rage meter control and a class B ATK/DEB debuff (-12%).
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  6. #56

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    Relic weapons (see source document for plentiful links to references)

    Relic weapons were added to the DMM version in May 2017. These are purchased from the shop with elemental relic fragments from Ragnarok Disasters (which appear to have been introduced one element at a time from January-August 2017). These weapons can only be equipped by the corresponding Soul, and variants are available for each element.

    Each Soul has a choice of two weapons, which grant the following when equipped as primary:
    Base weapon skill granting a 11-30% elemental attack or HP bonus to same-element characters based on skill level (one weapon of each type per Soul)
    Unique weapon skill granting a static bonus to one active ability
    Soul-specific Burst effect shared by both weapons

    These weapons are best-in-class when equipped by the corresponding Soul, but are essentially useless as secondaries since the base weapon skill is only active when equipped as primary. Some of these weapons are game-changing, such as D’art’s Charles Blast, which buffs Sniper Shot to -30% ATK/DEF, creating new build possibilities for elements lacking debuffs (like Thunder).
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  7. #57

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    I updated my Thunder elemental guide with a new build relying on D'art's Relic weapon Charles Blast. This improves Thunder's build flexibility, but also depends on Sol for healing.
    Magicami Starter Guide: Rerolling for Success
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  8. #58

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    How to be a good friend

    The friend eidolon system was changed with the Quetzacoatl event update. Now each friend can provide up to 6 eidolons (1 per element, chosen from the primary eidolons equipped to your 6 teams), potentially increasing the options available to players. However, eidolons in a lower-letter party (e.g., A) will mask eidolons of the same element in subsequent parties (e.g., F), even if the preferred eidolon is in your active party. Also, useless eidolons like Diabolos will just clutter the list.

    Follow these guidelines and you should find your gem income from friends increasing, and also have fewer friends in high places dropping you for spamming their friends list with useless eidolons.

    1. Put your primary eidolons in your in-game message, like so: [image]
    2. Make sure you have a useful primary eidolon in every team, even if you don't use that team. Aim to cover all 6 elements with your primary eidolons so your friend slot in each element isn't wasted.
    3. If you have an eidolon you want to share (especially a Gatcha eidolon), put it in a lower letter party (e.g., party A instead of B) to keep it from getting masked by other same-element primary eidolons.
    4. If you equip a less useful eidolon, put it in a party with a higher letter (e.g., F or E).
    Last edited by sanahtlig; 10-06-2017 at 12:55 PM.
    Magicami Starter Guide: Rerolling for Success
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  9. #59

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    Note: this post is missing hyperlinks that are present in the original document.

    I’ve missed events. Is it possible to get the kamihime, weapons, and eidolons I’ve missed?
    Advent and Union events occasionally repeat. Raid events do not, but the missed items can be obtained through other means.

    Event kamihime (Raids)
    Special Tickets that award a random event SR kamihime were made available in Advent Shops starting in June 2017 in the DMM version (estimated June 2018 in the Nutaku version).

    Event weapons (Raids)
    At present, there doesn’t appear to be a way to complete limit breaks of raid event weapons except by using the SSR limit-break item sold in the Draconic Eye shop for the prohibitive price of 20 Draconic Eyes (this needs verification).

    Event eidolons (Raids)
    Starting in August 2017 in the DMM version, event eidolons were made available in the eidolon orb shop. These orbs can be obtained from selling eidolons: higher rarity and Gatcha eidolons fetch more orbs, and the reward scales 1:1 with number of limit breaks. Kaiser Dragons are also available in the eidolon orb shop (only 1 copy available), and they’ve been buffed so that their stats and active ability make them stronger than event eidolons as secondaries, even at LB0.
    Last edited by sanahtlig; 10-20-2017 at 07:27 AM.
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  10. #60

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    Fire

    Fire is built for damage, with a focus on buffs and high-damage abilities with short recast times. Fire’s main weakness is a lack of class A debuffs in its SSR kamihime, which needs to be covered with SRs or Soul abilities. Since most players will prioritize DEF down to magnify damage, Fire teams will tend to be glass cannons. Fire has very high growth potential, as it gets multiple Awakenings that further enhance its best attackers and eventually can reach the DEF down cap with Mars.

    Amaterasu is the essential core kamihime for Fire, as she provides healing and mitigation that other Fire SSRs lack, and also a valuable type B ATK/DEF debuff (-20%). Aspiring Fire users should reroll for Amaterasu or pick her up from the first Miracle Ticket. Mars allows Fire to reach the DEF down cap with her Fire-element defense down skill (-15%), and is available with the third Miracle Ticket. Svarog, available with the first Miracle Ticket, provides peerless ability damage and a team-wide ATK bonus that accumulates with each use. Svarog is particularly strong in Accessory Quests, where she can store ability damage bonuses on trash and unleash them on the bosses for massive damage. Uriel, available with the second Miracle Ticket, functions similarly to Svarog but gets bonuses to attack frequency, Burst generation, and Burst damage instead of ability damage. Ares provides a 3rd option for damage, and gains large sustained damage bonuses in exchange for a 5% DoT per turn. Ares, Svarog, and Ariel all get Awakenings that rank them among the best attackers in the game.

    An optimal Fire team will include Amaterasu, Mars, and 1-2 of the attackers listed above. Dragon King (Water) can greatly boost Fire’s flexibility by adding class A ATK and DEF debuffs and overdrive extension, completely freeing up the Soul. This can be useful for fights where certain utility skills are necessary.

    Fire is somewhat friendly to new players, who get access to a fairly strong collection of SRs and Rs, including the healer Brynhildr. However, Amaterasu is extremely important for a Fire team to reach its full potential. Thus, free players should either reroll for Amaterasu or consider picking her up with a Miracle Ticket.
    Last edited by sanahtlig; 10-21-2017 at 01:17 PM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
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