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  1. #61

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    Dark

    Dark is focused on damage and has access to a wide variety of debuffs. However, Dark has limited access to healing and class B ATK/DEF debuffs, which restricts versatility and results in Dark having multiple, diverging build paths. While many players have aimed for glass cannon builds, more balanced builds are also possible.

    Dark’s core kamihime is Hades, who provides a class A ATK debuff, Blind, and affliction protection, and once awakened provides a valuable combo attack down debuff and a team-wide DEF buff. Builds without Hades are possible, but not recommended due to the valuable utility skills she brings. From there, Dark has several possible builds depending on how damage, damage reduction, and healing will be prioritized. Thus planning an optimal Dark team is less straightforward than other elements.

    Decision point 1 for Dark users is the source of class A DEF debuff: SSR Amon or Satan. SSR Amon provides superior Rage control, while Satan provides overdrive control and can Burst more often, and is thus better suited to Burst-focused builds.

    Decision point 2 is healing source: Osiris, Andromeda, Amaterasu, or Sol. Osiris is a relatively weak healer that lacks utility skills, but her heal increases the party’s Burst gauge, making her the healer of choice for glass cannon builds. Andromeda can easily solo heal, but relying on her will sacrifice versatility, and may force the player to choose between Black Propaganda and Sniper Shot. Amaterasu provides equivalent healing to Osiris and brings a strong class B ATK/DEF debuff, while Sol provides unparalleled healing and excellent utility skills, including cleanse, dispel, and a valuable class C ATK debuff. However, both Amaterasu and Sol will reduce damage output.

    Osiris pairs well with Pluto, who provides damage resistance (-30%) and has skills that boost Burst generation and damage. Andromeda pairs well with Lu Bu (SR), who can cover the class B debuff. Sol pairs well with Thanatos (class C DEF -20%) and Mordred (class B ATK/DEF -10%).

    Dark Amaterasu fills the gaps in Dark’s roster with healing, a strong class B debuff, and overdrive extension. She’s the best kamihime available to Dark teams, but she’s limited and therefore most players will not have access to her.

    Recommendations for Hades and Satan are based on their Awakened forms. Prior to their awakenings they are significantly weaker.

    New players should generally avoid Dark, as the builds are complicated and rely on access to specific combinations of kamihime to function. In addition, Dark is missing a story SR kamihime, which makes getting started more difficult. Those interested in Dark should reroll for Sol, since she integrates well into multiple elements. Alternatively, Hades and SSR Amon or Satan are valid starting points, but it will take time/jewels/money to gather enough Dark kamihime to form a viable Dark-focused team.
    Magicami Starter Guide: Rerolling for Success
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  2. Haven't been able to get on here for a while, but looks like u've been workin thou sana.

    just read the water n fire guide and i wanna point a few things out. in the water guide u mean ssr nike rite? also, if u were talkin bout the raid event gabriel she gives a-def debuff not atk. also put "WATER BE OP YO!" at the top or/and bottom of water guide.

    I wouldn't say this particularly needs to be in the fire guide, but i think the ssr beelzebub should be mentioned since she seems pretty good for glass cannoning it up n maybe a note about the def down thing. but yea everything seems solid. (aspiring main fire user here) i usually use d'art or joan(ssr fire lances) with ambush since bryn n amateresu combination gives plenty of survival n they carry hard lol. (at least haven't had much problems with my fire team even facing rags with one ssr)

  3. #63

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    Thanks for the corrections.

    For every element, I prioritize the SSR kamihime I discuss based on release date, relative importance to the build, and Miracle ticket priority. I mention Mammon in the Thunder guide since she's so central to a good Thunder build, but did not mention Fire Beezlebub (released around the same time) because she comes after many other excellent Fire Attackers and Mars. Users should get Mars with their 3rd Miracle Ticket rather than Fire Beezlebub.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  4. #64

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    It may be far away, but I dread the day Fire Beelz will be released. The only time you encounter other players is during raids, and Fire Beelz users WILL steal your MvP in all non-Water raids. Every time. Without fail. Unless you open the raid at a point where it is no longer physically possible, so you will need to solo like 40% damage on every. Single. Raid. Forever. After Fire Beelz is released.

    The amount of team-damage Fire Beelz grants you is just absolutely insane. Not sure if you can ever again get MvP on Ragnarok raids without her... that remains to be seen, as it depends on whether or not Fire Beelz users can stay alive in those.

    At least Fire Beelz is next to useless in Advent content, so you probably shouldn't ever use a Miracle Ticket on her. Fire Mains who use Miracle Tickets might want to save up their Jewels for her, though.

  5. #65

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    Quote Originally Posted by Slashley View Post
    It may be far away, but I dread the day Fire Beelz will be released. The only time you encounter other players is during raids, and Fire Beelz users WILL steal your MvP in all non-Water raids. Every time. Without fail. Unless you open the raid at a point where it is no longer physically possible, so you will need to solo like 40% damage on every. Single. Raid. Forever. After Fire Beelz is released.
    In that case, I'd worry less about a specific kamihime and more about the +100% elemental attack eidolons. Because if you don't have one you won't be MVP'ing vs. the horde of rerollers who do. And those are coming much sooner than Fire Beezlebub.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  6. #66

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    At least I can get to use those myself as well. Probably not in every raid, but I can. And if I build an insane friendlist, I can use them myself in every raid too! In theory. I doubt whales would accept my puny event Eidolons.

    But imagine to horror of Belial + Fire Beelz. At 0 Stars and only considering 1 Eidolon, that's 150% Elem attack and 50% damage boost from Berserk!

  7. #67

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    Quote Originally Posted by Slashley View Post
    At least I can get to use those myself as well. Probably not in every raid, but I can. And if I build an insane friendlist, I can use them myself in every raid too! In theory. I doubt whales would accept my puny event Eidolons.
    You're underestimating the effects of selective assortment (marriage assortment is a prime real-life example of this: the rich marry the rich). Those with +100% eidolons will preferentially friend those with +100% eidolons. Thus the case where he has 2x +100% eidolons and you have 0 is more likely than the case where you have 1x (from friend) and he has 1x (his own). In addition, since MVPs select for outliers, even if he doesn't have a second +100% eidolon to bring, someone else likely will, and that person will end up with the MVP (especially in Ragnaroks).

    So from my perspective, the +100% eidolons will be far more disruptive to competitive balance, both in effect per encounter and encounter frequency.
    Last edited by sanahtlig; 10-24-2017 at 11:20 AM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  8. #68

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    Due to the interest in Relic weapons in the General chat topic, I added a section on relic weapon farming to the guide. Note that the guide entry contains many hyperlinks as sources that are omitted here.

    Farming
    Purchasing one weapon copy requires 30 elemental regalia (Relic weapon shop). Each Ragnarok Disaster drops 2 guaranteed regalia fragments, 1 for sub-MVP, and 3 for MVP (rewards). Regalia fragments can be traded in the shop at the following rates, which reset monthly (materials shop): 5 fragments per regalia for the first 20 regalia, 10 fragments for the next 20, 15 for the next 20. Thus one copy can be farmed per 1.5 months at the lowest price tier, or one per half-month at the highest price tier (2x the effort to farm at 3x the rate).

    Spawning a Ragnarok Disaster also rewards one regalia, allowing weapons to be farmed more efficiently. Spawning requires 3 of the upper-tier idea cores (Fire Ragnarok Disaster), which can be farmed from Expert Disasters. Thus to farm a full limit-break weapon in the first month, you’ll need 180 upper-tier idea cores (90 per weapon copy).
    Last edited by sanahtlig; 10-24-2017 at 08:27 PM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  9. #69

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    Release schedule

    The Ragnarok Disaster release schedule in the DMM version (Disaster battles)
    Jan: Thunder
    Feb: Wind
    May: Fire
    June: Water
    July: Light
    Sept: Dark

    Regalia were made available in the materials shop as the Ragnaroks were added.

    Relic weapon release schedule by character in the DMM version (update history)
    May: Arthur, D’art, Andromeda, Mordred
    June: Hercules, Jeanne d’ Arc
    July: Solomon, Siegfried
    August: Morrigan, Shingen
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  10. #70

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    Added Miracle Ticket priorities for each of the 6 elements, including which Miracle Ticket each kamihime can be obtained from (assuming same as DMM release schedule).
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

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