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  1. #31
    Quote Originally Posted by Unregistered View Post
    Hmm, interesting, since it's still up if you go through the google translate version.

    You know how in the google translate version, you see in Character 'Marginal breakthrough / divine awakening'? 'divine awakening' being the awakening page while 'marginal breakthrough' is the original limit break page. The old limit break page also lists individual awakening limit break costs. Go look at a version of that page before February 17 2017.
    If you are the only person who can find this information, can you just screenshot the old table or write down what we need for each LB? Because that's some useful information to have!


  2. #32
    Unregistered Guest
    Oh, yea, sure
    i.imgur.com/DfCzC7d.png

  3. #33
    Quote Originally Posted by Unregistered View Post
    Oh, yea, sure
    i.imgur.com/DfCzC7d.png
    Thanks! There we have the entire list! 10 SSR grimoirs, 10 SR grimoir and 14 fangs. Damn, that's some expensive limit breaking!

  4. #34

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    Quote Originally Posted by Unregistered View Post
    Oh, yea, sure
    i.imgur.com/DfCzC7d.png
    You have done good, son. Much thanks.

  5. #35
    Quote Originally Posted by idunno View Post
    Thanks! There we have the entire list! 10 SSR grimoirs, 10 SR grimoir and 14 fangs. Damn, that's some expensive limit breaking!
    and 270000 gems

  6. #36
    Quote Originally Posted by Waniiii View Post
    Awakened Gaia's 1st skill heal changes for a regen for the whole party (400 /turn for 3 turns), her 2nd skill gets an immunity to attacks (instead of the defense buff), and her 3rd skill gets an additional lightning resistance.
    The 1st skill feels more like a nerf than a buff due to how much she gain pre-awaken vs. awaken. I understand it distributes to everyone but as a regen which is a weak way of healing.

  7. #37

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Gift received at 10-19-2017 from Kitty
Message: my baka!!! it's...for you....! 
not that i wanted to do it for you or anything....buy i happened to buy 2 so......blah!!!!
    Quote Originally Posted by J4fusion View Post
    The 1st skill feels more like a nerf than a buff due to how much she gain pre-awaken vs. awaken. I understand it distributes to everyone but as a regen which is a weak way of healing.
    agree with that, it couls be nice if instead of 400 regeneration to all for 3 turns it would be- "deal damage to enemy/recover up to 2K HP to self/ apply regeneration to allies (the other kami and soul)"
    but at least the other skills got a nice upgrade
    ID:201799
    my main eidolon [last update July 13th]

  8. #38

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    Gaia is a bit special, since gets her skills reworked. Mostly the other Awakenings are just direct upgrades.

  9. #39

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    Gaia doesn't need the self-heal anymore because her Cover nullifies damage on her. It's a direct upgrade. You needed the heal before to recover from Cover. Now you don't. Under normal circumstances, her DEF up assist should keep her HP level with the rest of the group. With the upgrade, she can now solo-heal the entire party if necessary.
    Last edited by sanahtlig; 10-22-2017 at 03:19 PM.
    Magicami Starter Guide: Rerolling for Success
    Rerolling in Kamihime Project: How to get FREE SSR Kamihime
    Sanahtlig's Kamihime Project Toolbox: Includes damage calculators and other useful tools, data, and info I've designed and collected. Make a copy to edit.

  10. #40
    after the upgrade, gaia is always the last one standing. Over-selfheal not necessary.
    Books are not a issue, but the fangs and cores suck.

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