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  1. #21

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    Uzume is the best of her kind you can get. She even has a nice place to fill even if the black hits nutaku at some point, simply because of her AW passive.


  2. #22

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    Quote Originally Posted by Taiketsu View Post
    So i tried my luck getting Nanaly again, without much luck Q_Q, but got some other nice units and got some questions regarding them.

    1. i got Demon Gun Warrior Zola and her skills "Magic Shells" says atk goes up and atk becomes magic but on wiki its says "ignore defense". So my question which info text is right because ignore defense would be better than magic dmg imo.

    2. i got Land Strategist Uzume which seems kinda nice to me because of her skills so worth getting her maxed/aw or more a niche pick?
    1. "Ignores defense" IS "magic damage". Because, y'know, magic indeed ignores target's defense. Magic Resistance is the stat that lessens magic damage.
    In the same vein, if you see "Ignores defense and magic resistance" that that is so-called "true damage". Nothing will protect from it! XD

    2. Uzume is awesome. Mainly draw is actually her Awakening ability of +5% attack to entire party by merely being in the sortie list.) So you may not even deploy her, but your team will be stronger anyway)

  3. #23
    Quote Originally Posted by ZeroZet View Post
    1. "Ignores defense" IS "magic damage". Because, y'know, magic indeed ignores target's defense. Magic Resistance is the stat that lessens magic damage.
    In the same vein, if you see "Ignores defense and magic resistance" that that is so-called "true damage". Nothing will protect from it! XD

    2. Uzume is awesome. Mainly draw is actually her Awakening ability of +5% attack to entire party by merely being in the sortie list.) So you may not even deploy her, but your team will be stronger anyway)
    Uzume is also awesome for reducing UP costs for any units deployed after, plus her skill buffs ALL deployed units' attack by up to 20% for 20 seconds. That skill is nothing to sneeze at, though the UP cost reduction should be thought of as icing on the cake and not the cake itself

    The UP reduction is most handy when starting UP is high enough that you can comfortably drop her early (maybe even before your Reinforcement Soldier!) without screwing yourself over (example: need an early archer to take care of early flying mobs like in a few of the previous event's maps). If you get her out first, she can easily save you 15+ UP (5 units deployed after her) but again, icing on the cake that you enjoy when you can. Her AW ability and skill are the cake itself

    Not to mention she is essentially a lower cost (but lower stats) samurai, given her ability to hit both blocked unit, on top of the above benefits.

  4. #24

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    Uzume's maxcost of 17 is a bit too much to comfortably use her as a first drop most of time, IMO. By contrast, min-cost Shuuka is perfect, that 3 UP difference means worlds at the beginning of maps

  5. #25
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    I just awakened my Uzume, she is ridiculous as a first drop on this revival (mostly because they start you with so many UP). No ragrets.

  6. #26

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    u mostly use uzume for her team bonus or in preparation for maps that have hard bosses. That's what i do with her. Not that much for the up (which is nice to be honest) , but she's still to costly for her to be a first drop

  7. #27
    Quote Originally Posted by lolix View Post
    u mostly use uzume for her team bonus or in preparation for maps that have hard bosses. That's what i do with her. Not that much for the up (which is nice to be honest) , but she's still to costly for her to be a first drop
    As I said, the UP reduction is icing on the cake, to be enjoyed when you can (like the anon said, this event gives you unusually high starting UP so you can benefit from it earlier), but her skill and AW buff are the primary draws for her.

    Also, my Uzume is cost 15 so Shuka is only one point cheaper and lacks the team buff, so the gap between them is even greater for me.

  8. #28

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    Hi Guys,
    its been some time since i last posted and i got a few new units as well build up my team a bit. No the question of the day, any improvement ideas etc.?
    Here is my current "all round" team and the rest of my units up to Gold since the rest is just fodder.
    Unbenannt.jpg

    Unbenannt-1.jpg

  9. #29

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    your team is all around good. I'd take mari out tho and set an awakened uzume in your team actually (there aren't many maps that require double heavy anyway) . Dunno why you ignored uzume for so long , when most people kinda agree that she's probably 1 of the first units that an army should awaken.
    Generally speaking , buffer units should be some of the first awakened for the simple fact that they make your entire army stronger , and honestly , there aren't many with a buff stronger then uzume. I mean , spica gives7% , but just to archers. Sherry gives 5% def/attack/hp , but just to golds or lower. Bernice gives 5% defense , but just to heavies.

    Uzume gives 5% attack to everyone.


    This is the first thing i've noticed. Ill update if i see something else

  10. #30
    Quote Originally Posted by Taiketsu View Post
    Hi Guys,
    its been some time since i last posted and i got a few new units as well build up my team a bit. No the question of the day, any improvement ideas etc.?
    Here is my current "all round" team and the rest of my units up to Gold since the rest is just fodder.
    Unbenannt.jpg

    Unbenannt-1.jpg
    Uzume better be a recent draw, otherwise you be slacking
    Other than that, maybe Len for skill cd reductions, though by replacing Maribel with AW Uzume you don't really have any skill-dependent units.

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