Is it possible to play the Japanese version in the US? When I try I am always redirected to nutaku. Any links or help would be appreciated. Thanks
yes it is, which is the reason we have the DMM version subforum here. I would suggest direct your question there for better visibility by DMM players
Yes. I'm in Australia and I have to use a VPN to do it (set to Singapore). Not sure how it works in USA.
Originally Posted by Unregistered
Youre probably trying to go on dmm instead of dmm18
Originally Posted by slyyr
Try using this link:
set language to japanese and login. Should work without vpn
Millenium War Aigis Team
IGN: Sinc | ID: 264210
Originally Posted by Ramazan
Ooooh, thanks meow!
did he just meowed ?
Originally Posted by Meowling
Yes and his name is Meowling. THus it must be a catboy in disguise.
Originally Posted by lolix
is there a differnece btw (start) givin affection to an unit after evolve and evolving an unit after 50% aff?
Do you mean does it make a difference stat wise to evolve at 50% affection before evolving at base (0%) affection?
Originally Posted by RRYGO
In short No. I believe that affection only adds on to the base stats, so regardless of whether you unit has 0% or 50% affection when you CC them they will still have the same base stats as each other.
The only difference between them is the 50% affection character will have the 50% bonus affection stats added onto the unit so it may look different. If and when you got around to lvling the affection of the 0% unit it would end up exactly the same as the 50% one.
My Aigis Army (Updated as of 15/October/2016)
This is correct. Affection bonuses exist independently of regular stats, and are then added on to achieve final stats. For example, if 20% affection gave 150 HP to a unit, that unit would receive 150 extra HP for having 20% affection regardless of whether they were level 1 or 50CC50.
Originally Posted by Jay Rich
There was a myth for a while that which affection item was used influenced stat gain. This is false. Stat bonus is based entirely on affection (or trust) %. The reason it appeared like this is because affection items give different amounts and there is slight randomness to it:
It appears to have a 50% chance of each possibility. Thus you could say that over time, Bouquets give 1.5 each (so to achieve 100% with just them would take 67, not 100 like some jokes say)