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  1. #1

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    Lightbulb The Trainee of the Cannoneer School event guide

    Good timeofaday, brave Princes! It is that time of the week, and so we are getting ready to greet a new girl into our har... I mean army.) This time it's a cutie fresh from the education, so let's let's give some "special training" to the The Trainee of the Cannoneer School!

    Event runs: 2017-06-13 to 2017-06-20




    Rewards
    This is a Unit Farm event.You obtain copies of event unit as a direct drop from event maps and upgrade it via regular unit combination for Cost Reductions and Skill Ups


    Introducing the Gunnery Recruit Kanon! A Platinum rarity Artillery Officer, she is a physical counterpart to the Mage, bringing AoE to the party when magic is ill-suited. Her skill is interesting in that it trades some attack for a bit better speed and slowdown of all enemies hit by the explosion. Awakening adds another tradeoff to her resume, reducing her range a bit to increase the attack (as Artillery naturally gains range upon Awakening, in result she simply stays at the same range, but with better firepower). Skill Awakening, whenever it hits our shore, is where her real power lies: with it she fires one shot supercharged with x3 attack and splash radius. Screen clearer (for trash packs) indeed) Do note that it takes 2.5 seconds from the activation of the skill to actually fire the superbomb, so don't let enemies clear Kanon's range before that. And if you activate that awakened skill just after she finishes shooting the normal cannonball, it will also enjoy the tripled AoE (but not tripled power)!






    Even if she's not an event reward, she's still new, so...
    Introducing the Curse Master Eva, the first, Platinum rarity, Curse User. They are dedicated ranged slot debuffers, making all enemies in range suffer the loss of 10% of their attack and granting all enemies under 5% of said enemies max HP struck by somebody while in range of curse user and instant and merciful death. In exchange, their own stats are nothing to write home about. Eva's skill doubles both attack reduction and instant death threshold. Awakening grants get additional 15 range on top of class-specific increase, to serviceable 255, to spread her message of peace and equality (in death) further. Skill Awakening, whenever it comes to our side, trades her own attack for even stronger multipliers to both curses (and better uptime).
    Quite a specialist unit, but can definitely see some use, especially against fattest HP sponges (as long as they are not outright immune to assassination, like Majins are) and maybe even to survive some hard-hitters here and there. But still, pretty niche usages all in all.






    Noted enemy stats
    Name Attack type HP Atk Def MR AS MAP Notes
    Percis
    Physical
    Ranged AoE
    4560
    6000
    400
    400
    70
    70
    0
    0
    157
    157
    4
    5
    Kanon

    Physical
    Ranged AoE
    12000
    15000
    15750
    350
    800
    800
    100
    100
    100
    0
    0
    0
    157
    175
    175
    1
    5
    6
    Slow moving speed
    Skill aura
    hardest-hitting foe
    AW Mel
    Physical
    Ranged AoE
    13650
    730
    100
    0
    172
    6
    Slow moving speed
    Massive range
    AW Janna
    Physical
    Ranged AoE
    18900
    550
    150
    0
    157
    6
    Slow moving speed
    Massive AoE splash
    Stat correction: 0.9 for first and second map, 0.95 for third and fourth, 1.0 for the fifth, 1.05 for the last.
    Table above already shows corrected numbers.



    Maps


    The Cannoneer Girl (E)
    Charisma 20 Experience 140 Initial UP 10 Max deploy 8
    Stamina 1 Gold @ 3* 750 Life 10 Enemies 39
    On a routine monster subjugation a sudden cry for help is heard!
    Gimmick: -
    Map:

    Video:

    Drops:


    Let the Training Begin (N)
    Charisma 25 Experience 180 Initial UP 10 Max deploy 10
    Stamina 2 Gold @ 3* 1125 Life 10 Enemies 68
    In order to help Kanon's training, challenge the demons on the river side with few footholds!
    Gimmick: -
    Map:

    Video:

    Drops:


    Positional Advantage (N)
    Charisma 30 Experience 220 Initial UP 10 Max deploy 8
    Stamina 3 Gold @ 3* 1500 Life 10 Enemies 33
    Hit the opponent surging in quickly the slope!
    Gimmick: Enemy movement speed up (large).
    Map:

    Video:

    Drops: x2


    Impressive Formation (H)
    Charisma 40 Experience 300 Initial UP 10 Max deploy 8
    Stamina 5 Gold @ 3* 2250 Life 10 Enemies 51
    Protect yourself from attacks of the opponent going through your formation!
    Gimmick: -
    Map:

    Video:

    Drops: x2


    Going Even Higher (X)
    Charisma 55 Experience 420 Initial UP 10 Max deploy 8
    Stamina 7 Gold @ 3* 2700 Life 10 Enemies 43
    High power from long distances, pay attention to wide range attacks and complete training!
    Gimmick: Desert heat: medium (-50% HP on deployment)
    Map:

    Video:

    Drops:


    School Comrades (G)
    Charisma 90 Experience 580 Initial UP 12 Max deploy 8
    Stamina 12 Gold @ 3* 3600 Life 10 Enemies 34
    Guns school students gather together! Behold the results of your training!
    Gimmick: -
    Map:

    Video:

    Drops: x2
    Kanon drop is guaranteed every time.




    Comments about the event
    For the cannoneer-themed map there's a surprising amount of heavy armor enemies, especially toward the latter maps. Incoming damage is mostly physical, so defense is your friend. Last map features three artillery officers in their Awakened and state with skill auras up, and boy they kick some behind!.. Mel have devastating range, Giana - giant AoE and Kanon is just hard-hitter. You'd want to distract them all with lightning rods lest they decimate your formation. All in all, bring your good mages and some tough defensive tanks, as well as some low-cost blockers for early up-tight situations.

    On a silver farming front, here's a run-down of possible drops:

    Map 5 drops tin cans, but as last map offers guaranteed Kanons, you will most likely be doing that one anyway.


    New Characters Arriving
    New Characters Arriving[/B]Note: This is based off of current JP version stats for perfected units. There are some patches modifying unit stats we don't have, so our versions may have slightly different stats.

    Platinum Artillery Officer: Gunnery Recruit Kanon



    HP 1556 Range 300
    Atk 901 Block -
    Def 205 Cost 27
    MR 0
    Skill: Training Bomb: 20 seconds; attack is reduced to 0.9x, post-attack delay is slightly reduced, and enemies struck have reduced movement speed.; AS: 134 (base 174); WT: 25; CT: 50
    Awakened Ability: Carronade Cannon: -20 range, x1.2 attack.
    Awakened Skill (NI): Heavy Cannonball: 5s; Attack windup time increased; attack and splash radius increased by 3.0x; one shot; WT: 27.5; CT: 55



    Platinum Curse User: Curse Master Eva



    HP 1523 Range 255
    Atk 433 Block -
    Def 188 Cost 9
    MR 10
    Skill: Curse Voice : 20 seconds; 20 seconds, class attribute effects are increased by 2.0x (i.e. -20% to enemy attack and instand death to enemines below 10% HP); AS: 182; WT: 27.5; CT: 55.
    Awakened Ability: Range Up I: +15 Range.
    Awakened Skill (NI): Curse Song: 30 seconds; will not attack, but class attribute effects are increased by 2.5x. (i.e. -25% to enemy attack and instand death to enemines below 10% HP); WT: 30; CT: 60





    Other
    New Classes Being Introduced:

    Curse User / Great Curse User
    A debuffing special class that reduces attack of all enemies in range by 10% and allows instantly defeat enemy who falls below 5% of its HP when he is stuck in range of curse user. Skill doubles that effects. Own attack and attack speed is poor, but utility it brings is pretty neat.



    Links:




    ...That's quite a Drill Sergeant Nice going on here

    ЗЫ. Expect more delays for further event guides. Stormblood is calling!


  2. #2

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    great work zero. good guide again

  3. #3

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    I got a question. I got Zola at 50cc60 and -2up so i was wondering should i aim for Kanon or stay with Zola?

  4. #4
    "My cannon has gone crazy! Please stop it from exploding...!" - Kanon while holding the cannon with an eight year old's body

    Hmm, I knew there was a reason I liked her over on DMM.

    A wonderful guide as always, thank you! And also thank you for clearing up Curse Users, I have never understood them for the longest time. Though they sound (and look) nice, I don't see them having much use over conventional units. I wonder if anyone can offer a hypothetical situation for their use?

  5. #5

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    Quote Originally Posted by Taiketsu View Post
    I got a question. I got Zola at 50cc60 and -2up so i was wondering should i aim for Kanon or stay with Zola?
    Right now, I feel Zola with that much cost reduction is better. But you should still attempt to bring Kanon to serviceable state, as her skill awakening looks pretty interesting, and feature itself should be implemented any time soon (like, yesterday, actually )

    Quote Originally Posted by JSmith12 View Post
    Though they sound (and look) nice, I don't see them having much use over conventional units. I wonder if anyone can offer a hypothetical situation for their use?
    Hmmm... err... maybe when you don't quite have enough ehp to block that mithril golem? Or your tank is facing three mid-bosses and isn't armored enough to take on them all / your healing is not enough to keep up? Something like that, probably...

  6. #6
    Quote Originally Posted by ZeroZet View Post
    Hmmm... err... maybe when you don't quite have enough ehp to block that mithril golem? Or your tank is facing three mid-bosses and isn't armored enough to take on them all / your healing is not enough to keep up? Something like that, probably...
    Something along the lines of an assist boss killer? Hmm interesting, makes seem more appealing now. Probably late placement then to just help sweep. Would the assassination chance still be counted though? You mentioned how only non-assassin-able (new word?) units like Majin won't be affected by their skill, so I am wondering how the chance element works.

  7. #7

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    3starceplastmap.PNG

    3 star everything cept last map

    just gotta figure how to tweak it after seeing Poor Troopers, key Kii, VP Games w/ my units
    Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター


    Plays Flower Knight Girl, Aigis, Kamihime
    Dropped Harem Heroes. Staff deleted my nice reason for not spending $.

    Signature made by Myrdin

  8. #8

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    Quote Originally Posted by JSmith12 View Post
    Would the assassination chance still be counted though? You mentioned how only non-assassin-able (new word?) units like Majin won't be affected by their skill, so I am wondering how the chance element works.
    100% chance on all who are not outright immune, and are low enough on HP, AFAIK. DMM goers feel free to correct.

  9. #9

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    I'll put it bluntly - curse users are one of the least used units on DMM. The instakill does not work on high end bosses, they do not really pack a punch, and if you are able to bring a golem or similar to that low health anyways you're not really that great off with getting a curse user just to "finish off the last" as opposed to just having another good damage dealer to bring it down faster in the first case.

    As for the attack reduction it is honestly not that impressive. She takes up a slot that can be used for other things and if you want to aim to get her to tank high level stuff you might as well pray you get a proper tank that can handle it instead.

    All in all, they're too niche so no one really uses them.

  10. #10
    Quote Originally Posted by Tenhou View Post
    I'll put it bluntly - curse users are one of the least used units on DMM. The instakill does not work on high end bosses, they do not really pack a punch, and if you are able to bring a golem or similar to that low health anyways you're not really that great off with getting a curse user just to "finish off the last" as opposed to just having another good damage dealer to bring it down faster in the first case.

    As for the attack reduction it is honestly not that impressive. She takes up a slot that can be used for other things and if you want to aim to get her to tank high level stuff you might as well pray you get a proper tank that can handle it instead.

    All in all, they're too niche so no one really uses them.
    Well...at least there pretty? I'll just add them along with Avengers as units too niche for proper use but have nice designs.

    It's a shame really, there is a nice concept there but it needs some love.

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