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Thread: Magic City Story Mission Guide

  1. #1

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    Magic City Story Mission Guide

    The Magic City maps are finally here! Now we enter the all AW'ed team domain where golems will wreck your team if you lack the firepower to kill them in the later maps.

    Similar to the Eastern maps, the first two maps may be doable for a CC/AW team since all you need is high magic dps, but when giant black and mithril golems are introduced, get ready to defend against their high damage attacks that prove to be more difficult with common units. If you don't have any good premium/event units, it is recommended you 2* it for now. Adding to the fact that we have no S.AW or free mage armors is kinda putting freemiums in a tough spot.

    As for the drop completion, 3/4 are new units that you may want to get. Magic fencer and bishop class finally get a silver female unit so they're your better alternative what with affection being easier to raise than trust. Thelma is a pretty good cheap alchemist if you missed Colin's event. Melone is AW fodder as Calliope and Naynia are already good silver witches. Maya is a pretty good mage as she is the mage version of Naynia (sharing her skill and all).

    Magic City Map Set


    Note: The drop numbers are
    2-2-2
    2-2-2
    2-1-3
    1-2-3
    2-1-3
    1-2-3
    1-2-3

    Invitation to Magic City


    Charisma: 58
    Experience: 857
    Gold at 3☆: 4500
    Initial Unit Points: 10
    Life: 3
    Max # of Deployed Units: 10
    Number of Enemies: 39
    Video:


    Map:
    Drops:
    Completion Reward:



    Chopping Hands of Steel


    Charisma: 60
    Experience: 889
    Gold at 3☆: 4620
    Initial Unit Points: 10
    Life: 3
    Max # of Deployed Units: 10
    Number of Enemies: 55
    Video:


    Map:
    Drops:
    Completion Reward:



    Axe of Steel


    Charisma: 62
    Experience: 922
    Gold at 3☆: 4740
    Initial Unit Points: 10
    Life: 3
    Max # of Deployed Units: 10
    Number of Enemies: 21
    Video:



    Map:
    Drops:
    Completion Reward:



    Transferring Magic


    Charisma: 63
    Experience: 953
    Gold at 3☆: 4800
    Initial Unit Points: 10
    Life: 3
    Max # of Deployed Units: 10
    Number of Enemies: 27
    Video:


    Map:
    Drops:
    Completion Reward:



    Giant Soldier of the Research Tower


    Charisma: 65
    Experience: 984
    Gold at 3☆: 4920
    Initial Unit Points: 10
    Life: 3
    Max # of Deployed Units: 10
    Number of Enemies: 28
    Video:



    Map:
    Drops:
    Completion Reward:



    Crystal Swarm


    Charisma: 69
    Experience: 1050
    Gold at 3☆: 5205
    Initial Unit Points: 10
    Life: 3
    Max # of Deployed Units: 10
    Number of Enemies: 100
    Video:


    Map:
    Drops:
    Completion Reward:



    Two Giant Soldiers


    Charisma: 71
    Experience: 1082
    Gold at 3☆: 5475
    Initial Unit Points: 10
    Life: 3
    Max # of Deployed Units: 10
    Number of Enemies: 37
    Video:


    Map:
    Drops:
    Completion Reward:





    New Classes Introduced



    New Characters Arriving


    Note: Stats based on Current DMM Patch. Note that all stats are also based on the new level 55+extra passive skill system for silvers.

    Old Magician Zenmel



    HP: 735
    Atk: 295
    Def: 44
    MR: 10
    Range: 140
    Cost: 24
    Skill: -
    Ability: Grants 30 extra experience when used as levelling fodder.



    Priest Sharon



    HP: 985
    Atk: 358
    Def: 72
    MR: 15
    Range: 260
    Cost: 29
    Skill: Attack becomes X times more effective for 10 seconds and allies HP is restored.| WT: 25; CT: 25
    Ability: Placing this unit gives all units a small HP boost (500 HP). (at level 55)



    Magic Swordsman Cassis



    HP: 1258
    Atk: 399
    Def: 264
    MR: 10
    Block: 1 (200)
    Cost: 14
    Skill: Attack becomes X times more effective for Y seconds and ignores enemy defense.| WT: 50; CT: 50
    Ability: 20% chance to eliminate cooldown. (at level 55)



    Witch Melone



    HP: 959
    Atk: 269
    Def: 71
    MR: 10
    Range: 210 (+15)
    Cost: 9
    Skill: Range increases by X times for Y seconds.| WT: 35; CT: 35
    Ability: Range +15. (at level 55)



    Alchemist Thelma



    HP: 987
    Atk: 260
    Def: 74
    MR: 0
    Range: 180
    Cost: 16
    Skill: Attack becomes X times more effective for Y seconds.| WT: 30; CT: 30
    Ability: Small chance to receive gold from enemies. (level 55)



    Magician Maya



    HP: 968
    Atk: 359
    Def: 80
    MR: 15
    Range: 240 (+15)
    Cost: 28
    Skill: Range increases by X times and Attack Y times for Z seconds.| WT: 60; CT: 60
    Ability: Range +15. (level 55)



    Aigis Teams (10/23/2016)
    1st: Nutaku Aigis Main Team - 2nd: Alt. Nutaku Aigis Main Team - 3rd: DMM Aigis Main Team


    Aigis Unit Collection (06/02/2016): DMM | Nutaku

    Aigis Story Guides:
    Eastern Wind: http://harem-battle.club/millennium-...ion-guide.html
    Magic City: http://harem-battle.club/millennium-...ion-guide.html
    Jungle: TBA whenever Nutaku implements it
    Makai (Hell): TBA whenever Nutaku implements it

    Other browser games I play (or played) outside of Aigis:

    Nutaku:
    Flower Knight Girl (dropped; hated the RNG-style gameplay)
    Brave Girl Ravens (dropped; got too boring after a while)
    Kamihime Project (dropped sadly; too much high maintenance for my time)

    DMM:
    Shiro Project:RE (dropped; no time to spare for this game outside of the Aigis x ShiroPro crossover event)


  2. #2

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    All these new silvers and no barracks space to hold them.

    FML

  3. #3

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    seems im too late

    don't have a AW princess yet
    Nutaku: July 2016| Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター


    Plays Flower Knight Girl, Aigis
    Dropped Harem Heroes. Staff deleted my nice reason for not spending $.

  4. #4
    Unregistered Guest
    If you're going to sticky these threads, you should probably unsticky the older ones since the bloat of stickied threads is getting a bit much.

  5. #5

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    Magic City has arrived? Let the true hard mode begin! Now if only I can get that last SC to get me the expanded barracks that I need to survive...
    *~The Great Aigis Wishlist~*


  6. #6

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    Quote Originally Posted by Unregistered View Post
    If you're going to sticky these threads, you should probably unsticky the older ones since the bloat of stickied threads is getting a bit much.
    I would disagree with this point, as it is quite handy to be able to easily find the threads for various story mission sections. That said, if there is concern about the number of stickied threads, I could see a decent argument for making a combine thread for the various story arcs, and either copying all the guides into the first post and linking back to the individual threads, or just linking the original threads, and in either case leaving only that and the most recent thread stickied.

  7. #7

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    So I begin the first mission... and see an 'effin golem... I'm going to hate this mission set, I can tell.
    Waifu List:
    Millennium War Aigis: TBD (Candidates include Liana and Rita)
    Girls Kingdom: Mason
    Dragon Tactics: Memories (requiescat in pace): Diske

  8. #8

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    Quote Originally Posted by NotThatGuy View Post
    I would disagree with this point, as it is quite handy to be able to easily find the threads for various story mission sections. That said, if there is concern about the number of stickied threads, I could see a decent argument for making a combine thread for the various story arcs, and either copying all the guides into the first post and linking back to the individual threads, or just linking the original threads, and in either case leaving only that and the most recent thread stickied.
    Maybe only one sticky with link to the others?

  9. #9

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    Items Profile MusicUser Name Style ChangeThread Title Style Change
    Quote Originally Posted by nick1024 View Post
    Maybe only one sticky with link to the others?
    Yes, this.

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