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  1. #1
    Unregistered Guest

    Super tanks

    The current event (The Priestess Warrior and the Mithril Giants) got me thinking about super tanks. The last mithril giant supposedly hits for 5200 damage. My first inclination is if I desired to tank this my options are:
    1) Anya (during skill activation)
    2) Tokens from Momento.

    That seems like a shorter list than I'd like. A (very quick) search indicates Celia (if I had her) is an option. Are there other options to tank this damage. Bonus for units that aren't black summons.

    Thanks


  2. #2
    Super Tanks*
    Key:

    "w/ P" is short for "With Prince buff using Big Hero title."
    "EHP" is shot for Effective Hit Points, which is the sum of HP and Def. Used to determine how large an attack can be survived.
    "DMG" is short for damage, referring to the amount of damage incoming from an attack that is normally 5200. Normally will be 5200, but some skills may alter.
    "+%HP" is the necessary % of HP boost needed to raise EHP to at least DMG + 1 (enough to survive a single hit from the complete Mythril Golem). Rounded up to the nearest whole percent.
    "+%Def" is the necessary % of Def boost needed to raise EHP to at least DMG + 1 (enough to survive a single hit from the complete Mythril Golem). Rounded up to the nearest whole percent.
    "Skill" is the name of the skill in use, if applicable. Mouseover for description. Dotted outlines indicate normal skill, dashes are awakened skill.
    "Dur" is short for the duration (in seconds) of the skill in use, if applicable.
    "RU" is short for reuse time (in seconds) of skill in use, if applicable.
    "Init" initial wait time (in seconds) for skill, if applicable.
    "AT" is attack type. "-" is Physical Damage, "M" is Magic Damage, "T" is true damage.
    "Atk" is attack.
    "AS" is attack speed in frames (there are 60 frames per second).
    "A/S" is attacks per second.
    ★ denotes an event unit. Mouseover for details.
    ♦ denotes a Trading Post unit. Mouseover for details.
    * denotes Mouseover for details.


    Name
    HP
    Def (w/ P) EHP (w/ P)
    DMG
    +%HP (w/ P) +%Def (w/ P)
    Skill
    Dur
    RU
    Init
    AT
    Atk (w/ P)
    AS
    A/S
    4782


    4782


    9564
    239
    (289)

    0
    (0)

    239
    (289)
    5021
    (5071)

    4782
    (4782)

    9803
    (9853)
    5200


    5200


    5200
    +4%
    (+3%)

    +9%
    (+9%)

    +0%
    (+0%)
    +76%
    (+45%)

    NA
    (NA)

    +0%
    (+0%)
    NA


    Risk Life III


    Time of the Great Bandits
    -


    10


    50
    -


    25


    55
    -


    1


    5
    -


    -


    -
    1267*
    (1508)

    3294*
    (3920)

    2534*
    (3016)
    83






    0.723






    3155
    651
    (787)
    3806
    (3942)
    2600
    +0%
    (+0%)
    +0%
    (+0%)
    Holy Blade Ascalon
    40
    85
    1
    M
    527
    (637)
    74
    0.811
    4908 296
    (358)
    5204
    (5266)
    5200


    4160
    +0%
    (+0%)

    +0%
    (+0%)
    +0%
    (+0%)

    +0%
    (+0%)
    NA


    Spirit Protection
    -


    20
    -


    75
    -


    37.5
    -
    777
    (940)
    83 0.723
    3838


    3838
    209
    (252)

    0
    (0)
    4047
    (4090)

    3838
    (3838)
    5200


    5200
    +31%
    (+29%)

    +36%
    (+36%)
    +553%
    (+441%)

    -
    (-)
    NA


    Risk Life III
    -


    10
    -


    25
    -


    16.7
    -


    -
    884*
    (1069)

    2298*
    (2779)
    83 0.723
    2970


    2970
    599
    (724)

    1497
    (1810)
    3569
    (3694)

    4467
    (4780)
    3640


    5200
    +3%
    (+0%)

    +25%
    (+15%)
    +13%
    (+0%)

    +50%
    (+24%)
    True Darkness Aura


    Holy Knight's Guard
    15


    55
    85


    70
    1


    5
    -
    804
    (972)
    62
    0.968
    3080
    574
    (694)
    3654
    (3729)
    2600
    +0%
    (+0%)
    +0%
    (+0%)
    Severing Darkness Aura
    10
    85
    1
    -
    712
    (861)
    62
    0.968
    3894





    3894
    1005
    (1216)




    2010
    (2432)
    4899
    (5110)




    5904
    (6326)
    5200





    5200
    +8%
    (+3%)




    +0%
    (+0%)
    +31%
    (+10%)




    +0%
    (+0%)
    NA


    Dynamite Power


    Seismic Fist
    -


    25


    30
    -


    40


    45
    -


    1


    5
    -


    -


    -
    483
    (584)

    2415
    (2920)

    1449
    (1753)
    62


    144


    144
    0.968


    0.417


    0.417
    4195 663
    (802)
    4858
    (4997)
    5200 +9%
    (+5%)
    +52%
    (+26%)
    NA


    Increase Attack IV


    Super Explosive Iron Ball
    -


    45


    30
    -


    25


    45
    -


    1


    5
    -


    -


    -
    508
    (614)

    965
    (1166)

    1016
    (1228)
    62 0.968
    3150 629
    (761)
    3779
    (3911)
    5200 +46%
    (+41%)
    +227%
    (+170%)
    NA


    Thunder Bolt
    -


    20
    -


    40
    -


    20
    -


    -
    901
    (1090)

    1802
    (2180)
    72


    69
    0.833


    0.87
    4277


    4277
    623
    (753)

    1246
    (1506)
    4900
    (5030)

    5523
    (5783)
    5200


    5200
    +8%
    (+4%)

    +0%
    (+0%)
    +49%
    (+23%)

    +0%
    (+0%)
    NA


    Increase Defense IV
    -


    45
    -


    25
    -


    12.5
    -
    306
    (370)
    62 0.968
    3400


    3400
    1214
    (1468)

    1396
    (1688)
    4614
    (4868)

    4796
    (5088)
    5200


    5200
    +18%
    (+10%)

    +12%
    (+4%)
    +49%
    (+23%)

    +30%
    (+7%)
    Overdrive


    Limit Cut
    35


    30
    55


    50
    1


    5
    M


    M
    1082
    (1308)

    1244
    (1504)
    102
    0.588
    3957


    3957
    328
    (396)

    656
    (792)
    4680*
    (4748)

    5008*
    (5114)
    5200


    5200
    +14%*
    (+12%)

    +5%*
    (+2%)
    +159%*
    (+115%)

    +30%*
    (+8%)
    NA


    FASCES
    -


    30
    -


    80
    -


    40
    -


    -
    875
    (1058)

    1750
    (2116)
    83 0.723
    3720


    3720
    621
    (751)

    0
    (0)
    4341
    (4471)

    3720
    (3720)
    5200
    0*

    5200
    0*
    +24%
    (+20%)

    +40%
    (+40%)
    +139%
    (+98%)

    -
    (-)
    Holy Blade Tyrhung


    True Holy Blade Tyrhung
    13


    15
    75


    65
    1


    5
    M


    M
    1023
    (1237)

    1259
    (1523)
    79
    0.759
    4397


    4397
    238
    (287)

    0
    (0)
    4635
    (4684)

    4397
    (4397)
    5200


    5200
    +13%
    (+12%)

    +19%
    (+19%)
    +238%
    (+181%)

    -
    (-)
    NA


    Risk Life III
    -


    10
    -


    25
    -


    12.5
    -


    -
    907
    (1097)

    2358
    (2852)
    83 0.723
    4448


    4448
    208
    (251)

    0
    (0)
    4656
    (4684)

    4448
    (4448)
    5200


    5200
    +13%
    (+12%)

    +17%
    (+17%)
    +263%
    (+200%)

    -
    (-)
    NA


    Risk Life III
    -


    10
    -


    25
    -


    12.5
    -


    -
    1038
    (1255)

    2698
    (3263)
    83 0.723
    3630 608
    (735)
    4238
    (4365)
    5200 +27%
    (+24%)
    +159%
    (+114%)
    NA


    Dynamite Power
    -


    25
    -


    50
    -


    25
    -


    -
    414*
    (500)

    1656*
    (2000)
    62


    144
    0.968


    0.417
    1615
    522
    (631)
    2379*
    (2488)
    0


    0
    +0%*
    (+0%)

    +0%*
    (+0%)
    +0%*
    (+0%)

    +0%*
    (+0%)
    Holy Blade Hauteclaire


    Holy Sword Altachiara
    15


    15+
    30


    30
    1


    5
    M


    M
    939
    (1136)

    939
    (1136)
    62


    30
    0.968


    2

    Abilities that provide passive stat increases can be found here. Keep in mind how buffs stack.

    For skills of other units that can aid in tanking, look here. Note most relevant skills will be among the Army-Wide Buffs section, but some such as Protection have their own category. This list does not include awakened skills, which can be found here, though that list is not sorted by function but rather unit class. Searching the page for "allies", "units", or "enemies'" can help to narrow down relevant skills.

    If any super tanks are missing from the table, let me know and I'll see about adding them.

    Edit: Table above was edited into this post from later one. Original post below:

    Gellius can tank it during skill use. Though if you want him to tank it without skill use you will need Awakened Adele or Aisha for their passive max health boost. Presently I've been using him with Aisha to tank the unfinished Mithril Golem (unfinished) with an awakened thief on the team which boosts its attack to 5330.

    Similarly Deine can tank the 5200 hit of a complete Mythril Golem with her awakened skill, or passively with one of the hp boosters. However, she can also manage with the prince buff and at least +8% defense from sortie awakened abilities. Example source would be Katie (+2%), Len (+5%), Elyse (+7%), and Bernice (+5% for Heavy Infantry).

    There are a few more, but those are the two I know off hand.
    Last edited by NotThatGuy; 10-30-2017 at 01:38 PM.

  3. #3
    I came into this thread to say Gellius and Bernice but I was beaten to the punch..

    Bandits might be an option for you, Imelia boosts bandit's hp..

    Or Alicia if you can buy her, she might have enough defense and hp to tank it. I haven't done the math. :P

    Perhaps Lucille an Dragon Rider..

    Or if your options is truly limited then next best thing is evasion tanking. lol For Evasion tanking, use rogues and ninjas.
    Bring in an Colin and have her throw bombs at golems as your rogues attempt to assassinate with golem's defense cut in half. I do not know if Golems is immune to alchemist's defense debuff or not.

  4. #4

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    Cornelia is often seen as the greatest tank on DMM. With her skill and paladin passive it is understandable why. If you have her or Cellia they're probably going to be the best choice to kill the golem with since they tank less units than HAs and Cornelia's SAW lasts a lot longer than HA skills.

    We still do not have the greatest selection of tanks yet on nutaku. HAs are nice but their skills do not last very long and they'll pick up 3 other units to smack them at the same time as the golem, which can be rather bad.

  5. #5

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    Alicia can't. Way too little health means one would need to push her defense to over 1.1k with just passives, an that's not possible. With SAW, maybe, but not now.

    Lucille also currently can't. Need x1.8 multiplier to defense from passives even with both Adele and Aisha buffing her HP. Once again, need SAW, and that is only 20 s long(

    Cornelia will need some passive stacking, from what I see, and won't really survive next hit if under half HP even with her passive. But, 20% chance to ignore hit is a powerful tool indeed... But, 55 seconds is not that far off from Gellius's 45 seconds
    Last edited by ZeroZet; 07-07-2017 at 02:56 AM.

  6. #6
    So, there seem to be two main variety of super tanks. Those that passively have Effective HP of 5201 or greater, and those that require the use of their skill to achieve such. Additionally, some units may manage to cross into either category with the proper passives boosting stats. With the title Big Hero, the Prince can provide +21% defense to anything, and there are also other units with various abilities that will boost stats as seen here. Keep in mind how buffs stack.

    Edit: Table moved to second post of thread. The version here has been spoilered and will no longer be updated.


    Anyway, let's see about a table for units suggested so far.
    Key:

    "w/ P" is short for "With Prince buff using Big Hero title."
    "EHP" is shot for Effective Hit Points, which is the sum of HP and Def. Used to determine how large an attack can be survived.
    "DMG" is short for damage, referring to the amount of damage incoming from an attack that is normally 5200. Normally will be 5200, but some skills may alter.
    "+%HP" is the necessary % of HP boost needed to raise EHP to at least DMG + 1 (enough to survive a single hit from the complete Mythril Golem). Rounded up to the nearest whole percent.
    "+%Def" is the necessary % of Def boost needed to raise EHP to at least DMG + 1 (enough to survive a single hit from the complete Mythril Golem). Rounded up to the nearest whole percent.
    "Skill" is the name of the skill in use, if applicable. Mouseover for description. Dotted outlines indicate normal skill, dashes are awakened skill.
    "Dur" is short for the duration (in seconds) of the skill in use, if applicable.
    "RU" is short for reuse time (in seconds) of skill in use, if applicable.
    "Init" initial wait time (in seconds) for skill, if applicable.
    "AT" is attack type. "-" is Physical Damage, "M" is Magic Damage, "T" is true damage.
    "Atk" is attack.
    "AS" is attack speed in frames (there are 60 frames per second).
    "A/S" is attacks per second.
    ★ denotes an event unit. Mouseover for details.
    ♦ denotes a Trading Post unit. Mouseover for details.
    * denotes Mouseover for details.



    Name
    HP
    Def (w/ P) EHP (w/ P)
    DMG
    +%HP (w/ P) +%Def (w/ P)
    Skill
    Dur
    RU
    Init
    AT
    Atk (w/ P)
    AS
    A/S
    Anya 3155 651
    (787)
    3806
    (3942)
    2600
    +0%
    (+0%)
    +0%
    (+0%)
    Holy Blade Ascalon
    40
    85
    1
    M
    527
    (637)
    74 0.811
    Cellia 4908 296
    (358)
    5204
    (5266)
    5200 +0%
    (+0%)
    +0%
    (+0%)
    NA
    -
    -
    -
    -
    777
    (940)
    83 0.723
    4160
    +0%
    (+0%)
    +0%
    (+0%)
    Spirit Protection
    20
    75
    37.5
    Cornelia 2970 599
    (724)
    3569
    (3694)
    3640
    +3%
    (+0%)
    +13%
    (+0%)
    True Darkness Aura
    15
    85
    1
    -
    804
    (972)
    62 0.968
    2970
    1497
    (1810)
    4467
    (4780)
    5200
    +25%
    (+15%)
    +50%
    (+24%)
    Holy Knight's Guard
    55
    70
    5
    Dark Knight 3080 574
    (694)
    3654
    (3729)
    2600
    +0%
    (+0%)
    +0%
    (+0%)
    Severing Darkness Aura
    10
    85
    1
    -
    712
    (861)
    62 0.968
    Deine 3894 1005
    (1216)
    4899
    (5110)
    5200 +8%
    (+3%)
    +31%
    (+10%)
    NA
    -
    -
    -
    -
    483
    (584)
    62 0.968
    Dynamite Power
    25
    40
    1
    -
    2415
    (2920)
    144
    0.417
    3894
    2010
    (2432)
    5904
    (6326)
    5200
    +0%
    (+0%)
    +0%
    (+0%)
    Seismic Fist
    30
    45
    5
    -
    1449
    (1753)
    144
    0.417
    Diina 4195 663
    (802)
    4858
    (4997)
    5200 +9%
    (+5%)
    +52%
    (+26%)
    NA
    -
    -
    -
    -
    508
    (614)
    62 0.968
    Increase Attack IV
    45
    25
    1
    -
    965
    (1166)
    Super Explosive Iron Ball
    30
    45
    5
    -
    1016
    (1228)
    Gellius 4277 623
    (753)
    4900
    (5030)
    5200 +8%
    (+4%)
    +49%
    (+23%)
    NA
    -
    -
    -
    -
    306
    (370)
    62 0.968
    4277
    1246
    (1506)
    5523
    (5783)
    5200
    +0%
    (+0%)
    +0%
    (+0%)
    Increase Defense IV
    45
    25
    12.5
    Grace 3400
    1214
    (1468)
    4614
    (4868)
    5200
    +18%
    (+10%)
    +49%
    (+23%)
    Overdrive
    35
    55
    1
    M
    1082
    (1308)
    102 0.588
    3400
    1396
    (1688)
    4796
    (5088)
    5200
    +12%
    (+4%)
    +30%
    (+7%)
    Limit Cut
    30
    50
    5
    M
    1244
    (1504)
    Imelia 3957 328
    (396)
    4680*
    (4748)
    5200
    +14%*
    (+12%)
    +159%*
    (+115%)
    NA
    -
    -
    -
    -
    875
    (1058)
    83 0.723
    3957
    656
    (792)
    5008*
    (5114)
    5200
    +5%*
    (+2%)
    +30%*
    (+8%)
    FASCES
    30
    80
    40
    -
    1750
    (2116)
    Karma (Black) 3720
    621
    (751)
    4341
    (4471)
    5200
    0*
    +24%
    (+20%)
    +139%
    (+98%)
    Holy Blade Tyrhung
    13
    75
    1
    M
    1023
    (1237)
    79 0.759
    3720
    0
    (0)
    3720
    (3720)
    5200
    0*
    +40%
    (+40%)
    -
    (-)
    True Holy Blade Tyrhung
    15
    65
    5
    M
    1259
    (1523)
    Lolonee 4397 238
    (287)
    4635
    (4684)
    5200 +13%
    (+12%)
    +238%
    (+181%)
    NA
    -
    -
    -
    -
    907
    (1097)
    83 0.723
    4397
    0
    (0)
    4397
    (4397)
    5200
    +19%
    (+19%)
    -
    (-)
    Risk Life III
    10
    25
    12.5
    -
    2358
    (2852)
    Lyla 4448 208
    (251)
    4656
    (4684)
    5200 +13%
    (+12%)
    +263%
    (+200%)
    NA
    -
    -
    -
    -
    1038
    (1255)
    83 0.723
    4448
    0
    (0)
    4448
    (4448)
    5200
    +17%
    (+17%)
    -
    (-)
    Risk Life III
    10
    25
    12.5
    -
    2698
    (3263)
    Miranda 3630 608
    (735)
    4238
    (4365)
    5200 +27%
    (+24%)
    +159%
    (+114%)
    NA
    -
    -
    -
    -
    414*
    (500)
    62 0.968
    Dynamite Power
    25
    50
    25
    -
    1656*
    (2000)
    144
    0.417
    Olivie 1615 522
    (631)
    2379*
    (2488)
    0
    +0%*
    (+0%)
    +0%*
    (+0%)
    Holy Blade Hauteclaire
    15
    30
    1
    M
    939
    (1136)
    62 0.968
    0
    +0%*
    (+0%)
    +0%*
    (+0%)
    Holy Sword Altachiara
    15+
    30
    5
    M
    939
    (1136)
    30
    2



    Added super tanks I'm aware of. Other suggestions are welcome.

    On the note of Cornelia with awakened skill, while using passive buffs to only HP or Def may be difficult given limited selection of units to provide said buffs, +10% Hp and +7% Def with prince buff will give her the necessary EHP.
    Last edited by NotThatGuy; 07-09-2017 at 12:27 PM.

  7. #7

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    Of not mentioned, Miranda(!) seems can survive, but with major passive requirements. May not be feasible given you still need to deal with the rest of enemies.

    All in all, Cellia is best. No buffers, no Prince, no nothing 5204 eHP, 2OP Lol-onee and Lyla are not that far behind.
    Last edited by ZeroZet; 07-07-2017 at 03:40 AM.

  8. #8

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    On the top of my head , anya , cornlia , gelius and deine come to mind.


    Celia with her skill and insane hp might be a good health tank as well.

  9. #9

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    1,639
    Been using Cellia for the greater tanking myself. I also have Aisha, Adele and Elyse for the funsies of mega health with decent def. Not AW'd Imelia yet sadly, or Cellia would have had even more. I need to go ahead and do this.

    As an interesting suggestion - i would add each units dps to the spreadsheet as well as whether it is magic damage or not. One might think damage is not the most important thing for a tank, but in all honesty i feel it is a great thing for a tank to be able to deal damage as well, shortening the time needed to tank something. This is why i am not a fan of HAs outside of Deine anymore. They just deal 0 damage and that's more often than not a negative point for me. Point in case - the 62 charisma magic city map. I'm so glad i had tanks that could do damage there so the damn things would go down in time for the next god damn golem.

  10. #10
    Unregistered Guest
    If you're going to include skills in the equation, you might as well include Olivier, who tanks any amount of physical damage, and Black Karma, who can literally tank anything.

    - - - Updated - - -

    Quote Originally Posted by Tenhou View Post
    Been using Cellia for the greater tanking myself. I also have Aisha, Adele and Elyse for the funsies of mega health with decent def. Not AW'd Imelia yet sadly, or Cellia would have had even more. I need to go ahead and do this.

    As an interesting suggestion - i would add each units dps to the spreadsheet as well as whether it is magic damage or not. One might think damage is not the most important thing for a tank, but in all honesty i feel it is a great thing for a tank to be able to deal damage as well, shortening the time needed to tank something. This is why i am not a fan of HAs outside of Deine anymore. They just deal 0 damage and that's more often than not a negative point for me. Point in case - the 62 charisma magic city map. I'm so glad i had tanks that could do damage there so the damn things would go down in time for the next god damn golem.
    Diina>Deine DPS

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