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  1. #1

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    Army Template v0.2

    This took much longer than I wanted... stupid life... always getting in the way.

    Wrote v0.2 on google docs. You can now free suggest things, and I'll have all the notes in one place.

    Army Template v0.2

    Millennium War Aigis Harem
    Updated: 22/4/2016


    Nutaku ID: 978368 | IGN: Lafate


  2. #2

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    this looks actually good , but i get the feeling that you are trying to make way too many different classes , which can overlap at times... Take gankers and duelists for example. Unless your ganker is a type of token or whatever , you do expect him to be able to also duel the stuff that you are ganking....and from that point of view , the only specialized gankers (as in , they are really good when dropped right on top of an enemy) are stuff like karma or Olvie since they are blacks with 100% evasion or imortality. I guess tokenized rogues also fit the criteria...but those are really specific cases. for the most part , you can gank with most duelists


    but overall , it's looks good

  3. #3
    Very informative, are these in any specific order or just a list of who fits in each catagory?

  4. #4

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    It is a nice chart. However, it does get very long and many units can cover many roles. I would rather suggest a list of roles and what they entail, then the minimum criterias for something to be in the role and a few typical units rather than a huge list trying to get every unit into it. Perhaps stating why certain classes make themselves very useful for certain roles etc.

    As an example, something like:
    "Anti-Rush - Units capable of taking care of early rushes of many enemies, typically requires low cost and the ability to either kill targets very fast or attack multiple targets at a time. Typical anti-rush units are monks, rogues and fox spirits which can be placed down early."

    Perhaps a bit more elaborate, but i think it might be better to state classes and/or a few units fitting the role to give an example, rather than a huge list of every unit.

  5. #5

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    Quote Originally Posted by lolix View Post
    this looks actually good , but i get the feeling that you are trying to make way too many different classes , which can overlap at times... Take gankers and duelists for example. Unless your ganker is a type of token or whatever , you do expect him to be able to also duel the stuff that you are ganking....and from that point of view , the only specialized gankers (as in , they are really good when dropped right on top of an enemy) are stuff like karma or Olvie since they are blacks with 100% evasion or imortality. I guess tokenized rogues also fit the criteria...but those are really specific cases. for the most part , you can gank with most duelists


    but overall , it's looks good
    The classes/rols/jobs/whatever were broken down from the original version. For example in the case of Duelist. The old list would have placed the Gateway, Ganker, and Duelist units all under Duelist. It was a role that was given a 6+ number with most people picking around 9 total normally. In this list. Duelist are well units that can fight a strong target 1v1, but normally will require outside help from a healer. A ganker would be a unit that could be dropped anywhere and fight, survive, and kill their target alone with no outside help, but generally they wouldn't be able to take the stronger foes a duelist would. They also normally have some form of self-healing or can't be healed at all, or have little impact on your UP when used. Gateway well being units you can choose to have block or not... something that apparently I actually need to update since it seem some Ninja now hit this role due to some update in DMM.

    Quote Originally Posted by Grimmiq View Post
    Very informative, are these in any specific order or just a list of who fits in each catagory?
    Right now the roles are really broken into any specific order. Though in the final version I'm proper going to keep previously connected groups together.

    Quote Originally Posted by Tenhou View Post
    It is a nice chart. However, it does get very long and many units can cover many roles. I would rather suggest a list of roles and what they entail, then the minimum criterias for something to be in the role and a few typical units rather than a huge list trying to get every unit into it. Perhaps stating why certain classes make themselves very useful for certain roles etc.

    As an example, something like:
    "Anti-Rush - Units capable of taking care of early rushes of many enemies, typically requires low cost and the ability to either kill targets very fast or attack multiple targets at a time. Typical anti-rush units are monks, rogues and fox spirits which can be placed down early."

    Perhaps a bit more elaborate, but i think it might be better to state classes and/or a few units fitting the role to give an example, rather than a huge list of every unit.
    The goddess of luck has graced the thread D:

    Many units are suppose to cover multiple roles. As well that is what they do in Aigis or at least can do in Aigis.

    As for all units being included. Well they were meant to be. As oppose to the old list who had things sorted by classes in general. when units of those classes don't always do what their class generally does. What you ask though can be included as a... cover page(?) I want to say. Either way the final product would be much more readable and friendly then this. Since you aren't the only person who has asked for roles/classes/jobs to be given a written out definition.

    This is more of a way for me to edit this together easier. Something like this. Not exactly, but I guess it gives an idea.

    Millennium War Aigis Harem
    Updated: 22/4/2016


    Nutaku ID: 978368 | IGN: Lafate

  6. #6
    Oh I meant order as in best to worst in each catagory, looking closer it seems to just be class > alphabetical rather than strength. Makes sense as figuring out all that would take a stupid amount of time/effort.

  7. #7

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    Quote Originally Posted by Grimmiq View Post
    Oh I meant order as in best to worst in each catagory, looking closer it seems to just be class > alphabetical rather than strength. Makes sense as figuring out all that would take a stupid amount of time/effort.
    Also somewhat arbitrary as the value of a unit will change depending on what other units you have. An example is while one person can have a set of units that make dwarves and elves more valuable another could have units that make dragons and white empire units more valuable.

    Millennium War Aigis Harem
    Updated: 22/4/2016


    Nutaku ID: 978368 | IGN: Lafate

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