+ Reply to Thread
Page 1 of 5 123 ... LastLast
Results 1 to 10 of 42
  1. #1

    Join Date
    Nov 2015
    Posts
    813
    Credits
    826
    Items Profile MusicUser Name Style ChangeThread Title Style Change

    Lightbulb The Imperial Pegasus Knight event guide

    Good timeofaday, brave Princes! It is that time of the week, and so we get to enjoy the new event. Unit Farm one, for a change, and one that introduces the new big fraction of the game's world.
    So let's welcome The Imperial Pegasus Knight!

    Event runs: 2017-09-12 to 2017-09-19




    Rewards
    This is a Unit Farm event. You obtain copies of event unit as a direct drop from event maps and upgrade it via regular unit combination for Cost Reductions and Skill Ups.

    The star of our event:

    Introducing the Imperial Pegasus Knight Isabelle! She is only free Pegasus Knight in the game, and Farm reward, so should be reasonably easy to mincost, luck permitting. Like other Pegasus Knights, off-skill she behaves like a Valkyrie, blocking one enemy, providing UP on kill and better refund on withdrawing. But once skill starts, she loses her block to fly up int the sky and begins to attack everything around her (in ~120 range). Isabelle's skill has limited number of uses, and deteriorates with each use, so that makes her harder to use compared to the Shrine counterparts as you need to know the map good to find the best timings to make every of her three activations count. It also limits her usefulness in Total Domination maps, where Pegasus Knights usually shine the most. In exchange, first usage packs pretty good punch, and even third one comes with attack multiplier (albeit mere x1.1 compared to first's x1.4). Her Shrine counterpart, Liddy, have no-limit-no-multiplier flight skill, for comparison. Awakening makes her Pegasus Knight buffer, giving a class-limited +7% atk passive, like Spica has for Archers. Skill Awakening removes the limit on skill usage and stops the deterioration, always coming up for x1.4 attack, but exchanges it for charge-up phase: Every second use instead of turning into AoE grinder she assume guard stance on the ground, trading 20% of attack for x1.4 defense. This, of course, worsens her AoE uptime ratio, but cooldowns are short, so it comes down to 40s up-in-the-air-time / 50s downtime. Compare with Liddy's flight + x1.3 attack + slow to all affected enemies 40s / 35s Skill Awakening) Second Awakening sends Isabelle into the path of Sky Cavalier, giving her large stat increase and additional x2 attack multiplier vs airborne enemies (while Liddy goes down the other path, becoming Pegasus Master for extended skill uptime)
    All in all, if you have Liddy, you may not bother with Isabelle all that much, but in absence of her Shrine counterparts Isabelle is a solid, if tricky to use Pegasus Knight. Buff passive also helps) Oh, and since she is from White Empire, she can be used in certain Imperial-only maps that will be introduced in the future.





    Even if she's not an event reward, she's still new, so...

    Introducing the Enchantress Ersha, a Platinum rarity Enchanter. Enchanters are Special class of single-target magic attackers that convert all surrounding allies' damage into magical on skill. Also, when they activate the skill, all Golems are halted for 5 seconds. Awakening gives Ersha sizable range increase and a Golem token of her own. Said token is pretty sturdy, being Golem and all, have their signature high attack... and atrocious attack speed. It is also quite expensive, costing 40 UP to deploy. On the upside, it also comes with Awakening passive of its own - a 20% chance to nullify any incoming attack. Skill Awakening further increases Ersha's range, thus allowing even more allies to deal magic damage, and gives her ability to attack while skill is running (normal skill disables her attack for its duration).
    All in all, pretty interesting utility unit, that allows for some new tactics.






    Noted enemy stats
    Name Attack type HP Atk Def MR AS Notes
    Isabelle
    (grounded)
    Physical
    Melee
    6650
    360
    200
    15
    180
    Land-bound
    Isabelle
    (flying)
    Physical
    "ghost"
    6650
    14000
    700
    1000
    200
    250
    15
    15
    90
    90
    Flying
    Flying, in last map
    Imperial
    Pegasus
    Physical
    Melee
    2000
    500
    150
    15
    190
    Land-bound
    Imperial
    Pegasus
    Physical
    "ghost"
    2000
    500
    150
    15
    100
    Flying
    Stat correction: 0.9 for first and second map, 0.95 for third, fourth and fifth, 1.0 for the sixth.
    Table above already shows base numbers.


    Maps


    The Knight of the White Empire (E)
    Charisma 20 Experience 140 Initial UP 10 Max deploy 8
    Stamina 1 Gold @ 3* 750 Life 5 Enemies 31
    What is the true identity of the knight who appeared unexpectedly in front of the Prince and challenged his army?
    Gimmick: -
    Map:

    Video:

    Drops:


    The White Army (E)
    Charisma 25 Experience 180 Initial UP 10 Max deploy 8
    Stamina 2 Gold @ 3* 1125 Life 10 Enemies 40
    Battle the white armored soldiers who besieged the city!
    Gimmick: -
    Map:

    Video:

    Drops:


    The Dark Army (N)
    Charisma 30 Experience 220 Initial UP 10 Max deploy 8
    Stamina 4 Gold @ 3* 1800 Life 10 Enemies 66
    Imperials send a new army to crush the Prince
    Gimmick: -
    Map:

    Video:

    Drops:


    A Dark Rampage (H)
    Charisma 40 Experience 300 Initial UP 15 Max deploy 8
    Stamina 5 Gold @ 3* 2250 Life 10 Enemies 42
    Protect the inhabitants from monsters who broken out of imperial control and started rampaging!
    Gimmick: -
    Map:

    Video:

    Drops: x2


    The Magical Fortress (X)
    Charisma 55 Experience 420 Initial UP 15 Max deploy 9
    Stamina 7 Gold @ 3* 2700 Life 10 Enemies 60
    Be mindful of the intense blows of Cyclops and wipe out the monsters that occupied the fort!
    Gimmick: -
    Map:

    Video:

    Drops:


    A Pledge of Loyalty G
    Charisma 90 Experience 580 Initial UP 15 Max deploy 8
    Stamina 12 Gold @ 3* 3600 Life 20 Enemies 46
    Show your fighting power before the might of a full strength of the Pegasus Knights led by Isabelle!
    Gimmick: Enemy movement speed up (small)
    Map:

    Video:

    Drops:




    Comments about the event
    A debut of the White Empire storyline is actually quite easy, compared to the previous events we had. Then again, Unit Farm event do tend to be easier than others... Anyway, main obstacles are Cyclops with their powerful attacks but poor defense, and Pegasus Riders like ones in Gifts G daily, so Archers will have a field day. Frontline units should be preferring low cost and high block count, to deal with rushes on the ground while backline pewpews the opposition. And so, cheap Healers are preferred over powerful ones, so your Feng-Shuist would help you well.

    On the farming front, we have a G-tier 90/12 map with its guaranteed Isabelle drop. It also features universally needed Rogue and side dish of a Diamond, so farming there could be very profitable venture.

    On a silver farming front, here's a run-down of possible drops:

    There's a Tin Can on 55/7.


    New Characters Arriving
    Note: This is based off of current JP version stats for perfected units.

    Platinum Pegasus Rider: Imperial Pegasus Knight Isabelle


    HP 1672 Range melee
    Atk 741 Block 1
    Def 470 Cost 18
    MR 20

    Skill: Icarus Wing: 35s; Block: 0, Fly high and attack everybody in 120 radius around herself. First use: attack x 1.3; Second use: attack x1.2; Third use: attack x1.1. Usable only 3 times ; AS: 62; WT: 10; CT: 20.
    Awakened Ability: Pegasus Rider Attack Up: All Pegasus Riders' attack power increase by 7%.
    Awakened Skill (NI): Daedalos Wing: 40s; Block: 0, attack x 1.4, Fly high and attack everybody in 120 radius around herself. Upon expiry, changes to Wing Charge; AS: 62; WT: 10; CT: 20
    Wing Charge: 10s; Attack x 0.8, Defense x1.4. Upon expiry, changes to Daedalos Wing; AS: 62; CT: 20


    Platinum Enchanter: Enchantress Ersha


    HP 1662 Range 250
    Atk 627 Block -
    Def 187 Cost 17
    MR 5

    Skill: Magic Weapon: 15s; Stops attacking, All allies in range have their damage type changed to Magical; AS: -; WT: 30; CT: 60.
    Awakened Ability: Area Expansion Enchantment: Range +30. Attack speed is slightly reduced.
    Awakened Skill (NI): Magic Enchant: 15s; Range x1.2; All allies in range have their damage type changed to Magical; AS: 122; WT: 32.5; CT: 65




    Other
    New Classes Being Introduced

    Enchanter / High Enchanter

    A Special class of single-target magic attackers that convert all surrounding allies' damage into magical on skill. Also, when they activate the skill, all Golems are halted for 5 seconds. Upon Awakening they receive a single Golem token. Said token is pretty sturdy, being Golem and all, have their signature high attack... and atrocious attack speed. It is also quite expensive, costing 40 UP to deploy. On the upside, it also comes with Awakening passive of its own - a 20% chance to nullify any incoming attack. Performance-wise, the have attack speed comparable to witches', a bit better range, but are more expensive and lack witches slow on hit. All in all, more of an utility class.



    Links:




    Better late then never

    All Hail the White Empire! (not)


  2. #2
    Thanks for the guide. i find these event guides always way more helpfull than the wiki.
    I have one question: because her skill stays the same after cc, its safe to immediately combine her, correct?

  3. #3

    Join Date
    Aug 2015
    Posts
    1,688
    Credits
    1,619
    Items Profile Music
    pretty sure that all event units with the exception of lolonee have the same skill before and after cc , so sure it should be safe

  4. #4
    Perfect blind run. I think it's a first for me.

    On another note, it seems we're loosing 3 trading post units next update. Anybody have a educated gustimate on what units will replace them?

  5. #5

    Join Date
    May 2015
    Posts
    499
    Credits
    345
    Items Profile MusicUser Name Style Change
    Quote Originally Posted by Arkinum View Post
    Perfect blind run. I think it's a first for me.

    On another note, it seems we're loosing 3 trading post units next update. Anybody have a educated gustimate on what units will replace them?
    I'll take my guess and say: Cyrus, Akane and Chydis
    The TP was changed not that long ago after a long long time so it apears to be good news
    I don't think the JP TP has that many units to rotate, does it? so after 1 or 2 rotations you'll see 'that' unit again

  6. #6
    As always ZeroZet thank you for the guide! I really enjoy reading these!

    Quote Originally Posted by Blaxer View Post
    I'll take my guess and say: Cyrus, Akane and Chydis
    The TP was changed not that long ago after a long long time so it apears to be good news
    I don't think the JP TP has that many units to rotate, does it? so after 1 or 2 rotations you'll see 'that' unit again
    This has to be a slight annoyance to me to be honest. The TP rarely introduces new units and DCs are far more better off spent on Spirit of Awakening (exceptions being Spica, Chydis, and Saki). I would like it if they introduced something like an awakening fodder of the month, this will help move things along and have players take care on what they spend on.

    Onto the event. Nearly did this one perfectly, on my own at that, until a unit dies on me for no reason. Whenever I try to withdraw them it seems that there's a delay in clicking and I can't get them in time. Is there anyone else with this problem?

    I am surprised the first Imperial event was rather easy. I was expecting a lot more difficulty out of it. And lastly Leona. Oh what to say about her. I new she was tough but beheading a potential ally because they might on a slim chance go against you? Now that's Nazi logic. Actually how are we getting her? She was freely given on DMM and then added to the TP, any ideas on how Nutaku will handle it?

  7. #7

    Join Date
    Nov 2016
    Location
    Bronx
    Posts
    4,059
    Credits
    2,919
    Items Username ChangeUser Name Style Change
    was about to make race joke for White Empire but decide not to LOL

    Capture.PNG

    5 Isabelles - not sure if Im gonna do it srsly since dis event was easy - 3 star everything

    Aw man so nice to have a break even if dis is a farm mission not a star rush

    Gotta focus on AW Noel now
    Nutaku: July 2016 | Flower Knight Girl: 835228859 | DMM: 646263953 飢えたハンター


    Plays Flower Knight Girl, Aigis, Kamihime
    Dropped Harem Heroes. Staff deleted my nice reason for not spending $.

    Signature made by Myrdin

  8. #8
    well I have to agree... these missions where all too easy running them blindly yesterday. Though for the last map the first run let 2 units get away, because of wrong initial-placement, but other than that I didn't even have to worry about loosing a unit. Used mostly ranged and only Kate, Prince and Sybilla for hand to hand combat, through all maps.

  9. #9
    Quote Originally Posted by HungryHunter View Post
    was about to make race joke for White Empire but decide not to LOL

    Capture.PNG

    5 Isabelles - not sure if Im gonna do it srsly since dis event was easy - 3 star everything

    Aw man so nice to have a break even if dis is a farm mission not a star rush

    Gotta focus on AW Noel now
    I was expecting a joke of some sort, though I am not sure we had the same in mind

    I apologize for asking but I'm really curious, why do you have so many copies from the previous unit farms?

  10. #10

    Join Date
    May 2015
    Posts
    499
    Credits
    345
    Items Profile MusicUser Name Style Change
    So i got her to mincost already, i guess i can take a break now
    Her skill is at 5/10 but leveling up a skill is less a pain to me than bringing down the cost lol

Posting Permissions

  • You may post new threads
  • You may post replies
  • You may not post attachments
  • You may not edit your posts
  •