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  1. #11

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    Quote Originally Posted by Xanthius View Post
    How's the early stages treating you now that you can successfully play?
    Pretty nice so far, honestly. :3 I've been following guides and advices and everything seems fine.
    I have some questions I'd like to ask about, but I'll keep reading some more before asking something that is likely to be already answered.
    Let's see what happens ^.^
    LoV ID: Danex (RIP LoV)
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    My signature :3 Newbie stuff, don't kill me :c



  2. #12

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    Feel free to ask regardless, sometimes it can take time to find. The wiki guide i linked should have most things you need.

    I recommend checking the rank rewards by the way. At some point you get a platinum rogue so most other rogues won't be too important to level up. And at lvl 101 and some other levels you will get +1 stamina, and thus refill your stamina gauge. Remember that so you won't accidentally waste tons of stamina when you hit those levels

  3. #13

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    Quote Originally Posted by Tenhou View Post
    Feel free to ask regardless, sometimes it can take time to find. The wiki guide i linked should have most things you need.

    I recommend checking the rank rewards by the way. At some point you get a platinum rogue so most other rogues won't be too important to level up. And at lvl 101 and some other levels you will get +1 stamina, and thus refill your stamina gauge. Remember that so you won't accidentally waste tons of stamina when you hit those levels
    Well, I will make sure to remember that, thanks!

    I think I can use this thread to ask something. I've been reading about combining units in order to level them up (following tips: not use silver units), but I can't find exact details regarding if using different types of units to feed another has effects on their stats the same way as you can see in LoV when combining units from different elements.
    I mean, so far I get that combining same name units can lead to cost reduction (which I shouldn't try for now, to save silver units), and combining units with the same skill can lead to a skill level up (which I shouldn't try neither, for the same reasons). I'm ok with that.
    But if I, for example, want to level Daniela up using junior bandits, would that cause a not-so-good growth?
    LoV ID: Danex (RIP LoV)
    PPS ID: 574023 (Dropped)
    Currently Playing: MWA

    My signature :3 Newbie stuff, don't kill me :c


  4. #14
    No, exp does the same thing no matter what unit is giving it. Some units give more than others based on rarity, gender, and class.

  5. #15
    More specifically, rarer units are worth more xp, male units are worth more xp than female, and units of the same class as the one being leveled up are worth more xp.

  6. #16

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    Thank you both. :3 The possibility of a stat-growth disadvantage due to wrong combination choices kept me from leveling units up so far xD

    Glad to see that the combination system at Aigis doesn't work like LoV's. I wasted some card's potential in LoV due to that system.
    LoV ID: Danex (RIP LoV)
    PPS ID: 574023 (Dropped)
    Currently Playing: MWA

    My signature :3 Newbie stuff, don't kill me :c


  7. #17
    What? LoV isn't any different. EXP is EXP no matter what card gives it. The only bonus you get there is card of the same attribute give +1 bonus exp. That's all.

  8. #18

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    Quote Originally Posted by Kotono View Post
    What? LoV isn't any different. EXP is EXP no matter what card gives it. The only bonus you get there is card of the same attribute give +1 bonus exp. That's all.
    I may be extremely wrong with this, so I'll try to find the source where I read that info from.
    Before finding this forum, I spent a lot of time going from link to link, reading entire discussions and comments sections, in order to gather enough info about the game to play it as effective as possible, so it's kinda hard for me to trace back the source chain I went through, but I'll try.

    The basic idea I remember was, for example, if you had a card whose potential ATK/SKL at max lvl was 3000/6000 respectively, you could achieve that potential by feeding it with cards with the same element, otherwise the potential ATK/SKL at the end would be less than expected (let's say 2850/5700 for this example).
    I made a quick review of main info sources and I can't find that idea again, so maybe I've just read false info somewhere and assumed (thx to my ignorance about the game) it was true. So it's quite likely I'm wrong.

    Might as well give it a try and level 2 cards up under those different scenarios to test that.
    LoV ID: Danex (RIP LoV)
    PPS ID: 574023 (Dropped)
    Currently Playing: MWA

    My signature :3 Newbie stuff, don't kill me :c


  9. #19
    Don't need to test it. Such a formula does not exist in LoV. The card strength varies only by what level they were evolved at. If they are not at max level, they get 5% of their stats carried over. If they are at max, they get 10%.

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