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  1. #21
    While I disagree with a lot of things, they're very small things compared to the flaw that its not clear why you chose things, potential and easyness to obtain aren't meshing well and makes the list confusing for someone new.

    Also while not relevant to the list awakening is coming 8th march which is soon, and as a longtime player I am ready for 8 units to be awakened immediantly (23 30CC1 units 1 gold unit,800 DC, 4 mil gold) just waiting on the orbs, I'm also prepared to level them all to atleast 40 and 1 black to 99. I knoiw lots of others are waiting like this too.


  2. #22
    Quote Originally Posted by buttlover View Post
    Thanks for taking the trouble to make the guide, it provides a good talking point to provide inside for unit choices. Which are greatly helpful to new players and old perverts alike.

    Just a few thing i would like you to consider: adding specific guidelines/point system to help us understand why you made your unit decisions. For example, these units were picked based on - how easy it is to obtain - 1/5, how useful they are immediately - 1/10, how good potential they have - 1/1000, how ugly they look - 1/1000000. Conclusion - delete conrad. waste of team slots. kappa.

    Having a guideline will help you avoid been seen as bias, and help people understand your logic.

    Another thing is that if you want to focus this tier list to be only newbie friendly and disregard AW, then you should not take into account desert maps. Because like AW, they haven't been implemented and they are HARD for newbies.

    Might be a good idea to edit your original post with all these new ideas flowing in to make your tier list more robust. Besides, not all newbies can sift through all the posts, some will just read your main tier list.
    hard for newbies wut. easily clearable with a couple of cc archers, healers and katie. although it did kinda take me like 2 weeks before charles told me to go for the 30 charisma desert map (was too scared before that)

    still, i standby my opinions in page 1.

  3. #23
    Quote Originally Posted by soranokira View Post
    hard for newbies wut. easily clearable with a couple of cc archers, healers and katie. although it did kinda take me like 2 weeks before charles told me to go for the 30 charisma desert map (was too scared before that)

    still, i standby my opinions in page 1.
    Stop taking things out of context, I was using that as a point to enquire why providence is cherry picking future content for his tier list decision making. i.e. Taking out AW potential consideration(who doesn't want to know that his units kicks ass at lvl 9000) but including unimplemented content like desert maps.

    Besides you hardly count as a new player.
    With a year of experience on your back, you must know a few optimum things to do right?

    Like watching this video https://www.youtube.com/watch?v=jWWwvr6zyVE (most popular video for that map) and wondering why the fish are they baiting new players into wasting their charisma into attempting to recreate that formation. (For new players that still dont get it, the prince is at least lv190 and the first archer is min-costed. Dont follow that strat)

    And clearing the first few introductory desert maps DOESN'T MAKE DESERT MAPS EASIER THAN VANILLA. I don't even know what you are picking at, sora. It is still HARDER for new players to clear the desert maps.
    Last edited by buttlover; 02-22-2016 at 06:01 AM.

  4. #24
    Quote Originally Posted by Sasha View Post
    While I disagree with a lot of things, they're very small things compared to the flaw that its not clear why you chose things, potential and easyness to obtain aren't meshing well and makes the list confusing for someone new.
    This. I already pointed it out on the last page, unfortunately it was ignored. You either have a unit or you don't. If you have a superior unit, you should level her over someone weaker (e.g. Bernice > Leeanne), if you don't then it doesn't matter for you.


    Quote Originally Posted by kayfabe View Post
    I think it's fair to put her a tier ahead. Soma's affection based attack power lead basically evaporates the moment you hit Daniela's skill whereas Increase Range is very niche. The gap between the two is actually pretty intense if you routinely use 3 archers in your team, something which isn't actually a terrible choice given how easy it is to skill up Daniela once or twice. Increase Attack 1 is pretty common and many of the other units who have it aren't terribly valuable anyway.
    The skill has a long wt and ct. During the downtime 30% aff Soma deals more damage than 0% Daniela. Starting with 30% also means it's easier to max her out, which gives a pretty big attack boost. You're rather starved for affection items early on, so I value the headstart Soma gets a fair bit (I also focus on Alissa first over Iris for the same reason). The increase range skill can allow you to start hitting targets earlier, which shouldn't be swept under the rug.
    As for skilling her up, while the skill is pretty common, it's still somewhat impractical early on. I'd rather keep the units as CC fodder.

    It's true that Daniela is considerably stronger later on, when both are at 100% aff and you SU'd Daniela a few times, but personally I prefer the more friendly early phase Soma's starting aff provides since you get Spica sooner or later anyway to replace your starting silver archer. If you need a third archer for certain maps Soma should still be able to do a decent enough job.
    To be fair, I'm a relatively new player, but I haven't regretted going for Soma over Daniela so far.


    Also, Soma is cute and Daniela has cow tits.


  5. #25
    I don't think anyone would argue Soma's status as a viable unit--archers in general are some of the most useful units around.

  6. #26
    Well, yeah. But I'm discussing Soma vs Daniela as the go-to silver archer for a beginner in the context of a tier list that's trying to help new players get off to a good start.

  7. #27
    I just think it's weird that people hate CCing silvers a bit early yet 16 stamina is a bridge too far in order to use a better unit.

  8. #28
    Fair enough. I just think it's weird that people say that "Daniela completely outclasses all Archers below Platinum by a wide margin" in a beginner guide.


    16 stamina is not the world, but it's not exactly irrelevant either imo. Maybe I'm a little biased because I started on dmm recently where you have events continuously.
    Last edited by n00b; 02-22-2016 at 01:25 PM.

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