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  1. #681
    Unregistered Guest

    new code

    Z1V3N0G7Y5A4


  2. #682
    Unregistered Guest

    To evolve or not to

    HI all
    i have a simple question regarding evolving,
    i just got amazingly lucky and drew my second tiger of kai and I am quite stuck now
    should i evolve my maxed (35/35) 1st tiger of kai or
    level up the second one i drew
    that is
    is it worth it to sacrifice an amazing second glass cannon for that 5 level increase on my 1st tiger?
    any thoughts

  3. #683
    Quote Originally Posted by Unregistered View Post
    HI all
    i have a simple question regarding evolving,
    i just got amazingly lucky and drew my second tiger of kai and I am quite stuck now
    should i evolve my maxed (35/35) 1st tiger of kai or
    level up the second one i drew
    that is
    is it worth it to sacrifice an amazing second glass cannon for that 5 level increase on my 1st tiger?
    any thoughts
    Yes, you should evolve your generals. For starters, you can't deploy more than one of a general at a time. The only way that multiple copies of the same general benefit you apart from using one to evolve the other is if you have another general inherit a skill. But inheritance requires that the feed general be level 55, and hence four star.

    If you have two of general X and neither of the cards are at four stars, you should nearly always either use one card to evolve the other or get rid of both cards (in the case of weak generals that you don't want). The only real exception to this is a general with an exceptionally useful skill to inherit that you're willing to burn a bunch of EVO cards on to evolve both. That's just about not going to happen with UR generals, as UR or universal EVO cards are so rare, unless you're a whale who can count on getting a bunch of such EVO cards from "spend $200 to get bonuses" events.

    Evolving a general doesn't just increase the level cap. It also increases your base stats by 5, and allows you to equip better gear. A level 35 general really can't equip much in the way of worthwhile gear, and will never be all that powerful. Given a choice between a level 35 Tiger of Kai and an average level 55 SSR general, I'd sooner deploy the latter than the former.

  4. #684
    Machcio Guest
    So I have a question about leveling buildings.

    My base right now is around 52-53 lv, and leveling up barracks, dojo or residence is no-brainer because obvious bonuses.
    However is there any point in leveling port, forge or lab? Yes, you get 100 koban every 5 levels, but that's rather bonus than target itself.

    My research level are way behind my lab level, so no rush here, I haven't seen any rise of forging success % with blacksmith gaining levels and I see no bonus in leveling port.

    Is it not worth it and I should just keep leveling castle and keep dojo, barracks and residence as close as possible or am I missing something?

  5. #685
    At some point, you'll decide that it's simply too expensive to level up buildings further until you're forced to. For a lab, you want at least level 30 or so (I don't recall the exact number) to unlock all of the skills, and then just need to stay ahead of your skills. For barracks and dojo, it's a judgment call; I stopped at 50.

    Leveling up your blacksmith allows you to forge your gear to higher levels. At endgame, that's the driving force behind making you level your castle higher, even. I've got a bunch of level 59 gear that can't go any higher until I level my blacksmith above 59, which would require leveling my castle above 59. Moving the castle and blacksmith from 58 to 59 cost me 7.8 million copper each. That was paid for by the current event, of course, but that's still a lot, and it's only going up from there.

    I do recommend leveling the residence to keep pace with the castle, though, as it's much cheaper to level and pays for itself with time.
    Last edited by Semaphore; 08-22-2017 at 07:48 AM.

  6. #686
    To give a little more detail on how high you want to level buildings:

    Castle: however high you have to in order to let you level other buildings. There's little point in getting a castle significantly ahead of your next highest building, however.

    Residence: keep pace with your castle level. Residence is much cheaper to level than most other buildings.

    Port: additional trade options stop at level 50, so you want to get there, but there's no point in going over this. Like the residence, the port is much cheaper to level than other buildings.

    Lab: At least level 30 quickly, and then whatever you need to keep ahead of your highest level lab skill. Lab skills take as long to level as leveling the lab building itself, so there's no need to leave a buffer as with blacksmith.

    Temple/Church: At least level 40 quickly for the two main artifacts (convoy carriage and thunder crystal), then level 50 eventually, and above that only if necessary to allow skills to go higher.

    Blacksmith: Stay ahead of your highest forged piece of gear. Remember that you can forge gear to have a single piece gain several levels quickly, while gaining several blacksmith levels takes a while. I'd get it at least to 50 before you lay off for a while, but you will need to go higher than 50 if you want to be competitive at endgame.

    Barracks: A judgment call on when you want to stop. Once you're getting enough troops that you never have to buy more with copper, a higher level barracks doesn't benefit you at all. Some events do let you gain by burning a ton of accumulated troops, however, such as the current War Prime one.

    Dojo: Also a judgment call on when you want to stop. Higher levels are more valuable if you spend koban to unlock extra slots, but remember that regardless, experience comes mostly from special events, not from the dojo. Also, at some point, you end up leveling generals that you have no real intention of ever using because you've already maxed the levels of the generals you want.

  7. #687
    Machcio Guest
    Thanks for the help on buildings, I have diffrent question now.

    Will Original Jintai Drum chance on 150% damage stack with Tiger of Kai usual 350% dmg bonus?
    In my deck she is glass cannon anyway, so if I have a chance to further boost her dmg I'll go for it but I'd rather ask before I waste money on leveling up the item in the forge.

  8. #688
    Quote Originally Posted by Machcio View Post
    Thanks for the help on buildings, I have diffrent question now.

    Will Original Jintai Drum chance on 150% damage stack with Tiger of Kai usual 350% dmg bonus?
    In my deck she is glass cannon anyway, so if I have a chance to further boost her dmg I'll go for it but I'd rather ask before I waste money on leveling up the item in the forge.
    Yes, it will stack. And furthermore, it will stack multiplicatively, so when it procs, you can get 3.5 * 1.5 = 5.25 times the normal damage.

    Original Jintai Drum is a fine accessory for helping you through the mid levels of the game--and the sort of thing you have to forge up a ways just to get to the endgame. But do be aware that you'll want to replace it eventually; for example, I'd regard a Zhan Guo Ce as unambiguously superior to it. But you're not going to get a chance at the latter (which drops in stage 5-4) until you've forged up other accessories quite a ways. My rule of thumb was not to forge a piece of equipment to higher than the general level necessary to equip it unless you regard it as endgame gear.

    Still, the main use of accessories is that more troops makes your generals massively stronger--improving their offense and defense ratings, as well. Good bonuses on accessories are nice, but the extra troops massively outweighs any other bonus you can get from any accessory.

    The primary argument in favor of the Original Jintai Drum is that it's a level 40 required piece of gear that you can get long before you get to comparable gear in the campaign. Level 40 required is also the top level of the 2.4k forging cost range; above that, it's 6.4k.

  9. #689
    Machcio Guest
    Thx for explanation. It will be a while till I get to 5-4 though. Hit a bit of a wall in late chapter 4. Gotta upgrade my equipment a little. Hopefully I won't have to redesign my unit combination.

    Also - are there any hidden dungeons in chapter 3 and later with some fancy rewards? Or hidden dungeons are just a way for you to easier farm unit upgrades and some generals in prologue and first two chapters?

  10. #690
    Quote Originally Posted by Machcio View Post
    Thx for explanation. It will be a while till I get to 5-4 though. Hit a bit of a wall in late chapter 4. Gotta upgrade my equipment a little. Hopefully I won't have to redesign my unit combination.

    Also - are there any hidden dungeons in chapter 3 and later with some fancy rewards? Or hidden dungeons are just a way for you to easier farm unit upgrades and some generals in prologue and first two chapters?
    There are no hidden dungeons for chapters 3 and 4, though there is an "alternate history" dungeon for chapters 4 and 5. The Japanese wiki says that there is a hidden dungeon for chapter 5, but I haven't figured out how to open it. It looks like it's something about the port, but I don't see it with my port at level 51. It might not be available yet.

    You will have to swap out generals as you get better ones, but it's easy to transfer gear to other generals.

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