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  1. #811
    Unregistered Guest
    Also running 2 tanks for 3 weeks, of which both are of the cutie type, and one is non-adult is probably not the best of ideas.

    Besides being way below the pace the game needs it also leaves all the eggs in one basket so to speak.
    Meaning it ticks of one niche but leaves anything from sexy, busty, milf and so on barren.

    While a vulgar concept, it is an adult game and the pay model is built around it, so the basic sound move is : to run a cutie and a busty and then supplement with a mega-cutie or mega-busty or prestige model as the ultimate, to cover all bases and really drive players.


  2. #812

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    SO I just tested with an ult account and stupidly the event map DOES scale with commander level... basically it's impossible for anyone to clear 100%.... worst idea ever. Why would you make it so the 4th tile is from 5 to 60% stronger then your commander? Noone can complete that unless there is a commander level cap that I don't know about.
    Flower Knight Girl: 255445855

  3. #813
    Unregistered Guest
    Likely because it is a coded framework and not a handcrafted solution.
    Bases itself on commander level as the key and then generates from there.

    Problem is of course, taken to an extreme, that parts of content seem made for no reason as few can access it.

    This would be less an issue if the event had a story and the story ended at, say, lvl40 with a boss fight and everything after that was post-event additional content "elite" maps with a mini PoC ladder and reward structure for fanatics.

  4. #814

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    regardless of game scaling enemy lvls up to yours is retarded.
    Skyrim / Oblivion any1 ?
    This literally tells you not to lvl up, coz hey you can beat the game lvl 1.
    Every game devp. who chooses this retarded system pretty much renders the whole point of getting stronger gearing up and returning to where you got your ass kicked before to administer divine retribution useless.
    Which pretty much negates the whole reason off having a lvling system in the first place.

    So far I bought two bundles, and throw all my pumpkins into the Red cauldron. I got enough cores for one more. Though I really wanted to get a second Team slot. With extra cores as a rewards I might be able to get one more and maybe just maybe max out M3, which would be nice.

    But I really hope the later events wont be done in this fashion. Especially when you consider how slow the 5* tanks lvl up, and how bad the ratio of Oil-Exp is.

    Personally - considering the rates even a single copy of a 5* tanks is good. Unless you get "lucky" and pull a dupe or get one as your monthly log in (like I got on my very first...) you wont see a dupe 5* that often, so when it comes to 5* its not even worth thinking about the Elite status.
    4* on the other hand can get it relatively reliably - alas with RnG still - from Invasion mission, and random map rewards or gacha.
    And of course Factory. I got bunch of my 4* on a way to the elite, some further some not so much, but its not impossible.
    For 5* I got only dupe on my LT Lin, which is not great by any means, and while I dont want dupes, for my monthly log in, I hope I can get one of her, just so I can Elite her since I already got one and only a single dupe is worthless, though you get more exp, its no that much.


    So yeah, I hope the scaling goes away, its retarded and makes no sense in an RPG LVLup system based game. Especially when it leads to frustration of the player.
    Also add more nodes, I think the map could use one more on each pathway before you hit that crazyness that is the last node.
    Last edited by Myrdin; 10-14-2017 at 02:06 AM.

  5. #815

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    Quote Originally Posted by Unregistered View Post
    Likely because it is a coded framework and not a handcrafted solution.
    Bases itself on commander level as the key and then generates from there.

    Problem is of course, taken to an extreme, that parts of content seem made for no reason as few can access it.

    This would be less an issue if the event had a story and the story ended at, say, lvl40 with a boss fight and everything after that was post-event additional content "elite" maps with a mini PoC ladder and reward structure for fanatics.
    It's a shame they went with such design. I mean we know for a fact they could have set fixed levels as they have for the story based missions.

    Does anyone have any experience with their past events? Assuming they even had any?

  6. #816
    Well, everything is pretty much said. The scale with players' level is retarded, never thought they'd do the same mistake after all the invasion system bs.

  7. #817

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    The biggest issue is not the scaling level system but the fact that it's scaled based on your commander and not your tanks, If you keep getting better tanks then your commander will out level them by a lot. My average tank level is only around 30 but my commander is 42, so invasion missions are very hard and anything my commander level or higher is next to impossible to pass.

    If we had another way to level tanks so the commander didn't keep out scaling them, that would be better.
    Flower Knight Girl: 255445855

  8. #818

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    Pretty sure the biggest issue is the scaling system and the fact the main event stages aren't farm-able without using cores/cash. If they had use a different system, the level of your commander would likely not matter, at the very least not as much as the level of your actual tanks.

    Heck, if they want to keep this system, all they had to do was let us refresh the stages with non-cash based currency or let us run them repeatedly, like use 1k pumpkins or something to refresh or have each stage cost pumpkins or oil to run after 1 free daily clear.
    Last edited by Aidoru; 10-13-2017 at 10:07 AM.

  9. #819
    Unregistered Guest
    So what are people's opinions on spending the 1k cores for a guaranteed 5* tank. I'm having trouble deciding if I should get my 5th factory slot or get 2 random 5* tanks from event exchange.

  10. #820
    Considering that on average it takes like, 3750 cores to get a 5* tank (1% chance and one at 100 loyalty points), 1k cores for one is a steal. Be aware that getting an Elite Satan + Elite Waffles for just a few purchases of bags + playtime is probably an even bigger steal, though, so you might want to make sure you have some spare cores to buy ghost and wing bags if you need them. ...maybe.

    I've produced over 1500 (probably 2,000 by now) tanks from the factory and only got one five-star out of all that, by the way.

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