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  1. #831

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    Quote Originally Posted by Unregistered View Post
    Second last event map (not me)
    youtube.com/watch?v=T1YGRrgDarQ&feature=youtu.be

    Lvl60 Wraith unit by AI team. Have not seen that one before
    I`ve met it once, but at a point where I was half dead and had not many tanks left. That thing is rather nasty


  2. Quote Originally Posted by Myrdin View Post
    I`ve met it once, but at a point where I was half dead and had not many tanks left. That thing is rather nasty
    I met it as a first unit spawn on day 1.

    It is brutal as hell and can take out 4-6 tanks by the time you take it down. Then there are reavers which takes more time and tanks to take down, lets not mention pumpkin turrets lol

  3. #833
    Unregistered Guest
    Rather enjoy them in all honesty.

    The AI should not run the same tanks as the Player. At least not for 99% of them.
    It becomes to alike.

    We should fight the bizarre, monsterous and corrupted not a tank that got the wrong paintjob

    Of Course that would require a ton of art work that is likely outside the teams resources, but I'll take some tentacles, corruption sludge and what not on the normal tanks and pretend they are corrupted does not need to be a new unit design from the bottom up.

  4. #834

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    Quote Originally Posted by Unregistered View Post
    Rather enjoy them in all honesty.

    The AI should not run the same tanks as the Player. At least not for 99% of them.
    It becomes to alike.

    We should fight the bizarre, monsterous and corrupted not a tank that got the wrong paintjob

    Of Course that would require a ton of art work that is likely outside the teams resources, but I'll take some tentacles, corruption sludge and what not on the normal tanks and pretend they are corrupted does not need to be a new unit design from the bottom up.
    I do agree it would be cool if enemy had monsters instead of tanks. I mean they can have the same stats and 5 categories as our tanks, just make them reskinned as monster.
    Each of them could have 3 different color variants, since there are many active abilities, and the player recognize the tanks and what abilities they can pull of once enough fights have been fought, this would be the same. Like I dunno a Purple monster shots a 200% dmg 100% accuracy shell, A blue one has the +Defense, DMG -Mspeed ability, yellow can turn on Speed, Red has stun, etc.

    Pretty much just a color indicator so that players can learn the metagame same as how they learn to recognize the current tanks.

    As for the wraiths themselves. If they would be a normal spawn they would have to be nerfed. One taking 4-6 tanks due to the scaling issues the game has would be to brutal for normal maps, and would render Grinding which this game requires a lot extremely stupid.

    I think the enemy scaling to your general lvl is very bad mechanic and needs to be re-done. Our tanks lvl so slowly - especially 5* - that if you ever swap in a new one, you are crippling yourself horribly. The maps need to have the difficulty fixed, increasing in lvl as you progress through, not taking into account your General.
    This and the multiple copies of the same tank limit. SU and Mouse spam is super retarded, but getting 5 Catrionas one after the other, all activating their abilities and pretty much shooting down anything before it gets close enough is no fun either.
    Limit of 2 of the same tank per map shouldnt be that bad. If we can do with building our teams from all those tanks, and running a fully working team I dont see why AI couldnt generate it in a similar fashion as well rather than spaming 4-5 very powerful tanks over and over again.

  5. #835

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    Agree 100% with commander scaling, on the fence about multiple copies of tanks tho. I have had those matches where you get 6-8 arty in a row and just die, I've also have those 6-8 HTs in a row and that makes the map a cake walk. I think less then limiting the same tank, perhaps they should limit how many of the same TYPE of tank can spawn in a row.

    I also think that if they are going to scale by commander level then they need to make the commander require much more XP to level, especially at higher levels. I'm on track to get both of the event girls with all 3 copies but even with that +20% XP lvling them to be useful is going to be a pain and Invasion missions that are already hard-untouchable with be placed right in the 'do not even bother' basket.

    Does anyone know if the commander has a max level? The Tank max level is 50 right, is the commander the same?
    Flower Knight Girl: 255445855

  6. #836

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    Quote Originally Posted by Zandel View Post
    Agree 100% with commander scaling, on the fence about multiple copies of tanks tho. I have had those matches where you get 6-8 arty in a row and just die, I've also have those 6-8 HTs in a row and that makes the map a cake walk. I think less then limiting the same tank, perhaps they should limit how many of the same TYPE of tank can spawn in a row.

    I also think that if they are going to scale by commander level then they need to make the commander require much more XP to level, especially at higher levels. I'm on track to get both of the event girls with all 3 copies but even with that +20% XP lvling them to be useful is going to be a pain and Invasion missions that are already hard-untouchable with be placed right in the 'do not even bother' basket.

    Does anyone know if the commander has a max level? The Tank max level is 50 right, is the commander the same?
    I sure hope he does. Honestly you gain nothing other than slightly stronger aritellery shells and healing out of him. I dont think the bonus armor and bonus damage skills are affacted by Generals level, so him lvling up is pretty much useless.

    I wouldnt have so much of an issue with this if there was a way to lvl up tanks other than grinding missions. In Girls Symphony for example the characters lvl up from missions, but you can also get exp items from missions (think Manyus from FKG) that can grant rather nice amount of exp per use.
    Either this, or lower the EXP requirement. Alternatively you can bolster Tanks EXP gain. If commander gets 1000 Tanks could get 1500 or even 2000. In this way the tanks would be able to keep on track with your commander, rather than falling behind completely.

    As far as the event goes, I bought 4 bundles. Just to ensure I get both extra copies for the girls. Sure those cores could be used for 5th factory slot but ... meh, who cares. It lessens the stress of constant farming and recounting how much I have to get till its done during the events duration.

    Edit: Just got M3. Good, first milestone reached. 15 days remaining. Minus the time spent at work, I should be able to bang her out completely. Not sure about artillery chan, but considering I already commited 1K cores in the form of bundles, not getting her maxed out would invalidate that investment, thus some crazy grinding is waiting for me.
    Last edited by Myrdin; 10-17-2017 at 05:12 AM.

  7. Quote Originally Posted by Zandel View Post
    Agree 100% with commander scaling, on the fence about multiple copies of tanks tho. I have had those matches where you get 6-8 arty in a row and just die, I've also have those 6-8 HTs in a row and that makes the map a cake walk. I think less then limiting the same tank, perhaps they should limit how many of the same TYPE of tank can spawn in a row.

    I also think that if they are going to scale by commander level then they need to make the commander require much more XP to level, especially at higher levels. I'm on track to get both of the event girls with all 3 copies but even with that +20% XP lvling them to be useful is going to be a pain and Invasion missions that are already hard-untouchable with be placed right in the 'do not even bother' basket.

    Does anyone know if the commander has a max level? The Tank max level is 50 right, is the commander the same?
    dam that means you can do tile 4 reliably lol I can't do that takes too much metal to repair and not enough time to let them naturally repair unless I don't sleep

  8. #838
    holy macaroni, 3 4* in factory now

    "New" upcoming game: Armor Blitz-runforyourlife.jpg

    still waiting for my first factory 5*...

  9. #839

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    I have not seen a 5* from the factory yet with over 700 tanks produced.... but I have got a lot of 4*'s so it's not terrible.

    FYI Max Commander level is 50.... so once you hit that it's only tanks that will level and thus commander level based events will be easier.
    Seems that the hardest time is commander lvl 35-50 where it's likely your commander will start to out level your tanks.

    And as for the event maps... I can clear tile 1 and the first 2 missions of tile two with just the commander arty ability, the second 2 of tile 2 are easy but tile 3 missions cost me tanks almost every run. Tile 4 I might be able to clear but it would wipe out my team each time... and by wipe out i'm talking 10+ losses each time.
    Flower Knight Girl: 255445855

  10. #840
    Unregistered Guest
    Well, Lieutenant scaling has fucked me completely for invasion tiles...I can no longer complete them at all ever since I hit level 42.

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