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  1. #51
    Unregistered Guest
    It does not serve any purpose at all, other than to grab attention for low levels, beginners (both fair) or chorus members (not) who cant get the 5* (first two) or dont want to put into getting the 5* (last one)


  2. #52
    Unregistered Guest
    Quote Originally Posted by High Velocity Stiff View Post
    Then my commander ticked over to the next level... now I can't even make it through stage two without severe losses, forget stage 3.
    Wait, the EVENT scales to commander level? I hadn't noticed that, Figured it was just the invasions. (Which I've never done since none of my tanks are anywhere near my commander level) thought the levels it said were the levels it was, period. That could definitely explain a lot.

  3. #53
    Unregistered Guest
    Quote Originally Posted by Unregistered View Post
    Game hands out 5* and immediate the ol' chorus gets going - my lvl20 3/4* team cannot get a fully skilled and working at one damn copy 5*. No shit? Any other game where that happens too? All of them for example? Or did Aigis suddenly hand out our their farmable 5* at full skill and lowest cost at 300 points instead of whaling for 1100+ points over 2 weeks?
    By now I assume most people don't have much in the way of 3* on their team. I'm entirely 4* and higher, and am sitting on ~7k blueprints waiting for 5* I like to be available for research.

    (that said, I'm thinking of replacing the 2 LT in my lineup with either MT or HT. I don't see much point in LT, they seem to just run up front then immediately die, even if I slap as much evade on them as I can.)

  4. #54
    Unregistered Guest
    So?

    My Aigis team is mostly blacks (2 years on DMM), my FKG team fair deal of rainbows (1.5 years on DMM), yet both games still live and well by handing out mostly plats and golds.

    Besides point was offering a 4* in addition to the 5*, not replacing them. The 4* was PR and Marketing bait, since people didnt get the 3k roll was better than the normal event unit seen elsewhere

  5. #55

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    Quote Originally Posted by Unregistered View Post
    So?

    My Aigis team is mostly blacks (2 years on DMM), my FKG team fair deal of rainbows (1.5 years on DMM), yet both games still live and well by handing out mostly plats and golds.

    Besides point was offering a 4* in addition to the 5*, not replacing them. The 4* was PR and Marketing bait, since people didnt get the 3k roll was better than the normal event unit seen elsewhere
    *Yes... and both games you named have much higher amount of content, ranging from H scenes, to mission maps, to events etc.
    It is not a fair comparison by any means, to a content light game like AB that lacks in many of those areas and most people who stuck around till this point did so only to collect as many tanks, look at their stories and then drop the game.

    Now this mindset might change considering we finally got to the point of events getting launched on the PC port as well. But in all honesty - I`ve been around for quite some while, and if this was a 3A title like an MMO or such, with first event as badly fucked up and new player inaccessible , not fun to play and frustrating at the retard difficulty spike, you would see half the population dropping immediately.
    *Its easy to find examples of such titles and there are multiple dedicated Ytube channels who also dive into this topic.

    If the reward for an event like this was any worse than a 5* tank, with the setting and scaling as it is atm, I guarantee majority of the people would just say "Fuck it" and either not entertain the thought, just dropping the game.
    Many people called it - The first event is what makes or breaks a game like this, and were waiting for the Halloween event to see if they wanna stick around or not.
    Anything less than a 5* as a Incentive to play would have not worked in this instance. The fact that you utilize a single team of 15 tanks and the rest will never see the light of day ever again... this same issue can be seen in Girls Symphony, where you get a lot of characters, but have just a single team of 9. Most of which sit on the bench for the rest of the game.
    Now FKG did circumvent around this issue with things like Nation Battles, specialized missions etc. but by this point even it has such massive roster of Girls that you just cant avoid redundant characters being benched in favor of others.

    Thats why it was necessary to have massive rewards in this event, to outweight all the negatives, scaling and overall bad coding of the event, map layout and overall frustration over any actual fun you SHOULD be having with your first in game Event since launch.
    Just my two cents.
    Last edited by Myrdin; 10-22-2017 at 02:03 AM.

  6. #56
    I do recognize that its an issue that I only can use 15 tanks at most while others gets neglected but what can it be really done? Such is the limitations of lane game genre. My expectations is super low and i'm just playing randomly with no real goal in mind.

    edit: I lied. My goal is to get all 15 blondes into my army. Their nationality doesn't matter only hair color. And unlock their hentai scenes. Beyond that, I don't have anything concrete which is why i have no fucks given about the current event lol. I cannot muster up the energy to grind over 100k points for girls that doesn't fit into my overall goal.

  7. #57
    General Snuggles Guest

    Possible solution to event problems

    I've been reading this thread with great interest and like all of you I found the difficulty scaling broken. I couldn't beat the third hex at the start of the event at lvl 16, which at the level I was at the time made sense, however, I'm now at LVL 28 and my tanks still gets totally wipe out, 12 levels later and I'm no further ahead than I was at the start. Which is vexing as I can beat the 2nd hex tile very easily.

    Anyhow, I read that they may make some changes mid-event to correct the issue, however, some say it's to late for that they won't get the awards anyways, while people who bought things with gems would feel gypped if the bar is suddenly lowered. I think the best way they could move forward at this point is to fix the issue for the next event and maybe in the meanwhile a happy medium would simply be to add a week to the event. This would give a better chance for people to get the 5S, while at the same time making them work for them rather than lowering the bar. For those who are more experience or spent money on the event, they'd still would benefit from the exchanges they can make with their extra event points. Also the company would likely make more money by extending the event as well. I think everyone would win under these circumstances.

    With that said, I was new at the game when the event began, however, with dedication and a lot of planning and calculations I'm on track to get both of the 5s even if no changes is made.

  8. #58
    Unregistered Guest
    I don't care that I bought stuff under the old rules...make the change anyway. There's never any excuse to not make things right. It's bad enough that they're waiting until a normal maintenance instead of fixing it right away.

  9. #59

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    TBH The only thing that anoyed me a bit was the change from Emblem to Tank as the first 4-5* reward mid event. I had already gone past that stage and thus got stuck with emblems and i'm sure their were others who had that same issue. Now for some of us the emblems are better anyway but with the elite system they have extra copies of 4-5* girls are also very valuable. I would have liked to see them simply add the tank to the rewards this time around so that all players end up with the same instead of punishing those who were doing the right thing to begin with.

    This event has not been that hard to get a single copy of each girl and for those who put in the effort even all 3 copies can be done with no RL cash investment. Please remember that low level accounts have a much easier time with this event then high level ones (unless you are max commander level with near max tanks), to me that made the starting requirement fair to begin with.

    Also because the event scales with commander level you will always have trouble with tile 3 missions 3-4 and higher, the only exception to this is someone at commander level 50 with lvl 45+ tanks and decent emblems. We ALL had issues with tile 3, it's designed in such a way that the first 2 missions are doable with little to moderate losses while the last 2 are doable with moderate to heavy losses depending on your commander skills. The Defence and Stun skills make this much easier. Most of us have needed to wait multiple 2-3 hr repair cooldowns to clear tile 3 and any of the tile 4 missions (I can;t clear any of those myself).

    Thankfully you do not need to complete any more then the first 2 of tile 3 to get 1 copy of each girl with ease, hell if you can complete the first 3 of tile 3 and spend the cores you get from the event rewards on the 50/50 currency pack in the shop you only need to add some pumpkins and you get all 3 copies of each girl... thus not that hard to do for anyone if they remember to log in and do the event each day.
    Flower Knight Girl: 255445855

  10. #60
    General Snuggles Guest
    Quote Originally Posted by Zandel View Post
    TBH The only thing that anoyed me a bit was the change from Emblem to Tank as the first 4-5* reward mid event. I had already gone past that stage and thus got stuck with emblems and i'm sure their were others who had that same issue. Now for some of us the emblems are better anyway but with the elite system they have extra copies of 4-5* girls are also very valuable. I would have liked to see them simply add the tank to the rewards this time around so that all players end up with the same instead of punishing those who were doing the right thing to begin with.

    This event has not been that hard to get a single copy of each girl and for those who put in the effort even all 3 copies can be done with no RL cash investment. Please remember that low level accounts have a much easier time with this event then high level ones (unless you are max commander level with near max tanks), to me that made the starting requirement fair to begin with.

    Also because the event scales with commander level you will always have trouble with tile 3 missions 3-4 and higher, the only exception to this is someone at commander level 50 with lvl 45+ tanks and decent emblems. We ALL had issues with tile 3, it's designed in such a way that the first 2 missions are doable with little to moderate losses while the last 2 are doable with moderate to heavy losses depending on your commander skills. The Defence and Stun skills make this much easier. Most of us have needed to wait multiple 2-3 hr repair cooldowns to clear tile 3 and any of the tile 4 missions (I can;t clear any of those myself).

    Thankfully you do not need to complete any more then the first 2 of tile 3 to get 1 copy of each girl with ease, hell if you can complete the first 3 of tile 3 and spend the cores you get from the event rewards on the 50/50 currency pack in the shop you only need to add some pumpkins and you get all 3 copies of each girl... thus not that hard to do for anyone if they remember to log in and do the event each day.

    "This event has not been that hard to get a single copy of each girl and for those who put in the effort even all 3 copies can be done with no RL cash investment. Please remember that low level accounts have a much easier time with this event then high level ones (unless you are max commander level with near max tanks), to me that made the starting requirement fair to begin with."
    That's true, mind you it did take a while to finally clue in that no matter how much I leveled the general that it would not make things easier. Once I figured that I should be focusing on lvling emblems, use the factory more, and that non story girls could be boosted with candy, I finally came to the point where I can now beat the first battle of the third hex. Today I received tow 4* today from the factory, I'm hoping that'll I'll be able to push further with that.

    "Also because the event scales with commander level you will always have trouble with tile 3 missions 3-4 and higher, the only exception to this is someone at commander level 50 with lvl 45+ tanks and decent emblems. We ALL had issues with tile 3, it's designed in such a way that the first 2 missions are doable with little to moderate losses while the last 2 are doable with moderate to heavy losses depending on your commander skills. The Defence and Stun skills make this much easier. Most of us have needed to wait multiple 2-3 hr repair cooldowns to clear tile 3 and any of the tile 4 missions (I can;t clear any of those myself)."

    It's nice to know that I'm not the only one who's struggling

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