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  1. #11

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    Strange, i've never had a non-triple in GHQ. Admitedly the only days i can test it out are tuesdays, but that's still several tuesdays in a row without any non-triple ever showing up. Not tried anything today since i am trying to get a certain SR card from my current area.

    Edit: Just because of this i decided to take a spin at the GHQ again. I actually DID get one non-triple so it does seem like you can get them, but the chances are just very low.
    Last edited by Tenhou; 07-14-2015 at 01:09 PM.


  2. #12

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    Quote Originally Posted by YoshiEnVerde View Post
    There's one problem with the numbers given here:
    I have recieved non-triple-spins in GHQ, and quite a lot of them. That means they're not triple-spin-guaranteed (Either that, or I managed to hit a bug).
    Can verify that its not a triple guarantee. I most commonly hit 2 misses a day when I spend all my stam on it. 1 miss over a day's time at a slightly lower rate, and some rare days where I've hit 3 misses. Since we've got this investigation in gear now I'll start jotting down my data to contribute to the pool.
    531115
    PPS: 3m+ SED
    Hitsuji: 85 Nina

  3. #13
    My sample size at normal area are around 1500+ spins.

    For GHQ I started today so only 130 spins so far!!!
    a) 17 * Tripke Pero
    b) 23 * Tripke Exp
    c) 36 * Tripke Gift
    d) 50 * Tripke Chance
    e) 4 * Non-Triple (first non-triple after 87 spins)
    Data have been collected at 5 different times of day.

    Bonus Area around 100 spins so far.

    I will update when I got more data it take for me to collect it.
    Last edited by Opalia24; 07-15-2015 at 11:20 AM.

  4. #14

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    Well, it both nice to know I'm not going crazy with the GHQ non-guaranty, and that we'll do deep research on this.

    It's not that I believe the BA to be better than GHQ: I actually agree with the rest of you on just how bad it is.
    It's the fact that it might be useful some time, and just dismissing it as worse than anything else would just cripple our effectiveness later.

    I'm just OCD like that. Can't leave any tone unturned...

    - - - Updated - - -

    Quote Originally Posted by Xanthius View Post
    Can verify that its not a triple guarantee. I most commonly hit 2 misses a day when I spend all my stam on it. 1 miss over a day's time at a slightly lower rate, and some rare days where I've hit 3 misses. Since we've got this investigation in gear now I'll start jotting down my data to contribute to the pool.
    I can confirm that I have had days where I only got around 30% triple-spin in GHQ out of a full day of spins.
    I have atrocious luck with spins and the like, so I'm pretty much a good resource for foiling optimistic results in these tests

    - - - Updated - - -

    Ok, I'll start gathering data on this tonight, after the daily reset.

    I'll alternate every day between BA and GHQ, until a decisive pattern emerges (or the Colliseum starts), while having a couple of alts try different stages (1-3 included).
    PPS ID: 853603 (YoshiEnVerde)
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  5. #15
    Chance of getting a SR-girl in a N-Gacha is around 1:60 if no item is used (Based on 258 N-Gacha).

    There used to be only 10 different SR-girls in N-Gacha so if all girls had same chance (I thinks the have) 1:600.

    Just before event started they added 4 more SR-girls to the N-Gacha so chance of Aike is around 1:900 N-Gacha I think.

    Sorry you didnt get her took me 10 days to get her.

    50 spins at GHQ and all spins was tripple for me so far?!?
    Last edited by Opalia24; 07-14-2015 at 02:48 PM.

  6. #16

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    Quote Originally Posted by YoshiEnVerde View Post
    It's not that I believe the BA to be better than GHQ: I actually agree with the rest of you on just how bad it is.
    It's the fact that it might be useful some time, and just dismissing it as worse than anything else would just cripple our effectiveness later.
    Well it's useful whenever the GHQ area has shut down for the day

    Jokes aside, it is nice that everyone is collecting data. I won't be able to help a lot with that for a while since i am not in the BA yet, and this also means i cannot access all GHQ areas yet. Got two more girls i need to finish, and i will be stuck on the current until i can get her SR card since it is not available in normal gacha (rather not get an even lower chance later in the BA).

  7. #17
    73 spins at GHQ today any yesteday only trippe results so far !!!
    Last edited by Opalia24; 07-14-2015 at 11:40 PM.

  8. #18
    You guys are pretty lucky in GHQ. I just leveled up, so I spent a little over 400 stamina in GHQ and there were 3 times that I didn't get a triple hit. That being said, I still think GHQ is far better than the BA since it's possible to spend tons of stamina and not get a triple hit. The odds are just far better in the GHQ

    However...because the GHQ is expensive, it can be difficult to get the triple hit that you are aiming for. From personal experience I have noticed that EXP hits seem to happen more in the BA while Chance and Pero tend to happen more in GHQ. This of course is just my personal experience and I don't have solid numbers to hand out aside from what happened to me today....

    Spending 440 stamina I have hit these numbers in GHQ:

    Chance: 7 times
    EXP: 2 times
    Pero: 4-5 times
    Gift: 4 times
    Miss: 3-4 times

    This is just today's results. Yesterday I did hit EXP more often, but certainly not as much as the BA.
    PeroPero: Zerana (879179) 55 out of 62 PeroFriends
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    ID: 879179
    Name: Zerana
    Eidolon: Phoenix lvl 55 (Will always change my main Eidolon to match event weakness)
    45 out of 49 Friends



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  9. #19

    Uh...what were we supposed to be talking about again?

    For the record, as per the title, I think this thread was simply to bash at the Bonus Area in an attempt to mark it as worse than quite literally everything else but somehow that strayed quite a bit over to the effectiveness of the GHQ. I'll give my 2-cents on it but first...

    Quote Originally Posted by Opalia24 View Post
    73 spins at GHQ today any yesteday only trippe results so far !!!
    Okay, I'm just gonna go out and say it because last night's nightmare of zombie apocalypse has continued to leave my head scrambled and my Spelling Nazi piece of my brain has been kicking me in the jaw repeatedly as I've been reading this entire thread.

    It's *triple*, TRIPLE!!! One P, One L, One E. I'm not entirely sure how you went from having it correctly to 'trible', then 'trippel', hovered at 'trippel', for several hours, moved it to a slightly more correct 'tripple', and then just lost the L in 'trippe'. If it's that hard to spell, you can also consider the alternative of '3x'

    I understand perfectly that there are dozens of reasons the word can be misspelled and that I very likely have no business picking at a person's spelling abilities or lack thereof considering the player base (not regarding that in any offensive manner) but if in the course of a day you manage to misspell the same word over 5 different posts and despite people giving the correct spelling of that word, I just...augh *headdesk*


    Now for relevance:

    I've noticed that even with all the statistical tests being done on BA vs GHQ vs 1-3, no one has really mentioned Time-Statistic or in terms of recommendation the choice of area in consideration for player level and desire.

    By time-statistic, I mean the npc-generated saying (I forget exactly where and when I remember reading it up but it seems to be worth considering) that statistical chances of getting certain 3x rolls change over time of the day, so in other words your odds of rolling 3x Chance may be significantly higher one hour, then significantly lower the next and instead is replaced by 3x Pero or 3x Gift. I can't give any definitive proof since I didn't chart it myself but I have noticed at times when I decided to go stamina-nuts and burn up to a dozen peronamin (yes, I do buy those, go ahead and look at my "capitalism" post if you want to mouth off about it) in one sitting that at least for up to half an hour, I would end up with a long chain of back to back 3x something (35/60 rolls in a 5x stam burn were 3x gift rolls) Occasionally as a result I'd end up punching through an entire day of GHQ runs without a single 3x pero roll possibly because I just chose to punch it at the wrong time, which was both intriguing as it was irritating to take note of. This...for lack of a better word, phenomena, is important to consider because of the fact players presently can only choose up to 2 missions to have active at a time (only 1 if you haven't progressed past Stage 1 in the story) so there comes a chance you will choose a mission (or a pair of missions) that you were hoping to roll and get blindsided by a bad hour and lose all your stamina, which results in game rage, rage-quit, and we never hear from you again.

    Consideration for player level is in reference to anyone who cannot be on the game consistently throughout the day and is still of a level too low to make proper use of the GHQ, desire in reference to his/her present long-term goals. I myself have (presently, subject to change by next week) 247 stamina, a little over 2-3 dozen peronamin if I'm desperate to finish a mission for whatever reason, and despite that I'm unhappy with my max stamina because I have a 6-11 hour sleep schedule, 6-9 hour work schedule, and because I outright detest wasted regenerating resource, I'll be disappointed because 247 stamina allows 12 GHQ runs (1 over enough to finish the stamina mission but that's literally all it can guarantee) and covers 4 hours 7 minutes (to make it easy, let's just say 4 hours), meaning best case scenario I waste around 240 stamina per day and worst case scenario up to 720. Take into account that PPS isn't the first thing I wake up to do, and the waste grows further.

    I'm straying so I'll get back to the point.

    Choosing which stage to approach should be dependent on what the player is capable of and has in mind for long term goals. The whole "Ultimately, I want to be able to finish all the daily missions without burning a single peronamin" idea requires a player to either have no concept of sleep or a high enough level and large enough friend list to hoard enough stamina to at the least exceed his/her sleep patterns in regeneration time (from what I can tell I need at least another 20-30 levels before I'm there, and I've already burned through all the story content so far), so a player with that goal may want to focus on exp/leveling and so if he/she has had a consistent lack of 3x exp rolls in the GHQ, BA/Story may be a good call for leveling until the max stamina has hit an acceptable level. As far as anything else goes, stare at the stats, stare at your goal, and plan accordingly, that's all I can say.

    tl;dr (Seriously? tl;dr? Maybe I should replace it with "How about you get a longer attention span and improve your capacity to understand what people are trying to explain to you, you damned goldfish?" I'm done tired of you sheeple just ignoring me and rambling to each other like I'm a ghost and my hour-long explanations aren't worth the penny stuck in that laundry machine that everyone sees but no one wants to touch because it's just a bit too far away to reach in the machine so people figure worthless is as worthless does so they just-)

    *headdesk* Sorry, zombie apocalypse scramble

    Real tl;dr:
    Generally BA trumps GHQ in raw pero/exp gain, but GHQ may be desirable if you have luck on your side, luck on your side being generalized luck and possibly a good time of day where all-holy RNGesus smiles upon you (no, really). With that in mind, instead of watching all this and waiting for an answer to your "so where should I go?", start thinking what it is that you're trying to do in PPS and then make the choice yourself.

  10. #20
    Sorry for my spelling. I wish my written English were better.

    I think you right that chance change a little bit from time to time.
    It just hard to put into a model.

    I will try to collect data from many days to discover how good "bonus stage” and GHQ are on an average.
    If I know the chances for triple spins and know how many spins I have left until I have to go to sleep, I can calculate chance of finishing each quest. I can use this to choose what quest I should go for.

    If I in a game like this have a choose between doing "A" or "B" I like to know what would happen if I choose "A" or "B" because then I can start to try to make the best tactic.

    So far my tactic seem to have worked well being a free player with over 250.000 SED, but I played a lot.
    I normale check in and use my stamina at: 6:00, 7:40, 17:30, 20:00 and 23:30 but It would be nice to be able to store 6-8 hours of stamina.
    Last edited by Opalia24; 07-15-2015 at 03:40 AM.

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