1. DS
  2. Fusion

Power-Up

By fusing a base troop card with up to 10 other cards,
you can level up the base card, allowing it to gain skills.
The material card used for the power-up fusion disappears.
You cannot use cards from your deck as fusion materials.

There are two types of fusion - fusion with Cash and fusion with Gold.
Fusing with Gold displays the following differences to fusing with Cash.
・1.5x EXP acquired
・3x rate of skill slot increase
・Skill inheritance rate 100%

Evolution

Evolve base cards to allow them to inherit skills etc.
from others of the same card.
The evolved troop will increase level by one.
The troop used for evolution materials will disappear.
Cards in your decks cannot be used as evolution materials.

[Notes]
*Whether you use material cards that have been fused,
or that have yet to be fused, the base card will only evolve one level.

Skill Inheritance

Material cards' skills can be inherited by the base card,
with the chance of inheritance varying depending on the skill.
By using the "Miraculous Amulet" item or fusing with points,
the skill acquisition rate is increased to 100%.

[Note]
*Passive are not inherited.

Skill Cards

By using skill cards as power-up fusion materials, you can inherit specific skills.
The inheritance rate for the skill exhibited by the skill card is 100%.

[Note]
*In order to acquire the skill demonstrated by the skill card,
you must select the skill from the fusion results screen.

Skill Awakening

Sometimes a troop can develop a new skill through fusion.
New skills can be developed in the following cases.
・When the troop has reached its maximum level in its unevolved state.
・When the troop has passed its maximum level from its previous evolution.

Increasing Skill Slots

Skill slots can be increased, with probability depending on the number of
skills slots of the base card and the material card.

The formula for skill slot increase probability is
"base card slots x material card slots = probability" as shown below.

・From 1 to 2 slots
 1 × 1 = 20%
 1 × 2 = 60%
 1 × 3 = 70%
 1 × 4 = 80%

・From 2 to 3 slots
 2 × 1 = 3%
 2 × 2 = 20%
 2 × 3 = 60%
 2 × 4 = 70%

・From 3 to 4 slots
 3 × 1 = 1%
 3 × 2 = 3%
 3 × 3 = 20%
 3 × 4 = 60%

[Note]
*When fusing with several cards at once, results are determined one card at a time.

Fusion Tips

First, aim for four skill slots!
Decide on your base card, then add an N or R troop,
or a [Fusion] Sea Angel and fuse to open up four skill slots!

Next, fill up those four skill slots!
When all four skill slots are filled,
the troop will always put one of their skills into action.
Skill attacks are stronger than regular attacks, so try to fill up all four skill slots!

Gather awakening skills!
If a troop reaches their maximum level in their unevolved state,
then each time they reach their maximum level from the time
of the previous evolution they learn a strong skill!

Evolve your base card!
Fuse your base troop with another of the same troop to evolve!
No matter when the evolution occurs,
the final status and amount of Cash consumed doesn't change, so evolve whenever you want!

Gather the strongest skills!
If the fusion material is at maximum level when the awakened skill is acquired,
the skills acquired during the base card's unevolved state,
and the skills acquired when the base card was at maximum level,
as well as the skill of the material card can all be transferred!
All skills are powerful, so be sure to put them into use!

This page has been seen 3,039 times.

Users Browsing This Page (0 members, 1 guests)