1. FL
  2. Challenge

Here is the place you can find all your completed girls, that have progressed through all 10 of their poses. Now they work for you. Here you can buy them clothes that boost their stats, change the clothes they are currently equipped, and train their stats with some practice. For increasing their stamina and making money, visit the Filming tab.

But here you, take them into "battle", to have a BJ contest against another player's girl. The 3 stats are Sex Appeal (power), Commitment (speed), and Tricks (chance).

By practicing, their stat goes up. The amount a stat grows by practicing is determined by their level (stamina) and the length and type of the practice. You can choose a base of 10 minutes, 1 hour and 4 hour, using 2, 5 and 10 energy and increase the duration to one whole day. The options with bigger energy have better efficiency, but there is no advantage in longer time other than not having to log on. One should try to sync the practise with filming, resetting and offline times.

There is no consensus to the importance of the three stats. For winning it is best to have better stats in all three areas and better overal stamina. But there might still be hard cappings to win and loose, no matter your stats and the server side combat mechanics could change without notice. Overall, Tricks is the least favored stat of many players.

With the introduction of combat boosts via Cards things got even more complicated. You now have more options to win a fight, other than boosting your stats and picking on weaker opponents.

Since energy is limited you only can train a few girls and since you can only attack with one girl and currently only your best girl will be the defender (and you have no negative effect currently for loosing on the defense) you should concentrate on one girl.

Since the Level (the one raised by filming) of the girl determines how much a stat grows by "practice", the girl you want to use as your destroyer might change at some points in the game, though, since the later girls can reach higher levels much quicker and will in turn also be able to raise there stats quicker.

There are drastic diminishing effects at work with leveling stamina (this is a girl's level) and how much you gain per practise session in relation to stamina. For game play this means, if you can train your favorite girl to a stamina of over 200, you can stick to her as your hit girl for a very long time.

If you can easily reach higher girls, all girls starting with girl #12 are equal in regards to training them. Before that, theoretically, your highest reachable girl can be trained to be your best girl. There are practical limitations. Your highest girl below #12 has in theory the highest capacity to be trained. But if you cannot level her or do practise with her because you need a week to reach her, she will just not have the stats.

You can change your best girl, but this might take months, even with Coaching (if you keep training the old best girl). But since there is coaching (there was none till mid 2017), you actually can play with a Tier1 girl till you can complete Tier3+ and then coach your new favorite girl. And with the battle card boosters, your Tier1 girl might still be better, depending on what cards you have. As a rough estimate: doing practise with girl #12+ will only give you about max 25% more stats than with girls #3-11.

Since you can achieve many diamonds and a 10% boost to your overall stamina, you will coach all your girls anyway at some point. Read more about that here.. Escpecially with the battle cards there will be more diversity among the hit girls.

Ranking System:

Challenges against other player can either be done in a casual mode (by selecting the pillow after clicking the "Challenge" button) or ranked mode (by selecting the golden trophy)

Casual Mode will earn you money for winning, while ranked mode will earn you Trophys in addition to that.
These Trophys will increase your Rank, the higher your Rank at the end of a Ranking Period the better the rewards you will earn.

The money earned is 20 minute of all money buildings with ranked and 2 minutes with casual.

Winning multiple times in a row will trigger a Win Streak which means you will earn 2 Trophys per win untill your next loss. And regaining the win streak bonus will take a few wins again.

It is possible to lose ranks by losing a match when you have zero trophies towards the next rank.

There is an option to change the opponent on a cooldown of 6 hours. You will also change opponent, if you reset.

RankTrophies_End of season rewards
LevelTotalDiamondsFame#Items
133102
2361154
3391216
43121268
531513210
631813912
732114714
832415516
932716318
1043127220
1143428122
1243829124
13442210126
14446211328
15551212730
16556214332
17561216134
18566318236
19571320738
20677323540
21683326542
22689330044
23695434046
24*6101640048
25**61071050050
ItemBonus
+10%
+12%
+14%
+7%
+25%
Seasonal Items
+20%
+20%
+20%
+20%
+30%
+15%
+30%
+30%
+15%

* Ranks 24 and 25 only award you 1 random card at the end of the ranking period.
** Max level. You can still get the 6 trophies within level 25, but the reward doesn't increase. After that, you are only awarded with money.

Fame and Leaderboards

The Fame you earn at the end of a season is used to determine your rank on the leaderboards which you can access from the "World Map"

There was at least one seasonal event that gave some fame.

Users Browsing This Page (0 members, 1 guests)