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Help needed with

We need help with adding as many Heroines as possible.

How to get image from game

You can easely get images from the game without a need to edit them afterwards.
  1. Using firefox, log in to the game
  2. Right click anywhere on the site outside of the game (flash) itself
  3. Select an "Inspect Element" option
  4. In newly opened Inspector window, select "Network" tab in top side of the window
  5. Select "Images" in bottom side of the window
  6. In game, navigate to the place which contains the image.
  7. In Inspector window, find the image you want to download (the list can be very long, scroll to bottom at first). You can mouse over the line entry to show the preview. Right click on the one you want to copy and select "Copy URL".
  8. In new browser window, navigate to our image upload page https://i.harem-battle.club/
  9. Select "Remote", paste in the URL copied previously (should be still in your clipboard) and click upload.
  10. After image(s) are uploaded, find "Direct link" type URL shown bellow the image and copy it (if you mouse over on the text box, copy button will appear, you can use it as well). You can paste this URL directly into wiki.
You can upload more images at once and navigate between them once they are uploaded.

How to create wiki articles

To create new heroine, copy following into a new page:
Code:
[template]GirlsKingdom:TemplateHeroine
| Name =
| Image =
| Thumbnail =
| Rarity =
| Class =
| Race =
| How to get =
| H Scene level =
| Priority goal =
| Movement type =
| Attack type =
| Attack interval =
| Production Cost =
| Organization Cost =
| Max sortie =
| Range =
| Speed =
| Biography =
| Level 1 Production time =
| Level 1 Attack =
| Level 1 Durability =
| Level 10 Production time =
| Level 10 Attack =
| Level 10 Durability =
| Level 20 Production time =
| Level 20 Attack =
| Level 20 Durability =
| Level 30 Production time =
| Level 30 Attack =
| Level 30 Durability =
| Level 40 Production time =
| Level 40 Attack =
| Level 40 Durability =
| Level 50 Production time =
| Level 50 Attack =
| Level 50 Durability =
| Skill name =
| Skill description =
| Skill target =
| Skill range =
| Skill recharge time =
| Skill effect 1 =
| Skill effect 2 =
| Skill effect 3 =
| Skill level 1 Effect 1 value =
| Skill level 1 Effect 2 value =
| Skill level 1 Effect 3 value =
| Skill level 10 Effect 1 value =
| Skill level 10 Effect 2 value =
| Skill level 10 Effect 3 value =
| Skill level 20 Effect 1 value =
| Skill level 20 Effect 2 value =
| Skill level 20 Effect 3 value =
| Skill level 30 Effect 1 value =
| Skill level 30 Effect 2 value =
| Skill level 30 Effect 3 value =
| Skill level 40 Effect 1 value =
| Skill level 40 Effect 2 value =
| Skill level 40 Effect 3 value =
| Skill level 50 Effect 1 value =
| Skill level 50 Effect 2 value =
| Skill level 50 Effect 3 value =
[/template]

Special rules for filling the variables:
  • Rarity: Specify rarity, based on border color: Bronze, Silver, Gold, Platinum
  • How to get: if obtained by special means, not mandatory

Fill the "Categories" field. You can type first character for auto-completion and pick one you want from the list.
Only use categories with "GirlsKingdom" prefix.
  1. Always add "Heroines" category when adding new cards.
  2. If you didnt added all images, add category "Missing Images"
  3. If you didnt filled all mandatory variables, add category "Missing Text"

Copy a heroine name to "Title" field bellow.

If there is thumbnail variable filled, copy url into "Main Icon Image" URL field.

How to edit wiki articles

Looks up "How to create wiki articles" section for understanding templates, variables and category rules.
After you add image or text, remove "Missing Images" or/and "Missing Text" categories if there are no longer missing data of that type.

List of templates

GirlsKingdom:TemplateHeroine
Code:
[template]GirlsKingdom:TemplateHeroine
| Name =
| Image =
| Thumbnail =
| Rarity = Bronze|Silver|Gold|Platinum
| Class =
| Race =
| How to get =
| H Scene level =
| Priority goal =
| Movement type =
| Attack type =
| Attack interval =
| Production Cost =
| Organization Cost =
| Max sortie =
| Range =
| Speed =
| Biography =
| Level 1 Production time =
| Level 1 Attack =
| Level 1 Durability =
| Level 10 Production time =
| Level 10 Attack =
| Level 10 Durability =
| Level 20 Production time =
| Level 20 Attack =
| Level 20 Durability =
| Level 30 Production time =
| Level 30 Attack =
| Level 30 Durability =
| Level 40 Production time =
| Level 40 Attack =
| Level 40 Durability =
| Level 50 Production time =
| Level 50 Attack =
| Level 50 Durability =
| Skill name =
| Skill description =
| Skill target =
| Skill range =
| Skill recharge time =
| Skill effect 1 =
| Skill effect 2 =
| Skill effect 3 =
| Skill level 1 Effect 1 value =
| Skill level 1 Effect 2 value =
| Skill level 1 Effect 3 value =
| Skill level 10 Effect 1 value =
| Skill level 10 Effect 2 value =
| Skill level 10 Effect 3 value =
| Skill level 20 Effect 1 value =
| Skill level 20 Effect 2 value =
| Skill level 20 Effect 3 value =
| Skill level 30 Effect 1 value =
| Skill level 30 Effect 2 value =
| Skill level 30 Effect 3 value =
| Skill level 40 Effect 1 value =
| Skill level 40 Effect 2 value =
| Skill level 40 Effect 3 value =
| Skill level 50 Effect 1 value =
| Skill level 50 Effect 2 value =
| Skill level 50 Effect 3 value =
[/template]


GirlsKingdom:TemplateBattle
Code:
[template]GirlsKingdom:TemplateBattle
| Image =
| Number =
| Name =
| Heroine =
| Stage 1 Name =
| Stage 1 Map =
| Stage 2 Name =
| Stage 2 Map =
| Stage 3 Name =
| Stage 3 Map =
| Stage 4 Name =
| Stage 4 Map =
| Stage 5 Name =
| Stage 5 Map =
| Stage 6 Name =
| Stage 6 Map =
| Stage 7 Name =
| Stage 7 Map =
| Stage 8 Name =
| Stage 8 Map =
| Stage 9 Name =
| Stage 9 Map =
| Stage 10 Name =
| Stage 10 Map =
[/template]


GirlsKingdom:TemplateItem
Code:
[template]GirlsKingdom:TemplateItem
| Name =
| Image =
| Description =
[/template]


GirlsKingdom:TemplateBuilding
Code:
[template]GirlsKingdom:TemplateBuilding
| Name =
| Size = 1x1|2x2|3x3|4x4
| Description =
| Max level =
| Building type = Castle|Union|Lab|Barracks|Production|Storage|Tower|Tent|Trap
| Upgrade currency = Gold|Mana
| Production currency = Gold|Mana
| Damage type =
| Single image =
| Level 1 Image =
| Level 1 Build time =
| Level 1 Cost =
| Level 1 Endurance =
| Level 1 Required level =
| Level 1 Max skill level =
| Level 1 Max organization cost =
| Level 1 Max corps =
| Level 1 Production =
| Level 1 Storage =
| Level 1 Damage =
| Level 1 Range =
| Level 1 Max units =
| Level 1 Detection range =
| Level 1 Damage radius =
| Level 1 Enemies eliminated =
| Level 2 Image =
| Level 2 Build time =
| Level 2 Cost =
| Level 2 Endurance =
| Level 2 Required level =
| Level 2 Max skill level =
| Level 2 Max organization cost =
| Level 2 Max corps =
| Level 2 Production =
| Level 2 Storage =
| Level 2 Damage =
| Level 2 Range =
| Level 2 Max units =
| Level 2 Detection range =
| Level 2 Damage radius =
| Level 2 Enemies eliminated =
| Level 3 Image =
| Level 3 Build time =
| Level 3 Cost =
| Level 3 Endurance =
| Level 3 Required level =
| Level 3 Max skill level =
| Level 3 Max organization cost =
| Level 3 Max corps =
| Level 3 Production =
| Level 3 Storage =
| Level 3 Damage =
| Level 3 Range =
| Level 3 Max units =
| Level 3 Detection range =
| Level 3 Damage radius =
| Level 3 Enemies eliminated =
| Level 4 Image =
| Level 4 Build time =
| Level 4 Cost =
| Level 4 Endurance =
| Level 4 Required level =
| Level 4 Max skill level =
| Level 4 Max organization cost =
| Level 4 Max corps =
| Level 4 Production =
| Level 4 Storage =
| Level 4 Damage =
| Level 4 Range =
| Level 4 Max units =
| Level 4 Detection range =
| Level 4 Damage radius =
| Level 4 Enemies eliminated =
| Level 5 Image =
| Level 5 Build time =
| Level 5 Cost =
| Level 5 Endurance =
| Level 5 Required level =
| Level 5 Max skill level =
| Level 5 Max organization cost =
| Level 5 Max corps =
| Level 5 Production =
| Level 5 Storage =
| Level 5 Damage =
| Level 5 Range =
| Level 5 Max units =
| Level 5 Detection range =
| Level 5 Damage radius =
| Level 5 Enemies eliminated =
| Level 6 Image =
| Level 6 Build time =
| Level 6 Cost =
| Level 6 Endurance =
| Level 6 Required level =
| Level 6 Max skill level =
| Level 6 Max organization cost =
| Level 6 Max corps =
| Level 6 Production =
| Level 6 Storage =
| Level 6 Damage =
| Level 6 Range =
| Level 6 Max units =
| Level 6 Detection range =
| Level 6 Damage radius =
| Level 6 Enemies eliminated =
| Level 7 Image =
| Level 7 Build time =
| Level 7 Cost =
| Level 7 Endurance =
| Level 7 Required level =
| Level 7 Max skill level =
| Level 7 Max organization cost =
| Level 7 Max corps =
| Level 7 Production =
| Level 7 Storage =
| Level 7 Damage =
| Level 7 Range =
| Level 7 Max units =
| Level 7 Detection range =
| Level 7 Damage radius =
| Level 7 Enemies eliminated =
| Level 8 Image =
| Level 8 Build time =
| Level 8 Cost =
| Level 8 Endurance =
| Level 8 Required level =
| Level 8 Max skill level =
| Level 8 Max organization cost =
| Level 8 Max corps =
| Level 8 Production =
| Level 8 Storage =
| Level 8 Damage =
| Level 8 Range =
| Level 8 Max units =
| Level 8 Detection range =
| Level 8 Damage radius =
| Level 8 Enemies eliminated =
| Level 9 Image =
| Level 9 Build time =
| Level 9 Cost =
| Level 9 Endurance =
| Level 9 Required level =
| Level 9 Max skill level =
| Level 9 Max organization cost =
| Level 9 Max corps =
| Level 9 Production =
| Level 9 Storage =
| Level 9 Damage =
| Level 9 Range =
| Level 9 Max units =
| Level 9 Detection range =
| Level 9 Damage radius =
| Level 9 Enemies eliminated =
| Level 10 Image =
| Level 10 Build time =
| Level 10 Cost =
| Level 10 Endurance =
| Level 10 Required level =
| Level 10 Max skill level =
| Level 10 Max organization cost =
| Level 10 Max corps =
| Level 10 Production =
| Level 10 Storage =
| Level 10 Damage =
| Level 10 Range =
| Level 10 Max units =
| Level 10 Detection range =
| Level 10 Damage radius =
| Level 10 Enemies eliminated =
| Level 11 Image =
| Level 11 Build time =
| Level 11 Cost =
| Level 11 Endurance =
| Level 11 Required level =
| Level 11 Max skill level =
| Level 11 Max organization cost =
| Level 11 Max corps =
| Level 11 Production =
| Level 11 Storage =
| Level 11 Damage =
| Level 11 Range =
| Level 11 Max units =
| Level 11 Detection range =
| Level 11 Damage radius =
| Level 11 Enemies eliminated =
[/template]

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