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    • Sandbox:Template1

How to get image from game

You can easily get images from the game without a need to edit them afterwards.
  1. Using firefox, log in to the game
  2. Right click anywhere on the site outside of the game (flash) itself
  3. Select an "Inspect Element" option
  4. In newly opened Inspector window, select "Network" tab in top side of the window
  5. Select "Images" in bottom side of the window
  6. In game, navigate to the place which contains the image.
  7. In Inspector window, find the image you want to download (the list can be very long, scroll to bottom at first). You can mouse over the line entry to show the preview. Right click on the one you want to copy and select "Copy URL".
  8. In new browser window, navigate to our image upload page https://i.harem-battle.club/
  9. Select "Remote", paste in the URL copied previously (should be still in your clipboard) and click upload.
  10. After image(s) are uploaded, find "Direct link" type URL shown bellow the image and copy it (if you mouse over on the text box, copy button will appear, you can use it as well). You can paste this URL directly into wiki.
You can upload more images at once and navigate between them once they are uploaded.

How to create wiki articles

As an example, to create new Employee, copy following template into a new page:
Code:
[template]Kanpani:TemplateEmployee
| Image =
| KO Image =
| Thumbnail =
| Ani =
| Sig =
| Episode = {{{Episode}}}
| Name =
| Full Name =
| JP Name =
| Employee number =
| Class = Warrior|Soldier|Ronin|Rogue|Magician|Fighter|Cleric|Archer
| Rarity = 1-5
| Strategy =
| Where to get = (Insert quest templates, specified by quest name)
| Introduction =
| Biography =
| Lv 1 HP =
| Lv 1 P Att =
| Lv 1 P Def =
| Lv 1 M Att =
| Lv 1 M Def =
| Lv 1 Str =
| Lv 1 Vit =
| Lv 1 Agi =
| Lv 1 Dex =
| Lv 1 Int =
| Lv 1 Pie =
| Lv 1 Luk =
| Lv MAX HP =
| Lv MAX P Att =
| Lv MAX P Def =
| Lv MAX M Att =
| Lv MAX M Def =
| Lv MAX Str =
| Lv MAX Vit =
| Lv MAX Agi =
| Lv MAX Dex =
| Lv MAX Int =
| Lv MAX Pie =
| Lv MAX Luk =
| Lv 30_1 HP =
| Lv 30_1 P Att =
| Lv 30_1 P Def =
| Lv 30_1 M Att =
| Lv 30_1 M Def =
| Lv 30_1 Str =
| Lv 30_1 Vit =
| Lv 30_1 Agi =
| Lv 30_1 Dex =
| Lv 30_1 Int =
| Lv 30_1 Pie =
| Lv 30_1 Luk =
| Lv 20_2 HP =
| Lv 20_2 P Att =
| Lv 20_2 P Def =
| Lv 20_2 M Att =
| Lv 20_2 M Def =
| Lv 20_2 Str =
| Lv 20_2 Vit =
| Lv 20_2 Agi =
| Lv 20_2 Dex =
| Lv 20_2 Int =
| Lv 20_2 Pie =
| Lv 20_2 Luk =
| Lv 30_2 HP =
| Lv 30_2 P Att =
| Lv 30_2 P Def =
| Lv 30_2 M Att =
| Lv 30_2 M Def =
| Lv 30_2 Str =
| Lv 30_2 Vit =
| Lv 30_2 Agi =
| Lv 30_2 Dex =
| Lv 30_2 Int =
| Lv 30_2 Pie =
| Lv 30_2 Luk =
| JP1 =
| EN1 =
| JP2 =
| EN2 =
| JP3 =
| EN3 =
| JP4 =
| EN4 =
| JP5 =
| EN5 =
| JP6 =
| EN6 =
| JP7 =
| EN7 =
| JP8 =
| EN8 =
| JP9 =
| EN9 =
| JP10 =
| EN10 =
| JP11 =
| EN11 =
| JP12 =
| EN12 =
| JP13 =
| EN13 =
| JP14 =
| EN14 =
| JP15 =
| EN15 =
| JP16 =
| EN16 =
| JP17 =
| EN17 =
| JP18 =
| EN18 =
| JP19 =
| EN19 =
| JP20 =
| EN20 =
[/template]


Special rules for filling the variables:
  • Class: Pick one of possible options (applies to all prefilled values separated by pipe character "|")
  • Rarity: Specify rarity in number of stars (1-5)
  • In case the employee does not have Character Story, set value "Episode 1 Name" to dash "-"
  • Use enemy templates for "Fight" variables
  • If the Fight/Path is not present in the character story, set "back left Path" of that Fight/Path to Dash "-"

An example of inserting templates into values:
Code:
[template]Kanpani:MyItem[/template]

Always remember to check if template you are inserting needs to be updated with item you are creating. There are many cross references needed.

Fill the "Categories" field. You can type first character for auto-completion and pick one you want from the list.
Only use categories with "Kanpani" prefix.
  1. Always add "Employees" category when adding new cards.
  2. If you didnt added all images, add category "Missing Images"
  3. If you didn't fill in all mandatory variables, add category "Missing Text"

Copy a Employee name to "Title" field bellow.

If there is thumbnail variable filled, copy url into "Main Icon Image" URL field.

When creating new page from a "red link":
  1. Ensure "Save to:" is set to "Kanpani Girls"
  2. Ensure "Prefix" is set to "Kanpani" (this should be set automatically after completing previous step)
  3. Verify if "Title" is correct. Some characters such as brackets are omitted from title when page is created from a "red link" and have to be added back

Once saved, add it to Employees page under corresponding class and rarity.
  1. See List of templates below for additional rules for each template.

How to edit wiki articles

Look up "How to create wiki articles" section for understanding templates, variables and category rules.
After you add image or text, remove "Missing Images" and/or "Missing Text" categories if there are no longer missing data of that type.

List of templates

Kanpani:TemplateEmployee
Code:
[template]Kanpani:TemplateEmployee
| Image =
| KO Image =
| Thumbnail =
| Ani =
| Sig =
| Episode = {{{Episode}}}
| Name =
| Full Name =
| JP Name =
| Employee number =
| Class = Warrior|Soldier|Ronin|Rogue|Magician|Fighter|Cleric|Archer
| Rarity = 1-5
| Strategy =
| Where to get = (Insert quest templates, specified by quest name)
| Introduction =
| Biography =
| Lv 1 HP =
| Lv 1 P Att =
| Lv 1 P Def =
| Lv 1 M Att =
| Lv 1 M Def =
| Lv 1 Str =
| Lv 1 Vit =
| Lv 1 Agi =
| Lv 1 Dex =
| Lv 1 Int =
| Lv 1 Pie =
| Lv 1 Luk =
| Lv MAX HP =
| Lv MAX P Att =
| Lv MAX P Def =
| Lv MAX M Att =
| Lv MAX M Def =
| Lv MAX Str =
| Lv MAX Vit =
| Lv MAX Agi =
| Lv MAX Dex =
| Lv MAX Int =
| Lv MAX Pie =
| Lv MAX Luk =
| Lv 30_1 HP =
| Lv 30_1 P Att =
| Lv 30_1 P Def =
| Lv 30_1 M Att =
| Lv 30_1 M Def =
| Lv 30_1 Str =
| Lv 30_1 Vit =
| Lv 30_1 Agi =
| Lv 30_1 Dex =
| Lv 30_1 Int =
| Lv 30_1 Pie =
| Lv 30_1 Luk =
| Lv 20_2 HP =
| Lv 20_2 P Att =
| Lv 20_2 P Def =
| Lv 20_2 M Att =
| Lv 20_2 M Def =
| Lv 20_2 Str =
| Lv 20_2 Vit =
| Lv 20_2 Agi =
| Lv 20_2 Dex =
| Lv 20_2 Int =
| Lv 20_2 Pie =
| Lv 20_2 Luk =
| Lv 30_2 HP =
| Lv 30_2 P Att =
| Lv 30_2 P Def =
| Lv 30_2 M Att =
| Lv 30_2 M Def =
| Lv 30_2 Str =
| Lv 30_2 Vit =
| Lv 30_2 Agi =
| Lv 30_2 Dex =
| Lv 30_2 Int =
| Lv 30_2 Pie =
| Lv 30_2 Luk =
| JP1 =
| EN1 =
| JP2 =
| EN2 =
| JP3 =
| EN3 =
| JP4 =
| EN4 =
| JP5 =
| EN5 =
| JP6 =
| EN6 =
| JP7 =
| EN7 =
| JP8 =
| EN8 =
| JP9 =
| EN9 =
| JP10 =
| EN10 =
| JP11 =
| EN11 =
| JP12 =
| EN12 =
| JP13 =
| EN13 =
| JP14 =
| EN14 =
| JP15 =
| EN15 =
| JP16 =
| EN16 =
| JP17 =
| EN17 =
| JP18 =
| EN18 =
| JP19 =
| EN19 =
| JP20 =
| EN20 =
[/template]
  • add to Employees category
  • add to Employees page under appropriate class
  • In case the employee does not have Character Story, set value "Episode 1 Name" to dash "-"
  • Use enemy templates for "Fight" variables
  • dash "-" in "back left Path" will hide the path

Kanpani:TemplateEquipment
Code:
[template]Kanpani:TemplateEquipment
| Image =
| Name =
| Type = Weapon|Armor|Accessory
| Class = Warrior|Soldier|Ronin|Rogue|Magician|Fighter|Cleric|Archer|Universal
| Element = Fire|Water|Wind|Earth|Dark|Light
| Character locked = (Insert employee template, in case of Character story equipment)
| Description =
| Recipe drop quest = (Insert quest templates, specified by quest name)
| Gold cost =
| Lumber cost =
| Stone cost =
| Iron cost =
| Needed materials = (Insert material templates)
| Base P Att =
| Base P Def =
| Base M Att =
| Base M Def =
| Base Hit =
| Base Crit =
| Base Eva =
| Base Frontline Skill = (Insert skill template)
| Base Backline Skill = (Insert skill template)
| Base Sells for =
| +1 P Att =
| +1 P Def =
| +1 M Att =
| +1 M Def =
| +1 Hit =
| +1 Crit =
| +1 Eva =
| +1 Frontline Skill = (Insert skill template)
| +1 Backline Skill = (Insert skill template)
| +1 Sells for =
| +2 P Att =
| +2 P Def =
| +2 M Att =
| +2 M Def =
| +2 Hit =
| +2 Crit =
| +2 Eva =
| +2 Frontline Skill = (Insert skill template)
| +2 Backline Skill = (Insert skill template)
| +2 Sells for =
| +3 P Att =
| +3 P Def =
| +3 M Att =
| +3 M Def =
| +3 Hit =
| +3 Crit =
| +3 Eva =
| +3 Frontline Skill = (Insert skill template)
| +3 Backline Skill = (Insert skill template)
| +3 Sells for =
| +4 P Att =
| +4 P Def =
| +4 M Att =
| +4 M Def =
| +4 Hit =
| +4 Crit =
| +4 Eva =
| +4 Frontline Skill = (Insert skill template)
| +4 Backline Skill = (Insert skill template)
| +4 Sells for =
[/template]
  • add to Equipment category
  • add to Equipment page under relevant equipment type (does not apply to character locked equipment)
  • Limited event equipment are added to "Event items" and Character weapons are added to "Character weapons" instead of Equipment category
  • if there is no element associated with a skill, leave variable empty
  • "Element" variable is used only for equipment element, not skills. leave empty if none

Kanpani:TemplateItem
Code:
[template]Kanpani:TemplateItem
| Image =
| Name =
| Type = Material|Supply|Evolution
| Description =
| Sells for =
| Found in quest = (Insert quest templates, specified by quest name)
| Used to craft = (Insert equipment templates)
[/template]
  • add to Items category
  • add to Items page under relevant item type
  • Limited event items are added to "Event items" instead of Items category

Kanpani:TemplateSkill
Code:
[template]Kanpani:TemplateSkill
| Name =
| Element = Fire|Water|Wind|Earth|Dark|Light
| Target =
| Multiplier =
| Number of attacks =
| Effect =
| Weapons = (Insert equipment templates)
[/template]
  • add to Skills category
  • add to Skills page

Kanpani:TemplateQuest
Code:
[template]Kanpani:TemplateQuest
| Part number =
| Part name =
| Chapter number =
| Chapter name =
| Chapter image =
| Quest number =
| Quest name =
| Quest description =
| Food cost =
| Obtained gold =
| Obtained lumber =
| Obtained stone =
| Obtained iron =
| Obtained exp Path blue =
| Obtained exp Path red =
| Drop evolution = (Insert evolution item templates)
| Drop recipes = (Insert equipment templates)
| Drop materials = (Insert material templates)
| Drop employee 1 star = (Insert employee templates)
| Drop employee 2 star = (Insert employee templates)
| Drop employee 3 star = (Insert employee templates)
| Drop employee 4 star = (Insert employee templates)
| Drop employee 5 star = (Insert employee templates)
| Fight 1 back left Path blue =
| Fight 1 back center Path blue =
| Fight 1 back right Path blue =
| Fight 1 front left Path blue =
| Fight 1 front center Path blue =
| Fight 1 front right Path blue =
| Fight 1 back left Path red = -
| Fight 1 back center Path red =
| Fight 1 back right Path red =
| Fight 1 front left Path red =
| Fight 1 front center Path red =
| Fight 1 front right Path red =
| Fight 2 back left Path blue = -
| Fight 2 back center Path blue =
| Fight 2 back right Path blue =
| Fight 2 front left Path blue =
| Fight 2 front center Path blue =
| Fight 2 front right Path blue =
| Fight 2 back left Path red = -
| Fight 2 back center Path red =
| Fight 2 back right Path red =
| Fight 2 front left Path red =
| Fight 2 front center Path red =
| Fight 2 front right Path red =
| Fight 3 back left Path blue = -
| Fight 3 back center Path blue =
| Fight 3 back right Path blue =
| Fight 3 front left Path blue =
| Fight 3 front center Path blue =
| Fight 3 front right Path blue =
| Fight 3 back left Path red = -
| Fight 3 back center Path red =
| Fight 3 back right Path red =
| Fight 3 front left Path red =
| Fight 3 front center Path red =
| Fight 3 front right Path red =
| Fight 4 back left Path blue = -
| Fight 4 back center Path blue =
| Fight 4 back right Path blue =
| Fight 4 front left Path blue =
| Fight 4 front center Path blue =
| Fight 4 front right Path blue =
| Fight 4 back left Path red = -
| Fight 4 back center Path red =
| Fight 4 back right Path red =
| Fight 4 front left Path red =
| Fight 4 front center Path red =
| Fight 4 front right Path red =
| Fight 5 back left Path blue = -
| Fight 5 back center Path blue =
| Fight 5 back right Path blue =
| Fight 5 front left Path blue =
| Fight 5 front center Path blue =
| Fight 5 front right Path blue =
| Fight 5 back left Path red = -
| Fight 5 back center Path red =
| Fight 5 back right Path red =
| Fight 5 front left Path red =
| Fight 5 front center Path red =
| Fight 5 front right Path red =
[/template]
  • set "Quest name" as "page title"
  • add as template to appropriate Chapter page
  • if there is only one path, use "blue" as exp value
  • Use enemy templates for fights
  • dash "-" in "back left Path" will hide the path

Kanpani:TemplateEnemy
Code:
[template]Kanpani:TemplateEnemy
| Image =
| Name =
| Strategy =
| Element = Fire|Water|Wind|Earth|Dark|Light
| Boss = {{{Boss}}}
| Found in quest =
[/template]
  • set "Name" as "page title"
  • add to Enemies category
  • add to Enemies page

Kanpani:TemplateStatusEffect
Code:
[template]Kanpani:TemplateStatusEffect
| Name =
| Description =
| Skills = (Insert skill templates)
[/template]
  • set "Name" as "page title"
  • add to Status Effect category
  • add to related skill page

Kanpani:TemplateStaff
Code:
[template]Kanpani:TemplateStaff
| Name =
| JP Name =
| Role = Illustration|Voice
| Pixiv =
| MyAnimeList =
| Spotlight =
| Employees =
[/template]
  • Add up to two employees to Spotlight. The rest of the employees go in Employees.
  • Add Staff as a category.
  • Add to the Staff page.

Sub-Categories of Kanpani:Contribute

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