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During Battle all characters, including enemies, will battle using their skills.
Skills differ by weapon, and each has a set number of times they can be used each round.
Each weapon also has different skills for the front and back lines, so the skill that they will use depends on the location you set a given Employee in your Configuration.
Once all characters, enemies included, have used up all skill turns the counters will be reset and you will move on to the next round.
Note: Attacks with multiple attacks on the same unit will calculate the damage independently of another.
Additional note: Skills with the same name sometimes have different side effects depending on the enhancement level of the weapon. For example, most cleric weapons can only heal status effect with +2 or higher enhancement.

List of Status Effects


Fighter skills
Skill nameAttacksMultiplierTargetEffect
Slash
11.0Single frontline enemyNone
V Slash
20.8Single frontline enemyNone
Cross Edge
20.8Single Front EnemyNone
Power Slash
11.7Single frontline enemyNone
Double Slash
20.8Single frontline enemyNone
Power Cross
20.85Single frontline enemyNone
Raging
11.7Single frontline enemy
Flame Edge
20.9Single frontline enemyNone
Dragon Fang
20.9Single frontline enemyNone
Sacred Caliber
10.9Enemy Column
Sacred Caliber (Monique Style)
10.8Enemy Column
Seraph Caliber
11.5Enemy Column
Holy Scourge
11.8Single frontline enemyNone
Calamity Edge
31.0Single frontline enemy
White Cross
11.7Single frontline enemyNone
Heart Slash
30.7Single
Slicer
10.75Enemy RowNone
Fluffy Slash
20.8Single frontline enemy
Ronin skills
Skill nameAttacksMultiplierTargetEffect
Slash
11.0Single frontline enemyNone
Cleave
11Single frontline enemyNone
Heavenly Sword
11.3Single frontline enemyNone
Helmet Splitter
11.5Single frontline enemy
Iaido Slash
11.6Single frontline enemyNone
100 Demon Slayer
11.7Single frontline enemy
Slash ll
10.9Single frontline enemyNone
Secret Blade Camellia
21.5Single frontline enemy
Secret Blade Maiyasha
30.9Single frontline enemyNone
Unsheathing Technique Destroyer
12.0Single frontline enemy
Soul Slicer
13.6Single frontline enemyNone
Snowflake Duet
21.2Single frontline enemyNone
Illicit Love
1?Single frontline enemy
First Stance
40.6Single frontline enemyNone
Tri-Beast Attack
30.9Single frontline enemy
Archer skills
Skill nameAttacksMultiplierTargetEffect
Single Shot
11Single EnemyNone
Twin Shot
20.9Single EnemyNone
Triple Shot
30.8Single EnemyNone
Chain Shot
11.5Single Enemy
Spread Shot
10.8Enemy RowNone
Charge Arrow
11.7Single EnemyNone
Vermilion Cannon
11.7Single EnemyNone
Delta Shot
11.55Single EnemyNone
Purge Impact
20.6All EnemyNone
Cupid's Arrow
11Enemy Column
Spinning Strike
11.8Single EnemyNone
Heavy Shot
11.0Enemy ColumnNone
Minstrel's Song
10.9All Enemy
Spirit Rain
10.9All EnemyNone
Destiny
11.5Enemy Row
Holy Shoot
10.75Enemy RowNone
Squall Arrow
10.72x2 enemyNone
Feather Shot
10.8Enemy Column
Soldier skills
Skill nameAttacksMultiplierTargetEffect
Spear Jab
10.9Enemy ColomnNone
Double Strike
20.8Enemy ColumnNone
Full-On Collision
10.9Enemy ColumnNone
Double Dragon Strike
10.85Enemy ColumnNone
Cyclone
10.8Enemy front rowNone
Guren Spear
30.7Enemy ColumnNone
Pale Moonlight
10.9Enemy ColumnNone
Revised Double Strike
20.85Enemy ColumnNone
Raging Dominion Spear
20.72x2 EnemyNone
Holy Style Spear
10.8Enemy ColumnNone
Lovely Spear
20.65Enemy Column
Penetrate
20.62x2 EnemyNone
Beast Sweeper
10.8Enemy front row
Warrior skills
Skill nameAttacksMultiplierTargetEffect
Crash
11Single frontline enemyNone
Swing
20.9Single frontline enemyNone
Hammerfall
11Single frontline enemyNone
Force Impact
11.6Single frontline enemyNone
War Rage
20.9Single frontline enemyNone
Fury's Toll
11.8Single frontline enemyNone
Power Swing
20.95Single frontline enemyNone
Grand Down
20.72x2 enemyNone
Dimension
10.82x2 enemy
Dark Inferno
21.0Single frontline enemyNone
Vanishing Dyne
31.09Single frontline enemyNone
Earth Impact
10.8All EnemiesNone
Snowman
20.652x2 EnemyNone
Love Impact
11.5Single frontline enemy
Charge Stomp
11.7Single frontline enemyNone
Pad Stamp
10.82x2 enemy
Cleric skills
Skill nameAttacksMultiplierTargetEffect
Knock
10.3 x PAtkSingle frontline enemyNone
Wraith of Gaia
12.0 x MAtk2x2 EnemyNone
Prayer
11.5 x MAtk1 ally with status effect, then lowest HPHealing, remove status effect
Deep Fold
11.8 x MAtk1 Ally with the Lowest HPHealing
Healing Light
10.4 x MAtk4 Adjacent Allies With The Lowest HPHealing, remove abnormal state
Heavenly Breath
10.35 x MAtkAll AlliesHealing, remove abnormal state
Fairy Mist
10.93 x MAtkAll AlliesHealing, remove abnormal state
Noah
10.5 x MAtk4 Adjacent Allies With The Lowest HPHealing, remove abnormal state
Current Heal
12.0 x MAtk1 ally with status effect, then lowest HPHealing, remove abnormal state
A Good Child's Reward
10.65 x MAtk4 Adjacent Allies With The Lowest HP (2x2)Healing (doesn't remove status effects)
Refreshing Love
10.35 x MAtk4 Adjacent Allies With The Lowest HP (2x2)Healing, remove status effect
Fairy Tale
11.4 x MAtk1 Ally with the Lowest HPHealing, remove status effect
Refreshing Moment
10.5 x MAtk2X2 Allies With The Lowest HPHealing, remove status effect
Rogue skills
Skill nameAttacksMultiplierTargetEffect
Throwing Knife
30.5Single EnemyNone
Shadow Snake Punch
11.1Single enemy
Twin Attack
20.9Single frontline enemyNone
Dance Formation
40.6Single frontline enemyNone
Shadow Run
11.5Single frontline enemyNone
Crouching Tiger Formation
60.5Single frontline enemy
Dark Assault
20.9Single frontline enemy
Hardened Twin Attack
2MissingSingle frontline enemyNone
Hayate
10.6Enemy front row
Divine Punishment
11.7Single frontline enemy
Killer Fang
20.9Enemy ColumnNone
Arcade
20.7Enemy front row
Nightmare
40.6Single frontline enemy
Desperado
11.142x2 EnemyNone
Snowy Flash
11.6Single EnemyNone
Triple Sugar
10.67Enemy Row
Lightning
20.8Enemy ColumnNone
Beast Flash
30.7Single frontline enemy
Magician skills
Skill nameAttacksMultiplierTargetEffect
Fire Ball
11.1Single EnemyNone
Cold Lance
10.9Enemy ColumnNone
Stone Claw
11.1Single EnemyNone
Thunder Arrow
11.1Single EnemyNone
Voltic Arrow
11.2Single EnemyNone
Flame Field
10.82x2 EnemyNone
Ice Strike
10.82x2 EnemyNone
Crystal Grave
10.82x2 EnemyNone
Sonic Wind
10.8Enemy RowNone
Holy Cross
10.82x2 EnemyNone
Flare Storm
10.7All EnemiesNone
Blizzard
10.7All EnemiesNone
Cracked Earth
10.7All EnemiesNone
Tornado
10.7All EnemiesNone
Seraph Ray
10.7All EnemiesNone
Dark Catastrophe
10.7All EnemiesNone
Darkness Blade
10.82x2None
Eternal Light
10.75All Enemies
Demon Scream
11.4Single Enemy
Stellar Mirror
10.8All EnemiesNone
Geo Crash
10.8All EnemiesNone
Twinkling Star
10.652x2 EnemyNone
Honey Trap
10.7All Enemies
Summoner's Sword
20.62x2 EnemyNone
Fluffy Puffy Panic
10.7All Enemy

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Pages in Kanpani:Skills

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Current Discussion: Main discussion

Page 1 of 2 12 LastLast
  1. How do I add skills to the list? I will input the rest of the details from Japanese version.
  2. I put new address in browser like "http://harem-battle.club/wiki/Kanpani-Girls/Kanpani:" + skill name with hyphen between words. Then click on tab "create".
    There I put text from skill template or copy from existing skill and edit it. Add "Kanpani:Skills" to category, in "Save to:" chose "Kanpany Girls" and create new page.
  3. Thz for your help Now I will try to add it to the list cause it is not there -_-
  4. check Contribute page for all templates and details
  5. Admin, Link please cause I'm not sure where to find that.
  6. It's this banner on the wiki main page:
    にせがいじん
  7. Thz. I finally found out like a few hours ago though XD
  8. Admin, where to put info on status effects? Or just make them read the Game Guide? XD
  9. you want to add status effects list for weapons?
    if you have a list, you can put it right here on this page. its probably the best page for it
  10. #10
    Guest
    There isn't a page for this skill yet, but I've got a picture for it if anyone wants to use it.
    http://i.harem-battle.club/images/2015/12/07/46Pxn.png
  11. Quote Originally Posted by PiroMonster View Post
    There isn't a page for this skill yet, but I've got a picture for it if anyone wants to use it.
    http://i.harem-battle.club/images/2015/12/07/46Pxn.png
    I created an account, just in case.
    People say that nothing is impossible, but I do nothing every day.
  12. I have a question. Flare Storm, Mage Fire all-attack, has a 0.7 attack multiplier according to the wiki, but the other three classical elements have a 0.4 multiplier. Is that actually a difference or is there a typo somewhere in there?
  13. tornado which is wind have same multiplier, earth one "Cracked Earth" is not documented yet, "Blizzard" is 0.4 which may be wrong or it may have additional undocumented effect like freeze.

    edit: blizzard was wrong, its 0.7 too
  14. Okay! That's fantastic to hear. I'm grinding for the Wind rod right now, and I didn't know whether I wanted to cap it at +1 or not. Thanks for the info!
  15. is "Single Front Enemy" really a thing? isnt that just "Single enemy" and targetting depending on employee Strategy?
  16. Quote Originally Posted by Tomaa View Post
    is "Single Front Enemy" really a thing? isnt that just "Single enemy" and targetting depending on employee Strategy?
    Well, with "Single enemy" we have to distinguish between melee and distant attack that can target enemy in back row. I don't have better idea then "Single Front Enemy".
  17. Need advice.

    We have skill "Slash" for Fighter with 1.0 damage multiplier and we have skill "Slash" for Ronin with 0.8 damage multiplier. How can we distinguish them?
  18. Quote Originally Posted by shilba View Post
    Need advice.

    We have skill "Slash" for Fighter with 1.0 damage multiplier and we have skill "Slash" for Ronin with 0.8 damage multiplier. How can we distinguish them?
    Could make separate pages named by class, like what is done to distinguish which Sara is which based on number of stars.

    Maybe named something like:
    Slash (Fighter) and Slash (Ronin)
  19. Quote Originally Posted by shilba View Post
    Well, with "Single enemy" we have to distinguish between melee and distant attack that can target enemy in back row. I don't have better idea then "Single Front Enemy".
    Hmm, cant melee attack back row if their targed decided by Strategy is in back row?

    Quote Originally Posted by Hazuki View Post
    Need advice.

    We have skill "Slash" for Fighter with 1.0 damage multiplier and we have skill "Slash" for Ronin with 0.8 damage multiplier. How can we distinguish them?

    Could make separate pages named by class, like what is done to distinguish which Sara is which based on number of stars.

    Maybe named something like:
    Slash (Fighter) and Slash (Ronin)
    Yup, add class like that
  20. Quote Originally Posted by Tomaa View Post
    Well, with "Single enemy" we have to distinguish between melee and distant attack that can target enemy in back row. I don't have better idea then "Single Front Enemy".

    Hmm, cant melee attack back row if their targed decided by Strategy is in back row?
    No, if there is even 1 enemy in front row melee cannot attack back row.
  21. Quote Originally Posted by shilba View Post
    Well, with "Single enemy" we have to distinguish between melee and distant attack that can target enemy in back row. I don't have better idea then "Single Front Enemy".

    Hmm, cant melee attack back row if their targed decided by Strategy is in back row?


    No, if there is even 1 enemy in front row melee cannot attack back row.
    Okey, then "Single frontline enemy" would be most suitable
  22. You could just call it Single (Melee) or Single (Ranged). This is slightly more descriptive.
    にせがいじん
  23. not sure about it. melee and ranged can be placed in both frontline and backline
    most descriptive would be single enemy in front row, but "frontline" is this game term so it may be better
  24. The skill effects don't match up with the table at the top of the page. Shouldn't they be the same?
    にせがいじん
  25. Table at top is from game. Skills in table should use same terminology.
    I also have all skill effects icons, not sure if we want to do anything with them?
    Maybe we could add effects as templates too, so they would show up same as "Skill name" with icon and name and description on mouse over? didnt tested if its doable, but it should be.
    Or maybe I could code bbtag for instant mouse-over hints. That could be useful in many places.
  26. So do you mean that the skills should be "Magic ATK down" instead of "Chance to lower MAtk"?

    Hover text would definitely be useful. For one, it'd be good to have hover text for the class icons, element icons and the attribute icons (PAtk, PDef, etc.) since new players may be confused on what they represent.
    にせがいじん
  27. yeah, but "Chance to" should be there anyway, unless effect will occur every time. we should keep everything named as its in game if possible.

    Yeah, it would, probably for a lot of things. It will take a bit though, have to look up forum documentation for that.
    Btw, I mean box like one that comes up when you click someones name here in comments, except on mouse over and without delay. We could even include templates in it.
  28. Sounds cool. If you already have the effect icons then you might as well add it to the effect template.
    にせがいじん
  29. I have all icons in game, only have to pair it with correct effect
    that may be bit difficult
  30. Is it possible to add what weapons get these skills? This page isn't useful at all if I don't know how to use the skills.
  31. there you go
  32. Would have to add all that info manually, so it might take some time for it to be updated
  33. The Archer skill Chain Shot is listed twice, is it supposed to be like that?
    Kanpani Girls: (Server closed April 2017)
    Flower Knight Girl: (Inactive)
  34. No, not supposed to have duplicates.
    にせがいじん
  35. Now that the page for the enemy Ronin has been added this page is picking that up and puts up a link to it, shows as Ronin skillsRonin"> here. Is there any way to fix this? Like maybe redo the page for Ronin and call it something else? Or fix this page with something?
    Kanpani Girls: (Server closed April 2017)
    Flower Knight Girl: (Inactive)
  36. Just have to rename it to Ronin (Enemy) I guess.
    にせがいじん
  37. Quote Originally Posted by MiqDoloran View Post
    Just have to rename it to Ronin (Enemy) I guess.
    The problem is that someone made a page with that already and put it in the System part of the wiki so I can't do anything about it. I need someone like an Admin to help us out with that.
    Kanpani Girls: (Server closed April 2017)
    Flower Knight Girl: (Inactive)
  38. fixed few things in it and moved it. not sure its correct though
  39. Yay, I renamed the Ronin page so the "Ronin skillsRonin">" thing doesn't show up here anymore. Now we have the Ronin (Enemy) page instead.
    The old page is now called RoninX and can be deleted.
    Kanpani Girls: (Server closed April 2017)
    Flower Knight Girl: (Inactive)
  40. There's something odd with the Magician skill "Darkness Blade". It has a page. It's in the Kanpani part of the wiki, yet I can not edit it.
    At least it looks like it's in the Kanpani part, but at the same time it seems it is still in another part (like the system part) because that page is listed in the Skills category, yet it doesn't show up here on this page (under listing).
    Kanpani Girls: (Server closed April 2017)
    Flower Knight Girl: (Inactive)
  41. thats because its "Soft Deleted". click Options next to it if you want to undelete it.
  42. Ah, I see. Thanks. It worked.
    Kanpani Girls: (Server closed April 2017)
    Flower Knight Girl: (Inactive)
  43. Now when I look closer I see that that "page" actually is made as a category. So if I add Darkness Blade "page" to the Skills category (here) the listing of it will appear in its own little space above all the other skills.
    I left that "page" without any category set to it.

    Edit: I added that "page" to this Skills category again for now. But it still needs to be fixed, either by remaking it or by somehow changing it from a category to a page so it works like all other pages for these skills.
    Kanpani Girls: (Server closed April 2017)
    Flower Knight Girl: (Inactive)
  44. When you fix that page you might as well fix Scientific Thaumaturgy Forge.
    にせがいじん
  45. Found the problem, the item was miscategorized at creation to be a "category" and not a page.

    I tried deleting it (in order to recreate it), but only have the option to soft delete it.

    Its causing problems when I try to recreate it as an actual page. (The current Prefix and Title combination matches another item)

    Can an admin delete it? Thanks!
  46. Quote Originally Posted by RAI View Post
    Found the problem, the item was miscategorized at creation to be a "category" and not a page.

    I tried deleting it (in order to recreate it), but only have the option to soft delete it.

    Its causing problems when I try to recreate it as an actual page. (The current Prefix and Title combination matches another item)

    Can an admin delete it? Thanks!
    Yeah we saw that 2 days ago, see our posts above. Just wait until it's fixed.
    Kanpani Girls: (Server closed April 2017)
    Flower Knight Girl: (Inactive)
  47. I have recreated Darkness Blade since it bothers you guys so much but leaving Forge for testing fix
  48. I was reading through the JP wiki and I noticed that none of the Cleric healing skills are labelled with an element. Did we assume that they were Light based?

    I don't think they even have an element since heals aren't going to have different multipliers depending on the type of armour your allies are wearing.
    にせがいじん
  49. #49
    Guest
    Read through the comments talking about the whole melee/ranged thing.
    Instead of using 'Single front enemy' or similar, it would be better to actually label the ranged attacks as ranged attacks.

    Two reasons for this:
    Attacking ranged users is an actual strategy you can use. There is no strategy that specifically targets melee users, so it makes more sense to label the ranged attacks instead of the melee ones.
    2x2 and column attacks aren't labeled as anything, and due to the above reason there is a need to label them. 2x2 front enemy doesn't really make much sense though, it'd be easier to label the ranged 2x2 as a ranged attack.

    As for where to put this label, why not follow the jp wiki and put it in the same column as all the other effects? You'll most likely have other non-status effects in that column anyway, Like Leona and Liliana's 100% accuracy or Angelique's initiative.


    On a similar note, I feel that the unique skills should be more easily viewed as a unique skill instead of having to click on the skill and go to it's page to find out that it belongs to a specific character's +3 weapon.
    Maybe even have an empty line to seperate normal skills, event skills and unique skills.

    Quote Originally Posted by MiqDoloran View Post
    I was reading through the JP wiki and I noticed that none of the Cleric healing skills are labelled with an element. Did we assume that they were Light based?

    I don't think they even have an element since heals aren't going to have different multipliers depending on the type of armour your allies are wearing.
    No assumption, most of the cleric heals really are light. But yeah, heal element doesn't actually do anything anyway.
  50. #50
    Guest
    I'm wondering how much of these damage multipliers were directly copied from the jp wiki without checking against Nutaku's version first.
    Though the jp wiki doesn't say anything that'll let someone know that a skill was changed, so I'm not blaming anything.

    There's Rose's 2.8 Seraph Caliber and Judita's 1.5 Destiny. Judita's buff was shortly after being implemented, so it's believable if Nutaku got the skill pre-buffed.
    Rose on the other hand, didn't get buffed until Elsa got her weapon, ~8 sets of character story updates after Judita got her weapon. It's a bit harder to believe that this skill came pre-buffed.

    Then there's Eternal Light, Demon Scream and Stellar Mirror (and Geo Crash which isn't in the main list). Stellar Mirror lists the buffed multiplier, while the other 3 skills list the old multiplier.
    All of these skills (plus a few other magician exclusives) were buffed at the same time, ~2 weeks ago on the jp server.


    For future reference, I feel like it'll be a good idea to throw a question mark at the end of multipliers copied directly from the jp wiki. At least until the skill has been verified for Nutaku's version.

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