1. SG
  2. Workshop

TBD -- Item cards for all other items using TemplateEquip_List. The Yellow Bullseye Charm is complete, but used as a placeholder here to give an idea of the page. Items should be organized according to whether or not students can wear multiples of them. That is, all charms, lockets and dogtags should be in one category (Trinkets) as only one can be worn at a time.
Update: Due to space restrictions, each table should consist of a single item. The tables will be grouped on this page according to whether they can be worn together.

Upgrades

The higher the level of the workshop, the greater the chance that crafted items will have additional bonuses.

LevelInstr. Lvl.MoneyMetalChemicalGunpowderFiberUpgrade Time
1N/AN/AN/AN/AN/AN/AN/A
21010,4507501125750112502 hours 00 minutes
32048,80092,20073,90032,00063,75005 hours 30 minutes
45591,4505,2507,8755,2507,87511 hours 32 minutes
575161,9509,00013,5009,00013,50020 hours 26 minutes

Recipes

While most are not guaranteed, these recipes have a high chance in producing the prescribed items. Crafts that do not follow a recipe, known or unknown, result in a lottery equipment of a star value determined by the total number of materials used.

Trinkets

Bullets

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Helmets

Hand Wear

Boots

Shields

Vests

Field Specialized Equipment

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Badges

Plushies

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