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This page is for combat stuff, status, damage, attribute, etc.

Comparative Combat Strength

This is a table of stats. The HP/MP assumes full Job Evolution up to SSR (with the exception of those currently limited to SR, i.e. Cattleya, Lily, etc.)
Job Bonuses not included.

Name HP MP Attack Defence Agility Evasion Critical
Beretta
HP:3128MP:997
Atk:1463Def:331
Eva:38Crt:48
Agi:79
Cattleya
HP:2450MP:879
Atk:507Def:241
Eva:32Crt:33
Agi:67
Dovan
HP:3311MP:527
Atk:2308Def:579
Eva:27Crt:37
Agi:64
Elio
HP:2409MP:876
Atk:1414Def:241
Eva:34Crt:32
Agi:67
Enzo
HP:3960MP:767
Atk:2294Def:558
Eva:33Crt:39
Agi:66
Ferris
HP:4046MP:708
Atk:2298Def:576
Eva:33Crt:37
Agi:66
Frezia
HP:2409MP:801
Atk:1498Def:251
Eva:32Crt:33
Agi:67
Karue
HP:3052MP:1114
Atk:507Def:251
Eva:36Crt:32
Agi:67
Kupika
HP:4047MP:927
Atk:1814Def:514
Eva:46Crt:92
Agi:93
Lapis
HP:3149MP:1132
Atk:524Def:303
Eva:34Crt:32
Agi:62
Laticia
HP:4071MP:1011
Atk:1742Def:538
Eva:41Crt:49
Agi:76
Lily
HP:2288MP:954
Atk:2128Def:272
Eva:33Crt:33
Agi:66
Maple
HP:5662MP:918
Atk:596Def:2334
Eva:23Crt:23
Agi:66
Margaret
HP:3158MP:614
Atk:2277Def:565
Eva:33Crt:38
Agi:68
Meifan
HP:5593MP:849
Atk:1195Def:1322
Eva:87Crt:37
Agi:103
Mian
HP:2982MP:1276
Atk:1650Def:238
Eva:33Crt:32
Agi:67
Mikoto
HP:4016MP:704
Atk:2297Def:562
Eva:33Crt:41
Agi:70
Nonno
HP:3257MP:1114
Atk:1480Def:244
Eva:33Crt:32
Agi:67
Roche
HP:3214MP:966
Atk:1442Def:327
Eva:37Crt:47
Agi:79
Salome
HP:2944MP:1102
Atk:2335Def:272
Eva:31Crt:33
Agi:67
Saya
HP:3951MP:889
Atk:1890Def:520
Eva:48Crt:89
Agi:91
Schwartz
HP:4043MP:741
Atk:2319Def:558
Eva:36Crt:36
Agi:66
Sephira
HP:4195MP:920
Atk:2325Def:579
Eva:33Crt:37
Agi:67
Shiedle
HP:3090MP:910
Atk:1456Def:310
Eva:39Crt:44
Agi:76
Shien
HP:4047MP:685
Atk:2266Def:569
Eva:37Crt:42
Agi:67
Souffle
HP:4021MP:741
Atk:2308Def:572
Eva:29Crt:38
Agi:66
Tanaka Taro
HP:5663MP:821
Atk:628Def:2135
Eva:27Crt:32
Agi:44
Tiryl
HP:3090MP:1020
Atk:1498Def:265
Eva:33Crt:32
Agi:65
Veronica
HP:4426MP:672
Atk:542Def:2281
Eva:33Crt:31
Agi:65

Limited Event Job Bonuses


NameDream Blossom FestivalDivine Jewel FestivalTotal
Cattleya108/36108/36216/72
Dovan96/16-96/16
Frezia108/36-108/36
Ferris144/24144/24288/48
Karue96/32144/54240/86
Kupika144/3696/16240/52
Lapis--108/36
Laticia192/48144/36336/84
Lily108/36108/36216/72
Lune96/3296/32192/64
Maple-216/36216/36
Margaret-144/24144/24
Meifan128/16264/42392/58
Mikoto-174/36174/36
Nonno-120/36120/36
Roche120/36-120/36
Saya96/16144/36240/52
Schwartz192/36-192/36
Sephira-204/54204/54
Shiedle-120/36120/36
Souffle96/1696/16192/32
Tanaka Taro-144/16144/16
Veronica270/42204/36474/78

Status Effects

Poison = Deals 1/16th of target's max HP at turn's end.
Toxic = Deals 1/8th of target's max HP at turn's end.
Darkness (aka Blind) = Miss attacks (not all? Magic?).
Silence = Miss (fail?) attacks, only applies to some attacks.
Paralysis (aka Bind) = Prevent action until it wears off.
Petrify (aka Stun) = (??) Insta-kill enemy or prevent ally action (until removed?). Possibly infinite duration.
Sleep = Does not take action, will break out of sleep if attacked, except for magic attacks.
Slow = Decreases agility, becomes lower in turn order.

Characters that inflict guaranteed status effects and what level they get the skill at. May add unreliable status effects later.


Format: Level (number of targets, number of turns). S = Single target.

Name Poison Toxic Darkness Sleep Paralysis Silence Slow
NameJob
Poison
Toxic
Darkness
Sleep
Paralysis
Silence
Slow
Beretta[R] Machinery
Beretta[SR] Machine Meister64 (All, 3)
Beretta[SSR] Machina Master74 (All, 4)
Dovan[R] Sakura Blacksmith52 (S, 2)
Enzo[R] Hooligan52 (S, 2)
Enzo[SR] Mafioso52 (S, 2)
Enzo[SSR] Gangster54 (S, 2)74 (S, 4)
Ferris[SR] Dark Dragon Warrior52 (S, 2)64 (S, 3)
Ferris[SR] Red-Eyed Lancer52 (S, 2)
Frezia[R] Botanist52 (All, 2)
Frezia[SR] Garden Master52 (All, 2)64 (All, 3)64 (All, 3)
Frezia[SR] Spring Florist64 (All, 3)52 (All, 2)64 (All, 3)
Kupika[R] Thief52 (S)
Kupika[R] Trickster Rabbit
Kupika[SR] Treasure Hunter64 (S)52 (S)
Kupika[SR] Balmy Ranger64 (S, 3)52 (S, 2)
Kupika[SSR] Phantom Thief54 (S)74 (S)
Lily[SR] Aoirei Rabbit64 (All, 2)52 (All, 2)
Margaret[R] Battle Mage52 (S, 2)
Margaret[SR] Thunder Knight52 (S, 2)64 (S, 3)
Mikoto[R] Foot Soldier52 (S, 2)
Mikoto[SR] Assistant Instructor52 (S, 2)64 (S, 3)
Mikoto[SSR] Blue Skies Fencing Instructor54 (S, 2)74 (S, 4)
Mikoto[SSR] Aquamarine Swordmaster54 (S, 2)
Saya[R] Shinobi52 (S)
Saya[R] Peach Hermit52 (S, 2)
Saya[SR] Assassin52 (S)
Saya[SR] Dress Killer64 (S, 3)
Saya[SSR] Shadow Master74 (S)54 (S)
Schwartz[SSR] Flower Viewing General54 (S, 2)74 (S, 4)
Sephira[R] White Knight52 (S, 2)
Sephira[SR] Divider Knight52 (S, 2)64 (S, 3)
Sephira[SSR] Holy Swordswoman74 (S, 4)54 (S, 2)
Sephira[SSR] Flower Knight54 (S, 2)
Shiedle[R] Mechanic52 (All, 2)
Shiedle[SR] Master Mechanic64 (All, 3)52 (All, 2)64 (All, 3)
Shiedle[SR] Neo Bunny Machinist64 (All, 3)
Souffle[R] Lumberjack52 (S, 2)
Souffle[R] Drooping Axewoman52 (S, 2)
Souffle[R] Forest Green Rabbit52 (S, 2)
Souffle[SR] Bounty Hunter64 (S, 3)52 (S, 2)
Souffle[SSR] Warrior Princess54 (S, 2)
Tanaka Taro[R] Cat52 (S, 2)
Tanaka Taro[R] Mr. Eggy52 (S, 2)
Tanaka Taro[SR] Rabbit52 (S, 2)
Tanaka Taro[SSR] Bear74 (S, 4)54 (S, 2)
Tiryl[R] NEET52 (All, 2)
Tiryl[SR] Helping Hand52 (All, 2)64 (All, 3)64 (All, 3)
Tiryl[SSR] Bride (Temp)74 (All, 4)54 (All, 2)74 (All, 4)
Veronica[SR] Guardian Bunny52 (S, 2)64 (S, 3)
Veronica[SSR] Yae Hunter54 (S, 2)74 (S, 4)



Attribute Bonuses


Damage Bonuses: All characters have an innate Elemental Attribute which gives them +50 (e.g. Margaret is Thunder Attribute so possesses +50 Thunder).

When a character attacks an enemy with an Element they are weak against, damage dealt is only 50%.

Multiple Attributes: Character's can be equipped with items to give them additional Elemental Attributes, they take on both the advantages and disadvantages when doing so.
If a character with both Thunder and Fire Attributes attacks a Wood enemy, the damage from the Thunder bonus is applied:
Margaret (Thunder) attacks Wood enemy = 50% Damage.
Margaret (Thunder) with Aguni Sword (+50 Fire) attacks Wood enemy = 150% Damage.
Note: By gaining the Fire Attribute, Margaret then becomes weak against Water enemies:
Margaret (Thunder) attacked by Water enemy = 50% Damage.
Margaret (Thunder) with Aguni Sword (+50 Fire) attacked by Water enemy = 150% Damage.
A character equipped with an Attribute opposite to their own will never do reduced damage against any type. However they will also have 2 Elemental weaknesses.
Alternatively, if Margaret was equipped with an Aranya Sword (+50 Wood), she does bonus damage against Thunder and Water enemies, reduced damage to both Fire and Wood enemies.

Attack Priority: In combat, the order in which Elemental effects take priority is:
Absorbtion (not yet added) > Attacker > Defender.
  1. If the attack target can absorb any of the Elemental Attributes possessed by the attacker, the damage will be absorbed.
  2. If the attack target is weak to any of the Elemental Attributes possessed by the attacker, the damage will be increased.
  3. If the attack target is resistant to any of the Elemental Attributes possessed by the attacker, the damage will be reduced.
  4. If none of the above are triggered, the damage will be nominal.
This comes into play when a character has multiple Attributes:
Margaret (Thunder) with Aranya Sword (+50 Wood) attacks enemy with Thunder absorption = Damage is absorbed (even though Margaret possesses the Wood Attribute).
Margaret (Thunder) with Aguni Sword (+50 Fire) attacks a Wood enemy = Damage bonus (even though she possesses the Thunder Attribute).
Margaret (Thunder) with Aranya Sword (+50 Wood) attacks a Thunder enemy = Damage reduced (even though she possesses the Thunder Attribute).

Currently working under the suspicion that Same Type Attribute bonuses (Fire Char + Fire Boost, etc.) DON'T stack. Would love for someone to prove this wrong. Seems like a flaw in game mechanics.

Attribute Buffs

CharacterJob
Fire
Water
Wood
Thunder
Dark
Light
Beretta[SSR] Machina Master20 (S, 3)
Cattleya[SR] Saint Rabbit52 (All, 2)
64 (All, 3)
Lapis[SR] Rabbit Healer46 (S, 3)
52 (All, 2)
64 (All, 3)
[SSR] Sage40 (All, 3)
Karue[SSR] Croaky Rabbit74 (All, 4)
Mian[SR] Perfumer30 (All, 3)
[SSR] Grand Apothecary20 (All, 3)
Nonno[R] Feng Shui Apprentice52 (All, 2)
[SR] Feng Shui52 (All, 2)
64 (All, 3)
[SSR] Aqua Shrine Maiden20 (All, 3)
54 (All, 2)
74 (All, 4)
Roche[SSR] Sky Pirate20 (Single, 3)
[SR] Drunken Fighter52 (All, 2)
64 (All, 3)
Shiedle[UC] Engineer40 (S, 3)
[SSR] Fixer20 (S, 3)
54 (All, 2)
74 (All, 4)

Damage

What does M, L, XXL mean?
No apparent difference in Magical Attack and Physical Attack damage calculations.
There seems to be 3 different power levels for skills (S, M, L, XL, XXL) depending on how the attack works:

Single target abilities do the most damage.
Attacks which hit multiple targets, e.g. Epic Freeze (L), do slightly less damage than attacks which only hit a single target, e.g. Zeta Frost (L).
Attacks which provide a damage bonus (to allies) do even less.

Attack TypeExampleNotes
Basic AttackRegular AttackAttack Power = Character Attack x 0.5
Physical/Magical Attack (S)Light Edge/FrostAttack Power = Character Attack x 1
Physical/Magical AoE (S)Outshoot/FreezeAttack Power = Character Attack x 0.75
Physical AoE (S) + damage bonusGlittering Stars - Shooting StarAttack Power = Character Attack x 0.5
Physical/Magical Attack (M)Heavy Edge/Mega FrostAttack Power = Character Attack x 1.75
Physical/Magical AoE (M)Overshoot/Giga FreezeAttack Power = Character Attack x 1.5
Physical/Magical Attack (L)Aerial Edge/Zeta FrostAttack Power = Character Attack x 2.5
Physical/Magical AoE (L)Thousand Shot/Epic FreezeAttack Power = Character Attack x 2.25
Magical AoE (L) + damage bonusAqua SplashAttack Power = Character Attack x 1.5
Physical Attack (XL)Soul of TruthAttack Power = Character Attack x 3.25
Magical AoE (XL) + damage bonusIcicle MirageAttack Power = Character Attack x 2.0
Physical Attack (XXL)Slash Attack of TruthAttack Power = Character Attack x 4

Buffs & Debuffs

Effectiveness of various buffs.
Buffs stack so feel free to cast as many as you want on your characters.
i.e. Boost Brave (+55%) + Maxi-Brave (+80%) = +135% Attack Power boost for 3 turns.
Remember, turn count includes the current turn, so skills like "Sacrificial Form" only apply to damage calculation next turn.
Damage Calculation becomes:

(((Unit Attack + Attack Buffs%) x Skill Power) - (Target Defence)/4 + Damage Modifiers%) = Final Damage.

Buffs

What each does, who does what.
Skill NameDescriptionEffectsCasters
EncourageIncreases Attack Power slightly.+33% Attack PowerMost [C] and [UC] Attackers, some [R]s.
Tenacious HeartIncreases Attack Power.+?% Attack PowerSome [R] Attackers.
Fighting SpiritIncreases Attack Power significantly.+90% Attack PowerMost [SR] and [SSR] Attackers, some [R]s.
BraveSlightly increases the Attack Power of one ally.+33% Attack Power
Boost BraveIncreases the Attack Power of one ally.+55% Attack Power[SR] Elio
Maxi-BraveSignificantly increases the Attack Power of one ally.+80% Attack Power[SSR] Nonno
Pile Storage IIIncreases your Attack Power next turn.+220% Attack Power[SR] and [SSR] Attackers (Archer sub-types).
Pile Storage IIIGreatly increases your Attack Power next turn.+300% Attack Power
Pile Storage IVIncreases your Attack Power next turn.+400% Attack Power
Sacrificial FormIncreases damage dealt whilst also increasing damage received.+100% Damage DealtMost [SSR] Attackers.
Counter FormIncreases damage dealt whilst also decreasing Agility.+100% Damage DealtSome [SSR] Attackers.
Note: "Attack Power" and "damage dealt" are different effects.
Best usage of moves like "Sacrificial Form" is in conjunction with an Attack Power buff, like Brave.

Debuffs


Skill NameDescriptionEffectsNotes
Di-ForceSlightly decreases enemy Attack Power.-8% Attack Power
Dim-ForceDecreases enemy Attack Power.-16% Attack Power
Dim-Force AllDecreases all enemies Attack Power.-16% Attack Power
Dimini-ForceGreatly decreases enemy Attack Power.-24% Attack PowerLimit One at a time.
Dimini-Force AllDecreases all enemies Attack Power.-24% Attack Power
Dim-ShieldDecreases enemy Defence Power.-50% Defence Power
Dimini-ShieldDecreases enemy Defence Power.-??% Defence Power

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