- XOverd
- Event 4
- This event features limited time event jobs and a dungeon with an exclusive Gatekeeper - Izanai Zakura.
- 12 female Jobs that are obtained via the Exchange Shop by cashing in Dream Blossom Droplets.
- 3 male Jobs obtained through the Male Gacha.
- Female jobs are also acquired through spinning the Shard (R only) or Festival Gacha during this event. (haven't checked Priority Gacha)
- Receive Dream Blossom Droplets by clearing event stages or beating Gatekeeper Izanai Zakura.
- By getting half of the Job Evolutions you can unlock H scenes for characters.
Map
Harder difficulties are unlocked after beating Normal once. First-clear crystals only drop in Normal difficulty. To farm Dream Blossom Droplets, you should run Very Hard 11. Cookies can increase the number of chests you get. Tarts will not do anything.
Gatekeeper - Izanai
The Limited Time Gatekeeper specific for this event is Izanai Zakura (and her stronger form, True Izanai Zakura). Izanai appears exclusively in the Limited Event stages.
Izanai actually has six different forms, one for each Attribute, but otherwise identical.
Defeating Izanai drops additional Dream Blossom Droplets.
Note: For some reason VH11 doesn't seem to spawn a Gatekeeper. So, to force Izanai to spawn, attack VH11 4 times (to accrue ~100 stamina used), then hit N2 or VH1 to spawn it.
Izanai actually has six different forms, one for each Attribute, but otherwise identical.
Defeating Izanai drops additional Dream Blossom Droplets.
Name | Level | HP | Time | Behaviour |
---|---|---|---|---|
True Izanai Zakura (All) | 30 | 1,204,632 | 12 hrs | · 1st Turn: Attack (All) · 2nd Turn: Agility Up (Self) · 3rd Turn: Attack (All) - Working status effects: Blind |
Boss | MVP Drops | Participation Drops |
---|---|---|
True Izanai Zakura | Dream Blossom Droplets x80, 100 | Dream Blossom Droplets x60, 80, 100 |
Dream Blossom Droplets Exchange
Dream Blossom Droplets acquired during the event can be exchanged for prizes at the Exchange shop.
Each girl has an H scene which is unlockable by obtaining half the Job Evolutions (3/6 for SSR, 6/12 for SR, and 8/16 for R).
Each Job Evolution also provides bonus HP and MP to the character in question.
To max out a Job requires:
To max out all Jobs requires a total of 394, 750 Dream Blossom Droplets.
To unlock each H scene requires a total of 184, 750 Dream Blossom Droplets.
Exchange Item :List:
Each girl has an H scene which is unlockable by obtaining half the Job Evolutions (3/6 for SSR, 6/12 for SR, and 8/16 for R).
Each Job Evolution also provides bonus HP and MP to the character in question.
To max out a Job requires:
- R = 23, 250 Dream Blossom Droplets
- SR = 34, 500 Dream Blossom Droplets
- SSR = 53, 000 Dream Blossom Droplets
- R = 11, 250 Dream Blossom Droplets
- SR = 16, 500 Dream Blossom Droplets
- SSR = 23, 000 Dream Blossom Droplets
To max out all Jobs requires a total of 394, 750 Dream Blossom Droplets.
To unlock each H scene requires a total of 184, 750 Dream Blossom Droplets.
Exchange Item :List:
Extra Character Jobs
Quick summary of Event Jobs. More detailed ability lists are on the Unit pages.
Men
Name | Rarity | Job | Notes |
---|---|---|---|
Laticia | SSR | Sakuya Bride | Unique Skill: Attack all enemies with 3 (5 at Lv74) Fire Physical Attacks; increases the damage dealt by all allies by 5% (20% at Lv74). Job SP: 200 attack. |
Archers aren't necessarily the most powerful sub-class, they mainly specialize in setting up Overkill Combos. Probably not the most important Job to get. +32HP/8MP per Evolution. | |||
Veronica | SSR | Yae Hunter | Unique Skill: Attacks one enemy with a Dark Physical Attack (M) (L at Lv74); increases all enemy hostility towards you (S) (M at Lv74); raises defense for all allies by 20% (50% at Lv74); inflicts Darkness (Silence for 4 turns at Lv74). Job SP: 600 HP. |
Veronica is a powerful tank, and certainly useful for anybody without a Defender. Her Level 74 skill raises defense for all by 50%, which may not be as useful as skills that decrease overall damage. It also silences for 4 turns, which can be very useful. Level 74 requires 5 Job Evolutions, so it may not be economical to raise her so high. +45HP/7MP per Evolution. | |||
Cattleya | SR | Flower Dyed Sage | Unique Skill: Recover HP of all allies and removes paralysis (M) (L at Lv64 and removes poison, blind, petrify status ailments, and protects from status ailments for 2-turns.) Job SP: 100 attack. |
Personally, I find Healers unnecessary, at the moment, but for those without high rank Healers, Cattleya does has a Revive skill at 0 Evolutions that could be useful if you find yourself in a situation where you get KO'd a lot. +9HP/3MP per Evolution | |||
Ferris | SR | Dark Dragon Warrior | Unique Skill: Attacks one enemy with a Water Physical Attack (L) (XL at Lv64); increases the damage dealt to one enemy by 10% (20% at Lv64); inflicts Darkness (Silence at Lv64). Job SP: 100 attack. |
If you have a lot of Attackers already, Ferris probably won't match up damage-wise unless you could get her to at least Lv64. +12HP/2MP per Evolution. | |||
Frezia | SR | Spring Florist | Unique Skill: Attacks all enemies with a Wood Magical Attack (L) (XL at Lv64); increases the damage dealt to all enemies by 5% (10% at Lv64); inflicts Sleep (Slow/Poison at Lv64). Job SP: 200 MP. |
If you don't have SR Frezia, this unit is essential for her Philosopher’s Ballad III, to restore other character's MP (0 evolutions). **Definitely want at least 0/12 for her.** Frezia is the only MP Healer available so far, so I always use her when facing the Forbidden Dungeon. Useful to get max evolutions for the extra 200 MP. +9HP/3MP per Evolution. | |||
Kupika | SR | Balmy Ranger | Unique Skill: Attacks one enemy with a Wood Physical Attack (L) (XL at Lv64); increases own damage by 5% (15% at Lv64); inflicts 2-turn Silence (Paralysis at Lv64). **Definitely want at least 3/12 for her.** Job SP: 100 attack. |
Incredibly fast character (Agility 93) with guaranteed 2-turn Silence ability at Lv52. Definitely useful if going up against Forbidden Trials as she gains Whirlwind Speed at Lv58 so can preempt the boss. +12HP/3MP per Evolution. | |||
Lily | SR | Sakura Flower Master | Unique Skill:: Attacks all enemies with a Water Magical Attack (L) (XL at Lv64); increases the damage dealt by all allies by 5% (15% at Lv64). Job SP: 100 attack. |
There aren't any other powerful Mage sub-classes yet, so those without SR Lily will probably want to get this job. The stat boost is also quite valuable for Lily as her HP is quite low. +9HP/3MP per Evolution. | |||
Lune | R | Cherry Blossom Archer | Unique Skill: Attacks all enemies with 3 Light Physical Attacks (S); increases the damage received by all enemies by 5%. |
Not particularly useful other than stats and H scene. +6HP/2MP per Evolution. | |||
Karue | R | Flower From Frog | Unique Skill: Recovers the HP of all allies (M); cures all allies of Darkness. |
Not particularly useful other than stats and H scene. +6HP/2MP per Evolution. | |||
Meifan | R | Maika Fighter | Unique Skill: Attacks one enemy with a Thunder Physical Attack (M); increases your Agility by 10% for 3 turns; decreases the damage received by all allies by 15% for 2 turns. |
Not particularly useful other than stats and H scene. +8HP/1MP per Evolution. | |||
Saya | R | Peach Hermit | Unique Skill: Attacks one enemy with a Dark Physical Attack (L); increases the damage dealt to enemy by 5% for 3 turns; inflicts Sleep for 2 turns. +6HP/1MP per Evolution. |
Saya's high Agility and her definite Sleep skill at Lv52 will be useful for a later Limited Dungeon, for those without Margaret's "Thunder Slice" or Kupika's "Take That". So you may want to Evolve her 8 times. | |||
Souffle | R | Drooping Axewoman | Unique Skill: Attacks one enemy with a Wood Physical Attack (L); increases own damage by 5% for 3 turns; inflicts Sleep for 2 turns. |
Not particularly useful other than stats and H scene. +6HP/1MP per Evolution. |
Men
Name | Rarity | Job | Notes |
---|---|---|---|
Schwartz | SSR | Flower Viewing General | Unique Skill: Attacks one enemy with Light Physical Attack L (XXL at 74); increases own damage by 5% (20% at 74); Sleeps for 2 turns (Paralysis for 4 turns at 74). Job SP: Crit 50. |
His normal SSR is similar, but has 5% (10% at 74) more self buff and doesn't inflict any conditions. Schwartz is good as a damage dealer, so it's probably not worth using this SSR. Evolving this class will give Schwartz an HP/MP boost though. +32HP/6MP per Evolution. | |||
Roche | SR | Drunken Fighter | Unique Skill: Damage and bestow dark attribute to all allies for 2 (3 at 64) turns. Job SP: Crit 30. |
Can be useful when fighting a Light attribute boss, essentially giving a 50% damage buff. His normal jobs raise crit instead. +10HP/3MP per Evolution. | |||
Dovan | R | Sakura Blacksmith | Unique Skill: Fire physical attack XL; increases own damage by 5% for 3 turns; silence for 2 turns. Job SP: 50 attack. |
Guaranteed silence is generally useful, but it's only R rarity. +6HP/1MP per Evolution. |
Gatekeeper spawn
Incomplete, but no GK appear in map 10 or 11. GK were recorded from VH difficulty, if it matters.
Stage | Gatekeeper | ||||
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1 | |||||
2 | |||||
3 | |||||
4 | |||||
5 |