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Gludateton
01-21-2019, 08:02 AM
Anyone know exactly what Iwanagi-hime's buff does? I know it says counterattack, but every time I've used it it's done literally nothing. Is it simply a low activation chance or something?
Counterattack is not counterattack (because naming in this game is stupid af). Counterattack is pride-like buff, the less HP party member has, the bigger assault bonus.

Also, do tower medals reset does anyone know? Still sitting on ~10k as I'm not sure if I care enough about the brick given that the only thing I can really use it on is Gaia's weapon (have gotten 3 copies of the darn thing through jewel gacha). I mean I could just hold on to it as well of course, but I feel like considering my fire and lightning comps only have 1 SSR each the influx of jewels/tickets might be more useful xD.
Tower medals does not reset, you can get however many you want from events before using them. In my personal opinion buying bricks (SSR limit breaking items) is the best usage of medals. It gives the most reliable way of getting Kamihime/Dragon Eyes FLB weapons (and some of them are damn strong).

Slashley
01-21-2019, 08:04 AM
Anyone know exactly what Iwanagi-hime's buff does? I know it says counterattack, but every time I've used it it's done literally nothing. Is it simply a low activation chance or something?It does Counterattack. In Nutaku terminology, that means "the lower HP = the more damage you gain from the buff"

You're probably mixing it up with Intercept.
Also, do tower medals reset does anyone know? Still sitting on ~10k as I'm not sure if I care enough about the brick given that the only thing I can really use it on is Gaia's weapon (have gotten 3 copies of the darn thing through jewel gacha).They don't reset. But don't waste it on Gaia's weapon. Bricks are best used on SSR Hime weapons that either gain a third skill from their FLB or a second Assault.
I mean I could just hold on to it as well of course, but I feel like considering my fire and lightning comps only have 1 SSR each the influx of jewels/tickets might be more useful xD.... no. A brick is a thousand times better, don't even consider the waste of perfectly good Medals on effectively nothing. Yes, you might not have anything to even brick right now, but you'll be thankful when after two more Towers you've found a good FLB Hime weapon and have your bricks ready.

Unregistered
01-21-2019, 11:47 AM
So DMM people, what's the newest event? Wiki mentions it being a beta test, and it does look like something new.
Also, the weapon for it seems to be the first event weapon that FLB's into a triple skill that I can think of o.o

Unregistered
01-21-2019, 11:49 AM
Er, the spear seems to become triple skill on FLB.

The staff and arcane SSRs look to be dual skills with... new stuff as their second skills.

Unregistered
01-21-2019, 04:53 PM
The spear might be the first triple skill, but it's still pretty lackluster. It's stinger+/assault or stinger+/strength (assault+defender) on FLB. 15/15 isn't too horrible I suppose.

The other two doesn't seem to have a FLB, but has assault+/a new buff that seems to affect one specific character (in the 3rd/4th slot). The cane gives enthusiasm for 4 turns on the char in the 3rd slot, while the orb gives 10t regen to the char in the 4th. Depending on your team I could maybe see these being useful for very specific things, but otherwise... meh.

Unregistered
01-21-2019, 09:38 PM
So DMM people, what's the newest event? Wiki mentions it being a beta test, and it does look like something new.
Also, the weapon for it seems to be the first event weapon that FLB's into a triple skill that I can think of o.o

It kind of sucks right now. There's like 6-10 floors per stage and you randomly encounter enemies on the way. You need to do like 140 stages in 1 run to clear it, more if you reset. If they made it so you can save progress and start other quests like dailies it would be fine. It could probably use an auto button since all the enemies are trash tier for a long time player, but I'd be fine if they just let mesave and do my fucking acc quests.

toastedsnow
01-23-2019, 03:10 PM
For the existing lightning event, is the thunder SSR axe (assault/stinger) something worth burning my potions on to get more copies of? I'm still relatively new to this so I my existing weapon grid is mostly the plasma hammers from the lightning raid boss

Unregistered
01-23-2019, 04:08 PM
Stinger's value fluctuates a lot depending on two things:

1. Do you use that element (thunder in this case) against only the element they're advantageous against (water in this case), or are you the sort to use one element against multiple elements? Because stinger, being crits, require elemental advantage to function

2. Practically speaking, stinger appeals to people looking to gamble in small sample sizes. It's all or nothing; if it doesn't activate, it's not helping. If you're more focused on long term averages, it's probably not as appealing as something like exceed would be as a 2nd skill. But that doesn't really come up until you have more dual skills to choose from than can fit in your grid.

---

For thunder events specifically, going forward what you can look to reliably acquire:
March: Gluttony union event - one SSR that's Pride (L) that FLBs to gain Stinger (S), one SSR that's Assault (L) that FLBs to gain Exceed (S)
May/June: Mastema 2nd reprint - one SSR that's Defender (L) that FLBs to gain Assault (S), one SSR that's just Stinger (L)
August: Yato-no-kami raid - one SSR that's Assault (L)
December: Wild Hunt raid - one SSR that's Assault (L)

And then there's the orichalcon exchange that never gets updated. Amaru glaive being Assault (M)/Defender (S) is actually good if you can spare the ori and time. And there's a Assault (L)/Stinger (S) bow that can be maxed out for 4 ori once ever, but has low stats.

I personally think that you should automatically try to pick up any SSR that has two skills (with at least one of them being Assault or Pride) until the grid for that element has 10 such dual skill weapons. Afterwards is when I'd start thinking about it with more nuance.

toastedsnow
01-23-2019, 04:32 PM
Stinger's value fluctuates a lot depending on two things:

1. Do you use that element (thunder in this case) against only the element they're advantageous against (water in this case), or are you the sort to use one element against multiple elements? Because stinger, being crits, require elemental advantage to function

2. Practically speaking, stinger appeals to people looking to gamble in small sample sizes. It's all or nothing; if it doesn't activate, it's not helping. If you're more focused on long term averages, it's probably not as appealing as something like exceed would be as a 2nd skill. But that doesn't really come up until you have more dual skills to choose from than can fit in your grid.

---

For thunder events specifically, going forward what you can look to reliably acquire:
March: Gluttony union event - one SSR that's Pride (L) that FLBs to gain Stinger (S), one SSR that's Assault (L) that FLBs to gain Exceed (S)
May/June: Mastema 2nd reprint - one SSR that's Defender (L) that FLBs to gain Assault (S), one SSR that's just Stinger (L)
August: Yato-no-kami raid - one SSR that's Assault (L)
December: Wild Hunt raid - one SSR that's Assault (L)

And then there's the orichalcon exchange that never gets updated. Amaru glaive being Assault (M)/Defender (S) is actually good if you can spare the ori and time. And there's a Assault (L)/Stinger (S) bow that can be maxed out for 4 ori once ever, but has low stats.

I personally think that you should automatically try to pick up any SSR that has two skills (with at least one of them being Assault or Pride) until the grid for that element has 10 such dual skill weapons. Afterwards is when I'd start thinking about it with more nuance.

So there was some info there I didn't follow (such as your use of 'L' and 'S') but here's what I took away - please correct me if this train of thought is flawed.

1. Since I intend to mostly muck about with the lightning type (filthy casual here), I will only really benefit from the Assault skill. Stinger will be more of an ancillary bonus that is useful occasionally and unnoticeable for the rest
2. When considering upcoming weapon choices - paid options such as gacha pulls notwithstanding - only the Assault/Exceed option in March would be useful. After that I would be waiting until the August and December events
3. In general, an SSR weapon that I can limit break will be better than my existing array of SR weapons, assuming that the SSR weapon has, ideally, Assault, or Pride.

So with that in mind, burning some potions for more copies would be worth the effort, especially considering that me filling up all my weapon slots with this event's weapon is highly unlikely. However, the March weapon with Assault/Exceed will outweigh this weapon with Assault/Stinger - assuming it ever comes to a choice.

Slashley
01-23-2019, 05:18 PM
So there was some info there I didn't follow (such as your use of 'L' and 'S') --L and S are what the DMM version uses. For some reason, the Nutaku version uses (++) for L and nothing for S. And M is (+), of course.

Dais
01-23-2019, 05:35 PM
Is the dark axe worth it in the ori shop? From the looks of it, though, these ori dark weapons all look somewhat unimpressive.

Slashley
01-23-2019, 10:19 PM
Is the dark axe worth it in the ori shop? From the looks of it, though, these ori dark weapons all look somewhat unimpressive.It has low Atk like all the 1 Ori weapons, but aside from that, it's pretty impressive actually. Defender(++)/Assault(+) level is often reserved for SSR Hime weapons. Plus it's an Axe, which an amazing thing if you've been around for a good while, as Dark already have three Axes from UEs.

Unregistered
01-24-2019, 12:32 AM
Most of the ori weapons aren't great in the long run, but works well as a catch up mechanic for those who missed out on events, they are way better than filler SR weapons for sure. If you're in that boat, and have the oris to spare, it's fine to pick up and use until you can replace later.

Kitty
01-25-2019, 03:27 AM
anyone need some satisfying ocd relief

https://media.discordapp.net/attachments/314411010301755392/538303678025564160/unknown.png

edit - also am I the only that thinks Acala AW sounds exactly like adult Naruto TFFFF

Unregistered
01-25-2019, 10:51 AM
I haven't put much work into my wind team, but I just pulled Hraes, so I guess I should start.

Right now I don't have a soul weapon. I'm thinking of Shingen or Herc.

Also, my hime are

CC
Azazel
Cibelle
Set
Titania
Hastur
Gaia
Ari
Aether

(I don't whale, but I support the game when I can...)

Anyway, here's what I'm thinking:

Gaia: Starter. Her Def buffs could save your ass.
Titania: Don't use, 1 char buffs aren't very good.
Set: Reserve: 3rd skill is interesting. Small heal/burst boost. Cleanse might be useful for GO.
Aether: Starter: Love the 20% burst to all. Other skills have a trade off, but look powerful.
Ari: Don't use: Arrow shafts? sounds complicated.
Azazel, Reserve: 1st buff looks good.
CC:Starter: The queen of burst.
Cybele: Don't use, too selfish.
Hastur: Starter just for the Def down.

Anyway, what looks good on paper doesn't always work well, so I'd love some comments. Thanks.

SlickFenix
01-25-2019, 11:12 AM
I haven't put much work into my wind team, but I just pulled Hraes, so I guess I should start.

Right now I don't have a soul weapon. I'm thinking of Shingen or Herc.

Also, my hime are

CC
Azazel
Cibelle
Set
Titania
Hastur
Gaia
Ari
Aether

(I don't whale, but I support the game when I can...)

Anyway, here's what I'm thinking:

Gaia: Starter. Her Def buffs could save your ass.
Titania: Don't use, 1 char buffs aren't very good.
Set: Reserve: 3rd skill is interesting. Small heal/burst boost. Cleanse might be useful for GO.
Aether: Starter: Love the 20% burst to all. Other skills have a trade off, but look powerful.
Ari: Don't use: Arrow shafts? sounds complicated.
Azazel, Reserve: 1st buff looks good.
CC:Starter: The queen of burst.
Cybele: Don't use, too selfish.
Hastur: Starter just for the Def down.

Anyway, what looks good on paper doesn't always work well, so I'd love some comments. Thanks.

Umm... you have the wrong idea about Titania. She is very helpful for Meta team. Also with her AW form, she gains 15 BG herself when she uses her skills. I find her very helpful to be able to burst every 3-4 turns.

I use Shingen, Cu Chulain, AW Titania, Cybele U, Aether

Also, Arianrod is very good for Paralyze team. I use her during Union raids to keep the Demons paralyzed.
Cybele U is quite good because she has an AoE Sniper Shot ability that also does damage, and she is guaranteed to Double Attack every turn.

Unregistered
01-25-2019, 11:33 AM
Umm... you have the wrong idea about Titania. She is very helpful for Meta team. Also with her AW form, she gains 15 BG herself when she uses her skills. I find her very helpful to be able to burst every 3-4 turns.

I use Shingen, Cu Chulain, AW Titania, Cybele U, Aether

Also, Arianrod is very good for Paralyze team. I use her during Union raids to keep the Demons paralyzed.
Cybele U is quite good because she has an AoE Sniper Shot ability that also does damage, and she is guaranteed to Double Attack every turn.

OK, I was thinking I'd put SS on soul, which would make Cybele less useful. If you use Cybelle SS, what extra ability do you use for shingen?

Slashley
01-25-2019, 11:34 AM
--
Titania: Don't use, 1 char buffs aren't very good.--Once Awakened, Titania will be amazing. Before that, she's rather meh, yeah. On that note, Azazel Awakening far in the future will be pretty good too.

I assume your Cybele is SR? Then Shingen (using Lance) with Sniper Shot. You'll rely on friend Hraes for -50% Def.

Unregistered
01-25-2019, 11:44 AM
So I just got Shingen unlocked and want to get her a soul weapon. From what I read, the bow looks like a no brainer. But, I'm still not clear about how it works.

1) Is 500% really 500%? In other words, if I can get each hime to burst for 400k w/ Herc, are they really gonna do 2m each w/ Shingen? That would be broken. What's a more realistic figure?

2) That 500% costs Shingen half of her guage. How does that work in practice? Do you do a 4 burst right away, or do you apply the boost, then get Shingen up to burst and do a full burst? Is there a time limit on the buff, or will it stay until whenever you burst?

Thanks.

Unregistered
01-25-2019, 11:48 AM
Once Awakened, Titania will be amazing. Before that, she's rather meh, yeah. On that note, Azazel Awakening far in the future will be pretty good too.

I assume your Cybele is SR? Then Shingen (using Lance) with Sniper Shot. You'll rely on friend Hraes for -50% Def.

No, She's SSr. I only listed SSRs.

Slashley
01-25-2019, 12:08 PM
So I just got Shingen unlocked and want to get her a soul weapon. From what I read, the bow looks like a no brainer.What. No. The Lance is the no-brainer. It allows you to PF reliably without help. Or, once Second Anniversary hits, PF Full Burst instantly.

This is on top of 30% Elemental being far better than 30% HP from the Bow.
But, I'm still not clear about how it works.

1) Is 500% really 500%? In other words, if I can get each hime to burst for 400k w/ Herc, are they really gonna do 2m each w/ Shingen? That would be broken. What's a more realistic figure?It is 500%, but that modifier is not alone. For example, SSRs already have 500%. So you can expect double damage. Also, burst cap without Exceed is 1m per Hime. And by the way, without the Bow, PF is 200%, so you're actually "only" gaining 300% - and less than that if you have any Exceeds on your Grid.
No, She's SSr. I only listed SSRs.SSR Cybele is absolutely part of Wind core. Hitting twice every single turn alone makes her super good. Having Sniper Shot on top of that? Use her.

Unregistered
01-25-2019, 12:15 PM
What. No. The Lance is the no-brainer. It allows you to PF reliably without help. Or, once Second Anniversary hits, PF Full Burst instantly.

This is on top of 30% Elemental being far better than 30% HP from the Bow.It is 500%, but that modifier is not alone. For example, SSRs already have 500%. So you can expect double damage. Also, burst cap without Exceed is 1m per Hime. And by the way, without the Bow, PF is 200%, so you're actually "only" gaining 300% - and less than that if you have any Exceeds on your Grid.SSR Cybele is absolutely part of Wind core. Hitting twice every single turn alone makes her super good. Having Sniper Shot on top of that? Use her.

So what extra ability should I use with Shingen since I already got SS from Cybelle?

Slashley
01-25-2019, 12:49 PM
So what extra ability should I use with Shingen since I already got SS from Cybelle?Ambush to free up Hastur? Or if you're bringing Hastur, literally anything, including duplicate A and B debuff in case of resist.

Once Second Anniversary hits (mid Feb or April, depending on how Nutaku feels) Shingen will get a new Shingen-only overpowered as fuck EX skill.

SlickFenix
01-25-2019, 01:15 PM
So what extra ability should I use with Shingen since I already got SS from Cybelle?

It depends on the situation really. Right now I put Ambush since I have SS from CybeleU. Before I got Aether I usually had Hastur and CybeleU and would use BP (Ex from Mordred that adds orb). Or if I needed to use Set, then I could put on Ambush.

That's really all I do, switch it up based on what my needs are for the battle.

Unregistered
01-25-2019, 02:07 PM
I haven't put much work into my wind team, but I just pulled Hraes, so I guess I should start.

Right now I don't have a soul weapon. I'm thinking of Shingen or Herc.

Also, my hime are

CC
Azazel
Cibelle
Set
Titania
Hastur
Gaia
Ari
Aether

(I don't whale, but I support the game when I can...)

Anyway, here's what I'm thinking:

Gaia: Starter. Her Def buffs could save your ass.
Titania: Don't use, 1 char buffs aren't very good.
Set: Reserve: 3rd skill is interesting. Small heal/burst boost. Cleanse might be useful for GO.
Aether: Starter: Love the 20% burst to all. Other skills have a trade off, but look powerful.
Ari: Don't use: Arrow shafts? sounds complicated.
Azazel, Reserve: 1st buff looks good.
CC:Starter: The queen of burst.
Cybele: Don't use, too selfish.
Hastur: Starter just for the Def down.

Anyway, what looks good on paper doesn't always work well, so I'd love some comments. Thanks.

“I don’t whale” have 9 SSR on an element that you not put much work on.... pffff

Kitty
01-26-2019, 05:28 PM
2019 Kamihime Balance Adjustment (DMM)

The following Kamihime have had a re-balance as of January 23rd 2019 (2020 for Nutaku)
- Saraswati
- Kali (currently translating)
- [Love Cat in Black Clothes] Bastet
- Hades/Hades [Awakened]
- Osiris
- Jupiter
-----

Saraswati -

Changed ability "Ghaggar Tihai"
· Increase the effectiveness of water attribute attack UP for abilities (+40%)

Changed ability "Ghat Hakra"
· Increase the effect amount of burst gauge UP for abilities (+30)

Changed ability "Jor Helmand"
· Increase the likelihood of continuous attack rate (45% double attack, 30% triple attack)
-----

[Love Cat in Black Clothes] Bastet -

Ability 1 - Dark attribute damage (oversized) / Dark attribute attack of the entire ally UP / My HP Recovery
Ability 3 - Counterattack / Patience given to all ally * consumption of 20% of maximum HP

(Increase the damage magnification and upper limit for Ability "Cat Punch Blinder+")
-----

Hades [Awakened] -

1. Added assist skill "Gray's Silhouette"
 - Effect: Reduce damage from the enemies with blind debuff applied.

2. Changed ability "Chaos Inferno"
· Change the effect time from 180 seconds to 3 turn
· Increase the affliction grant rate
· Reduce the probability of releasing the effect when enemy with sleep is attacked

3. Change the abilities for "Death Spear"

· CD changed from 8T > 7T
· Increase the ATK DOWN, Dual Stage Attack Probability DOWN, Three Stage Attack Probability DOWN

4. Change the abilities for "Perfect Black"

· CD changed from 8T > 7T
· All allies state abnormality invalid (once) / light attribute resistant UP
-----

Osiris -

Burst - Dark attribute damage (extra large) / upper limit of recovery of yourself UP

Changed ability "Shoot Mirage"
· Dark attribute damage / applies Dizziness/ Burst gauge rise amount of all ally UP

Changed ability "Sekhet Ial"
· Invalidate all attacks to you / apply taunt to self (7T CD)

Changed ability "Dark Harvest"
· Increase recovery upper limit for all allies 1100 > 1300 (5T CD)
----

Jupiter-

Burst - Lightning attribute damage (extra large) / additional damage

Changed ability "Impulse Pierce"
· Deals 7-7.5x damage to enemies in raging state/ decrease mode gauge
· Applies guaranteed continuous attack rate to self (2T)

Changed ability "Resolution"
· My HP recovery (1500) / burst gauge UP (+30) / burst damage UP (cumulative possible / 1 time)

Changed CD for ability "Reinforce"
· 87 > 7T
-----

Unregistered
01-26-2019, 06:07 PM
2019 Kamihime Balance Adjustment (DMM)

The following Kamihime have had a re-balance as of January 23rd 2019 (2020 for Nutaku)
- Saraswati
- Kali (currently translating)
- [Love Cat in Black Clothes] Bastet
- Hades/Hades [Awakened]
- Osiris
- Jupiter
-----

Saraswati -

Changed ability "Ghaggar Tihai"
· Increase the effectiveness of water attribute attack UP for abilities (+40%)

Changed ability "Ghat Hakra"
· Increase the effect amount of burst gauge UP for abilities (+30)

Changed ability "Jor Helmand"
· Increase the likelihood of continuous attack rate (45% double attack, 30% triple attack)
-----

[Love Cat in Black Clothes] Bastet -

Ability 1 - Dark attribute damage (oversized) / Dark attribute attack of the entire ally UP / My HP Recovery
Ability 3 - Counterattack / Patience given to all ally * consumption of 20% of maximum HP

(Increase the damage magnification and upper limit for Ability "Cat Punch Blinder+")
-----

Hades [Awakened] -

1. Added assist skill "Gray's Silhouette"
 - Effect: Reduce damage from the enemies with blind debuff applied.

2. Changed ability "Chaos Inferno"
· Change the effect time from 180 seconds to 3 turn
· Increase the affliction grant rate
· Reduce the probability of releasing the effect when enemy with sleep is attacked

3. Change the abilities for "Death Spear"

· CD changed from 8T > 7T
· Increase the ATK DOWN, Dual Stage Attack Probability DOWN, Three Stage Attack Probability DOWN

4. Change the abilities for "Perfect Black"

· CD changed from 8T > 7T
· All allies state abnormality invalid (once) / light attribute resistant UP
-----

Osiris -

Burst - Dark attribute damage (extra large) / upper limit of recovery of yourself UP

Changed ability "Shoot Mirage"
· Dark attribute damage / applies Dizziness/ Burst gauge rise amount of all ally UP

Changed ability "Sekhet Ial"
· Invalidate all attacks to you / apply taunt to self (7T CD)

Changed ability "Dark Harvest"
· Increase recovery upper limit for all allies 1100 > 1300 (5T CD)
----

Jupiter-

Burst - Lightning attribute damage (extra large) / additional damage

Changed ability "Impulse Pierce"
· Deals 7-7.5x damage to enemies in raging state/ decrease mode gauge
· Applies guaranteed continuous attack rate to self (2T)

Changed ability "Resolution"
· My HP recovery (1500) / burst gauge UP (+30) / burst damage UP (cumulative possible / 1 time)

Changed CD for ability "Reinforce"
· 87 > 7T
-----

So the future of this game is releasing harder and harder content, release OP hime, buff the weak one, grind and repeat..., sound like a good long term strategy

Dejnov
01-26-2019, 06:42 PM
Nice!!

Love the ups to Saraswati, Osiris, and Hades Awakened!!

Both my Dark and Water team will get a nice boost in about a year.


Dejnov.

Dejnov
01-26-2019, 06:45 PM
So the future of this game is releasing harder and harder content, release OP hime, buff the weak one, grind and repeat..., sound like a good long term strategy

If this buff makes people consider MTing any of these Himes... then they've done their job. Their whole goal on balance should be to make people MT a wide swath of SSR Himes. That keeps the game alive, makes sure you're not uping the power of the borken Himes, and expands the pool of teams.

It also means that when you randomly pull one of these Himes... you're gonna be happy instead of crying for a better borken one.


Dejnov.

Saeleyna
01-26-2019, 08:35 PM
Not sure on the actual increase in values to sarasvati, but still feel like she'll be a little lackluster. I don't mean that in the "why did I get her and not someone else sense", but rather the fact that increasing burst gauge increase won't help that much as you should wait for full burst anyway, and water boost is only 2 people (as compared to someone like Asherah who grants water atk up for party), but it's definitely a welcomed buff that will make her more competitive at least. That being said, again not sure on the %increase in values, so it could be a lot more beneficial than I'm giving it credit for.

Random question on Rag raid parts (the things you need for soul weapons and final break limits) - which should be considered priority generally speaking: final break limiting a weapon or saving for soul weapons? I currently have 0 soul weapons max limit break (with some elements not having any soul weapons) as I've been focusing on full limit breaking some weapons that seem super useful for (such as adding exceed or defender to the weapon), but at the same time I can't help but feel like I'm gimping myself by not getting 4x herc axe for light for example to get that -50% def down.

Also, I know there's a soul weapon thread, but what's the general consensus on soul weapons for wind party if you don't have a "meta" comp that shingen fits super well in? I feel like going herc feels off as the def down on burst = (or worse than?) the def down on hraes, which if you're doing difficult content you'll likely have as a partner making it redundant, yet if you don't have a shotgun burst comp shingen doesn't fit super well either.....

Unregistered
01-27-2019, 01:26 AM
Saras exact changes:

35 elemental -> 40 elemental
25 BG -> 30 BG
30/20 DATA -> 45/30 DATA

It's probably the best buff of the group imo. She was never too horrible before, and is now just better all around. The DATA buff is enough to make it pretty much guaranteed with accessories. That said, still not really worth mtix her.

Hades buff was fairly lack luster, the damage cut is nice (especially the duration), but she's still too reliant on debuffs to do her other thing so... eh.

Osiris got better at healing, which is fine, but the additional BG gen is barely noticeable and on too long of a CD (also taunt isn't that great). If this means she won't get an AW later, this is more of a disappointment than anything else.

Bastet is... huh. I guess she's usable and not just a stat stick in reserve anymore, but... still not good enough to save up jewels/spend on IMO.

Jupiter is better... but Thunder just really doesn't have room for her, sorry.


Regarding how to use your regalias: I think flb weapons is a slightly better option than mlb a soul weapon, because the additional skill levels and often additional new skill is pretty big. That said, it depends heavily on the weapons in question ofc. Also, you should really do both asap anyways so it doesn't REALLY matter that much in the end.

For soul weapons: Herc is fine as a place holder until you can run Shingen, even if you don't super need the def down from her weapon, and more so if you can replace a debuff slave with a more offensive one by doing so. That said, if you really don't need her, the alternative to those two for vets is Arthur, who is kind of a cross between the two, one that can still hit hard but also can support your team a bit (and very good during burst time).

Slashley
01-27-2019, 01:39 AM
Not sure on the actual increase in values to sarasvati,--Self+1ally elem+ (+35%) fire res+ (+50%) 3t [6] -> 40% (why even bother?)
Self+1ally heal 2000 (333/t) + +25 burst [6] -> +30 burst (5 more burst can mean 1 turn faster, pretty big buff)
Self+1ally combo+ (+30% dbl +20% trpl) [6] -> 45% Double 30% Triple (fair buff, still doesn't compare to Awakened Titania, but +25% Combo is nothing to scoff at - especially since this gets you past 100% Combo with Tiara set bonus!)

Overall, pretty damn big buffs.
--but still feel like she'll be a little lackluster.By herself, I agree. There's a big, big discussion about her in Miracle Ticket thread some pages back, including a fair amount of math if you're interested. However, once you combine Saraswati with upcoming Vohu, Water teams become pretty damn fast. Neither of these Hime do it by themselves, but combined, they're quite the combo. Add in Shingen in there with her new, Second Anniversary EX skill and you'll have a suuuuper fast Water team.
Random question on Rag raid parts (the things you need for soul weapons and final break limits) - which should be considered priority generally speaking: final break limiting a weapon or saving for soul weapons?
--
Also, I know there's a soul weapon thread, but what's the general consensus on soul weapons for wind party if you don't have a "meta" comp that shingen fits super well in? I feel like going herc feels off as the def down on burst = (or worse than?) the def down on hraes, which if you're doing difficult content you'll likely have as a partner making it redundant, yet if you don't have a shotgun burst comp shingen doesn't fit super well either.....For Regalia usage, why not both? I mean, you're guaranteed 3x Regalias every day from hosting a Ult Disaster and 28 Regalias from the fragments per month - at worst. That nets you... 118 Regalia per month. You can LMB a weapon in just a month and have all the Regalia you want for FLBs in like two weeks. Six weeks in Kamihime is nothing. You do have a Union you can beg to kill your Ults for you if you can't do it yourself, right?

Also, in regards to Soul weapons, we're moving on to Age of Shingen soon enough. While Hercules won't be bad even afterwards, I should update the Soul thread... anyway, the point is, Herc might not be the best option anymore. If you're struggling with debuffs, she probably is though.

Gludateton
01-27-2019, 02:13 AM
Self+1ally combo+ (+30% dbl +20% trpl) [6] -> 45% Double 30% Triple (fair buff, still doesn't compare to Awakened Titania, but +25% Combo is nothing to scoff at - especially since this gets you past 100% Combo with Tiara set bonus!)
In what aspect it doesn't compare ? Values are very similar (I actually prefer Saraswati's one, but that depends on situation), so we have 3T buff on 2 targets with 6T cd and 3T buff on 1 target with 4T cd. Depending on what you need one or another may be better, but saying "it doesn't compare" is weird to say the least.

Unregistered
01-27-2019, 02:43 AM
Actually, titania is a fair bit better because you can use her skill every burst cycle. In a fast team that burst every 4 turns, this is a huge advantage because it allows her to guarantee that slow poke to always be on time. Saras can't do that.

Saeleyna
01-27-2019, 02:47 AM
For Regalia usage, why not both? I mean, you're guaranteed 3x Regalias every day from hosting a Ult Disaster and 28 Regalias from the fragments per month - at worst. That nets you... 118 Regalia per month. You can LMB a weapon in just a month and have all the Regalia you want for FLBs in like two weeks. Six weeks in Kamihime is nothing. You do have a Union you can beg to kill your Ults for you if you can't do it yourself, right?


My biggest issue honestly is getting enough mats to start the darn fight for a lot of the elements. I can easily solo thunder for example, but having enough mats to spam it is definitely not a reality for me, especially given how darn low the drop rate is on the normal/expert fights. Literally spent a full week spamming 6 raids a day (3 of both of the non-rag one) to get enough mats to MLB an SSR kami before >_<

Gludateton
01-27-2019, 02:56 AM
Actually, titania is a fair bit better because you can use her skill every burst cycle. In a fast team that burst every 4 turns, this is a huge advantage because it allows her to guarantee that slow poke to always be on time. Saras can't do that.
Fair enough, are there water teams which take 3T to get to FB every cycle though ?

Unregistered
01-27-2019, 04:08 AM
Fair enough, are there water teams which take 3T to get to FB every cycle though ?

Shingen with her special Ex, Vohu, Sra, Cthulhu AW and Asherah can do FB with PF in 3T, after that it will take 4-5T to FB

Gludateton
01-27-2019, 04:59 AM
And that is somewhat a problem here, water is not wind and they don't have such short burst cycles. Personally I'd also prefer Saras' combo buff to have shorter cd, but stating that Awakened Tit is better, because it can be used in 4T cycle FB, while water can't even get to that number is... not exactly fair. Let's not forget about thing that makes Tit work so well, which is her assist, that makes her not as starved for BG as Saraswati is.

Unregistered
01-27-2019, 05:13 AM
how work the defense stat in the girls????they don´t have it in number like atk stat
and which accessory effect are good hp is good or is too small to be useful

Laventale
01-27-2019, 07:06 AM
how work the defense stat in the girls????they don´t have it in number like atk stat
and which accessory effect are good hp is good or is too small to be useful

Rings are the way to go if you want to increase defense for your girls.

Slashley
01-27-2019, 07:20 AM
In what aspect it doesn't compare ? --This exactly:
-- Let's not forget about thing that makes Tit work so well, which is her assist, that makes her not as starved for BG as Saraswati is.So, let's compare:
Awakened Titania: 50% Double + 30% Triple, 75% uptime
Saraswati (buffed): 45% Double + 30% Triple, 50% uptime, hits self + ally

The uptime difference is a huge deal, especially when you consider that Awakened Titania doesn't even need that buff to herself (thanks to her OP OP passive) and thus there's no actual downside to that vastly improved uptime.

That's why I don't think that Saraswati compares to Awakened Titania, even after buffs. Titania can carry a team nearly all by herself, whileas Saraswati needs help... specifically from Vohu, pretty much.
how work the defense stat in the girls????they don´t have it in number like atk stat
and which accessory effect are good hp is good or is too small to be usefulDef is one of the better stats for Accessories, if not the best. If you want to know how much less damage you take from it, it's basically just halved. So if you hit 10% more Def, you're taking roughly 5% less damage.
Rings are the way to go if you want to increase defense for your girls.What? On what basis?

I'd say that it's easier to find non-Rings/Earrings that have two Def Ups than Rings with two. And Rings have a poor statline as well, though that doesn't make much of a difference.

Kitty
01-27-2019, 07:47 AM
speakin of titania
DMMs new l/e valentines girls come out later tonight.. i'm like 99.9% sure that's Titania and i fuckING HOPE IT IS we need more big tiddy ahegao heart eyes yandere crazy bitch tffff mint choc chip titania i cajn already see it. ((((plz apep doesnt have that color hair it can't be her)))))

https://pbs.twimg.com/media/Dx6M4jpW0AA7KUk.jpg

Dejnov
01-27-2019, 08:22 AM
Def is one of the better stats for Accessories, if not the best. If you want to know how much less damage you take from it, it's basically just halved. So if you hit 10% more Def, you're taking roughly 5% less damage.What? On what basis?

I'd say that it's easier to find non-Rings/Earrings that have two Def Ups than Rings with two. And Rings have a poor statline as well, though that doesn't make much of a difference.

Why is it only half value on the Def stat? I thought Defense was it's own stat applied after damage calc.

On Rings... he's probably referring to target down innate on having a set. I can see using that for the back row healer in a team that you don't want to lose and doesn't need massive amounts of BG (like Sol in slot 4).

Dejnov.

Slashley
01-27-2019, 08:32 AM
Why is it only half value on the Def stat? I thought Defense was it's own stat applied after damage calc.Because 100% base. So -50% damage taken (half) is at 100% Def. Which, by the way, is stupendously hard to reach. It's possible, but not with any kind of uptime.

20% at full uptime is plenty possible from Accessories though, which is effectively 10% more HP and has synergy with heals.
On Rings... he's probably referring to target down innate on having a set. I can see using that for the back row healer in a team that you don't want to lose and doesn't need massive amounts of BG (like Sol in slot 4).Too bad that Tiara Set Bonus exists, so you'll never, ever want to even consider tactics like these. It's 3x Tiaras or go home. It's just stupid, but you gotta play by the game's rules.

Gludateton
01-27-2019, 08:34 AM
This exactly:So, let's compare:
Awakened Titania: 50% Double + 30% Triple, 75% uptime
Saraswati (buffed): 45% Double + 30% Triple, 50% uptime, hits self + ally

The uptime difference is a huge deal, especially when you consider that Awakened Titania doesn't even need that buff to herself (thanks to her OP OP passive) and thus there's no actual downside to that vastly improved uptime.

That's why I don't think that Saraswati compares to Awakened Titania, even after buffs. Titania can carry a team nearly all by herself, whileas Saraswati needs help... specifically from Vohu, pretty much.
Are we comparing buffs or Kamihime now ? Because last time I've checked Titania didn't have 50% damage cut and 2k heal, which apparently may be quite useful with that new 25% Vigor buff in water. While in Tit's case the more fast Kamihime you get, the less useful she is, and wind have quite a number of fast Kamihime (CC AW, QB, "Everyone can be Herc") or El (she doesn't seem like she would work that well with combo boosters).
Let's decide then, whether we compare buffs in vacuum, or Kamihime, because from my understanding in first post you compared buffs.


If you want to know how much less damage you take from it, it's basically just halved. So if you hit 10% more Def, you're taking roughly 5% less damage.
What the actual fuck Slashley ? I mean yes, when you have 90% DEF increase, then additional 10% increase will equal in 5% less damage, but...
From 0 value 10% def gives 1/1.1 ~ 0.91, so about 9% less damage.
From my standpoint DEF is best described as % of effective HP and effective healing increase, which doesn't work on DoTs.

Slashley
01-27-2019, 08:46 AM
Are we comparing buffs or Kamihime now ?Either way you look at it, Awakened Titania is just better. It's either the same buff with one having more uptime, or a more solid +burst package with self-gain over being able to heal one person every 6 turns.

But hey, we can just agree to disagree on Saraswati, yeah?
What the actual fuck Slashley ? I mean yes, when you have 90% DEF increase, then additional 10% increase will equal in 5% less damage, but...
From 0 value 10% def gives 1/1.1 ~ 0.91, so about 9% less damage.
From my standpoint DEF is best described as % of effective HP and effective healing increase, which doesn't work on DoTs.Hmm, that isn't my experience with Andromeda buff, but it seems that my very own damage calc agrees with you  ̄\_(ツ)_/ ̄
Well, mostly, since it gives as much EHP going from 0% -> 100% and from 100% -> 200%. Of course, the increase in % is smaller, but as a value. And it should be noted that my EHP calculations are extremely lazy and could be all fucked up - it's a damage calc, the survival stuff is there as a bonus.

I guess I'll have retest Andromeda's +def buff. If this turns out to be true, that'd mean that I've been wrong about Def for about... oh, 1.5 years :smirk:

Gludateton
01-27-2019, 09:12 AM
Either way you look at it, Awakened Titania is just better. It's either the same buff with one having more uptime, or a more solid +burst package with self-gain over being able to heal one person every 6 turns.

But hey, we can just agree to disagree on Saraswati, yeah?
I wouldn't say a word, if you have said you are comparing Saraswati to Awakened Tit, because I don't think comparing two Kamihime in different elements, with different needs would bring anything worthy to discussion.
But you did compare buffs, so I guess you like 50%/30% with 75% uptime on one Kamihime more than 45%/30% with 50% uptime on 2 Kamihimes. Noted. I'd in many situations prefer second one, but to each their own.

Kitty
01-27-2019, 09:22 AM
saraswati > titania
titania AW > saraswati

nazrin992
01-27-2019, 10:52 AM
*Comparing two different element Kamihime*

Sureeeeeeeeee.......

Kitty
01-27-2019, 11:16 AM
who gives a fuck if they're two different element, lmao

Unregistered
01-27-2019, 11:19 AM
There's nothing wrong with comparing them since they do pretty much the same roles, targeted burst gen to help slower kamis keep up. Saras does her job well enough imo, but Titania has the ability to push your team beyond "good enough" by reliably turning even the slowest of kami into a speed monster every burst round (her two buff is enough to guarantee 90 BG in 3 turns or can be split to help 2 different kamis keep up). You really just need 1 reliably fast (usually cu) other hime, and suddenly your team is in overdrive. As much as I like Saras, she just can't carry a team like that because her CDs are too long for it.

That said, if we're really comparing buffs/buffers... shouldn't we also be talking about the 800lb gorilla in the room that is Tishtrya? Talk about good effect/CDs.

Gludateton
01-27-2019, 11:31 AM
The problem is that one element has Azazel AW and other don't.
Aside from that though, Saraswati can do other things than speeding up FB, while Awakened Tit... not so much, but it's unimportant.
I seriously think that comparing Kamihime in different elements is pointless, because what good would being better be for Tit, if neither Saras nor Tit would be used in wind team, because there are better picks (that's hypothetical situation) ?

Saeleyna
01-27-2019, 02:07 PM
What is this thing I'm hearing about accessory set bonus? I haven't seen this listen ANYWHERE in the game..... Not to say that it doesn't exist, but where can you actually find that information (outside of wiki)? What I mean is, how would you even think to be aware accessory set bonuses were a thing?

Slashley
01-27-2019, 02:14 PM
-- I haven't seen this listen ANYWHERE in the game..... Not to say that it doesn't exist, --That's because they don't exist.

Yet.

We're getting them in Second Anniversary patch, which is 2-10 weeks away, depending on how Nutaku feels like. Do notice that in order to activate Set Bonus, you need to have all five slots unlocked for that Hime - you do NOT just gain them straight up upon the patch. And you unlock the slots by farming the (true) Ragnarok Disasters. Our current ones get renamed to Ultimate.

Dais
01-27-2019, 07:48 PM
What are the most effective ways to get Energy Seeds outside of events? At the moment I know of the eido shop, magic jewel shop, gem gacha, raid bosses. Anything else that I may be missing? I'm trying to gather as many as I can for the upcoming UE.

Rohtang
01-28-2019, 12:06 AM
What are the most effective ways to get Energy Seeds outside of events? At the moment I know of the eido shop, magic jewel shop, gem gacha, raid bosses. Anything else that I may be missing? I'm trying to gather as many as I can for the upcoming UE.

You get them from the story missions farming the mats to exchange for it in the exchange shop. Also gain some during UE too.

Dais
01-28-2019, 12:30 AM
You get them from the story missions farming the mats to exchange for it in the exchange shop. Also gain some during UE too.

Are story missions repeatable for mats? Since I can't progress any further with the storyline because I'm at the end.

Cobblemaniac
01-28-2019, 12:57 AM
Are story missions repeatable for mats? Since I can't progress any further with the storyline because I'm at the end.

Yes

10 characters

Dais
01-28-2019, 10:22 AM
One more question. Is there a difference in mats when I do main story mission 1 episode 1 for instance which cost 6 ap vs a quest that costs 20 ap?

Slashley
01-28-2019, 10:40 AM
One more question. Is there a difference in mats when I do main story mission 1 episode 1 for instance which cost 6 ap vs a quest that costs 20 ap?Droprate seems to be the very same across mobs, so look for the mission which has the best mob/AP ratio. Ideally, you'll farm 9 mobs per mission. You can look up the amount of mobs from here (http://xn--hckqz0e9cygq471ahu9b.xn--wiki-4i9hs14f.com/index.php?%E6%9C%BD%E3%81%A1%E3%81%9F%E9%81%BA%E8% B7%A1) best, I believe. English Wiki doesn't seem to have details.

Also, you can disable already seen cutscenes. I highly recommend you do that to save time.

Dais
01-28-2019, 10:59 AM
Thank you. I looked through the quests and I think chapter 2 Episode 1 might be the best way to go. 5 mobs for 7 ap. You only start seeing 8-9 mobs in the 18-20 ap quests.

Unregistered
01-28-2019, 11:35 AM
I just noticed in the exchange shop, these cost only 1 crystal, and you can buy 4 at a time, and you can get assault ++.At the same time, it almost looks too good to be true, like theyre must be a catch or something, or they wouldn't sell them so cheap. I've got 8 crystals to at the moment and my fire and wind grids are weakish. should I buy 4 of each, or should I do FLB with those crystals?

Slashley
01-28-2019, 12:00 PM
-- At the same time, it almost looks too good to be true, like theyre must be a catch or something,--The catch is, they have really low Atk for an SSR.

Still, some of those weapons aren't too bad. If you have more Ori than what you can spend and you need to fix up some element, go ahead. Assuming it's a Assault weapon, as not all elements get those.

Unregistered
01-28-2019, 12:21 PM
The catch is, they have really low Atk for an SSR.

Still, some of those weapons aren't too bad. If you have more Ori than what you can spend and you need to fix up some element, go ahead. Assuming it's a Assault weapon, as not all elements get those.

Ok, so I want to boost my fire grid. Am I better off spending 8 crystals for Dragon Spear Fell Tempest, which has better stats but only 1+Assault, or spending 4 for the Auricalcum with weaker stats and ++ Assault?]]]

Usually I get 3-4 Crystals from each GO, so cost isn't that important.

Slashley
01-28-2019, 12:33 PM
Ok, so I want to boost my fire grid. Am I better off spending 8 crystals for Dragon Spear Fell Tempest, which has better stats but only 1+Assault, or spending 4 for the Auricalcum with weaker stats and ++ Assault?]]]

Usually I get 3-4 Crystals from each GO, so cost isn't that important.Honestly, the Gun is better if you ask me, but supposedly F2P Fire users aim for a Phantom Lance Grid (upcoming Typhon Lance soon-ish too for example), which means that in the long run the Lance has a higher chance of staying in your Grid.

Do notice that the raid weapons, such as the Lance, are only 1/month. So it'll take you four months to LMB that. Well, three considering that we're just about to refresh the shop.

Unregistered
01-28-2019, 12:51 PM
I'd go for the gun first.

Then you go for the lance if:
1. You have the extra ori for it
2. You project your fire grid to not have 10 dual skill SSRs by April (if you need 4 copies) (also, wind tower quest should be at the end of April)
Alternatively, you project your fire grid to not have 10 dual skill SSRs through the end of the year, either because of not having stars to FLB the weapons from Wrath or some future events just offer not-completely-desired stuff (single skill assaults, or dual skills without either assault/pride)

Unregistered
01-29-2019, 10:12 PM
Anyone needs an account with Anubis 105% and a full dark team ? Google kamihime-dark-account ^^

Kitty
01-30-2019, 05:48 PM
https://pbs.twimg.com/media/DyMcLeWWwAAig9_.jpg

yeee, finally another Baal variant my dark skin waifu

Laventale
01-30-2019, 07:39 PM
https://pbs.twimg.com/media/DyMcLeWWwAAig9_.jpg

yeee, finally another Baal variant my dark skin waifu

I have been playing Girls' Frontline for almost 1 year and the first thing I was gonna say is "OH MY GOD BAAL MOD3?" (which is equivalent to an awakening). I'm retarded.

Unregistered
01-30-2019, 11:09 PM
In a post that is buried about 50 posts back, someone suggested I use Cyclops on my Thunder team, if I have her, instead of an SSR. I just pulled her, but don't see why she's so great. I guess it has something to do with her "applies zeal to all allies" skill. Not sure what that does though. Could someone explain?

Also, who should I change her for? Right now I am running this set-up:

D'art
Brahma
Baal (SSR)
Jupiter
Mammon

Reiko
Thor

I'm planning on switching to Shingen, so maybe swap out Mammon at the same time?

ladeda
01-30-2019, 11:10 PM
Has anyone figured out which node is best to farm for the star prisms? 25ap or 50ap

Tanukimo
01-30-2019, 11:41 PM
In a post that is buried about 50 posts back, someone suggested I use Cyclops on my Thunder team, if I have her, instead of an SSR. I just pulled her, but don't see why she's so great. I guess it has something to do with her "applies zeal to all allies" skill. Not sure what that does though. Could someone explain?

Also, who should I change her for? Right now I am running this set-up:

D'art
Brahma
Baal (SSR)
Jupiter
Mammon

Reiko
Thor

I'm planning on switching to Shingen, so maybe swap out Mammon at the same time?

I'd switch Jupiter with Raiko since she speeds up your team with her zeal (+ 10 BG per turn for 3 turns) and has more utility with her damage cut and attack down. There's no reason to use Cyclops if you have Raiko already. I like using Baal U and Mammon since it frees up an EX slot but depending on the content swapping Mammon out for Raiko is fine too.


Has anyone figured out which node is best to farm for the star prisms? 25ap or 50ap

The 50AP SP quest is the best place to farm stars.

Cobblemaniac
01-30-2019, 11:47 PM
In a post that is buried about 50 posts back, someone suggested I use Cyclops on my Thunder team, if I have her, instead of an SSR. I just pulled her, but don't see why she's so great. I guess it has something to do with her "applies zeal to all allies" skill. Not sure what that does though. Could someone explain?

Also, who should I change her for? Right now I am running this set-up:

D'art
Brahma
Baal (SSR)
Jupiter
Mammon

Reiko
Thor

I'm planning on switching to Shingen, so maybe swap out Mammon at the same time?

Drop Mammon in the front for Raiko, and run Shingen sniper shot. And actually, just drop Mammon completely for Cyclops in slot 1 backline. Reason being Baal U SS already covers your debuff cap mostly, and Raiko... I'll cover together with Cyclops. Screw Mammon, because her role as a debuff slave doesn't even matter and her nuke doesn't matter without D'Art. And D'Art is too slow for dps anyway.

Zeal, which both Raiko and Cyclops does, basically gives you burst while eating your HP. In this case it's 12% HP for 10 BG for Raiko's case 3t, and 8% HP for 10 BG for Cyclops for 2t. Which is significant because full bursting gives the highest damage output, and zeal helps to accelerate that process.

Now, Cyclops also has a passive that gives 5% extra HP to all himes no matter front or back. That alone means she deserves a spot on your team if you don't have anything else particularly helpful... and she happens to be one of the passive slave himes which can do work, with both a C frame atk break (discount Marduk) and more importantly... party cleanse. You'd be hard pressed to find another thunder hime with that... so naturally use her where you don't want to get fucked over by some debuff. And as for who to replace, pretty much Jupiter.

Slashley
01-31-2019, 02:58 AM
The 50AP SP quest is the best place to farm stars.Do you have stats to back that up?

As far as I've seen, the droprate per AP seems to be... somewhat equal. It's just that running 50AP is so much faster since less loading screens.
-- Screw Mammon, because her role as a debuff slave doesn't even matter and her nuke doesn't matter without D'Art.--I've found her nuke to be quite decent even without Dartagnan. It's a combination of getting some free Assault from the first three Snatches, and having three abilities that each do decent damage. Bonus points for the very welcome debuff.

Certainly her nuke only becomes impressive with Dartagnan, and Mammon's debuff sadly seems to be as reliable as Cthulhu's. Which I guess is just a thing when it comes to damage dealing C frames, since they're AoE.


Also, first you said to drop Mammon, then you said to drop Jupiter. I'd certainly say Jupiter, unless you're fighting against some boss with a ridiculous Rage meter. I doubt that there's any bosses that'll be challenging with that line-up, though.

Unregistered
01-31-2019, 03:22 AM
Drop Mammon in the front for Raiko, and run Shingen sniper shot. And actually, just drop Mammon completely for Cyclops in slot 1 backline. Reason being Baal U SS already covers your debuff cap mostly, and Raiko... I'll cover together with Cyclops. Screw Mammon, because her role as a debuff slave doesn't even matter and her nuke doesn't matter without D'Art. And D'Art is too slow for dps anyway.

Zeal, which both Raiko and Cyclops does, basically gives you burst while eating your HP. In this case it's 12% HP for 10 BG for Raiko's case 3t, and 8% HP for 10 BG for Cyclops for 2t. Which is significant because full bursting gives the highest damage output, and zeal helps to accelerate that process.

Now, Cyclops also has a passive that gives 5% extra HP to all himes no matter front or back. That alone means she deserves a spot on your team if you don't have anything else particularly helpful... and she happens to be one of the passive slave himes which can do work, with both a C frame atk break (discount Marduk) and more importantly... party cleanse. You'd be hard pressed to find another thunder hime with that... so naturally use her where you don't want to get fucked over by some debuff. And as for who to replace, pretty much Jupiter.

Thanks for the reply, though I'm a little confused as first you said to swap cyclops for mammon, and thn you said jupiter. which one? Also, can Reiko and Cyclops zeals stack?

Slashley
01-31-2019, 03:42 AM
-- Also, can Reiko and Cyclops zeals stack?Although I can't test, I'd say directly, no.

You can, however, just stagger them. As in use Raiko's Zeal first and then use Cyclops' Zeal after three turns has passed.
EDIT: Oh, Cyclops' Zeal is just 6t CD. Then Cyclops first, Raiko second. Cyclops will be almost ready again after that.

Kitty
01-31-2019, 04:28 AM
eros awakened looks so sexy holy fuck

https://pbs.twimg.com/media/DyNlZDqX0AAGy0K.jpg

Slashley
01-31-2019, 04:58 AM
LIGHT of all things gets more Awakenings...? I guess 2019 will be a year of Light on DMM too.

Niime
01-31-2019, 08:39 AM
That's better than I thought, being Eros I was certain she was going to be more naked or something.

By the way, was opening with the premium tickets of the month and let the animation run, then the last gold orb transformed into a rainbow one and became Brahma -hurray for me-. What was this and how much is the chance of this? I remember back on December I also got one rainbow this way but didn't notice because I skipped the animation.

So, which one should I awaken? Tyr or Brahma?

Still salty I didn't get a single rainbow going for New Year Aphrodite though.

Slashley
01-31-2019, 09:03 AM
-- What was this and how much is the chance of this? --Nothing special. That's how you get SSRs now. The old Rainbow door/gold lightning is gone. They just changed the graphics of the gambling section of the game to be more addicting, that's all. So, the chances of that happening is 3% per slot, ~1.8% Hime and ~1.2% Eidolon.

As for Tyr and Brahma, they're both quite decent. Until Tyr rework, Brahma is significantly better but can be unreliable.

Unregistered
01-31-2019, 09:59 AM
Huh, Valentine's Iwanagahime would be the first event eidolon variant, right?

Kitty
01-31-2019, 10:00 AM
That's better than I thought, being Eros I was certain she was going to be more naked or something.

By the way, was opening with the premium tickets of the month and let the animation run, then the last gold orb transformed into a rainbow one and became Brahma -hurray for me-. What was this and how much is the chance of this? I remember back on December I also got one rainbow this way but didn't notice because I skipped the animation.

So, which one should I awaken? Tyr or Brahma?

Still salty I didn't get a single rainbow going for New Year Aphrodite though.

Brahma Awakened is awesome.

Cobblemaniac
01-31-2019, 11:39 AM
Huh, Valentine's Iwanagahime would be the first event eidolon variant, right?

Was gonna say Diabolos unleashed, but you did say event eidos...

Either way yeah. Reiki/ Amaltheia variants when?

Unregistered
01-31-2019, 07:50 PM
LIGHT of all things gets more Awakenings...? I guess 2019 will be a year of Light on DMM too.

To be fair the lower tier light himes actually REALLY need it. Due to the power of the op light himes, normal ones just seems like complete trash in comparison. This is why they have been systematically buffing them and giving them AW. Hopefully once they go through them all (there aren't many left to buff) they'll finally move on to another element to attract whales with.

tidalwake
01-31-2019, 11:00 PM
eros awakened looks so sexy holy fuck

What are her AW skills?

Slashley
02-01-2019, 02:09 AM
What are her AW skills?She's fresh off the oven, bro. It'll take time until people level her up and have a look.

Give it a week and we'll have a fairly good idea.

AutoCrimson
02-01-2019, 04:28 AM
To be fair the lower tier light himes actually REALLY need it. Due to the power of the op light himes, normal ones just seems like complete trash in comparison. This is why they have been systematically buffing them and giving them AW. Hopefully once they go through them all (there aren't many left to buff) they'll finally move on to another element to attract whales with.

buffing every "normal" hime of same element, then moving to other? that's quite... "interesting" logic.

Gludateton
02-01-2019, 04:29 AM
She's fresh off the oven, bro. It'll take time until people level her up and have a look.

Give it a week and we'll have a fairly good idea.

Kind of true, but the most important bits are already here.

That's the info I could get until now (copied from discord):
Eros AW:
Abi 1 - Damage/Damage cap up, cd reduced from 8 to 6 turns
Abi 2 - Ability damage up buff becomes Ability power up (damage and cap up), affliction block becomes affliction absorption (when debuff is blocked +20 BG up), cd reduced from 8 to 7 turns
Abi 3 - stronger DEF up, stronger barrier (2k), cd reduced to from 6 to 5 turns
On burst effect - reset cd of Abi 2
Assist - DEF up boosted

aono
02-01-2019, 05:01 AM
Is Raiko+Tyr a good start for new account? Should I invest time in this acc without 100% eido considering that both characters get ascention (Raiko later this year)?

Slashley
02-01-2019, 05:06 AM
Is Raiko+Tyr a good start for new account? Should I invest time in this acc without 100% eido considering that both characters get ascention (Raiko later this year)?While two good SSR Hime of a single element is an acceptable-ish start, notice that Thunder relies on some extremely specific SSR Hime which means that without Miracle Tickets, you're unlikely to make it work. In addition, having a 100% Eidolon is a free ticket towards useful useful Friends on your Friends List.

As such, I'd rather recommend to keep rerolling for a 100%.

Unregistered
02-01-2019, 05:30 AM
buffing every "normal" hime of same element, then moving to other? that's quite... "interesting" logic.

I don't know about "logic", but that's LITERALLY what they are doing with light (some more than others, obviously). Putting aside the really new ones and the already op ones, the only one that they haven't touched so far is light Satan, and that probably won't happen until she comes back next Christmas.

aono
02-01-2019, 05:58 AM
While two good SSR Hime of a single element is an acceptable-ish start, notice that Thunder relies on some extremely specific SSR Hime which means that without Miracle Tickets, you're unlikely to make it work. In addition, having a 100% Eidolon is a free ticket towards useful useful Friends on your Friends List.

As such, I'd rather recommend to keep rerolling for a 100%.

Well, I have already rolled dark and wind 100% for myself but since I have a lot of free time wanted 3 accounts for myself (dark, wind and light or thunder). I probably won't bother with it and work on my 100% accs.

Unregistered
02-01-2019, 06:19 AM
the only one that they haven't touched so far is light Satan

Errr... They've already buffed her since a loooooong time ago.

Unregistered
02-01-2019, 06:37 AM
Errr... They've already buffed her since a loooooong time ago.

Oh right... in the first buff cycle. For some reason it completely slipped my mind, I guess that's how bad it is that she still feels pretty lack luster after it.

Cobblemaniac
02-01-2019, 09:07 AM
Oh right... in the first buff cycle. For some reason it completely slipped my mind, I guess that's how bad it is that she still feels pretty lack luster after it.

Well, lackluster in comparison to the rest of the light pool is a given, but that's kinda an unfair comparison considering that rest of the light pool is unbelievably borken...

... in comparison to elements like dark which get utterly shafted in so many aspects. Seriously. Can Pluto not be the only one to be a team player in a dark setup, and can dark get something to buff their BG cycle as a whole?

Edit:
LSatan's buffs: GDA becomes GDATA, nuke comes down to 5t cd, skill 2 becomes 6t cd and gains additional crit buff. Burst effect: additional pursuit dmg on normal atks for 3t.

... which isn't phenomenal to say, but at least it isn't utter garbage.

Slashley
02-01-2019, 09:34 AM
--
... in comparison to elements like dark which get utterly shafted in so many aspects. Seriously. Can Pluto not be the only one to be a team player in a dark setup, and can dark get something to buff their BG cycle as a whole?Is Pluto even a party player?

Ability 1: Her block generation is so damn slow. While it is nice how much Combo she has when those blocks are up, those blocks WILL be gone the next time she bursts. And then she can be block-less for a long time.
Ability 2: She has a pretty nice +Atk +Elem buff, but it consumes a block, has a short duration and long cooldown. Resulting in pathetic uptime and thus really only good for boosting your Full Burst turns.
Ability 3: She has damage cut, but suffers from the exact same problem. It's great-ish against Light (-50% damage cut for two turns is nice!), but against everything else the long cooldown just kills this entirely. Yay, you can save yourself from damage once. But it won't be ready for the second time, or even the third, so you'll just die anyway.
Burst: While it's nice to hit the 1000% burst modifier cap (or should I say 500% base + 500% modifier?) with ease thanks to blocks (starting from turn7), this is... pretty much all she does well.

Overall, I was impressed with Pluto when I rolled her, but now she just feels... off. She only has a place in the team for her high burst damage, which she does once per fight. I suppose if there was content that'd nicely cycle in 7 turns so that you could burst -> block up, it'd be nice-ISH... ... until you remember that her damage buff is too slow to keep up with that. But for now, you're either holding onto your abi1 until burst or bursting the blocks out and not having any for long periods of time.

Pluto just really needs an Awakening that puts her blocks outside of the 500% burst boost hard cap, speeds up her block generation significantly and lower the cooldowns of her partybuffs significantly. You know, so that there's actually be player choice on when to use blocks and when to save them for a higher burst.

Cobblemaniac
02-01-2019, 10:25 AM
Legos

Umm.

First thing first... legos aren't subjected to the 500% burst dmg up cap. So the numbers can get crazier.

Second... why would you hold on to skill 1 until bursting? The run would normally go like: cast skill 1 at turn 0, wait for turn 5 or so to burst because dark is a slow motherfucker but thank god for Shingen MEX, legos come back on turn 6.

Third... you're breezing over her DATA from legos. That can't fly. Pluto with legos is one of the only few consistently fast BG gainers in dark. Remember about da burst.


Dmg cut

Um. Friendly reminder that this is 50% dmg cut on the same hime that holds her own (or hell, even carries) in terms of damage output? That's kinda the problem of dissecting each move one by one... what about looking at the entire hime as a whole?

Also... find me another dark hime on meta which has that kinda dmg cut... Hades AW rebalance gets a light res but that don't come in until a year later.


Team player

The very definition of a team player never relied on the cd of their skills to begin with unless absolutely atrocious. I don't see Pluto holding back the rest of dark in that aspect, she's never the one to fall behind in BG, her burst is pretty good, she got that dmg cut. What other dark hime does this better?


Pluto AW

Well... I won't deny you that one. To me Pluto makes or breaks dark as a whole... which is kinda sad considering her skillset wouldn't be the most absolutely broken thing you witness (that title probably belongs to Mike AW or Iris...), attesting to how sad the dark meta will become. But one can only hope. It's been 1 year 2 months since the last dark AW.

Unregistered
02-01-2019, 10:53 AM
Umm.


Um. Friendly reminder that this is 50% dmg cut on the same hime that holds her own (or hell, even carries) in terms of damage output? That's kinda the problem of dissecting each move one by one... what about looking at the entire hime as a whole?

Also... find me another dark hime on meta which has that kinda dmg cut... Hades AW rebalance gets a light res but that don't come in until a year later.


The very definition of a team player never relied on the cd of their skills to begin with unless absolutely atrocious. I don't see Pluto holding back the rest of dark in that aspect, she's never the one to fall behind in BG, her burst is pretty good, she got that dmg cut. What other dark hime does this better

2 things i would like to add to this
1. While it does have a 8T CD, it lasts for 2 T therefore you have it down for 6 Ts total, when you consider that most potent cuts from other himes are just 1 - 2 turns shorter on the CD and not as good. You might say Gaia AW's, Water Raphael or Water osiris's cuts are better but here is the thing, alternative himes are usually better than the common ones and Gaia i dont even have to mention due to the AW
2. The concept of a teamplayer does not relate to their CDs, take Metis for example: a future Light SR with a 60% cut, cleanse - debuff block for everyone but her, and a taunt - Dark RST up. Yes her CDs are high however everything she does is meant to support or help out the team, you can argue that maybe her CDs are so long it makes her bad, but questioning if they are a team player or not based on their CDs and not their spells is just absurd
Finally, as cobble said find some other team players outside of Pluto. Most dark himes fall into the stigma of them just doing their own thing. Berith and Osiris are the only 2 i can actually think of
2.

Slashley
02-01-2019, 11:17 AM
Umm.

First thing first... legos aren't subjected to the 500% burst dmg up cap. So the numbers can get crazier.Are you sure? Since the first thing I did was go to 9 stacks and go "har har har this will be AMAAAZING" aaaaand... oh look, didn't even reach my cap of 1m. Considering how I get close to 1m with 3 blocks + PF, I could swear that they ARE included in the cap. Also, this page (http://xn--hckqz0e9cygq471ahu9b.xn--wiki-4i9hs14f.com/index.php?%E3%82%B2%E3%83%BC%E3%83%A0%E4%BB%95%E6% A7%98%E3%83%BB%E8%A8%88%E7%AE%97%E5%BC%8F#c85da2b9 ) ONLY lists Uriel and Metatron AW as the ones who have buffs outside of the cap. The singular DMM wiki pages can be off really easily, though. Pluto's own page doesn't comment, I think.

I can retest this, I mean, I've only done it once. If she's not capped, then she'll be a ton better.
Second... why would you hold on to skill 1 until bursting? The run would normally go like: cast skill 1 at turn 0, wait for turn 5 or so to burst because dark is a slow motherfucker but thank god for Shingen MEX, legos come back on turn 6.At the moment there's no way you'd burst on turn6. That'd require quite a few fast Hime. Maybe once Shingen MEX becomes a thing, but even when it does, is Dark going to have the debuffs to swap to Shingen without Sniper Shot? I fucked up in AQ5 and my Samael debuff wasn't ready for AQ5 boss today, and my Dark team hit like a wet noodle even with PF. I shudder to think how pitiful it'd be if it had been -0% Def without Herc Axe.

In the future I'll be able to comment better once I get to actually see just how good Shingen MEX is. Or how common debuff immune bullshit will be. Until then...

Anyway, back to the point. So, as I briefly mentioned before, the reason why you hold on to Pluto's first ability is because once you have the first set of blocks, any more just... isn't good for you. They'll just be gone once you burst, and you only need 4 to hit burst cap (one for buffing up the team, 3 for 300% + PF). So you need 4, you have 3. If you use abi1, you'll be at 6 - which means that two will be wasted unless you've needed your damage cut. Even if you have - you're still wasting one block. And those blocks come back on turn seven, not six. Six turn CD means that turns 1, 2, 3, 4, 5 and 6 need to end before you can re-use it. That's a long time. And Pluto NEEDS those blocks to be viable - she doesn't do shit without them! Thus, you get the dilemma of "uhhh, am I going to use this ability and have Pluto be garbage for a good amount of turns, or do I just use it for higher Combo chance right now and fuck the future?"
It's often not really a decision. Either you're in easy content and you just use it, or you're in hard content where you need to save it so that you won't risk Pluto of all things being your Full Burst bottleneck. Because Pluto IS your first slot, right?
Third... you're breezing over her DATA from legos. That can't fly. Pluto with legos is one of the only few consistently fast BG gainers in dark. Remember about da burst."da burst"?

I did mention the Combo rate, but it's tied to the blocks. And the block generation on Pluto is just outright miserable, as I also mentioned. It simply does NOT sync with any content I've used Pluto in so far, which makes her already pitiful block generation even worse.
Um. Friendly reminder that this is 50% dmg cut on the same hime that holds her own (or hell, even carries) in terms of damage output? That's kinda the problem of dissecting each move one by one... what about looking at the entire hime as a whole?I'm not sure about carries. She punches often, sure. Her burst packs a punch. But I dunno, I wouldn't call that a carry by itself. Is that better than a random SR? Sure. Is that better than SR Beelz? ... eeeh, probably? That's actually an interesting question to which I'll hopefully have an answer later today.

Also, again, that damage cut is only proper against LIGHT specifically. Eight turns is a LONG time, and in content where you need a damage cut, 30% just doesn't... cut it. In other words, if you're fighting against anything that does damage against you, it's going get AT LEAST three shots at you and Pluto can only help with one. That is NOT good. Meanwhile, comparing to other -30% Hime like Raiko or Snow Raphael, they can typically block half of the incoming fire. This means that without the Light bonus - which again eats into block generation and undercuts Pluto yet again - the damage cut ability is bad.
Also... find me another hime on meta which has that kinda dmg cut... Hades AW rebalance gets a light res but that don't come in until a year later.Gaia! -60% against Thunder for 1t, plus -20% for another two turns after! Bonus points, Regen to take the brunt off the mitigated nuke. This can fairly easily not only entirely negate an entire attack, allowing you to take it fully next time. And for the third? Gaia will be ready again to entirely negate it. This on top of COMPLETELY removing all threat of any single-target nukes.

Of course, Pluto sits in slot1 whileas Gaia sits in slot4 for being the slowest Wind Hime around. And Pluto obviously bursts WAY harder.


Outside of Gaia, I'd much rather take Hime like the pre-mentioned Snow Raph or Raiko. Again, that faster cooldown just makes a better damage cut. It's like Pluto is trying to dabble into both offense and defense at the same time, and honestly, doesn't really succeed in it.
The very definition of a team player never relied on the cd of their skills to begin with unless absolutely atrocious.I... don't even understand what this means?

But cooldowns are an important part of things. There's a niche for 3t with 5t CD (spam it), there's a niche for extremely high buffs for 1t with 15t CD, but Pluto's 2t with 8t CD is... lackluster. In both offensive and defensive. Either the CD needs to be less, or the duration needs to be longer, or the power needs to be higher and the duration shorter (as in high buff for 1t on 8t CD).
I don't see Pluto holding back the rest of dark in that aspect, she's never the one to fall behind in BG, her burst is pretty good, she got that dmg cut. What other dark hime does this better?I'm just questioning if she's really a team player or not. On paper, she seems great. In practice... she's not bad, but she just doesn't excel as one might think.

Out of interest, do you have Pluto yourself?

Cobblemaniac
02-01-2019, 11:59 AM
snip

Well then. This is gonna be a long night.


9 stacks

Ah, the caveat. What I meant when the legos weren't part of the 500% burst dmg up cap was that it's in a separate bracket. Whether that bracket has a cap... I'm not sure about that.


At the moment there's no way you'd burst on turn6. That'd require quite a few fast Hime.

I'd believed the point of this discussion to be the meta, and therefore, assume a situation where you'd have all the himes you'd need available. Given this consideration, I'm pretty sure dark could at least pull off a FB turn 6 at worst.

I don't understand your dilemma either tbh. Casting the legos early means you get your DATA buff early and Pluto's gonna be up fast and ready to burst early. Worst case scenario (very unlikely with the best setup) your skill cd comes off before you can FB, you just wait until you FB before you cast your legos. And if your team happens to be able to burst before she refreshes legos... then it's all about looking at what will come flying at you and whether you can afford to take it or not isn't it? If you see you need the dmg cut or you'll die before legos are up, then you hold off your FB for the moment and cast a timely dmg cut. Otherwise, cast legos and bombs away. Just a little bit of micromanagement and foresight.


Dmg cut

That isn't to say that a niche doesn't exist for Pluto does it? 50% dmg cut for 2t with a long ass cd? Sounds like a useful tool for a team that can get things done quickly, helps them soak a strong hit from enemies and then clean up, doesn't it? Or maybe even in raids, she's your backup in case your friendly neighbourhood Joans are still down on their cd.


I'm just questioning if she's really a team player or not.

Sure, you can have your doubts about Pluto if you compare it to other elements... but in the context of dark, she's almost the only team player dark has, if you simply define a team player by contributing useful buffs and not holding the team back, she does all of it! But since the rest of the dark cast just kinda up and does their own thing, I don't see anyone else really contesting Pluto for a spot as the better team player. She wins by default.


Out of interest, do you have Pluto yourself?

I wish. Only Thanatos and Amon U, in addition to that a non-functional grid that stems from not having any dark himes for the longest of times...

Also... 3am now so I'll need to drop to sleep soon... I'll pick up wherever this goes tmr I guess.

Unregistered
02-01-2019, 11:59 AM
ONLY lists Uriel and Metatron AW as the ones who have buffs outside of the cap. The singular DMM wiki pages can be off really easily, though. Pluto's own page doesn't comment, I think.

I can retest this, I mean, I've only done it once. If she's not capped, then she'll be a ton better.At the moment there's no way you'd burst on turn6. That'd require quite a few fast Hime. Maybe once Shingen MEX becomes a thing, but even when it does, is Dark going to have the debuffs to swap to Shingen without Sniper Shot? I fucked up in AQ5 and my Samael debuff wasn't ready for AQ5 boss today, and my Dark team hit like a wet noodle even with PF. I shudder to think how pitiful it'd be if it had been -0% Def without Herc Axe.

In the future I'll be able to comment better once I get to actually see just how good Shingen MEX is. Or how common debuff immune bullshit will be. Until then...

Anyway, back to the point. So, as I briefly mentioned before, the reason why you hold on to Pluto's first ability is because once you have the first set of blocks, any more just... isn't good for you. They'll just be gone once you burst, and you only need 4 to hit burst cap (one for buffing up the team, 3 for 300% + PF). So you need 4, you have 3. If you use abi1, you'll be at 6 - which means that two will be wasted unless you've needed your damage cut. Even if you have - you're still wasting one block. And those blocks come back on turn seven, not six. Six turn CD means that turns 1, 2, 3, 4, 5 and 6 need to end before you can re-use it. That's a long time. And Pluto NEEDS those blocks to be viable - she doesn't do shit without them! Thus, you get the dilemma of "uhhh, am I going to use this ability and have Pluto be garbage for a good amount of turns, or do I just use it for higher Combo chance right now and fuck the future?"
It's often not really a decision. Either you're in easy content and you just use it, or you're in hard content where you need to save it so that you won't risk Pluto of all things being your Full Burst bottleneck. Because Pluto IS your first slot, right?"da burst"?

I did mention the Combo rate, but it's tied to the blocks. And the block generation on Pluto is just outright miserable, as I also mentioned. It simply does NOT sync with any content I've used Pluto in so far, which makes her already pitiful block generation even worse.I'm not sure about carries. She punches often, sure. Her burst packs a punch. But I dunno, I wouldn't call that a carry by itself. Is that better than a random SR? Sure. Is that better than SR Beelz? ... eeeh, probably? That's actually an interesting question to which I'll hopefully have an answer later today.

Also, again, that damage cut is only proper against LIGHT specifically. Eight turns is a LONG time, and in content where you need a damage cut, 30% just doesn't... cut it. In other words, if you're fighting against anything that does damage against you, it's going get AT LEAST three shots at you and Pluto can only help with one. That is NOT good. Meanwhile, comparing to other -30% Hime like Raiko or Snow Raphael, they can typically block half of the incoming fire. This means that without the Light bonus - which again eats into block generation and undercuts Pluto yet again - the damage cut ability is bad.Gaia! -60% against Thunder for 1t, plus -20% for another two turns after! Bonus points, Regen to take the brunt off the mitigated nuke. This can fairly easily not only entirely negate an entire attack, allowing you to take it fully next time. And for the third? Gaia will be ready again to entirely negate it. This on top of COMPLETELY removing all threat of any single-target nukes.

Of course, Pluto sits in slot1 whileas Gaia sits in slot4 for being the slowest Wind Hime around. And Pluto obviously bursts WAY harder.


Outside of Gaia, I'd much rather take Hime like the pre-mentioned Snow Raph or Raiko. Again, that faster cooldown just makes a better damage cut. It's like Pluto is trying to dabble into both offense and defense at the same time, and honestly, doesn't really succeed in it.I... don't even understand what this means?

But cooldowns are an important part of things. There's a niche for 3t with 5t CD (spam it), there's a niche for extremely high buffs for 1t with 15t CD, but Pluto's 2t with 8t CD is... lackluster. In both offensive and defensive. Either the CD needs to be less, or the duration needs to be longer, or the power needs to be higher and the duration shorter (as in high buff for 1t on 8t CD).I'm just questioning if she's really a team player or not. On paper, she seems great. In practice... she's not bad, but she just doesn't excel as one might think.

Out of interest, do you have Pluto yourself?

Cool downs are important yes but for fuck's sake did you completely ignore the point of Cobble's arguement? Cool downs can make a hime better or not, but what decides whether they are a teamplayer or not depends on their ability and what they do
Your Gaia arguement basically ignored my entire previous post, you are comparing a purely defensive hime that has AN AWAKENING to a TRICKY hime and then there is your CD arugment. Again the CD accounts for the turn you activate and use it as well 8 Turns + the 2 turns it stays on meaning you only have it down for a total of 6 turns. Any other cut AGAIN not from an alternative version hime usually sits in the range of 5 -6 just like her and they are not even as good as hers
Another thing, unless you specifically main some other shit, where's the incentive to use a non dark team outside of their own respective element? Berith and Pluto can do a great number on the Light High Rag
The beezlebub arguement is just bad. What was even the thought process? Pluto offers everything beezlebub has and even more without any drawbacks
I dont even know what you meant by Uriel but if you are talking about the tokens, those has nothing to do outside the cap. The 2nd ability is a cap raiser - bonus damage but that's about it

aono
02-01-2019, 12:51 PM
What bonuses should I pick for my union in union event? I guess hp and attack but how many levels do I need?

Slashley
02-01-2019, 01:18 PM
Ah, the caveat. What I meant when the legos weren't part of the 500% burst dmg up cap was that it's in a separate bracket. Whether that bracket has a cap... I'm not sure about that.Alright, I'll have to retest that then. I've done today's AQ and GO, so it'll have to be tomorrow then. In GO, since my Dark team probably can't handle the Sat Wave2 fucklord. I've noticed that Pluto will NOT save me from that shitface. Neither would Raiko though, so eh.

Anyway, as far as I know though, there's no "separate brackets." Either your burst damage buff is under the 500% cap, or it isn't. And as far as I know, only Uriel and Metatron are the ones that don't fall under the 500% hard cap. Then there's a couple of special cases like Take who adds a specific number to burst, or the newer 200 burst meter Hime... ... I actually don't know do those Hime also have their bonus fall under the 500% cap or not...
I'd believed the point of this discussion to be the meta, and therefore, assume a situation where you'd have all the himes you'd need available. Given this consideration, I'm pretty sure dark could at least pull off a FB turn 6 at worst.Do they? I mean... Cherno without Cherno mode would be fast, I guess, but... uh, not sure if worth it. Satan, Thanatos would be fast, and Satan easily deserves the team spot. Berith's burst meter can fly depending on RNG.

Yeah, I guess, fair enough. Also to be noted is that Shingen's MEX will guarantee 100 burst for everyone on turn 7, so that's a thing if you don't need Herc's debuff.
I don't understand your dilemma either tbh. Casting the legos early means you get your DATA buff early and Pluto's gonna be up fast and ready to burst early. --Well, you'll see if you ever get her.

I don't really know how else to put it. You always get your blocks on turn1. After that, only if your burst is on turn 6 or turn 7 does Pluto's abilities work in her favor. But if you need to delay, you're probably going to need to delay abi1 as well. A blockless Pluto is worse than a generic SR most of the time, after all.
That isn't to say that a niche doesn't exist for Pluto does it? 50% dmg cut for 2t with a long ass cd? Sounds like a useful tool for a team that can get things done quickly, helps them soak a strong hit from enemies and then clean up, doesn't it? Or maybe even in raids, she's your backup in case your friendly neighbourhood Joans are still down on their cd.Well, fair enough. Even though it only works against Light, fair enough.
Sure, you can have your doubts about Pluto if you compare it to other elements... but in the context of dark, she's almost the only team player dark has, if you simply define a team player by contributing useful buffs and not holding the team back, she does all of it! But since the rest of the dark cast just kinda up and does their own thing, I don't see anyone else really contesting Pluto for a spot as the better team player. She wins by default.Well... I guess!

I mean, I wouldn't reward anyone for winning a contest that no other entries whatsoever, but I guess you're technically correct!
Did you know that I was a junior national champion in karate? I mean, nobody else showed up, but that doesn't mean that I didn't win!
Actually, it wasn't me, but that was a friend in school who kept bragging and showing off his gold medal, but hey, details. I would've done the same if it had been me.
Cool downs are important yes but for fuck's sake did you completely ignore the point of Cobble's arguement? Cool downs can make a hime better or not, but what decides whether they are a teamplayer or not depends on their ability and what they doThe thing is, Pluto doesn't do all that much for her team. She gives a slight boost to the their burst damage, and that's it. She can once in a blue moon save them from some damage (or a lot of damage if Light). That's why cooldowns ARE important. They... make or break a Hime. And in this case, I find it closer to breaking than making.

Pluto is more of a self-buffer than a team-buffer, really.
-- and then there is your CD arugment. Again the CD accounts for the turn you activate and use it as well 8 Turns + the 2 turns it stays on meaning you only have it down for a total of 6 turns. Any other cut AGAIN not from an alternative version hime usually sits in the range of 5 -6 just like her and they are not even as good as hersI don't quite think that's how it works. You're basically saying is that 8 turns is the same thing as 6 turns. So you're ignoring the uptime of the 6 turn ability and including the uptime of the 8 turn ability.

Technically, you can use Pluto's damage cut one turn early, and then it's like comparing a 7t CD to a 6t CD. That does mean that absolutely nothing can go wrong though. Maybe your Combo attacks didn't trigger as much as you liked, and Rage didn't trigger. Maybe Combo attacks went wild and you Stunned a boss instead. But even if you manage to overcome those kinds of things, it's a HUGE difference - 6t abilities are usually ready JUST when you need them - NOT one turn too early! This can of course depend on how many bubbles a boss has, but in general, one turn slower is deadly for damage cuts and makes all the difference.
Another thing, unless you specifically main some other shit, where's the incentive to use a non dark team outside of their own respective element? Berith and Pluto can do a great number on the Light High RagOh? Do tell me, what CAN Pluto do against (true) Light Rag?
The beezlebub arguement is just bad. What was even the thought process? Pluto offers everything beezlebub has and even more without any drawbacksYou're not saying that 20% Assault and 30% Elemental is the same as 50% Berkserk, are you? Since if you are, I believe you aren't very aware of the damage formula. And let me say that this 20%+30%=50% is not in favor of Pluto at all.
I dont even know what you meant by Uriel but if you are talking about the tokens, those has nothing to do outside the cap. The 2nd ability is a cap raiser - bonus damage but that's about itGood sir. Uriel's tokens are 200% each, and they stack to 10. AND they're outside of the 500% cap. Which means that, Uriel Awakened can reach a WHOPPING 3050% burst modifier. Which is why you see her doing 2m burst damage even with F2P player Grids. Since you only need to punch for ~67k to reach 2m with that modifier (plenty doable even against Water). Meanwhile, outside of Uriel good luck reaching even 1m as a F2P Grid (at the moment). It's certainly possible, particularly with Crits or Aether, but.

So yes... those tokens have everything to do with the cap. First ability is outside the cap, second ability is inside the cap. Without the second ability, you'd see Uriel be at 2750% burst modifier with PF. Which uh, would be broken by itself already, but Uriel obviously goes above and beyond that kind of calling. So let's not even mention how much faster Uriel generates her tokens, or how much better they are for bursting, or how much better they are for her combo rate. Because Pluto doesn't even begin compare. Not many Hime do, so let's not go there, alright?
What bonuses should I pick for my union in union event? I guess hp and attack but how many levels do I need?Attack is always a must at 100. No exceptions.

For damage output, Double = Burst (ONLY with Full Burst control, and has bonus points during Burst Hour) > Triple.

100 HP is 100% more HP and 100 Heal is +150% heals. Both can be helpful in reaching higher levels for casual Unions, particularly when combined. But these are generally ignored by serious Unions since getting hit by high level Demons WILL kill you even with double HP. Well, this is Lust, so it's difficult to see anyone ignoring HP here...

And finally, there's Affliction (inflicting ailments). For Lust, bigger Unions tend to pile like 5 Mars users and with 100 Affliction, one of them tends to go through. Then you pile Mordred's VoFs, and bam, you can fairly easily debuff Lust. A Blinded Lust with -50% Atk and Def is a tamed beast. For Unions that don't coordinate like this - which I assume you are not since you're asking this question - it's probably best to ignore this on Lust. For non-Lust UEs, 100 Affliction is amazing for Thor users.

And just to be sure that you know, 400 Grails per day is the max. You also lose your buffs when the day resets.

Unregistered
02-01-2019, 01:20 PM
Attack - ideally all the way to 100. But if your union has trouble farming grails (like say; your union farms under 100 grails a day...), stop at 50. That should be enough to comfortably get enough kills each day to get all the normal rewards at least.

HP - usually the 2nd priority, yes. If you have the grails, 50-100. If you don't have the grails, whelp, live with just atk, and prod your union to at least farm up grails for the days when you really push expert and/or ult.

Other stuff assumes your union isn't composed of just lazy jackasses when it comes to grail farming...

Burst - more important if your union does most of its work during burst hour, significantly less if it's the other way around (ie most of the work is done outside of burst hour)

+affliction success rate or whatever the thing that improves ability to land debuff is called - if your union has paralysis users to do the pushing, you want this. If your union doesn't, you don't care about this.

+Double attack rate/+Triple attack rate - the default offensive buffs for non-paralysis users outside of burst hour. IIRC, +double maxes out at +25%, +triple maxes out at +10%. So +double is the more reliable buff.

+healing - most useful when your union doesn't use paralysis users, does its work outside of burst hour, and each fight involves a fewer number of people (and thus a given fight lasts a long time). Also contigent on how your best pushers actually fight. Alternatively, this can also be considered to be more friendly for lower power players just looking to get to 3 million individual PP over the entire event.

+debuff resistance - only remotely relevant against Sloth

Unregistered
02-01-2019, 01:40 PM
Since you mentioned it, to clarify, Takeminakata's burst effect of bonus fixed damage depending on the # of blades is not +burst damage. It's actually an echo burst doing a set amount of damage. So it has nothing to do with +burst damage caps. It has nothing to do with burst streak either (being a separate attack entirely).

Unregistered
02-01-2019, 03:00 PM
Very noob question here but "% character attack" on eidolons ONLY works against the element that you're strong against Dark vs Light? %Character attack doesn't do anything vs the other elements I'm guessing?

So as a dark main you would ideally want "dark attack" instead of "character attack" for your eidolon if you'd like to do all content? Having trouble deciding which shop eidolon would be best for my dark team Amphisbaena, Dulluhan, or Jack-O-Lantern.

Unregistered
02-01-2019, 03:22 PM
Pluto is good for dark right now... because dark right now kind of sucks. If you speed up dark and burst faster (using Shingen and Osiris), pluto's requirement for blocks quickly makes her a detriment to the team because of how long it takes her to get them. She definitely needs an AW to lower her CDs if they ever bother fixing dark.

That said, what Dark really needs is something along the lines of Titania to pull some of their slower heavy hitters into the fast meta. At the moment, the only one that really works is Thanatos. Ideally, the line up would be something like Thanatos, Dark Titania (let's call her), Berith, Osiris. Should work well enough to not be a joke anymore at least. The rest of dark though... god knows, that's a lot of fixing (maybe that's why they don't want to touch it?).

Slashley
02-01-2019, 03:25 PM
Very noob question here but "% character attack" on eidolons ONLY works against the element that you're strong against Dark vs Light? %Character attack doesn't do anything vs the other elements I'm guessing?

So as a dark main you would ideally want "dark attack" instead of "character attack" for your eidolon if you'd like to do all content? Having trouble deciding which shop eidolon would be best for my dark team Amphisbaena, Dulluhan, or Jack-O-Lantern.Good guesses, but not really how it works.

Both "Character Atk" and "Dark Attack" (what we call "Elemental" around here) buff all Dark units. So you can go and bring any of those three against any element, as long as the team you're bringing them with are Dark Hime and Soul.

The damage formula super-simplified is
baseAtk*CharacterAtk*ElementalAtk
This means that a combination of both Character and Elemental is the best. HOWEVER. Notice that Character Atk is the same as Assault that you gain from your Grid. That means that if you've leveled up your Dark Assault weapons, Elemental Eidolons are vastly superior. That's the short version. Then there's the long version which goes into elemental advantage and Soul weapons and stuff, but that should get you started I hope.

But if you're just starting out (playtime less than a month), the most important thing is: reroll. Reroll into a 100% Elemental Eidolon. Those things are super important for you.

Cobblemaniac
02-01-2019, 09:15 PM
Well... I guess!

I mean, I wouldn't reward anyone for winning a contest that no other entries whatsoever, but I guess you're technically correct!

Well see... my point wasn't who wins but the overall pool.

Dark doesn't have better options for team players, a point which I've basically been throwing around since the discussion of the elements in the DMM meta. "Dark is no better than the sum of their himes weaknesses and strengths altogether." Which to bring back the original topic, was the reason why I said it needed team players other than Pluto. If you think Pluto isn't team player enough for your tastes, then all the more you'd side with dark needs more of those things.

Unregistered
02-01-2019, 09:58 PM
Alright, I'll have to retest that then. I've done today's AQ and GO, so it'll have to be tomorrow then. In GO, since my Dark team probably can't handle the Sat Wave2 fucklord. I've noticed that Pluto will NOT save me from that shitface. Neither would Raiko though, so eh.

Anyway, as far as I know though, there's no "separate brackets." Either your burst damage buff is under the 500% cap, or it isn't. And as far as I know, only Uriel and Metatron are the ones that don't fall under the 500% hard cap. Then there's a couple of special cases like Take who adds a specific number to burst, or the newer 200 burst meter Hime... ... I actually don't know do those Hime also have their bonus fall under the 500% cap or not...Do they? I mean... Cherno without Cherno mode would be fast, I guess, but... uh, not sure if worth it. Satan, Thanatos would be fast, and Satan easily deserves the team spot. Berith's burst meter can fly depending on RNG.

I don't really know how else to put it. You always get your blocks on turn1. After that, only if your burst is on turn 6 or turn 7 does Pluto's abilities work in her favor. But if you need to delay, you're probably going to need to delay abi1 as well. A blockless Pluto is worse than a generic SR most of the time, after all.Well, fair enough. Even though it only works ag

[The thing is, Pluto doesn't do all that much for her team. She gives a slight boost to the their burst damage, and that's it. She can once in a blue moon save them from some damage (or a lot of damage if Light). That's why cooldowns ARE important. They... make or break a Hime. And in this case, I find it closer to breaking than making.

How many times do i have to restate this a team player is not based on their CDs, the CDs make or break their usefulness i get it that'a what you are going for. But then there is the example of Metis which i have previously stated. Her CDs are absurdly but her kit defines her as a team player. Can you honestly tell me 60% damage cut, cleanse - affliction block for everyone but her and a taunt with dark rst is not meant for team play?
Yes i do have to admit Pluto's arent ideal for an amazing team player. However when you look at Dark as a whole what better options are there? The Hades rebalance doesnt come out for a long time and even then her light rst up doesnt suprasses pluto's

Pluto is more of a self-buffer than a team-buffer, really.I don't quite think that's how it works. You're basically saying is that 8 turns is the same thing as 6 turns. So you're ignoring the uptime of the 6 turn ability and including the uptime of the 8 turn ability.

Not exactly the same thing pal, you have it up for 2 turns and the timer for those 8 turns will also count for the 2 turns the buff is on, so your timer of not having the spell for usage will be 6 turns. Take michael AW's DA for example it has a 7 T CD but it lasts for a whopping 5 turns. How's that different from saying the shit basically is sitting on a 2 turn down time. This relates back to the point of CDs, Dakki has a 40% wind rst on a 7 turn cool down ( upgraded version) that's not very different from saying you wont have the rst up again for a total of 6 turns. Do not try to stick Gaia in here again, i have made my point clear about her type and her Awakening.

Technically, you can use Pluto's damage cut one turn early, and then it's like comparing a 7t CD to a 6t CD. That does mean that absolutely nothing can go wrong though. Maybe your Combo attacks didn't trigger as much as you liked, and Rage didn't trigger. Maybe Combo attacks went wild and you Stunned a boss instead. But even if you manage to overcome those kinds of things, it's a HUGE difference - 6t abilities are usually ready JUST when you need them - NOT one turn too early! This can of course depend on how many bubbles a boss has, but in general, one turn slower is deadly for damage cuts and makes all the difference.Oh? Do tell me, what CAN Pluto do against (true) Light Rag?You're not saying that 20% Assault and 30% Elemental is the same as 50% Berkserk, are you? Since if you are, I believe you aren't very aware of the damage formula. And let me say that this 20%+30%=50% is not in favor of Pluto at all.Good sir. Uriel's tokens are 200% each, and they stack to 10. AND they're outside of the 500% cap. Which means that, Uriel Awakened can reach a WHOPPING 3050% burst modifier. Which is why you see her doing 2m burst damage even with F2P player Grids. Since you only need to punch for ~67k to reach 2m with that modifier (plenty doable even against Water). Meanwhile, outside of Uriel good luck reaching even 1m as a F2P Grid (at the moment). It's certainly possible, particularly with Crits or Aether, but.

This part is just wrong on many levels
1. Assault and Elemental attack does not exist in the same bracket, therefore you cant just do the 20+30=50. It is a (X + 20%) multiplied by (Y +30%)which leads to the 2ns issue
2. Rampaging is a multiplier not the same category as those 2 mentioned above.
3.Rampaging locks burst and spells, you will hit a little bit harder for 2 turns but at the cost of your abilities and potential to burst
And finally against a true high rag use Pluto and a Joan friend and you just got yourself 90% damage cut. The attack buff i dont have to mention and her value as a bursting unit

So yes... those tokens have everything to do with the cap. First ability is outside the cap, second ability is inside the cap. Without the second ability, you'd see Uriel be at 2750% burst modifier with PF. Which uh, would be broken by itself already, but Uriel obviously goes above and beyond that kind of calling. So let's not even mention how much faster Uriel generates her tokens, or how much better they are for bursting, or how much better they are for her combo rate. Because Pluto doesn't even begin compare. Not many Hime do, so let's not go there, alright?

I wanna make this very clear to avoid future quarrels like this. This isnt meant to put Pluto on some pedestal, she is good i will stand by this however she is good because of how fucked Dark is in the future. Most himes does their own thing and doesnt help the team as a whole. Her idea of good exists within dark and dark alone based on what dark is, take dmm's valentine's day baal for example. She is a monster yes but yout put a monster amongst a bunch of gods and she is useless. She cant debuff and she cant beat iris's amazing burst potential, she cant replace lugh because then you lose out on that amazing nuke spam and speed, no one is gonna replace michael AW and final slot has to a healer so you can abuse lugh to her fullest extent. Take Baal make her Dark and she would be an instant whale target for dark mains

Unregistered
02-01-2019, 10:00 PM
Oh and as you can see i retarded out hard and left most my arguement inside the quote but if you still care enough to keep this topic going go for it

Slashley
02-02-2019, 07:00 AM
You make it sound like human conflict is inherently a bad thing. <br />
<br />
Aside from that, there isn't much to reply to. As far as I can tell, you're basically saying that a 5/7 uptime is just as good as...

Gludateton
02-02-2019, 08:40 AM
Or how you're trying to say that 50% Berserk is weaker than 20% Assault +30% Elemental.
... I'll not even comment on those.
Unfortunately I don't have time now, so I'll only refer to that point.
Let's bring forth... the math.
Let's assume pretty decent grid with 200% assault and 175% ele. Let's also assume that average number of hits per hime is 2.

For berserk we have:
2 turns of 10 attacks, so 20 attacks. 20 * 0.5 = 10.
So about 10x damage gain from berserk.

For Lego Girl's buff we have:
(1 + 200%) * (1 + 175%) = 8.25
(1 + 220%) * (1 + 205%) = 9.76
9.76/8.25 ~ 1.1830303, let's denote gain (about 18%) by X
No PF full burst with 5x SSR hime, so 5 * 5 * 69/40 = 43.125 (very simplified calculation, can't be bothered to do it perfectly)
One turn of 10 attacks.
In total 53.125 damage factor. This gives us 53.125 * X ~ 9.723

Now, the result is very close and tbh I'd choose Lego's buff, because above calculations are rather biased towards berserk (decent combo rate, no PF included, no exceed weapon included, no ability damage included).
Will you comment on berserk vs Lego's buff now ?

Cobblemaniac
02-02-2019, 09:16 AM
Unfortunately I don't have time now, so I'll only refer to that point.
Let's bring forth... the math.
Let's assume pretty decent grid with 200% assault and 175% ele. Let's also assume that average number of hits per hime is 2.

For berserk we have:
2 turns of 10 attacks, so 20 attacks. 20 * 0.5 = 10.
So about 10x damage gain from berserk.

For Lego Girl's buff we have:
(1 + 200%) * (1 + 175%) = 8.25
(1 + 220%) * (1 + 205%) = 9.76
9.76/8.25 ~ 1.1830303, let's denote gain (about 18%) by X
No PF full burst with 5x SSR hime, so 5 * 5 * 69/40 = 43.125 (very simplified calculation, can't be bothered to do it perfectly)
One turn of 10 attacks.
In total 53.125 damage factor. This gives us 53.125 * X ~ 9.723

Now, the result is very close and tbh I'd choose Lego's buff, because above calculations are rather biased towards berserk (decent combo rate, no PF included, no exceed weapon included, no ability damage included).
Will you comment on berserk vs Lego's buff now ?

Just gonna add that berserk allows you to do practically nothing outside of normal atk. While with Pluto's buff you can add spike damage to most notably FBs.

... so just why are you comparing such a limiting buff to Pluto's buff slashley?

Kuredo
02-02-2019, 09:56 AM
Alright since Gluda and cobble made their point about the whole berserk thing im only gonna say this. My original intent was never to say which one is better, i only had issue with you doing the 20%...

Dejnov
02-02-2019, 03:13 PM
I have a question on how to keep advancing my weapon grid.

I'll use an example from one I have right now. I have an assault+ SSR with no limit breaks at level 50. It's total assault right now is 1258.
I also have an assault SR with full limit breaks at level 85. It's total assault right now is 1734.

Both are skill level 1 which means that I get +3% from the SR and +6% from the SSR. I currently have 40906 total assault (on the team page) and 15597 on the weapon page and 12288 on the Eidolon page. I'm not as worried about the double cost to raise the SSR (and I believe that I can brick it at a later date also). I more interested in should I switch it in now as it'll give me more total assault or should I use the SR and raise that instead?

Thoughts?

Dejnov.

Unregistered
02-02-2019, 03:49 PM
Asking this here, should i use the ssr material for limit breaking an eido on a 100% eido or a kaiser dragon?

Unregistered
02-02-2019, 05:43 PM
Asking this here, should i use the ssr material for limit breaking an eido on a 100% eido or a kaiser dragon?

LB 100% eidolon give you both stat and element dmg, Kaiser just give stat

Slashley
02-02-2019, 08:33 PM
--
Will you comment on berserk vs Lego's buff now ?I wanted to do better than that, as I thought I was like one hour away from finally completing the more advanced damage calc. And here we are, 11 hours of marathoning later and it should be about done. Christ.

So anyway, right now I am cross-eyed and have seen way too much damage formulas. As such, I haven't even looked at your maths. Maybe tomorrow.
For now, here's the results of my calc, all stats are teamwide:
SSR Pluto: normal attacks 622k, burst 3.4m+1.8m bonus, damage/t: 1.7m
SR Beelz: normal attacks 646k, burst 2.7m+1.4m bonus, damage/t: 1.5m

Honestly, the biggest difference comes from Pluto's self-buffs and the fact that she's SSR which gives her the way higher base burst modifier. Again, not what I'd call a team player just because she has one ability which is capable of boosting a team, and probably not even every burst cycle.
Just gonna add that berserk allows you to do practically nothing outside of normal atk. While with Pluto's buff you can add spike damage to most notably FBs.

... so just why are you comparing such a limiting buff to Pluto's buff slashley?What limitations?

You're the one who controls when you use Berserk. Do you need to trigger a damage cut the next turn? Then just don't use Berserk now, attack, use the damage cut AND Berserk. Not even Susanoo with her 2t CD will lose a stack during this "downtime." There are virtually no downsides to Berserk. SSR Beelz not counting, since uh, five turns while burning 50% of your HP is uh... interesting.
I have a question on how to keep advancing my weapon grid.

I'll use an example from one I have right now. I have an assault+ SSR with no limit breaks at level 50. It's total assault right now is 1258.
I also have an assault SR with full limit breaks at level 85. It's total assault right now is 1734.

Both are skill level 1 which means that I get +3% from the SR and +6% from the SSR. I currently have 40906 total assault (on the team page) and 15597 on the weapon page and 12288 on the Eidolon page. I'm not as worried about the double cost to raise the SSR (and I believe that I can brick it at a later date also). I more interested in should I switch it in now as it'll give me more total assault or should I use the SR and raise that instead?

Thoughts?

Dejnov.I have a feeling I've already answered this, but whatever. In the long run, the SSR will is better in your Grid even at level 50. Early on... maybe not since the loss of base Atk might be more for you than the 3% Assault.

Just for the record, to answer this very question and some others, I've made a "simple" damage calc (https://docs.google.com/spreadsheets/d/1PhfOAQk6EyK5l33ux_C4T-cexVIQp6D-_Hbd-OO1OmQ/edit#gid=39423565) to handle the maths for you. It's outdated since all it supports is Assault, but a more advanced and a complete pain-in-the-ass to use version is coming up soon(tm). The weapon comparison will probably forever be better in the "simple" version.

Cobblemaniac
02-02-2019, 10:53 PM
what limitations

... I literally said it in the quote. FBs.

That said, use berserk when you have skills on cd and not ready to burst, I understand. What I don't get is you comparing a buff that is used for that situation only, and a buff that can be used to maximise spike damage. How do they compare?

And with regards to Pluto's point. We've been repeatedly saying that we don't really care how good Pluto's team playing is with respect to other himes. She is the only relevant dark SSR capable of team playing. That dmg cut might be the only thing that's relevant to you, and you think it's slow. But that's fucking huge in an element that doesn't have other himes like that. That's our point you've been missing this whole time.

Unregistered
02-02-2019, 11:11 PM
I find it pretty hilarious that somehow no one has brought up the new SSR Bastet yet in this whole thing, when basically that's all she does (darkness/cut/barrier/damage buff) and with pretty good cooldowns/uptimes too. Because let's face it, while those are nice and all, it's just not enough to really help dark.

Unregistered No.51
02-03-2019, 12:09 AM
I find it pretty hilarious that somehow no one has brought up the new SSR Bastet yet in this whole thing, when basically that's all she does (darkness/cut/barrier/damage buff) and with pretty good cooldowns/uptimes too. Because let's face it, while those are nice and all, it's just not enough to really help dark.

Not saying that she isn't one but there's some issues with Bastet: Her parameters from her abilities are very low.

Her abi1 blind is quite weak in both accuracy and proc rate, prolly SR tier even. Dmg wise it only does 2.5x dmg.
Her abi2, 1500 Barrier aside, is a mere 15% Light cut. Also barely helpful, especially against Lv90 Light who just pretty much rip through your defenses.
Finally, her abi3, the boost from it is also.... barely noticeable unless you are at very very critical health, a state which ideally you wouldn't wanna be in especially when a whole bunch of stronger Dark himes requires eating HP for their skills.

The only thing Bastet has going for her is her passive 5% Assault 10% HP boost to your team just by being on the team. If you take another look at her skills, you'd notice all of them are to help you slightly in bailing you from / delaying your wipe when you start losing members. She's basically designed completely with the mindset that she'd be subbed.

The verdict is, for a team player, she definitely does the job. But whether she is somebody I'd run as a key player on the front.... Eh, I'm not too sure.

Unregistered No.51
02-03-2019, 12:14 AM
Not saying that she isn't one but there's some issues with Bastet: Her parameters from her abilities are very low.

Her abi1 blind is quite weak in both accuracy and proc rate, prolly SR tier even. Dmg wise it only does 2.5x dmg.
Her abi2, 1500 Barrier aside, is a mere 15% Light cut. Also barely helpful, especially against Lv90 Light who just pretty much rip through your defenses.
Finally, her abi3, the boost from it is also.... barely noticeable unless you are at very very critical health, a state which ideally you wouldn't wanna be in especially when a whole bunch of stronger Dark himes requires eating HP for their skills.

The only thing Bastet has going for her is her passive 5% Assault 10% HP boost to your team just by being on the team. If you take another look at her skills, you'd notice all of them are to help you slightly in bailing you from / delaying your wipe when you start losing members. She's basically designed completely with the mindset that she'd be subbed.

The verdict is, for a team player, she definitely does the job. But whether she is somebody I'd run as a key player on the front.... Eh, I'm not too sure.

Just adding something that slipped my mind in previous post, her Dark dmg buff is from burst, being extra frame (weapon/summoning active) clashes with Kaiser buff.

She did very recently got a rebalance on DMM, giving her an extra 'Endurance(?)' buff to her abi3 which is a Def version of Pride, further reinstating her role as a sub + bail unit.

Gludateton
02-03-2019, 02:08 AM
Honestly, the biggest difference comes from Pluto's self-buffs and the fact that she's SSR which gives her the way higher base burst modifier. Again, not what I'd call a team player just because she has one ability which is capable of boosting a team, and probably not even every burst cycle.
I think you are really underestimating damage boost from attack buff. It should be around 15-20% more damage, that's definitely not negligible. And what the fuck with "one ability", which one are you counting ? Or better question: which one you don't ? Damage cut or damage buff ? I don't care what you think about "50% damage cut with terrible up-time", but this shitty skill can give you two or three turns (or even more), which may or may not be game changer.
Also, for goddamns sake, you have Kamihime with two party wide buffs (both quite strong) and said Kamihime also can keep up with rest of team when it comes to FB, how can you not call this "team player" ? She may be good, she may be bad, but that completely doesn't matter when it comes to calling someone "team player".

Slashley
02-03-2019, 04:31 AM
--
And with regards to Pluto's point. We've been repeatedly saying that we don't really care how good Pluto's team playing is with respect to other himes. She is the only relevant dark SSR capable of team playing. --
--
Also, for goddamns sake, you have Kamihime with two party wide buffs (both quite strong) and said Kamihime also can keep up with rest of team when it comes to FB, how can you not call this "team player" ? She may be good, she may be bad, but that completely doesn't matter when it comes to calling someone "team player".I guess we simply entirely agree on the definition of a team player  ̄\_(ツ)_/ ̄

My view on it is probably just entirely twisted as a person who absolutely loves pure support builds in MMOs that cannot do anything for themselves - something that seems entirely extinct these days. Somebody who doesn't contribute through their own damage, but earn their spot through boosting the everliving shit out of the rest of players DPS, now that's a team player *cough*Light Nike*cough*. Not something retarded that you find in today's MMOs, who carries their share of the damage AND just happens to have a party related booster. That's not a support build, that's just a DPS build who was given a party booster by the devs to make it more appealing. Pluto is part of the latter, and I just reject such a definition.


In other news, I really shouldn't post that sleep deprived. Christ, with zero context on what those numbers are built around makes them completely pointless.

Ikki
02-03-2019, 04:35 AM
but earn their spot through boosting the everliving shit out of the rest of players DPS


Except that light nike has no place on proper light teams kappa.

Slashley
02-03-2019, 05:05 AM
If we look at the perfect ultra-whale teams, or the "only spend MTs on Light ever" teams that lag a bit behind, yeah, true. But as somebody pointed out, the perfect Light team has no place for monsters when it's full of gods.

However, as we're leaning more and more towards "play with elemental advantage," how much can we expect everyone to have the perfect team? When the game was new, we could expect that players would have one perfect or near-perfect team thanks to just one/two MTs giving you your element's hard carries. Nowadays, does that apply?

But since "just throw Light at it" meme is about to get very serious for the next year, do we start to expect that everyone is MTing for the perfect Light teams?

At the very least, I don't think that we can start assuming that everyone has the perfect team for every element. There are players like that, but focusing discussion purely on such a premise doesn't seem productive.

Cobblemaniac
02-03-2019, 05:39 AM
If we look at the perfect ultra-whale teams, or the "only spend MTs on Light ever" teams that lag a bit behind, yeah, true. But as somebody pointed out, the perfect Light team has no place for monsters when it's full of gods.

However, as we're leaning more and more towards "play with elemental advantage," how much can we expect everyone to have the perfect team? When the game was new, we could expect that players would have one perfect or near-perfect team thanks to just one/two MTs giving you your element's hard carries. Nowadays, does that apply?

But since "just throw Light at it" meme is about to get very serious for the next year, do we start to expect that everyone is MTing for the perfect Light teams?

At the very least, I don't think that we can start assuming that everyone has the perfect team for every element. There are players like that, but focusing discussion purely on such a premise doesn't seem productive.

Light teams that you can mix and match pretty flexibly, and obtainable at any time is too whale... but having a limited edition light Nike isn't too whale?

I don't follow the logic here. The whole point of the light argument back then wasn't just to show how light Nike doesn't fit into a good light team... it's also to highlight there are several perfect light teams, none of them involving light Nike.

And besides, we were talking about... dark. Light Nike doesn't make or break the element like Pluto does.

Slashley
02-03-2019, 05:53 AM
-- but having a limited edition light Nike isn't too whale?I never said that everyone should be expected to have a Light Nike.
I don't follow the logic here. The whole point of the light argument back then wasn't just to show how light Nike doesn't fit into a good light team... it's also to highlight there are several perfect light teams, none of them involving light Nike.Well, example my Light team is Sol, Shamash and Frey. What perfect mix and match Light team do I get?

Again, I don't think we should expect everyone to have a perfect team in every element, no matter how much you want to mix and match.
Light Nike doesn't make or break the element like Pluto does.And I don't see how Pluto literally makes Dark. She does her own thing and does alright in it. Many other Dark SSRs do the same.

Unless (true) Light Rag has seven bubbles, I simply don't know why having Pluto or not would make or break anything.

Cobblemaniac
02-03-2019, 06:02 AM
I never said that everyone should be expected to have a Light Nike.Well, example my Light team is Sol, Shamash and Frey. What perfect mix and match Light team do I get?

Again, I don't think we should expect everyone to have a perfect team in every element, no matter how much you want to mix and match.

Well then that argument just stifles any discussion at all. No point in discussing the light meta if you're going to be using your own hime pool as a comparison.


Pluto

The points have been there all along. No, really, I'm asking you to find another dark hime that does 50% cut, has decent DATA and burst dmg, supports FB spike damage the way Pluto does in a single hime. I'm serious. The only other hime that comes close to doing that is Agaliarept with her analysis stacks, but that is even more anti-light focused than Pluto is. What you're looking at is Pluto herself, I need you to look at dark as a whole.

Slashley
02-03-2019, 07:10 AM
Well then that argument just stifles any discussion at all. No point in discussing the light meta if you're going to be using your own hime pool as a comparison.--The point is, having "the perfect Light team" isn't that easy even if you can "mix and match pretty much whatever."
--
The points have been there all along. No, really, I'm asking you to find another dark hime that does 50% cut, has decent DATA and burst dmg, supports FB spike damage the way Pluto does in a single hime. I'm serious. --You know, you can list literally any Hime's three skills and go "tell me another one that does exactly this, and by the way, only from this very element." No matter how serious you are, that question is obviously set up.

Cobblemaniac
02-03-2019, 08:00 AM
The point is, having "the perfect Light team" isn't that easy even if you can "mix and match pretty much whatever."


You know, you can list literally any Hime's three skills and go "tell me another one that does exactly this, and by the way, only from this very element." No matter how serious you are, that question is obviously set up.

... Yes to both. I get a feeling this discussion is stalling if you're just gonna be aiming at my phrasing and context now.

Gludateton
02-03-2019, 08:36 AM
I guess we simply entirely agree on the definition of a team player  ̄\_(ツ)_/ ̄

My view on it is probably just entirely twisted as a person who absolutely loves pure support builds in MMOs that cannot do anything for themselves - something that seems entirely extinct these days. Somebody who doesn't contribute through their own damage, but earn their spot through boosting the everliving shit out of the rest of players DPS, now that's a team player *cough*Light Nike*cough*. Not something retarded that you find in today's MMOs, who carries their share of the damage AND just happens to have a party related booster. That's not a support build, that's just a DPS build who was given a party booster by the devs to make it more appealing. Pluto is part of the latter, and I just reject such a definition.
I guess you don't like hybrids then. Don't bring you MMOs terms here though, because it doesn't work very well. Funnily enough Light Nike work best with slow teams (so not very offensive ones), because otherwise she would slow everybody down, she's like full support that you wouldn't take to party, because she just doesn't work in it... no, just don't use MMOs terms here.

Kuredo
02-03-2019, 09:01 AM
If we look at the perfect ultra-whale teams, or the "only spend MTs on Light ever" teams that lag a bit behind, yeah, true. But as somebody pointed out, the perfect Light team has no place for monsters when it's full of gods.

However, as we're leaning more and more towards "play with elemental advantage," how much can we expect everyone to have the perfect team? When the game was new, we could expect that players would have one perfect or near-perfect team thanks to just one/two MTs giving you your element's hard carries. Nowadays, does that apply?

But since "just throw Light at it" meme is about to get very serious for the next year, do we start to expect that everyone is MTing for the perfect Light teams?

At the very least, I don't think that we can start assuming that everyone has the perfect team for every element. There are players like that, but focusing discussion purely on such a premise doesn't seem productive.

Alright, first of there is no such thing as an "Ultra-team" or "Perfect", against Fire UL or Light ULs i use my Light meta burst team since i can wipe them in about 2 minutes, against a Dark Guardian i bring Light Hermes - (Lugh if there are other Andromedas with me) or Light Tsukuyomi - Metis - Michael, against something like AQ7 i remove Light Tsukuyomi for someone like Tish or Atum. But you should be able to get the point
Secondly, you seem to have this idea that simply a full meta SSR team will get you into the whale tier .No one team can work against everything and no one team can cover everything. The whales you see on DMM are defined by the extent that they got their grid to mainly being phantom grids with hime-himeless weapons and their eido grid are a couple kaisers - guardians. Hell i can even testify as having 3 himes for the burst meta and i'm only doing mediocre (5-6M ish non PF FBs) damage because guess what? I only have the grid of a f2p

Most Light Hime has the concept of either being able to perform their own niche amazingly well or just simply multi tasking at a good level. Raphael - Lugh - Sol - Metatron - Kanako(I can't recall her actual jap name)- Light Athena all does their own thing supremely well, while others like Michae (with her AW)-Tish-Eros (with her recent AW) hell even Atum after her rebalance can multi task as a healer -support - damage ability teams

Oh and nice cherry picking out my arguement about Valentine's Baal. She has no place in the perfect meta burst team for dummies or shit that already has people filling her spot, not that she doesn't fit anywhere in the use of Light teams


I never said that everyone should be expected to have a Light Nike.Well, example my Light team is Sol, Shamash and Frey. What perfect mix and match Light team do I get?

Again, I don't think we should expect everyone to have a perfect team in every element, no matter how much you want to mix and match.And I don't see how Pluto literally makes Dark. She does her own thing and does alright in it. Many other Dark SSRs do the same.

Unless (true) Light Rag has seven bubbles, I simply don't know why having Pluto or not would make or break anything.

Have you forgotten the existence of SRs? You just strawmanned cobble's arguement and ignoring the rule of "Don't try to fit all SSRs in a single team if a SR could help you out even more". Light Rs- Light SRs are also worthy of frontlines. Sol - Shamash - Diana - Freyr or even SRs - Rs for that final slot depending on the content you are up against is enough for a team, mixing and matching requires you to have himes for it to work, you list out 3 himes disregarding other good himes of other rarities and you think that's a response to the concept of "Mixing and matching"?

Here is a possible decent team for you even with just the bare essentials right now Herc with sniper shot - Daphne - Aten - Kuvera - Caspiel
Future Rs
Herc - Daphne - Aten - Caspiel - Luchta (Cleanse)

Herc - Daphne - Aten - Caspiel - Circe (Instant Burst)

Herc - Daphne - Aten - Kuvera - Yagamihime (Aggro management + Regen)

Or with SRs (

Herc - Sati - Diana - Kuvera - Attar or Belobog

Herc - Sati - Belobog - Attar - Demeter

Future himes builds

Herc - Demeter (Diana) - Caspiel - Metis (for defense) - Light Hermes (amazing against enemies with alot of DATA or against Dark acts as an orb eater - Chaos Magic)

Herc - Demeter (Diana) - Attar - Forseti - Metis or Light hermes

With SSRs

Maximum dmg: SHG - Lugh - Iris - Tish - Mike / Meta - Kanako

AAB for GO/AQ7: HERC - Mike - Athena - Eros - Vishnu / SSArty - Iris

Raid Event: ART w/ Herc Axe - Meta - Mike - Iris - Eros / Kanako - SSArty

vs DCat: SHG - Lugh - Tish - Mike - Sol / Iris - Atum

vs Aratron: SHG - Lugh - Iris - Mike - Sol / Meta - Atum

vs Bethor: Herc - Iris - Athena - Sol - Eros / SSArty - Atum

OLD vs FCat: SHG - Kanako - Mike - Shamash - Sol / Meta - SSArty

SHG/BStrk - Meta (Ancient set) - Kanako (Brooch set) - Mike (Normal set) - Ithaqua (Off ele Sac. Pawn No.1) / Isis (Off ele Sac. Pawn No.2 + Buffer) - Freyr (Earring set) For Dummy version 2
(All of these lists belong to Bear)

Rs alone can already mix and match into a well rounded team, doesn't take a genius to realize they can't achieve the absolute state of meta combinations but it covers everything and that's the point of mixing and matching. The cherry on top? You have the option to switch out the himes i listed above with your 3 SSRs, Daphne - Aten - Belobog - Attar - Sati (Diana - Demeter) - Metis - Light Hermes depending on whatevere the fuck you are fighting and still make it work

Those teams can get you steam rolling GOs if you had bothered to make your grid above mediocre (I left nutaku awhile back but as far as i know there was a Phoenix reprint, Yule goat and a Light UE with FLBs which has Ascension so if you haven't SL em and make some fucking use of your Sol before complaining you can't have a well rounded team).



The point is, having "the perfect Light team" isn't that easy even if you can "mix and match pretty much whatever."You know, you can list literally any Hime's three skills and go "tell me another one that does exactly this, and by the way, only from this very element." No matter how serious you are, that question is obviously set up.

Can't believe we are back to fucking Pluto again. Whether what cobble said is a "set up" or not is irrelevant to me, what matters is that it is fact. Dark has what for damage cuts? Cerunnos, Pluto, Hades rebalance, Hypnos, Ereshkigal (already stated before you shouldn't even bother with this one). Hypnos isn't ideal for Light High rags since her multi hit isn't much to go by and her sleep will go to shit, Hades as i said outside of her debuff resistance that may stall you a turn and that little resistance is worthless, that leaves you with Cerunnos and Pluto as the most 2 potent damage cuts possible for Dark.

If you don't wanna change your definition of a team player because of old MMOs that's completely fine, people are entitled to their own opinions, i myself just simply define it as someone who helps the team. How you may ask? That goes a long way for many things in this game. You can consider debuff slaves like Ryu-oh, Hades, Samael, Light Tsukuyomi, Cthulu before her AW, Mammon and both SSRs and SR version of Amateratsu (The fire one if you really wanna the push it has the value of a pathetic regen and a decent def up) and even Hastur, you might say "Well she has a nuke and ATK buff" a measly 20% that can be applied by other himes or even other arthurs and a nuke about 600k as the cap only if you are hitting for 150k basics to reliably cap is not useful for end game fights. Their greatest limititation lies in the slave, their are good for nothing if they can't land their debuffs. Therefore, i prefer the types that gravitate the towards the buffing spectrum, i will even indulge you and say other cuts are superior like Gaia AW's, Water Osiris, Water Raphael, Athena, Raiko and the list goes on and these himes all have teamplay values within their own teams

The sub genre of "team players" also varies, against a Dark Guardian Light Hermes can be one hell of a team player with her ability to draw in most of the attacks, the orb eater - cleanse to deal with its myriad of buffs, against a Light High Rag you have Berith as a team player due to her defiance and her amazing taunt - berserk - intercept to cover your ass against the non raging 3 hit and those death beams, same goes for Minvera and Isis against a Thunder High rag, i could go on and on but you get the idea of how a "teamplayer" may vary in certain situations. A member here (itoshira) said it best, the tier, usefulness and their efficiency changes and varies depending on content, rarily or about no hime is good for everything

However, that does not alternate the fact that outside of Pluto and Cerunnos Dark has jack shit as far as actual team players goes for Dark, you can say that Osiris, Satan AW, Agaliarepth, Berith, Bastet (subline and basically a weapon), Erebus - Summer Gaia if you have it. Now you might think this is alot i'm listing out but i should mention that this team is basically the picture perfect team one can hope for against End game light fights and 2 units are limited so take it as you will (DMM also removed all season limiteds from jewels so whaling is your only way to them now). That's how fucked Dark is right now as an element due to negligence on the DMM side

Conclusion? I need to re emphasize this. Cobble, gluda and i are not trying to highlight how amazing pluto is as an unit, there are better her yes, however when you take it in the context of dark as a whole right now, she's good in that context and nowhere else

EDIT: Oh and to make clear about the debuff slaves part, the idea of having one unit taking care of reducing the boss's damage or having that one unit raise your team damage from debuffs can be considered doing something for the team
EDIt 2: Fucked up on Berith, Berserk not reflect
Final note: you are gonna see a shit ton of edits since i was sleepy when i wrote this

Unregistered
02-03-2019, 09:03 AM
Funnily enough Light Nike work best with slow teams (so not very offensive ones), because otherwise she would slow everybody down, she's like full support that you wouldn't take to party, because she just doesn't work in it...

Whoa whoa whoa... hold on there, there must be some confusion going on around here. Light Nike doesn't slow anyone down and she's very offensive. She just takes a while to get to thermo nuclear power level. She doesn't drain her own amulets like pluto does her blocks, so you don't have to wait for her or anything like that. This is the same with metatron AW or any other power houses. The problem with these isn't that they "slow the team" down, but rather they are all competing for one spot on the team, a spot that is generally best taken by Lugh because of how ridiculously fast she can build up her power (granted, at the cost to her own health). But if you are going to be bringing Tish, she can easily carry anyone that you don't have to actually wait for anyways (the other two - Michael and Iris - are just undisputed).

Gludateton
02-03-2019, 09:29 AM
Whoa whoa whoa... hold on there, there must be some confusion going on around here. Light Nike doesn't slow anyone down and she's very offensive.
I may be mistaken here, but literally everyone in meta light team has some means of generating BG. There are some used that does not, but they are mostly used for provided utility (for example Sol AW). When you look at light it's ridiculous that pretty much every new light hime has means of generating BG faster, even goddamn Eros got +20 BG on affliction block.

Unregistered
02-03-2019, 10:05 AM
Is Shamash+Raphael+Archangel a good start or should I keep rerolling for Managarmr?

Unregistered
02-03-2019, 10:37 AM
I may be mistaken here, but literally everyone in meta light team has some means of generating BG. There are some used that does not, but they are mostly used for provided utility (for example Sol AW). When you look at light it's ridiculous that pretty much every new light hime has means of generating BG faster, even goddamn Eros got +20 BG on affliction block.


Whoa whoa whoa... hold on there, there must be some confusion going on around here. Light Nike doesn't slow anyone down and she's very offensive. She just takes a while to get to thermo nuclear power level. She doesn't drain her own amulets like pluto does her blocks, so you don't have to wait for her or anything like that. This is the same with metatron AW or any other power houses. The problem with these isn't that they "slow the team" down, but rather they are all competing for one spot on the team, a spot that is generally best taken by Lugh because of how ridiculously fast she can build up her power (granted, at the cost to her own health). But if you are going to be bringing Tish, she can easily carry anyone that you don't have to actually wait for anyways (the other two - Michael and Iris - are just undisputed).


I may be mistaken here, but literally everyone in meta light team has some means of generating BG. There are some used that does not, but they are mostly used for provided utility (for example Sol AW). When you look at light it's ridiculous that pretty much every new light hime has means of generating BG faster, even goddamn Eros got +20 BG on affliction block.

New hime:

Tishtrya - Ally 50% TA, Passive Self 10BG on use of an Ability
Takeminakata - GTA for 3T
Michael AW - Party 20BG on 7CD, and then Party 20BG on Burst
Metatron AW - Instant Burst. Her unique mechanic also allows her to do up to 3 consecutive Bursts in a row.
Lugh - Spammable 400k Nuke that gives Self 20BG, and gets powered up for 2T after burst to do 700k Nuke & gives 30BG. Currently one of the Top fastest hime in game, if not THE fastest.
Iris - Spammable Self Unique Buff button that also gives Self 10BG. After activation of her unique buff she can benefit from DA/TA/Enthusiasm(Zeal w/o DoT) for fast BG on top of other broken buffs.
Michiru - Self DATA up. Passive taunt against ALL enemies & DATA boost against Dark enemies.
Hastur - High Passive DATA boost base on number of her gimmick tokens.
VD Baal - Party 30% TA. Self GTA after Burst. Passive Party 5BG every time she scores a DATA.
Eros AW - Party 20BG whenever an Affliction is blocked. Bursting will reset her Affliction Absorption skill's CD, giving you more opportunity to generate BG.

Existing Hime:
Vishnu - 10BG on Ability usage, with TWO of her Abilities being on 1CD, on top of one of them having a Self Stackable 20%/stack DATA buff. Probably the next fastest hime closely after Lugh & Fire Freyr.

Old hime rebalance:
Shamash - Increased Taunt to her Intercept skill on top of gaining a Guaranteed Blob Eater on Burst.
Freyr - Self 20BG Nuke. Up from 15 before rebalance. Also gains Echo dmg on Burst.
Satan - GDA becomes GDATA, no longer locking her out from TA.
Artemis - Self 20BG after Burst, on top of her self (upgraded) buff may now also buff a chosen ally at the same time.


Slow hime

Sol AW - ... pikan?
Raphy AW - Debuff slave. Blob eater.
Tsukuyomi - Former debuff slave (Er... Still kinda is). Gains Echo dmg after Burst after rebalance. Also receives a new Passive that makes her practically invincible against all enemies that like to spam Poison DoT: Self Heal on Dark Dmg.
Atum - Gets a very powerful toolkit after rebalance: Single Ally 50% Vigor, skill CD resets on Burst.
Athena - Currently one of the most powerful tank in game
Nike

So... Only 5 hime that are as slow as Nike, with only Raphy AW who is the only one who's hardly more useful than Nike in terms of utility.

Here's the problem with Nike that made her benched by practically every Light vets with a decent roster on DMM, which is in fact already stated by yourself:
She takes forever to warm up. Even by non-Light's standard. And then what she brings to the table, 120% party assault, is easily replaceable. Just think about what you can do during these 12T she's warming up. Why should I bring her when I have Sol / Atum / Athena to keep my team at full hp to abuse my Vigor grid on top of keeping me alive? Why should I bring her over Tsukuyomi who can do easy 600~800k Echo dmg every 3~4T when she bursts (and that's not counting her own nukes against Dark enemies) while providing some nice debuff such as her powerful Blind in a chain gun build? Think about the opportunity trade-off of using her vs the others. Not saying Nike is weak, she's quite nice for beginners~average players in dealing with GO and AQ. But in the real end game such as Tower, Arena (Dummy Spanking) and High Rags, she's fails to entice as much as majority of the other Light SSRs do.

lalala
02-03-2019, 10:51 AM
Alright, first of there is no such thing as an "Ultra-team" or "Perfect", against Fire UL or Light ULs i use my Light meta burst team since i can wipe them in about 2 minutes, against a Dark Guardian i bring Light Hermes - (Lugh if there are other Andromedas with me) or Light Tsukuyomi - Metis - Michael, against something like AQ7 i remove Light Tsukuyomi for someone like Tish or Atum. But you should be able to get the point
Secondly, you seem to have this idea that simply a full meta SSR team will get you into the whale tier .No one team can work against everything and no one team can cover everything. The whales you see on DMM are defined by the extent that they got their grid to mainly being phantom grids with hime-himeless weapons and their eido grid are a couple kaisers - guardians. Hell i can even testify as having 3 himes for the burst meta and i'm only doing mediocre (5-6M ish non PF FBs) damage because guess what? I only have the grid of a f2p

Most Light Hime has the concept of either being able to perform their own niche amazingly well or just simply multi tasking at a good level. Raphael - Lugh - Sol - Metatron - Kanako(I can't recall her actual jap name)- Light Athena all does their own thing supremely well, while others like Michae (with her AW)-Tish-Eros (with her recent AW) hell even Atum after her rebalance can multi task as a healer -support - damage ability teams

Oh and nice cherry picking out my arguement about Valentine's Baal. She has no place in the perfect meta burst team for dummies or shit that already has people filling her spot, not that she doesn't fit anywhere in the use of Light teams



Thanks for the advice. That was useful. Did you come up with the list yourself?

I have Herc, Kanako (ahem), Mike, L. Athena, Iris // Metis, Sati
Tish just dropped for me while trying to pull for Val Baal. I have Herc Axe and no Shingen and no Lugh so she will be in the back row for now.
I am using the 40% elem. atk. BG up eid.
I noticed that 16/20 of the top teams for dummy GO3 are using Shingen, Mike, Lugh, Iris, Tish. I had doubts at first but I guess the numbers don't lie? So I suppose that Val Baal is more useful for the time being but Tish is more like a long term investment if you intend to MT Lugh.

Itoshira
02-03-2019, 11:28 AM
Thanks for the advice. That was useful. Did you come up with the list yourself?

I have Herc, Kanako (ahem), Mike, L. Athena, Iris // Metis, Sati
Tish just dropped for me while trying to pull for Val Baal. I have Herc Axe and no Shingen and no Lugh so she will be in the back row for now.
I am using the 40% elem. atk. BG up eid.
I noticed that 16/20 of the top teams for dummy GO3 are using Shingen, Mike, Lugh, Iris, Tish. I had doubts at first but I guess the numbers don't lie? So I suppose that Val Baal is more useful for the time being but Tish is more like a long term investment if you intend to MT Lugh.

VBaal is a bit of a odd case. In terms of the high-speed-meta, she aint gonna help and find no place there.
For people that are more on the mediocre level she can provide some nice utility.

Her sustain from her energy drain is not so bad, 250HP per attack at 75. With some ascension you can have a decent heal for inbetween. Her attack proc is okay, some extra damage and mitigation due to 20% atk down. I've seen worse abilities. Good part is, the procs are affected by your buffs, so you can increase it, just sadly has either a low multiplier or a low cap.
Triple attack combo rate works nice with Michael AWs double attack, gives you some speed.

In your case, you can even manage to make Herc Burst at Turn 2 because of the extra 5BG from her passive, which is kinda nice. I also use her in my Andro team in combo with LAthena to have more defensive options available.

All in all, she is a little allround package, nothing fancy, nothing bad.

Kuredo
02-03-2019, 11:31 AM
Thanks for the advice. That was useful. Did you come up with the list yourself?

I have Herc, Kanako (ahem), Mike, L. Athena, Iris // Metis, Sati
Tish just dropped for me while trying to pull for Val Baal. I have Herc Axe and no Shingen and no Lugh so she will be in the back row for now.
I am using the 40% elem. atk. BG up eid.
I noticed that 16/20 of the top teams for dummy GO3 are using Shingen, Mike, Lugh, Iris, Tish. I had doubts at first but I guess the numbers don't lie? So I suppose that Val Baal is more useful for the time being but Tish is more like a long term investment if you intend to MT Lugh.

Sati is redundant as hell because you have Iris, Kanako is nice but not in longer fights, Mike try to AW her and she's amazing. With Tish you can gun for Lugh since Lugh has that amazing nuke spam at the cost of her health and tish can help you abuse that, she can also self sustain from bursting so you don't have to worry that much about her. And as for team set ups that depends on what you are trying to fight my guy, team compositions change in tandem with content. Against AQ7 i pick tish or atum over Light Tsukuyomi because she has little to no impact if her debuffs can't land, i would still love to have Light Athena to deal with that raging ougi though.

EDIT: Also those lists were not mine, it came from Bear: a well known light main on dmm

Slashley
02-03-2019, 04:11 PM
I get a feeling this discussion is stalling if you're just gonna be aiming at my phrasing and context now.Stalling what? I can't exactly answer your question with the way you phrased it. While your "yes to both" is quite confusing since there was no yes/no questions involved, I assume that it means that you agree about that.

Anyway, just what are you expecting me to say/comment about?
I guess you don't like hybrids then. Don't bring you MMOs terms here though, because it doesn't work very well. Funnily enough Light Nike work best with slow teams (so not very offensive ones), because otherwise she would slow everybody down, she's like full support that you wouldn't take to party, because she just doesn't work in it... no, just don't use MMOs terms here.So bring her in a slow party then. If we're talking the kind of ridiculous, unrealistic Light teams everyone exclusively keeps talking about, sure, she'll slow those down. If you ask me, that's fine. The teams will still be plenty powerful even with that slowdown, gaining something else in return. If that's not good enough, then you have one of those god-teams.


And yes, I know that basically all Light Hime have been buffed to hell and back. Still, in order for them to shine, you need to match them in somewhat specific ways. And if RNG hasn't blessed you with those synergies, then many of them don't get to shine.

It also amuses me how much we apply DMM knowledge to us, even though we're thoroughly fucked when it comes to acquiring these Hime. The latest gacha even outright states it: "Kamihime Release Weapons】(Star Coins gacha only) 20 times"
In other news, DMM doesn't know the future but they can get powercreeped Hime from Jewel gacha, whileas for us, it's the opposite - we know what's coming, but more or less can't get it. Want to grab one of those shiny Light SSRs? Too bad, not going to happen no matter how many months you save up, what you get will be entirely random and nigh-guaranteed to be old Himes. Yeah, it's entirely random for DMM players too, but the increased rate up makes a world of difference.


Why did I start babbling about that? Well, whatever. Going back to topic: MMO terminology. Why not? Many things for MMOs apply entirely to Kamihime. The difference is, here, you're the entire party instead of your friends/randoms. And this game is lacking an aggro mechanic, though this can be manipulated by a few specific Hime. To more or less effective means, depending.
Is Shamash+Raphael+Archangel a good start or should I keep rerolling for Managarmr?Archangel is quite useless (or was Light getting a multi-hit Hime as well...?). Shamash and Raphael can do things, but considering how Mana will assure you will have good friends, that should prove more useful.

If you're going to settle for double Light SSR Hime, then at least pick up Tish, I guess.
--And then what she brings to the table, 120% party assault, is easily replaceable. Just think about what you can do during these 12T she's warming up.--It's not like she does nothing during those turns. The Assault up is constantly ramping up. Or, you can entirely ignore the Assault and go for the double PF Full Burst. That choice is entirely yours to make, though.

Ikki
02-03-2019, 04:20 PM
So this thread became a "let's try making light nike sound good" thread, i thought the meme was dead, what a shame.

Unregistered
02-03-2019, 04:45 PM
No where did I try to make nike sound good, I was simply stating that if you already bring Tish, who can speed up any "slow" (more like not-fast) hime, then you don't have to worry at all about nike slowing you down. I don't understand how that concept is so hard to get... Tish basically does Titania's job. As long as you don't have to actively wait for someone, then there's no way nike will slow down your team. The problem isn't that nike is bad, it's that she can't compete against Lugh, which doesn't mean a whole lot when not anyone else can either.

Unregistered
02-03-2019, 04:48 PM
No where did I try to make nike sound good, I was simply stating that if you already...

I don't think Ikki is referring to your argument... ^ ^;

Cobblemaniac
02-03-2019, 08:54 PM
Snip

Basically.

Instead of pointing out I'm fishing for an answer (which I am)... I'd rather you take a look at what I had to say first. Which you clearly didn't, if your comment was aimed only at my fishing for an answer.

In any case, the aspects I listed could be labelled as team playing to a certain degree:

Reliable DATA = doesn't hold back team for full burst
Good burst dmg = doesn't hold back dmg
50% cut = helps everyone survive some strong nuke for 2t. No, cd is irrelevant in this discussion because if you bring that up, you're simply ignoring the skill itself in the first place.
Spike dmg with the buff = ... self explanatory

With that out of the way... I'm only going to ask you to look at the dark himes, and decide for yourself if there is a better team player for them. Keyword: better. Or hell, you could disprove me with the same listing of their attributes method I just did here.

Gludateton
02-04-2019, 12:26 AM
Why did I start babbling about that? Well, whatever. Going back to topic: MMO terminology. Why not?
Because it sometimes works and sometime doe... wait, I am the one stupid here, it's not that MMO terminology doesn't work here, it's your understanding of term "team player". I mean in your eyes someone like Water Diana is not worthy calling "team player", because she's hime with combo rate up, instant burst and +20 BG on burst, that JUST happen to have Vigor buff, heal and DEF up. I mean if requirement is to not being capable on doing something on your own, then we're killing quite a number of "team players".
Anyway, back to Lego Girl (I won't be going over Light Nike dispute, it was taken care of enough by other people already). Can you give example of dark Kamihime that boosts team better than Pluto ?

Slashley
02-04-2019, 04:23 AM
--
50% cut = helps everyone survive some strong nuke for 2t. No, cd is irrelevant in this discussion because if you bring that up, you're simply ignoring the skill itself in the first place.Right. Because CDs have nothing to do with skills, nor does the fact that you're glossing over half of the skill only working against one element. Sigh. Fine. That damage cut is AMAAAAZING.

There, are you happy now?
With that out of the way... I'm only going to ask you to look at the dark himes, and decide for yourself if there is a better team player for them. Keyword: better. Or hell, you could disprove me with the same listing of their attributes method I just did here.
-- it's your understanding of term "team player". --
Anyway, back to Lego Girl (I won't be going over Light Nike dispute, it was taken care of enough by other people already). Can you give example of dark Kamihime that boosts team better than Pluto ?By my definition, I'd say Osiris. She speeds up your group, she provides heals, can keep herself out of harm's way and has Charm. Sadly, that Charm seems to have a really low rate to apply, but eh, that's just standard.

Of course, you can always nitpick "better" and say some content where you simply don't need heals. And yeah, that's true. I'll give you a reply to that one already: So what?

Unregistered
02-04-2019, 05:04 AM
Hello I started to reroll some days ago and got a Belial.
Though I have read somewhere that Fire is mostly an element for whales. Is that true? If yes, why?
Even if I am going to buy Miracle Tickets.

Ikki
02-04-2019, 05:10 AM
By my definition, I'd say Osiris. She speeds up your group, she provides heals, can keep herself out of harm's way and has Charm. Sadly, that Charm seems to have a really low rate to apply, but eh, that's just standard.

Of course, you can always nitpick "better" and say some content where you simply don't need heals. And yeah, that's true. I'll give you a reply to that one already: So what?

Well if you like to rely on a 1100 heal when you have triggers and ODs hitting for over 10k, suit yourself, her charm is quite strong, but then again, its charm, and the dmg on it is pathetic too so its kinda a dead skill, so what do we have, a pathetic 1100 heal and a self inmune without taunt so i couldnt care less if she has it or not, great team player hime right? all she has going for her is the 15 bg on the heal, so esentially all she does is give you 15 bg every 5 turns , insane right (it sucks in comparison to real bg gen himes), oh and lets not forget she has 0 data on her own so shes slow af, people already mentioned pluto's strenghts so i wont list them, also a tip, healer =/= god, healers arent gods, you should understand that by now, the only unit worthy of being called a healer is dian, no one gets close to her healing potential, not even sol is considered a good healer compared to her, so you should really calm down your healers hard-on and stop considering them automatically good units.

Gludateton
02-04-2019, 05:47 AM
By my definition, I'd say Osiris. She speeds up your group, she provides heals, can keep herself out of harm's way and has Charm. Sadly, that Charm seems to have a really low rate to apply, but eh, that's just standard.

Of course, you can always nitpick "better" and say some content where you simply don't need heals. And yeah, that's true. I'll give you a reply to that one already: So what?
Tbh, whether heal would be helpful or not in content, I'd rather take Lego Girl than Osiris. I prefer damage boost and damage cut, but to each their own I'd say.

Unregistered
02-04-2019, 05:48 AM
I happen to like Osiris quite a bit, but she's just not QUITE there yet (even with the newest buffs) to carry Dark. If she ever gets an AW that slightly strengthen her skills (and/or shorten CDs), she could very well become a core member of dark going forward similar to how Michael is to Light. However, in the current, Dark is still missing some pieces to make such a team work well, so she's not really the best fit atm, IMO. Still, that is more a problem of Dark as a whole rather than Osiris specifically.

Gludateton
02-04-2019, 06:02 AM
I don't think that people hate Osiris, quite contrary actually. Many people hoped that she'll be the thing that will bring dark from shithole it is in now. Unfortunately her buffs just weren't good enough.
The main topic here though, is whether Pluto helps her team or not (or more specificaly "is she team player or not").

Slashley
02-04-2019, 06:15 AM
Hello I started to reroll some days ago and got a Belial.
Though I have read somewhere that Fire is mostly an element for whales. Is that true? If yes, why?The problem with Fire is that your Grid is really difficult to build at this point of the game. It's somewhat difficult even for veteran players.

Fire just gets very few amazing SSR weapons for free. That's why ultrawhales with massively developed SSR weapons are on a whole different level from free players - that's where the reputation comes from.
Even if I am going to buy Miracle Tickets.Fire is a very Miracle Ticket friendly element. Svarog has incredible DPS every turn, amongst the best in the game (possibly THE best until we get Lugh (Light SSR)?). Uriel has absolutely ridiculous spike damage, being able to easily hit the 2m burst cap by herself. Even veterans are struggling to hit 1m on other Hime, so as a new player, you can expect Uriel to slam for more than the rest of your team put together! I don't know which one is better to pick as your first Miracle Ticket to carry a new player, though.

That said, both Svarog AND Uriel relies on their Awakening. That means collecting 30 Dragon Eye pieces for each, which will take a good while for a new player. It's not so bad when you're strong, but.


In other news, why is everyone replying to me and ignoring the new player in need of help? Come on guys, we can be better than this :neutral:
Well if you like to rely on a 1100 heal when you have triggers and ODs hitting for over 10k, suit yourself, --I don't think that heals are about taking an OD for 10k and then healing that up. Heals are for making it far more likely that you CAN eat that 10k and NOT have somebody die, as veteran HP pools are heading towards 12-15k now. Because there is trash before that mob that has a 10k AoE, and they will punch you repeatedly. If they happen to focus on a single character, that guy is going to be below 10k. That's also a weakness in healers though, since if somebody gets really pounded hard by triple attacks they can't keep that unit's health up. That's where Combo- comes into play (another thing that I have a massive hard-on for that isn't shared by the forum) and is something that Dian can handle - which is really the very reason why Dian is so fucking amazing with her heals.

And by the way, you say that 15 burst/5 turns is bad, but just what is the norm then? That's 3 burst/t * 5 party members. For example Asherah is 20/8, so 2.5 burst/t * 5 party members. Michael is 2.85, but after her Awakening she'll also deliver a quite nice 100% burst damage bonus to the whole party as well.

Unregistered
02-04-2019, 06:26 AM
The problem with Fire is that your Grid is really difficult to build at this point of the game. It's somewhat difficult even for veteran players.

Fire just gets very few amazing SSR weapons for free. That's why ultrawhales with massively developed SSR weapons are on a whole different level from free players - that's where the reputation comes from.Fire is a very Miracle Ticket friendly element. Svarog has incredible DPS every turn, amongst the best in the game (possibly THE best until we get Lugh (Light SSR)?). Uriel has absolutely ridiculous spike damage, being able to easily hit the 2m burst cap by herself. Even veterans are struggling to hit 1m on other Hime, so as a new player, you can expect Uriel to slam for more than the rest of your team put together! I don't know which one is better to pick as your first Miracle Ticket to carry a new player, though.

That said, both Svarog AND Uriel relies on their Awakening. That means collecting 30 Dragon Eye pieces for each, which will take a good while for a new player. It's not so bad when you're strong, but.


Thank you very much :D
The Miracle Ticket choice will be very easy since I pulled both Belial and Uriel :)
Any other future fire KH I should try to get?

What SSR weapons do you mean? Are they really not reachable for MT only buyer or dolphin level?

Slashley
02-04-2019, 06:55 AM
Thank you very much :D
The Miracle Ticket choice will be very easy since I pulled both Belial and Uriel :)... you utter hacker.
You still have the problem of who you're going to Awaken first, though. But at that point, you'll have an idea of how both units work. For both, their Awakening makes them do exactly the same things as before, just WAY better now.
Any other future fire KH I should try to get?Amaterasu completes Fire. Fire has a little bit of issue with survival as they have very few Hime capable of healing or reducing the damage done to you. Amaterasu's Blind is outright amazing and basically solves all of those problems, plus she has (sub-par, but better than nothing) heals and even a strong debuff, another thing that Fire is lacking in.

That said... the future of Kamihime is extremely debuff resistant, which is a giant kick in Amaterasu's non-existant balls. But that kind of stuff is wayyy in the future for you and not really something you need to concern yourself over for a long, long time. Just something to keep in mind for the next Miracle Ticket, since Amaterasu will probably still be super good for you at that point, she might not fit into your team one year from now.

As for other alternatives for future Miracle Tickets, that's really hard to say. Time will tell, and come back when the time comes to report on your progress. There's a Miracle Ticket thread for that exact purpose.
What SSR weapons do you mean? Are they really not reachable for MT only buyer or dolphin level?Pretty much. The ideal Grid for Fire is 8 LMB Ascalons, which are 15 Dragon Eyes each. To get Dragon Eyes on that magnitude, you need to pull duplicate SSR Hime from the Gacha. As the average cost of a random SSR Hime is ~166 dollars, that means that the 8*4*15 Dragon Eyes you need costs about 80k bucks. I don't think there's a single whale on Nutaku of THAT level, though.

But still, the best weapons for Fire are SSR Hime weapons, and that still requires some serious whaling (or luck) to get Limit Breaks on them.

For free options, the Typhon reprint is coming up soon (~2 weeks). If you get started now, hopefully you'll be strong enough to get one MLB Lance through Experts. Since Typhon is single player content, that might be rough for you. Not sure how rough that'll be for you since you'll be rolling with Belial+Uriel+Svarog, it's difficult to grasp the powerlevel of that combo for a new player. You'll be miles above any other new player for sure, but is it enough? (In before you demolish even Ultimates, har.) After that, there's Wrath reprint in April (you'll need a good Union for this!!), and then the next good weapon is in... early August.

So for the next 6 months, you can get 4 SSR weapons into your Grid that don't come from Jewel gacha. That's not very impressive. Also, the only one with HP on it is Typhon, and you NEED to MLB that weapon to get that HP later down the line! So, yeah, Fire Grids are suffering. You'll mostly be farming Fire Disaster raids for their SR Lances.

Roll as much Gem Gacha as you can, you'll want to get Nergal and Baphomet Rs into your group. Konohana-Sakuya would be better, but she's not in Gem Gacha sadly. And have a read on the "which Soul should I use?" thread (https://harem-battle.club/kamihime-project/4735-soul-thread.html) so that you don't fall for the Andromeda trap.

I hope you enjoy your time in Kamihime~

PS. My Kamihime ID is 1475274, and I'd welcome another Belial. Over time you'll want to replace me with other Belial users, but until then I can offer you good Eidolons across all elements.

Kuredo
02-04-2019, 07:59 AM
The ideal Grid for Fire is 8 LMB Ascalons, which are 15 Dragon Eyes each. To get Dragon Eyes on that magnitude, you need to pull duplicate SSR Hime from the Gacha. As the average cost of a random SSR Hime is ~166 dollars, that means that the 8*4*15 Dragon Eyes you need costs about 80k bucks. I don't think there's a single whale on Nutaku of THAT level, though.

Buddy that's not how a whale fire grid works, you just focused completely on the Ascalon's assault and dropped Exceed and Defender. Whales vary usage between 3 ascalons, 3 UE swords, phantom sword, 2 nemeas and 3 Mars depending on how much HP/Vigor they need for the battles. And if you are wondering about the UE Swords, fire has to wait a long ass time compared to the other elements to nab the second Exceed weapon (I believe one is coming to nutaku soon) some space whales decided to keep it as 2 1-star copies and brick it

For the more down to the earth - F2P friendly version, assuming you are a vet and you have 1 shingen lance - 2 Typhon spears (Again 1 more incoming on nutaku) - 1 Vlad lance - 1 Mars spear from sheer luck and if not you can opt in for the Iwanaga SR spears to compensate for the lack of Exceed on Fire

And even if you miss out most of these events you can just farm for the SR disaster spears, once you get stronger you could consider buying vlad lances with oris(not sure how i feel about this option) and still use a budget spear grid and it would still be a decent grid that gets you through normal content

EDIT: Since the whale grid part's wording might be completely fucked i will just clarify it. It should go like 3 UE Swords, 1~2 Nemea Hammer OR Mars Spears and the rest Ascalon

Slashley
02-04-2019, 09:20 AM
Buddy that's not how a whale fire grid works, you just focused completely on the Ascalon's assault and dropped Exceed and Defender. Whales vary usage between 3 ascalons, 3 UE swords, phantom sword, 2 nemeas and 3 Mars depending on how much HP/Vigor they need for the battles.Yeah, fair enough, I'll admit I entirely forgot about Exceed. Which is something a whale absolutely needs 100 skills levels in.
For the more down to the earth - F2P friendly version, assuming you are a vet and you have 1 shingen lance - 2 Typhon spears (Again 1 more incoming on nutaku) - 1 Vlad lance - 1 Mars spear from sheer luck and if not you can opt in for the Iwanaga SR spears to compensate for the lack of Exceed on FireYeah, here's the problem. We're talking to a guy who literally just started. The only things he can get is 1 Shingen Lance and MAYBE 1 Typhon Lance. He missed Iwanaga SR Lance and the Vlad SSR Lance. Technically he can start getting Vlad Lances, but that's capped to 1 a month and costs 8 Ori for each LMB.

Kuredo
02-04-2019, 09:40 AM
Yeah, fair enough, I'll admit I entirely forgot about Exceed. Which is something a whale absolutely needs 100 skills levels in.Yeah, here's the problem. We're talking to a guy who literally just started. The only things he can get is 1 Shingen Lance and MAYBE 1 Typhon Lance. He missed Iwanaga SR Lance and the Vlad SSR Lance. Technically he can start getting Vlad Lances, but that's capped to 1 a month and costs 8 Ori for each LMB.

Hence why i said he can go for a Typhon spear ( the incoming one) and some SR Disasters and still make due with a phantom lance grid. That's basically how i got to clearing GO on dmm on about my second month on DMM. Got lucky with leeching and dropped the phantom spear. About the vlad spear yeah i'm still a mixed bag on it, he is new and he can't clear GOs yet and even so he might be better off not spending those Oris on other FLBs not the vlad lance so good point bout those

lalala
02-05-2019, 02:43 AM
Has anyone actually tried out Water Diana on DMM? I managed to pull her but don't really know how to use her. She seems kinda slow to me but I'm probably just not using her right.

L. Athena is not slow though. 5T CD on abilities is quite fast for guard and dmg cut but unfortunately the damage cut is only 25%. With burst gauge increasing artifacts on other hime and L. Athena in the last spot she can burst rather fast.

One light R hime that is pretty useful which hasn't been mentioned here is Mikuru. She has increase 10 BG for everyone every 5 or 6 turns and 3 turns heal all for about 600 + damage (in lieu of attacking).

Val Baal's design is not that fantastic so I'll settle for Tish a-haha.

Gludateton
02-05-2019, 03:52 AM
Diana has passive combo rate up (according to JP wiki 10% DA, 5% TA), +20 BG to self on burst and instant burst with 7T cooldown. Calling that slow is kinda weird to me.
Light Athena does not have any BG generating methods aside from getting hit (using cover), that is not fast, especially for light. Nobody's saying here that she's bad, she's very good tank (it's Athena after all), but she is indeed slow.

Itoshira
02-05-2019, 04:07 AM
Mikuru aswell as VBaal are both limited, so it is kinda hard to bring those into a discussion for the average joe. Also, in that regard, you could choose VBaal over Mikuru and have more then just some BG and Heals.

VBaal needs some support but as soon as she gets it, she can speed your team up aswell as offer some protection. For the Mid-Tier player she is in most cases an actual improvement and in some combinations actually quite good.

lalala
02-05-2019, 09:45 AM
Diana has passive combo rate up (according to JP wiki 10% DA, 5% TA), +20 BG to self on burst and instant burst with 7T cooldown. Calling that slow is kinda weird to me.
Light Athena does not have any BG generating methods aside from getting hit (using cover), that is not fast, especially for light. Nobody's saying here that she's bad, she's very good tank (it's Athena after all), but she is indeed slow.

L. Athena works if you get hit often enough... like me... unfortunately. And since the skill is potentially active 2/5 turns that could possibly be a lot of burst generation potential. Plus you get free heals from bursting on top of that. And Diana is slow because by the time the skill CD is ready if you're getting hit often enough your BG will be like 70% full. So the skill is kind of useless. Plus the additional +20 BG increase upon burst is only to self. Compare this to Gabriel and Saraswati with faster skill CD and the ability to generate more than 20 BG and which also affects other party members. Diana is like L. Nike without the boobs. ;p

Just a question about Tower. Do you need to use x-1 himes when it says clear with x characters remaining? I've heard about people solo-ing with Solomon but don't you need to include the hime in the setup in order to clear the quest requirements? Thanks in advance.

Slashley
02-05-2019, 11:04 AM
Just a question about Tower. Do you need to use x-1 himes when it says clear with x characters remaining? I've heard about people solo-ing with Solomon but don't you need to include the hime in the setup in order to clear the quest requirements? Thanks in advance.Yes. You put Solomon + 2 garbage R Hime on the lower floors, just for the mission.

Gludateton
02-05-2019, 11:05 AM
And Diana is slow because by the time the skill CD is ready if you're getting hit often enough your BG will be like 70% full. So the skill is kind of useless.
How is that even an argument ? This skill has pretty long cooldown, so using it -> burst, and then normally attacking, you'll have AT LEAST 80 BG before it's ready again (unless attacks are stopped or miss). But guess what, you don't have to use it for this missing whatever BG and use it later to solo-burst, providing party with 10 BG, or when she's at 100 BG, you can use it as damage buff, there are various options.

Plus the additional +20 BG increase upon burst is only to self. Compare this to Gabriel and Saraswati with faster skill CD and the ability to generate more than 20 BG and which also affects other party members. Diana is like L. Nike without the boobs. ;p
Gabriel has longer cooldowns than Diana does, and using Diana's skill to generate burst as mentioned above will give more BG to party than whatever can Gabriel's skill provide.
As for Saraswati: yes she's quite fast, that's not argument for saying that Diana is slow though.

Just a question about Tower. Do you need to use x-1 himes when it says clear with x characters remaining? I've heard about people solo-ing with Solomon but don't you need to include the hime in the setup in order to clear the quest requirements? Thanks in advance.
Soloing with Solomon means Solomon doing all the job. Yes, you need at least as many characters as mission says. So if it says 3, you need at least soul and 2 kamihime.

Unregistered
02-05-2019, 12:48 PM
I'm pretty sure you're getting trolled...? Diana might not be the fastest around, but 7t guaranteed burst can easily be used to get 4t bursts by just pre using the skill and holding. This, in combo with her 4t vigor on 7t CDs... and heals to make it useful... and yet, being compared to Nike. Just... what?

Kitty
02-05-2019, 03:59 PM
seems that we'll have the half off AP on accessory quests after next maintenance... noice i guess

Slashley
02-05-2019, 04:26 PM
seems that we'll have the half off AP on accessory quests after next maintenance... noice i guessSource?

Saving an entire 60AP per day is like... well. One HE. You get to do one extra daily dungeon, I guess.

Unregistered
02-05-2019, 04:36 PM
seems that we'll have the half off AP on accessory quests after next maintenance... noice i guess

Shitty half AP event ever

Dejnov
02-05-2019, 04:39 PM
Shitty half AP event ever


Exclusive Content!!

Laventale approved!!


Dejnov.

Cobblemaniac
02-05-2019, 09:13 PM
I'm pretty sure you're getting trolled...? Diana might not be the fastest around, but 7t guaranteed burst can easily be used to get 4t bursts by just pre using the skill and holding. This, in combo with her 4t vigor on 7t CDs... and heals to make it useful... and yet, being compared to Nike. Just... what?

I don't even know if this counts as trolling. Every single post I've seen lalala make on this forum is a borken argument of how top tier himes don't compare to himes like Gabriel, og form or summer form.

Even I don't let my dick influence my argument that far...

Mirai
02-06-2019, 01:01 AM
Hey everyone,

I’ve been playing for a few months now and was hoping to get some general direction on progression. I’m currently rank 72, water main with Rudra. Getting very close to 40k on my main screen. I’ve gotten to a point where I can clear up to stage 3 on GO (might be because it’s currently fire) and rank 3 accessory quests. Here’s what I have at the moment:

himes: Ryu-oh, Snow Raphael, SR Nike, Venus
souls: mordred, arthur, hercules
eidolons: rudra, tiamat, event ssr’s
weapons: Rahab knife (advent ssr lv 10 assault ++), herc axe (still only 1 copy, lv8 vigor), 7 raid sr’s (lv 14 assault +), 1 SR from water union (lv 14 assault +). all are 1500+ atk with rahab knife at 2200atk

My questions are:
1. What soul should I be going for next? I was thinking Andromeda since she’d help me with GO and I don’t really need D’art anytime soon with Ryu-oh
2. Now that I can farm orihalcons (slowly), what water weapon should I get?
3. My weapon grid is lacking SSR’s because I was much weaker during the water UE and was on vacation for most of the rahab advent (feels bad). Should I continue skill leveling the SR raid weapons, or start working on other grids like Wind while I wait for water events?
4. What’s a good set-up for weapon skills for a water grid? My understanding is that assault/assault + defender is best with pride coming in next - is there a recommended number of each?
5. Have I reached the point where I should start funneling my resources to all of my other elemental teams? Honestly, I have close to nothing for other elements except a couple SSR weapons from the events. I’m lacking himes in general right now because i’ve been saving jewels for Vohu Manah.
6. If there’s anything that I might be missing in terms of what I should be doing or focusing on, please let me know.

If anyone reads through all of this, thank you for your time :)

Unregistered
02-06-2019, 01:16 AM
Hey everyone,

I’ve been playing for a few months now and was hoping to get some general direction on progression. I’m currently rank 72, water main with Rudra. Getting very close to 40k on my main screen. I’ve gotten to a point where I can clear up to stage 3 on GO (might be because it’s currently fire) and rank 3 accessory quests. Here’s what I have at the moment:

himes: Ryu-oh, Snow Raphael, SR Nike, Venus
souls: mordred, arthur, hercules
eidolons: rudra, tiamat, event ssr’s
weapons: Rahab knife (advent ssr lv 10 assault ++), herc axe (still only 1 copy, lv8 vigor), 7 raid sr’s (lv 14 assault +), 1 SR from water union (lv 14 assault +). all are 1500+ atk with rahab knife at 2200atk

My questions are:
1. What soul should I be going for next? I was thinking Andromeda since she’d help me with GO and I don’t really need D’art anytime soon with Ryu-oh
2. Now that I can farm orihalcons (slowly), what water weapon should I get?
3. My weapon grid is lacking SSR’s because I was much weaker during the water UE and was on vacation for most of the rahab advent (feels bad). Should I continue skill leveling the SR raid weapons, or start working on other grids like Wind while I wait for water events?
4. What’s a good set-up for weapon skills for a water grid? My understanding is that assault/assault + defender is best with pride coming in next - is there a recommended number of each?
5. Have I reached the point where I should start funneling my resources to all of my other elemental teams? Honestly, I have close to nothing for other elements except a couple SSR weapons from the events. I’m lacking himes in general right now because i’ve been saving jewels for Vohu Manah.
6. If there’s anything that I might be missing in terms of what I should be doing or focusing on, please let me know.

If anyone reads through all of this, thank you for your time :)

1. Cass is enough heal, take D’art because SS is the best EX skill for things like GO
2. Save it for FLB
3. Try to max your main ele first since you have rudra and move to the other ( or at least SL20 SR and SL11 SSR)
4. SSR dual skill assault/pride+defender>SSR dual skill assault/pride> SSR single skill assault/pride>SR assault.
5. For a F2P, hime come randomly so you just use what you have. Just prepare the grid and wait for the hime
6. Have you start your gemcha cycle yet ?, your grid is quite weak for a few months player

Kitty
02-06-2019, 02:20 AM
source being it's already half AP on the chinese ver which is the same as nutaku ver in being 12 months behind DMM jp ver. chinese version usually has campaigns first like gacha, etc and nutaku has it a few days after.

Slashley
02-06-2019, 03:09 AM
--
My questions are:
1. What soul should I be going for next? I was thinking Andromeda since she’d help me with GO and I don’t really need D’art anytime soon with Ryu-ohSince you're not clearing stage 4 GO, survival seems to be an issue for you. Joan does amazing in that. You can do great things by either combining Snow Raphael damage cut to (nearly) entirely negate enemy attacks, or cycle Joan -> Snow Raph -> Joan if you need more time.

As the other guy above me said, it seems like you're missing out on damage output still though. Swapping to Joan will prevent you from reaching -50% Def, which certainly won't help. Anyway, I'd try with Joan and get full slvl20 Grid, then you can most likely run Herc again. Or just run Herc for general content and Joan when the incoming damage is too much to handle.
2. Now that I can farm orihalcons (slowly), what water weapon should I get? None of the Ori weapons in the exchange seem amazing, sadly. The 1-cost one has no Assault, and none of the three 2-cost weapons are Assault + Defender/Exceed. So they're all things you'll eventually drop. Spend Ori if you really feel you need it, but remember that you need them for FLBs as well.
3. My weapon grid is lacking SSR’s because I was much weaker during the water UE and was on vacation for most of the rahab advent (feels bad). Should I continue skill leveling the SR raid weapons, or start working on other grids like Wind while I wait for water events?I'd get Water fully maxed out so that you have one solid team to fight with.

4. What’s a good set-up for weapon skills for a water grid? My understanding is that assault/assault + defender is best with pride coming in next - is there a recommended number of each?Rule #1: Assault, Assault, Assault. Prides count as Assault, but every weapon must have Assault.

A secondary skill is highly valuable, particularly if there's HP on it. As for how much HP, eh, the more the better? I don't think there's really a "too much" for that, especially since most players don't get to choose what they have. They have what they have.

lalala
02-06-2019, 03:36 AM
I don't even know if this counts as trolling. Every single post I've seen lalala make on this forum is a borken argument of how top tier himes don't compare to himes like Gabriel, og form or summer form.

Even I don't let my dick influence my argument that far...

Actually my point here is just that W. Diana is neither fast nor reliable for party-wide BG generation. If I had Shingen or alternative means of fast BG generation for all party members, perhaps it might work but I don't. That was what this discussion was originally about.
Is W. Diana top tier? That's a genuine question by the way.

Itoshira
02-06-2019, 04:46 AM
Let me try to break down some things.

First of all, Water aint the fastest of the elements, so a Hime like Diana is not a big issue to have in there.
At that point of her release you also got Cthulhu AW. She can give an additional 20 BG to party if her Orb Eater has success.
Now, the other thing is, Tiara Accessory Sets are in general mandatory anyways. That's a huge boost to the speedgame.
Still, you cant compare Water to the likes of Light or Fire where some Hime just have a speed where not many can keep up with at all.

Now, lets consider Diana's influence. On one hand, she has her 100% BG Skill. You can use it in different ways, either to make sure she can line up with all others, be a connecter for Bursts or use it as an additional 10BG gain. This highly depends on the situation you are in and is nothing to be set in stone.
The other part is, she gains 20 BG after Burst, this lets her stay on pace for the follow-up cycle, so she doesnt need someone like Saras to let her keep up. In addition, she has a DA passive, so that helps as well.
Here is now the big thing: She offers a Vigor-Party-Buff + dmg cap increase, which is not only a rare but also a strong buff in this game. Combine all this together and you have a solid Hime that is on a medium pace with some strong support.

Conclusion: It is still hard to tell if she is top-tier or not, but, she sure helps Water to have a solid pace and increases the overall damage.

Unregistered
02-06-2019, 04:57 AM
Still, you cant compare Water to the likes of Light or Fire where some Hime just have a speed where not many can keep up with at all.


How does a fast fire team look like?
Uriel AW, Fire Frey, Svarog AW and SSR Fire Amon?

And is Haruhi mandatory?

Itoshira
02-06-2019, 05:07 AM
Haruhi is a better Svarog AW basically. She does pretty much what Svarog does, but is faster.
Uriel is still a pick, but Vahagn is a more picked choice.

Fire Frey, Svarog AW/Haruhi, Vahagn, SSR Amon.

Unregistered
02-06-2019, 05:12 AM
Haruhi is a better Svarog AW basically. She does pretty much what Svarog does, but is faster.
Uriel is still a pick, but Vahagn is a more picked choice.

Fire Frey, Svarog AW/Haruhi, Vahagn, SSR Amon.

Dosen't Vahagn has one big issue?
After 5T she will do less damage. Furthermore you would need 3 Exceed weapons so that she can hit cap. Because of her 50% Vigor buff.

Itoshira
02-06-2019, 05:26 AM
There are ways to work around her debuffs, nevertheless, she is reliable fast and hits like a truck. It is not always all about that burst damage, she reaches normal attack cap easily, that's 1m damage by herself per round. On top, she gains 10% extra Special Attack from her passive when above 80% HP. WIth a 3k Barrier that takes some hits to get her that low. Combine that with all the buffs from the other party member. Even if she has her debuff on her, she did enough in 5 turns to even that out for a bit.

Oh, and to add: It only affects normal attacks. Burst is unaffected from that debuff even.

Unregistered
02-06-2019, 05:46 AM
There are ways to work around her debuffs, nevertheless, she is reliable fast and hits like a truck. It is not always all about that burst damage, she reaches normal attack cap easily, that's 1m damage by herself per round. On top, she gains 10% extra Special Attack from her passive when above 80% HP. WIth a 3k Barrier that takes some hits to get her that low. Combine that with all the buffs from the other party member. Even if she has her debuff on her, she did enough in 5 turns to even that out for a bit.

Oh, and to add: It only affects normal attacks. Burst is unaffected from that debuff even.

Wow, thats nice.
You would even say she is worth to MT?

Itoshira
02-06-2019, 05:53 AM
She wouldnt be the worst choice to MT, granted you got a good Fire Grid to back all this up (this is all under the assumption of being a Fire main with a veteran powerlevel). But when it comes down to it, you got a 100% solid strong and fast attacker in your team.

Unregistered
02-06-2019, 06:26 AM
She wouldnt be the worst choice to MT, granted you got a good Fire Grid to back all this up (this is all under the assumption of being a Fire main with a veteran powerlevel). But when it comes down to it, you got a 100% solid strong and fast attacker in your team.

Thank you. Yes I am a fire main and already working on my 2nd Ascalon FLB.

Mirai
02-06-2019, 09:48 AM
1. Cass is enough heal, take D’art because SS is the best EX skill for things like GO
2. Save it for FLB
3. Try to max your main ele first since you have rudra and move to the other ( or at least SL20 SR and SL11 SSR)
4. SSR dual skill assault/pride+defender>SSR dual skill assault/pride> SSR single skill assault/pride>SR assault.
5. For a F2P, hime come randomly so you just use what you have. Just prepare the grid and wait for the hime
6. Have you start your gemcha cycle yet ?, your grid is quite weak for a few months player

Thanks for your response! So looks like I'm picking between D'art and Joan - I do have 2 damage cuts/barriers already since I have Venus as well, so I'm leaning more towards D'art right now. I actually MT'd Snow Raphael and Ryu-oh so I'm waiting for the next cycle on that - don't mind spending money on non-RNG.

I've been really bad about gemcha tbh....the process itself is kinda rough haha. I also was told by someone else early on to stop skill leveling the raid SR's at 14 (10% atk) so I guess I didn't really feel the need for R weapons once I got that. But seems like I need to continue. Thank you again :)

Mirai
02-06-2019, 09:50 AM
Since you're not clearing stage 4 GO, survival seems to be an issue for you. Joan does amazing in that. You can do great things by either combining Snow Raphael damage cut to (nearly) entirely negate enemy attacks, or cycle Joan -> Snow Raph -> Joan if you need more time.

As the other guy above me said, it seems like you're missing out on damage output still though. Swapping to Joan will prevent you from reaching -50% Def, which certainly won't help. Anyway, I'd try with Joan and get full slvl20 Grid, then you can most likely run Herc again. Or just run Herc for general content and Joan when the incoming damage is too much to handle.None of the Ori weapons in the exchange seem amazing, sadly. The 1-cost one has no Assault, and none of the three 2-cost weapons are Assault + Defender/Exceed. So they're all things you'll eventually drop. Spend Ori if you really feel you need it, but remember that you need them for FLBs as well.I'd get Water fully maxed out so that you have one solid team to fight with.
Rule #1: Assault, Assault, Assault. Prides count as Assault, but every weapon must have Assault.

A secondary skill is highly valuable, particularly if there's HP on it. As for how much HP, eh, the more the better? I don't think there's really a "too much" for that, especially since most players don't get to choose what they have. They have what they have.

I'll try to pay more attention during GO and pinpoint if my damage or survivability is the bigger issue - I do think I can clear up to stage 3 even if it's non-fire but that's also something I'd need to confirm.

I totally forgot I need orihalcons for FLB (since I don't have any). Thank to both of you for reminding me.

Thanks for all your responses, I really appreciate it! :)

Unregistered
02-06-2019, 10:15 AM
Let me try to break down some things.

First of all, Water aint the fastest of the elements, so a Hime like Diana is not a big issue to have in there.
At that point of her release you also got Cthulhu AW. She can give an additional 20 BG to party if her Orb Eater has success.
Now, the other thing is, Tiara Accessory Sets are in general mandatory anyways. That's a huge boost to the speedgame.
Still, you cant compare Water to the likes of Light or Fire where some Hime just have a speed where not many can keep up with at all.

Now, lets consider Diana's influence. On one hand, she has her 100% BG Skill. You can use it in different ways, either to make sure she can line up with all others, be a connecter for Bursts or use it as an additional 10BG gain. This highly depends on the situation you are in and is nothing to be set in stone.
The other part is, she gains 20 BG after Burst, this lets her stay on pace for the follow-up cycle, so she doesnt need someone like Saras to let her keep up. In addition, she has a DA passive, so that helps as well.
Here is now the big thing: She offers a Vigor-Party-Buff + dmg cap increase, which is not only a rare but also a strong buff in this game. Combine all this together and you have a solid Hime that is on a medium pace with some strong support.

Conclusion: It is still hard to tell if she is top-tier or not, but, she sure helps Water to have a solid pace and increases the overall damage.

Thanks. At least someone here doesn't let their hard on for tots get in the way of making a reliable judgment. Ha!

Kitty
02-06-2019, 12:12 PM
lol yonik
https://media.discordapp.net/attachments/314411010301755392/542769661838884914/unknown.png

on the subject of W.Diana, yes, she is top tier. she's just awesome in general
since she can have full BG on a 7T CD and if she's already at 100% burst, she gives 70% burst attack to all allies... also her vigorous skill is 4T, but the buff itself gives ability dmg, atk buff... and healing 1.5K with atk/def 20% buff is super nice, compared to nike unleashed.. she makes a super nice healer if you need it but of course she's situational..
assist is 10% chance of double atk, 5% of triple.. better than nothing i suppose. if you're someone like me who doesn't really care too much about who's fast or not then she's a OP hime kek.. so glad i got her....twice

oh damn nig
https://media.discordapp.net/attachments/314411010301755392/542787255081762839/unknown.png

Unregistered
02-06-2019, 12:43 PM
As with many himes, it really depends on where you are as a player. W.Diana is really strong for an established water main with a fast team. Her 4t Vigor buff provides perfect coverage for all your bursts on a 4t burst team, and comes back just in time for the next cycle. If you're not at that point, however, then her effectiveness does drop off quite a bit, since now she can't fully cover your bursts cycle. She's still plenty usable, just not nearly as amazing if you have to wait for her buff to come off cooldown.

Slashley
02-06-2019, 01:11 PM
--
assist is 10% chance of double atk, 5% of triple.. better than nothing i suppose.--Better than nothing? That's pretty much more than doubles base rates. Unless that's +2% +2% like what Awakened get, in which case it's still pretty damn nice.

Kitty
02-06-2019, 01:23 PM
yeah that's the reason i said better than nothing since people are complaining about her.

Dejnov
02-06-2019, 08:37 PM
yeah that's the reason i said better than nothing since people are complaining about her.

Bastet is a very useful and solid performer. Congrats on pulling her. She may not be truly borken, but she's perfectly fine.

I recently got Nephthys... now that's a shit pull...


Dejnov.

Kitty
02-07-2019, 03:35 AM
nephthys is good. after her rework too which comes pretty soon i think.. she gets nicer buffs, i like her for damage.. she's pretty nice for aq5 in stun fucking the 2/3 miniboss while she's on stunned kek

Kitty
02-07-2019, 03:01 PM
should be fun.. heuuehueu

https://media.discordapp.net/attachments/314411010301755392/543189545227649045/unknown.png

Slashley
02-07-2019, 03:55 PM
"Spirit"? Soul? Union Guardian? Raid?

That could literally mean anything. What's the original moonrune.

Kitty
02-07-2019, 03:58 PM
it means soul nigga

Gludateton
02-07-2019, 04:26 PM
"Spirit"? Soul? Union Guardian? Raid?

That could literally mean anything. What's the original moonrune.
Souls, they apparently announced them some time ago (I missed it or didn't read their news then), but now they have set date to release them, which is third anniversary. Not much is known yet, not even what will be the methods/materials needed to unlock them (unless I missed this too).

Slashley
02-07-2019, 05:08 PM
So, we had Age of Hercules, Age of Shingen, and most likely Age of OPBS new Soul. If I had to guess there's going to Devil Soul Points from Angel Union events in the future, but in worst case, it'll be like 10+20+30 Dragon Eyes to unlock the three tiers.

Well, speculation like this is quite pointless.

Mirai
02-07-2019, 11:35 PM
Since you're not clearing stage 4 GO, survival seems to be an issue for you. Joan does amazing in that. You can do great things by either combining Snow Raphael damage cut to (nearly) entirely negate enemy attacks, or cycle Joan -> Snow Raph -> Joan if you need more time.

As the other guy above me said, it seems like you're missing out on damage output still though. Swapping to Joan will prevent you from reaching -50% Def, which certainly won't help. Anyway, I'd try with Joan and get full slvl20 Grid, then you can most likely run Herc again. Or just run Herc for general content and Joan when the incoming damage is too much to handle.None of the Ori weapons in the exchange seem amazing, sadly. The 1-cost one has no Assault, and none of the three 2-cost weapons are Assault + Defender/Exceed. So they're all things you'll eventually drop. Spend Ori if you really feel you need it, but remember that you need them for FLBs as well.I'd get Water fully maxed out so that you have one solid team to fight with.
Rule #1: Assault, Assault, Assault. Prides count as Assault, but every weapon must have Assault.

A secondary skill is highly valuable, particularly if there's HP on it. As for how much HP, eh, the more the better? I don't think there's really a "too much" for that, especially since most players don't get to choose what they have. They have what they have.

Just an update! I actually wasn't running GO optimally - once I timed my full bursts for battles 2 and 4, I can easily clear stage 4. The boss itself isn't happening anytime soon - once I get here to around 60% she just goes into raging and one shots me.

Also, I actually have 1 holy steel argentum from one of the Mticket bonuses. Do you think it's worth using it to FLB Rahab Knife? It would go from Assault++ to Assault++/Defender.
10% extra HP seems like it would be nice, but is there a water SSR coming soon that's even better? Or are these bricks meant to be saved for gacha weapons that are hard to get?

And for regalia, do I keep saving them to buy more copies of Herc axe?

Slashley
02-08-2019, 04:15 AM
Just an update! I actually wasn't running GO optimally - once I timed my full bursts for battles 2 and 4, I can easily clear stage 4. The boss itself isn't happening anytime soon - once I get here to around 60% she just goes into raging and one shots me.Congrats. Crom's Crotch is pretty tough since you only have two options:
1. Bring enough firepower to blow her up. Use everything just before Rage, PF Full Burst, blam, no Rage Trigger. For a newer player, this is probably nigh-impossible especially since PF isn't a thing until ~6 months into the game.
2. Tank it. The Trigger is easy to predict since it's not tied to HP% but Rage. But with the amount of damage it deals, this means combining multiple damage cuts. Everyone has access to Joan (but bringing Joan conflicts with other "clear with x Soul" missions!), but the second one is the problem. Water Kaiser is also available for everyone reliably, but 10k Eidolon Orbs is no joke. Also, Crom's Crotch isn't even coming back this year as next up we have three cycles of Cthughua.

Although everyone should be able to clear wave4 of Crom's Crotch as long as they have a full slvl20 Grid, this Guild Order can simply be impossible to clear for some people, simply due to RNG not granting them the tools to deal with that Rage Trigger.

I'm not going to say that you'll be able to clear the other GOs (I can't remember what other bosses do, ha ha!), but they might be more doable.
Also, I actually have 1 holy steel argentum from one of the Mticket bonuses. Do you think it's worth using it to FLB Rahab Knife? It would go from Assault++ to Assault++/Defender.
10% extra HP seems like it would be nice, but is there a water SSR coming soon that's even better?15%. Because FLBs get their max skill level increased to 30. It's really expensive to level up, but Assault/Defender is well worth it.

You had Rudra, yes? If your Rahab Knife is 2-Stars, I'd say yes, it's well worth it. If it's 3-Stars, just wait until you get the ingred- oh wait, did you forget to stack up extra Rahab Silver and Gold drops? Mmm. Yeah, in that case, I guess it's still worth it, just a shame.

And just to avoid the worst case scenario: If your Rahab Knife is 2-Stars and you DON'T have 45 Rabah Silver and 25 Rahab Gold drops... then no. You'd need two bricks for it, so don't bother.
Or are these bricks meant to be saved for gacha weapons that are hard to get?Technically, yes. But that does mean using 3x Bricks on the same thing, AND requires you having the thing. I think as far as OP triple skills go, Water so far only has Saraswati and Neptune, I think? Plus Asherah, who gains double Assault, which is also super good. If you don't have any of these three (which probably don't even have FLB on Nutaku yet?), then you don't even have a "proper" Brick target for now.
And for regalia, do I keep saving them to buy more copies of Herc axe?Why not? It's not like Regalia are limited in supply.

0-Stars gives you access to the best thing, the +30 burst from third ability. This allows you to use PF without outside help, but I guess that doesn't apply all that much to you just yet. Still, makes Herc faster and can help you solo-burst on Herc in some content just for the (upcoming) debuff.
1-Stars gives you access to the second best thing, the -15% Def (Eidolon frame) as a burst effect. This is usually what makes or breaks Herc into your team, as reaching -50% Def is HUGE.
2-Stars gives more burst damage for Herc. It's something, but meh.
3-Stars gives -25% Def (Eidolon frame) as a burst effect. Again, as before, this is largely what makes or breaks Herc but most teams already reach -35-40% before Herc's burst effect, so this upgrade is usually not as big of a deal breaker.

As we're about to enter the Age of Shingen, the Lance would be nice but... for you, I guess it'll still take a good amount of time before you get access to her, so there's no rush.

Mirai
02-08-2019, 09:38 AM
Congrats. Crom's Crotch is pretty tough since you only have two options:
1. Bring enough firepower to blow her up. Use everything just before Rage, PF Full Burst, blam, no Rage Trigger. For a newer player, this is probably nigh-impossible especially since PF isn't a thing until ~6 months into the game.
2. Tank it. The Trigger is easy to predict since it's not tied to HP% but Rage. But with the amount of damage it deals, this means combining multiple damage cuts. Everyone has access to Joan (but bringing Joan conflicts with other "clear with x Soul" missions!), but the second one is the problem. Water Kaiser is also available for everyone reliably, but 10k Eidolon Orbs is no joke. Also, Crom's Crotch isn't even coming back this year as next up we have three cycles of Cthughua.

Although everyone should be able to clear wave4 of Crom's Crotch as long as they have a full slvl20 Grid, this Guild Order can simply be impossible to clear for some people, simply due to RNG not granting them the tools to deal with that Rage Trigger.

I'm not going to say that you'll be able to clear the other GOs (I can't remember what other bosses do, ha ha!), but they might be more doable.15%. Because FLBs get their max skill level increased to 30. It's really expensive to level up, but Assault/Defender is well worth it.

You had Rudra, yes? If your Rahab Knife is 2-Stars, I'd say yes, it's well worth it. If it's 3-Stars, just wait until you get the ingred- oh wait, did you forget to stack up extra Rahab Silver and Gold drops? Mmm. Yeah, in that case, I guess it's still worth it, just a shame.

And just to avoid the worst case scenario: If your Rahab Knife is 2-Stars and you DON'T have 45 Rabah Silver and 25 Rahab Gold drops... then no. You'd need two bricks for it, so don't bother.Technically, yes. But that does mean using 3x Bricks on the same thing, AND requires you having the thing. I think as far as OP triple skills go, Water so far only has Saraswati and Neptune, I think? Plus Asherah, who gains double Assault, which is also super good. If you don't have any of these three (which probably don't even have FLB on Nutaku yet?), then you don't even have a "proper" Brick target for now.Why not? It's not like Regalia are limited in supply.

0-Stars gives you access to the best thing, the +30 burst from third ability. This allows you to use PF without outside help, but I guess that doesn't apply all that much to you just yet. Still, makes Herc faster and can help you solo-burst on Herc in some content just for the (upcoming) debuff.
1-Stars gives you access to the second best thing, the -15% Def (Eidolon frame) as a burst effect. This is usually what makes or breaks Herc into your team, as reaching -50% Def is HUGE.
2-Stars gives more burst damage for Herc. It's something, but meh.
3-Stars gives -25% Def (Eidolon frame) as a burst effect. Again, as before, this is largely what makes or breaks Herc but most teams already reach -35-40% before Herc's burst effect, so this upgrade is usually not as big of a deal breaker.

As we're about to enter the Age of Shingen, the Lance would be nice but... for you, I guess it'll still take a good amount of time before you get access to her, so there's no rush.

Thank you so much for your detailed response! :) I do have Rudra and my Rahab Knife is currently at 3 stars. Buuuut like you said, I don't have the silver and gold rahab drops because I didn't know I needed them for FLB lol. When the Rahab event eventually rolls around, will I be able to get those drops? Either way, especially with 15% extra HP I feel like I should just go with it instead of waiting.

As for Shingen, I still need 2 more UE's... :(

Kitty
02-08-2019, 10:20 AM
https://cdn.discordapp.com/attachments/314411010301755392/543480732354347011/arthureahe.png

Slashley
02-08-2019, 10:45 AM
-- When the Rahab event eventually rolls around, will I be able to get those drops? Either way, especially with 15% extra HP I feel like I should just go with it instead of waiting.Yes, but it is completely unknown to us when that will happen. Once they finish old Advent reprints, what then? Are they going re-reprint the earlier ones (like Ixion and Rahab), or give FLBs to newer format Advents? We don't know.

But, at least we know that Rahab isn't coming for the next year. Maybe not even next two years. As such... if you ask me, just Brick that thing. You have Rudra, so Water team is kinda automatically your focus.
As for Shingen, I still need 2 more UE's... :(Two more months then. You're over halfway, you can do it~~

Unregistered
02-08-2019, 11:42 AM
For fire resist, Cupid ought to be attainable through raid hime tickets.

Kitty
02-08-2019, 01:54 PM
can't believe who I just pulled from a single jew draw but Lugh holy shiiiiit i'm happy lol https://cdn.discordapp.com/attachments/314411010301755392/543534950893223946/unknown.png

Unregistered
02-08-2019, 02:45 PM
Surely that could go in the "Share your fortune/misfortune" thread?

Unregistered
02-08-2019, 03:03 PM
Hello, need captain here
Is Mars a "Big Sis" type ? In current gacha campaign she listed with others "Big" hime. I'm not own her yet, so just asking for a friend tho...(sweat)

Unregistered
02-08-2019, 04:35 PM
Hello, need captain here
Is Mars a "Big Sis" type ? In current gacha campaign she listed with others "Big" hime. I'm not own her yet, so just asking for a friend tho...(sweat)

Remember rate up is a lie

Kitty
02-08-2019, 05:27 PM
Hello, need captain here
Is Mars a "Big Sis" type ? In current gacha campaign she listed with others "Big" hime. I'm not own her yet, so just asking for a friend tho...(sweat)

same with azrael smh i'm disappointed theres no aphrodite there. or ryu-oh... who is actually otohimes big sister in game itself shiiiiiiiet nig but rather than big titty i think it's the "big sister type" eh idk kindness? wise? where the fuck is brynhildr then?

ah but we can't complain since anything is better than that disgusting pedophile little princess gacha

Kitty
02-09-2019, 09:13 AM
and this is what happens when you stumble across a super old reroll... kek
https://media.discordapp.net/attachments/314411010301755392/543824550715195402/unknown.png

AutoCrimson
02-09-2019, 12:10 PM
sometimes i wonder, if Kitty is in need of our (my) attention, but then i remember she's no longer in loli age branch

Unregistered
02-09-2019, 04:37 PM
sometimes i wonder, if Kitty is in need of our (my) attention, but then i remember she's no longer in loli age branch

No loli no party

Laventale
02-09-2019, 08:16 PM
Keep the discussion on topic, please.

toastedsnow
02-09-2019, 11:13 PM
So I'm currently drowning in random SRs and need to level up some weapon skills to get rid of them. Does leveling up a soul weapon's skill actually do anything? In this case it would be D'Artagnan's Thunder Blaster gun.
My alternatives would be a Defender/Pride SSR, a kamihime's release SSR (specifically, Mammon's), or one of many assault raid SRs.

Unregistered
02-09-2019, 11:45 PM
So I'm currently drowning in random SRs and need to level up some weapon skills to get rid of them. Does leveling up a soul weapon's skill actually do anything? In this case it would be D'Artagnan's Thunder Blaster gun.
My alternatives would be a Defender/Pride SSR, a kamihime's release SSR (specifically, Mammon's), or one of many assault raid SRs.

Soul weapon give HP or ele atk, in your case it’s HP, each skill lv give you 1% more defender

toastedsnow
02-09-2019, 11:50 PM
Soul weapon give HP or ele atk, in your case it’s HP, each skill lv give you 1% more defender

Okay so it only affects the first portion, i.e. the stat boost (HP in this case). The second bit, "Perfect Boost" boosts Sniper Shot etc etc, doesn't gain anything. Guess I should've been somewhat more clear.

Cheers mate

Slashley
02-10-2019, 02:52 AM
My alternatives would be a Defender/Pride SSR, a kamihime's release SSR (specifically, Mammon's),--Both of these are really good too, by the way.

AznSamsung
02-10-2019, 01:34 PM
hey can someone help me with my current wind and thunder team .... as it is pretty hard for me to figure out who should i go for (just to farm event out)

Wind (24):
(SSR) Odin, [Unleashed] Cybele, Arianrod
(SR) Hermes, Cronus, Heimdallr, Iblis, Krampus, Maeve, Freja, Ithaqua, Guan Yu (Aisha), Cybele, Oberon, [Songstress of Flowers] Ramiel
(R) Caspiel, Puck, Boreas, Zephyrus, Reginleiv, Scathach, Vulthoom, Charis, Anat, [Song of Spring Wind] Orphus

Thunder (20):
(SSR) Jupitor, Tyr, Thor, Brahma, Marduk
(SR) Ramiel, Psyche, Hermod, Baal, Tezcatlipoca, Perkunas, [Thunder Spirit] Nyarlathotep, Noel
(R) Verethragna, Skuld, Perun, Indra, Cherubim, Tlaloc, Rhea

i have all soul unlock just need a team to get some event over with.. thnx

Slashley
02-10-2019, 01:45 PM
hey can someone help me with my current wind and thunder team --Making a team is rarely an exact science. Just follow these steps:
1. Add debuffs
2. Put in whatever you want after (damage, healing, it's all good)

So your Wind team would be like Oberon and SSR Cybele, and your Thunder team would be Awakened Tyr/Noel with Thunder Nyarl, backed up with Sniper Shot.

Just add whatever you like after. Once debuffs are covered, SSRs are usually way stronger than SRs, and SRs are way stronger than Rs.

Kitty
02-11-2019, 08:44 AM
oh dang well it's a milestone for me so I guess i'll show off my progress on DMM since I started in October. so that's uhhh... *counts on fingers* 1..2..3.. idk like 5 months?!?

https://cdn.discordapp.com/attachments/314411010301755392/544541885469949974/unknown.png
haven't fully calculated all of my grids, but I have none under 70%
fire grid on DMM is just a little above 130%
got a decent amount of SSR himes, just shows how much better the drop rate is on DMM, kek

anyway, spoilers below, may as well show off a 10 chain draw I did for my friend yesterday..
https://pbs.twimg.com/media/DzD9gbFWkAE98jF.jpg


oh oh and below are a few art works I made of some kami girls recently because i'm gay
https://pbs.twimg.com/media/Dy6MAj_WoAIYaqN.jpg
https://pbs.twimg.com/media/DyA-d81X0Agv3JZ.jpg
https://pbs.twimg.com/media/DxUsUvCXcAUZ0G2.jpg

Unregistered
02-11-2019, 10:15 AM
Huh, the next event on DMM will be... Typhon reprint #3?

Kitty
02-11-2019, 10:48 AM
yup, took everyone by surprise lol... maybe they'll FLB her 2nd wep? though it's absolute fucking trash anyway but another chance for the fire lance grid or whatever. lucky for me since I can actually get a copy for my fire grid, as it's my main team

Slashley
02-11-2019, 11:04 AM
yup, took everyone by surprise lol... maybe they'll FLB her 2nd wep? though it's absolute fucking trash anyway but another chance for the fire lance grid or whatever. lucky for me since I can actually get a copy for my fire grid, as it's my main teamIn before shop doesn't reset.

I am amazed they didn't move on to Advents that haven't had their FLB reprint yet, or back to good old Ixion.

Kitty
02-11-2019, 11:09 AM
yeah a lot of people were complaining that it wasn't a Medjed rematch since thunder is overdue on DMM anyway. but even if it doesn't reset, it'll still be my first on DMM hehe

Cobblemaniac
02-12-2019, 01:04 AM
Hrags.

Let the burning commence.

Slashley
02-12-2019, 01:21 AM
Hrags.

Let the burning commence.There was a full raid of people doing 500k+ per turn, and it still took like ten fucking minutes to kill the damn thing.

That was just... WHAT.

Unregistered
02-12-2019, 01:44 AM
So which energy release ability we should prioritize to take first?

Kitty
02-12-2019, 01:55 AM
i've done large atk, triple atk, crit rate and burst dmg and the allies burst skill on shingen

Slashley
02-12-2019, 02:00 AM
So which energy release ability we should prioritize to take first?By far the most important thing is Shingen's new skill, Encourage Inspiration. After that, get Double+ and Triple+ for ALL Souls that you use. You DO NOT want to ever be locked behind your Soul for Full Burst. Burst damage+ and Atk++ (first point) are pretty good too.

I really need to update the Soul thread today.

Gludateton
02-12-2019, 02:18 AM
That's if one uses Shingen, otherwise why would you put almost Soul worth of passives in new skill you are not even using ?
But generally true, if you are using Shingen get Encourage Inspiration (+BG skill). Also getting Solomon's Hour of the Overlord (cd reset skill) for tower may be a good idea.
For passives: Triple, Double are most important ones.

Slashley
02-12-2019, 02:22 AM
That's if one uses Shingen, otherwise why would you put almost Soul worth of passives in new skill you are not even using ?Now that we've entered the glorious Era of our Lord and Saviour Shingen, why would you not use her?

I might be heavily be using Herc for Tower still just because dat debuff is so damn good for debuff starved Thunder, but next Tower? Why bother when you can just Full Burst like every 6 turns. WITH PF. With absolutely no fast Hime whatsoever needed to help. That fucking skill is so fucking insane.

Gludateton
02-12-2019, 02:58 AM
I might be heavily be using Herc for Tower still just because dat debuff is so damn good for debuff starved Thunder
I guess you just answered your own question. Not everyone can cap debuffs with ease (and +20 BG means no Sniper Shot) and not everyone will be running heavy damage teams on hrags, relying more on leeches debuffing enemies (you can't really rely on yourself... well for now you apparently can).
This skill is great, I am not denying that fact, but for it to be great you need to use it. And you as debuff loving guy should know how big difference can Sniper Shot make.

Mraktar
02-12-2019, 03:33 AM
So which energy release ability we should prioritize to take first?

Herc - Data, Tata, attack, burst, crit, def, hp x 2 (unfortunately Herc's MP setup is mediocre)
Shingen - first her MP Ex skill Encourage Inspiration, then Data, Tata, burst both, Attack both, rest into def

Before you mastered those - don't spend any single point on everyone else. After that - again, multiattack first, then attack/burst.

Mraktar
02-12-2019, 03:45 AM
Now that we've entered the glorious Era of our Lord and Saviour Shingen, why would you not use her?

I might be heavily be using Herc for Tower still just because dat debuff is so damn good for debuff starved Thunder, but next Tower? Why bother when you can just Full Burst like every 6 turns. WITH PF. With absolutely no fast Hime whatsoever needed to help. That fucking skill is so fucking insane.

I already have Shingen unlocked, but returned to Herc because i don't have enough burst generation on my teams to unleash her true potential + debuff from axe is still a good option. On tower i guess Herc is still >> Shingen almost every time because you need to spread your top himes among several teams.

P. S. I've got a question to Slashley and others: my current wind team is Herc, Hastur, Iblis, Chronos, Sol aw (Itaqua sometimes). How do you think, is it worth to spend SR miracle to wind Rami, should i have significant boost to team's damage, or just get for light team?

Slashley
02-12-2019, 04:02 AM
Herc - -- def, hp x 2 (unfortunately Herc's MP setup is mediocre)
--Def and HP are both... quite underwhelming.

Personally for Herc, I slammed 6 points into Taunt. Is that the correct way? Eh, probably not. But Herc is a big girl and SHE CAN TAKE IT.
P. S. I've got a question to Slashley and others: my current wind team is Herc, Hastur, Iblis, Chronos, Sol aw (Itaqua sometimes). How do you think, is it worth to spend SR miracle to wind Rami, should i have significant boost to team's damage, or just get for light team?Somebody needs to write a big list of excellent SRs, since at the moment, I have no idea.

Unregistered
02-12-2019, 04:03 AM
Should I just use the 3 tiara match buff bonus even though the buff is terrible?

Slashley
02-12-2019, 04:12 AM
Should I just use the 3 tiara match buff bonus even though the buff is terrible?What buff? The Tiara set bonus is the most important thing ever. It's just completely broken. Forget about the enigmas on the Accessories themselves, worry about that AFTER you're running Tiara set bonus.

That said, you don't need to worry about it for a while. You NEED ALL FIVE Accessory slots open before you get your hands on that set bonus. That won't happen for a while.

Mraktar
02-12-2019, 04:21 AM
Def and HP are both... quite underwhelming.

Personally for Herc, I slammed 6 points into Taunt. Is that the correct way? Eh, probably not. But Herc is a big girl and SHE CAN TAKE IT.Somebody needs to write a big list of excellent SRs, since at the moment, I have no idea.

I agree, but Herc doesn't have enough good options to spend those 5 pts anyway, so i choosed surviability over skill damage or taunt.



What buff? The Tiara set bonus is the most important thing ever. It's just completely broken. Forget about the enigmas on the Accessories themselves, worry about that AFTER you're running Tiara set bonus.

That said, you don't need to worry about it for a while. You NEED ALL FIVE Accessory slots open before you get your hands on that set bonus. That won't happen for a while.

Yes, to open all 5 acc slots you must do a lot of true rognarok raid grind and if they will not be nerfed, i guess that only several top unions could complete them on Nutaku so i recommend to forget about it for a while. 120 mil hp boss and 2 adds 10+ mil hp each is a lot.

Unregistered
02-12-2019, 05:09 AM
Beelzebub or Cernunnos for SR miracle MT?

Superbia
02-12-2019, 06:40 AM
So, I have hercs weapon for my water team but should I drop that and go for Shingens now? I can reach the def cap already without Herc.

Slashley
02-12-2019, 06:43 AM
So, I have hercs weapon for my water team but should I drop that and go for Shingens now? I can reach the def cap already without Herc.Chances are yes. If you have enough MP for the skill.

Herc isn't bad now and has her advantages (tanky as fug, HUGE debuff from burst), but Shingen is just OP OP.

Superbia
02-12-2019, 06:49 AM
Thanks. Yeah, I have enough MP to learn the skill. Shouldn't take long to get Shingens weapon, so it isn't that bad.

Cobblemaniac
02-12-2019, 09:45 AM
Just a PSA for everyone panicking...

MP isn’t too hard to get if you play this game consistently, you constantly stock MP by just clearing quests, especially if you’re poking the XP quests to level your himes anyway. If memory serves, 50k XP = 1MP.

Slashley
02-12-2019, 09:57 AM
I already made one MP today, so yeah. It's just a matter of time. But MP is going to be a problem for quite the while.

codavis2
02-12-2019, 11:56 AM
Suggestions on what element to focus on? I started out focusing thunder since I got Raiko as my first real ssr(didn't reroll for) and my light team was too weak offensively despite having Sol to back it up. Outside of a more fleshed out grid, my thunder team isn't much stronger than most of my other element teams. Was planning to buy a miracle ticket to get mammon but I did some rolls and got 2 light SSR so now I'm questioning what element to use the ticket for.
12127
None of my eidolins are anything special.

Slashley
02-12-2019, 12:02 PM
I think three roads are open for you:
Uriel (Fire), Michael (Light), SSR Baal(/Mammon) Thunder.

Light goes full retard later this year, so that's the most futureproof one.

Mraktar
02-12-2019, 12:19 PM
Suggestions on what element to focus on? I started out focusing thunder since I got Raiko as my first real ssr(didn't reroll for) and my light team was too weak offensively despite having Sol to back it up. Outside of a more fleshed out grid, my thunder team isn't much stronger than most of my other element teams. Was planning to buy a miracle ticket to get mammon but I did some rolls and got 2 light SSR so now I'm questioning what element to use the ticket for.
12127
None of my eidolins are anything special.
I don't like Mammon because she forces you to use D'arty as soul, so Baal U is much better option for thunder - she allows to use anyone.
Now light is definitely your strongest element so pick Michael - she will get her AW during next event and should be must have hime for at least year. Second option should be Sol, but you already have her.

Dejnov
02-12-2019, 02:26 PM
So I'm currently nearing full assault (SSR and SR) weapon grids with near max assault on all weapons in my dark and light grids. I'm trying to figure out what is the next 'level' of SSR weapons I should be working to use to incorporate into my grid.

What other secondary skills (besides a couple of defenders) does everyone want in their weapon grid and what options should we be looking to keep long term to create a phantom grid for light and dark. What would people recommend?


Dejnov.

Slashley
02-12-2019, 02:47 PM
--
What other secondary skills (besides a couple of defenders) does everyone want in their weapon grid and what options should we be looking to keep long term to create a phantom grid for light and dark. What would people recommend?Defender, defender, defender and more defender. If you're actually reaching the Burst cap, then you need some Exceed. But usually, defender, defender, more defender. All other stats kind of suck, to be honest.

Assault is by far the best stat. Pride is the same shit in a different package.
Exceed is second, but only if you need higher cap.
Defender is always good for your health.
Vigor can be really good, but only if you stay healthy. It drops off if you take any damage. And it's also super rare.
Ascension can be alright, if you're running a healer. Are you running a healer?
Crit is weak. It's like, 1/5th the powerlevel of Assault, and only works with elemental advantage. It's nice to look at when it procs, but.
Elaborate is just trash. Damage caps are a thing, so the only real advantage on this is the increased cap. Which is really small, so not worth it at all.
Double and Triple seem extremely low in %.

Ultimately? You take whatever you're given. Since most of the time you have just a couple, select FLBs that you can take, so that's what you take.

Unregistered
02-12-2019, 03:03 PM
Defender, defender, defender and more defender. If you're actually reaching the Burst cap, then you need some Exceed. But usually, defender, defender, more defender. All other stats kind of suck, to be honest.

Assault is by far the best stat. Pride is the same shit in a different package.
Exceed is second, but only if you need higher cap.
Defender is always good for your health.
Vigor can be really good, but only if you stay healthy. It drops off if you take any damage. And it's also super rare.
Ascension can be alright, if you're running a healer. Are you running a healer?
Crit is weak. It's like, 1/5th the powerlevel of Assault, and only works with elemental advantage. It's nice to look at when it procs, but.
Elaborate is just trash. Damage caps are a thing, so the only real advantage on this is the increased cap. Which is really small, so not worth it at all.
Double and Triple seem extremely low in %.

Ultimately? You take whatever you're given. Since most of the time you have just a couple, select FLBs that you can take, so that's what you take.

Exceed not only increase cap but also burst dmg