ZeroZet
04-11-2017, 01:23 AM
Good timeofaday, brave Princes! It is that time of the week, and so we prepare for the new event. This time we once again will be approached by one of Aigis's Holy Warriors. And she will again want to test the mettle of the Chosen One.
So let's answer to The Challenge of the Holy Hammer Warrior!
Event runs: 2017-04-11 to 2017-04-18
http://assets.millennium-war.com/00/html/image/event20170411.jpg
This is a Unit Farm event.
The event unit is obtained as a drop on event maps and upgraded by regular process of Unit Combination with more of her copies.
Introducing the Holy Hammer Warrior Miranda, our second event Heavy Infantry. She is also an Attack-oriented one, but now without Holy Warriors' signature Holy Awakening, so she gets FULL Platinum level stats. Instead of Holy Awakening, she has scaled-down version of Black rarity Deine's infamous Dynamite Power skill, powering her attack up to x4, in exchange of halved attack speed. Combined with Miranda's HP-Atk affection bonus, that's a lot of hurt) Awakening further pushes her attack focus, giving her passive ability increasing all your Heavy Infantries attack by 7% by merely being in the team. While on the defensive heavies it might be not that noticeable, if you ever manage to luck out on Black variants, that would push their damage further through the roof). Skill Awakening, whenever it hits our shore, trades 5 seconds of uptime for bigger multiplier (x5.5 instead of x4), but adds a self-paralysis self after skill ends. While more power for the same cooldown is very appealing, that self-paralysis hurts her performance as Heavy, should somebody survive her onslaught, releasing entire mob she was holding to pour down the lane. On the other hand, if you were unlucky enough to pull the Liana, she could be used to negate this downside.
Still, while all that attack power increasing skill is fun to play with, it doesn't really help her in her actual role - to tank multiple hard-hitting mobs. And while her natural defense is pretty respectable, Bernice, a Gold rarity unit has more. And as skill features no defense multiplier, actual level of mobs she can safely face is middling at best. And when you don't have to worry about hard-hitting mobs too much and just need to stall and clear the wave, you have your Samurai. Her only edge over Bernice is her beefiness, allowing her to facetank a 4k hits without any buffs AWmax, so you can use her, for example, to keep couple of 2.5k golems occupied. So, all in all, while Miranda will be an upgrade if only Heavy you have are silvers, if you have Bernice or even Maribel, she won't see much use.
http://image02.seesaawiki.jp/a/s/aigis/803a015455fb19a5.png http://image01.seesaawiki.jp/a/s/aigis/352caf574e11a596.png http://image02.seesaawiki.jp/a/s/aigis/fb07f15421f7ba8f.png
Name
Attack type
HP
Atk
Def
MR
AS
MAP
Notes
Red Armor
Physical
Melee
2700
2850
3150
3300
270
285
315
330
300
300
300
900
0
0
0
0
45
45
45
45
2
4
5
6
/
{ Heavy Armor
{ Very fast
\
Mage Armor
(white)
Magical
Ranged
5250
5500
600
600
700
2100
20
20
120
120
5
6
/ Heavy Armor,
\ Hits all in range
Pink
Armor
Physical
Ranged (200)
1900
2200
450
450
200
600
0
0
150
150
4
6
/ Heavy Armor,
\
Ghost
Armor
Magical
"Ghost"
1080
1320
400
400
2000
6000
0
0
70
70
3
6
/Heavy Armor, Undead
\Ignores terrain
Miranda (https://gyazo.com/498b2a8702f1e17d9c2eade12667ff89.png)
Physical
Melee
7200
9000
9000
9500
10550
16500
576
720
720
760
924
3000
300
300
300
300
300
3000
0
0
0
0
0
0
75
75
75
75
75
156
1
2
3
4
5
6
Skill Aura
Stat correction: 0.8 for first maps, 0.9 for second and third, 0.95 for fourth, 1.05 for fifth, 1.1 for the sixth.
Armored Troops has additional defense correction x3.0.
Table above already shows corrected numbers.
Charisma
20
Experience
140
Initial UP
10
Max deploy
8
Stamina
1
Gold @ 3*
750
Life
5
Enemies
15
Overcome the challenge issued by Proud Holy Hammer Warrior!
Gimmick: -
Map: https://i.gyazo.com/33ddbdcf3c743952e46f4c84da11f450.jpg
Video:
https://www.youtube.com/watch?v=FDSqm-vcpW8
Drops: http://image02.seesaawiki.jp/a/s/aigis/4c0c631301f8d2ba.png
Charisma
25
Experience
180
Initial UP
15
Max deploy
8
Stamina
2
Gold @ 3*
1125
Life
10
Enemies
22
Can you control the battlefield faced with movements of the red armors whose speed is three times faster than normal?
Gimmick: -
Map: https://i.gyazo.com/ed536eece971d82202db52708103076d.jpg
Video:
https://www.youtube.com/watch?v=bKXjLnjrG4U
Drops: http://image02.seesaawiki.jp/a/s/aigis/4c0c631301f8d2ba.png http://image02.seesaawiki.jp/a/s/aigis/fbeb04da1658e46e.png http://image01.seesaawiki.jp/a/s/aigis/2447c044dcd996c7.pngx2
Charisma
30
Experience
220
Initial UP
20
Max deploy
8
Stamina
3
Gold @ 3*
1500
Life
10
Enemies
34
Try to overcome the movements of the ghosts who advance ignoring the roads!
Gimmick: Poison (weak) (-5 HP / 0.5s to all allied units)
Map: https://i.gyazo.com/7b84462011cd81806c65eaaa259eb2ff.jpg
Video:
https://www.youtube.com/watch?v=NBnOZlt3v4w
Drops: http://image02.seesaawiki.jp/a/s/aigis/4c0c631301f8d2ba.png http://image02.seesaawiki.jp/a/s/aigis/beaf141f236ac7ba.png http://image02.seesaawiki.jp/a/s/aigis/74102971285afe2c.png http://image01.seesaawiki.jp/a/s/aigis/2d2f2a676fb9c76b.pngx2
Charisma
40
Experience
300
Initial UP
15
Max deploy
8
Stamina
5
Gold @ 3*
2250
Life
10
Enemies
16
Challenge yourself to the armor in the formation of the iron wall in the desert site!
Gimmick: Desert Heat (weak) (units deployed with only 80% of their HP)
Map: https://i.gyazo.com/497f84c4f3a8216987441c39a95b34e7.jpg
Video:
https://www.youtube.com/watch?v=Qdw22NvmgQ8
Drops: http://image02.seesaawiki.jp/a/s/aigis/4c0c631301f8d2ba.png http://image02.seesaawiki.jp/a/s/aigis/a6db0b93d540419f.png http://image02.seesaawiki.jp/a/s/aigis/cbf2f958a95b9a6c.png http://i.harem-battle.club/images/2015/12/15/dYkR9W8x.pngx2
Charisma
55
Experience
420
Initial UP
10
Max deploy
8
Stamina
7
Gold @ 3*
2700
Life
5
Enemies
27
Watch out for the intense magical attack of white armors!
Gimmick: -
Map: https://i.gyazo.com/42734ed625f1aa380fdb6f91ed9f9f52.jpg
Video:
https://www.youtube.com/watch?v=90AM6tQGllQ
https://www.youtube.com/watch?v=fmfHAsNe8YA
Drops: http://image02.seesaawiki.jp/a/s/aigis/4c0c631301f8d2ba.png http://image01.seesaawiki.jp/a/s/aigis/50706b5542dba340.png http://image01.seesaawiki.jp/a/s/aigis/b5ffb87864a8f0ad.png http://image01.seesaawiki.jp/a/s/aigis/575582c9bbc6866f.PNG
Charisma
90
Experience
580
Initial UP
15
Max deploy
9
Stamina
12
Gold @ 3*
3600
Life
5
Enemies
26
Defeat the army of a strong armor, demonstrate your ability to Miranda!
Gimmick: Enemy Defense Up (x3)
Map: https://i.gyazo.com/8e6b740a70808242c228d8278d87ef13.jpg
Video:
https://www.youtube.com/watch?v=Bho6__vLhCs
https://www.youtube.com/watch?v=9LhOHVVPRu4
https://www.youtube.com/watch?v=FlEBNMEB37A
Drops: http://image02.seesaawiki.jp/a/s/aigis/4c0c631301f8d2ba.png http://image02.seesaawiki.jp/a/s/aigis/974e526f9c3a4500.png http://image01.seesaawiki.jp/a/s/aigis/844c4ffb17fa8cb0.png http://image02.seesaawiki.jp/a/s/aigis/03fd984a550c3efe.pngx2
Major players are Heavy Armors, so bring your best magic units to counter their defenses. Ghost return, wandering off the roads and being capable of harming your ranged units should they touch them, so be careful with positioning. There should have been a debut of Mage Armors capable of blasting all units in range with magic attack, and Red Armors, who are three times as fast as normal armors ;), but if you have been doing G-tier Monday daily you already have seen them in action.) Miranda is pretty powerful, but not terribly threatening without her skill up. But should you see her surrounded with aura... Long story short, while trying G-tier, bring your supertank capable of eating 3k damage and healing to back her up. Speaking of G-tier, it features entire lineup of Heavy Armor enemies, all with defenses increased three-fold, so good magic damage is imperative there.
Expect regular farming drop rates of ~10% for silvers and (stam^2+1)% for event unit, with 90/12 being 100% drop.
On a silver farming front, here's a run-down of possible drops:
Archer (Soma (http://millenniumwaraigis.wikia.com/wiki/Soma)) (map 2);
Rogue (Cecily (http://millenniumwaraigis.wikia.com/wiki/Cecily)) (map 3);
Heavy Infantry (Bernard (http://millenniumwaraigis.wikia.com/wiki/Bernard)) (map 3);
Pirate (Verotte (http://millenniumwaraigis.wikia.com/wiki/Verotte)) (map 4);
Soldier (Gustav (http://millenniumwaraigis.wikia.com/wiki/Gustav)) (map 4).
Healer (Alyssa (http://millenniumwaraigis.wikia.com/wiki/Alyssa)) (map 5);
Artillerist (Percis (http://millenniumwaraigis.wikia.com/wiki/Percis)) (map 5);
Witch (Caliope (http://millenniumwaraigis.wikia.com/wiki/Caliope)) (map 6);
Valkyrie (Misha (http://millenniumwaraigis.wikia.com/wiki/Misha)) (map 6);
Note: This is based off of current JP version stats for perfected units.
Platinum Heavy Infantry: Holy Hammer Warrior Miranda (http://aigis.wikia.com/wiki/Miranda)
http://image01.seesaawiki.jp/a/s/aigis/a3e529b67055430d.png
HP
3486
Range
melee
Atk
387
Block
4
Def
608
Cost
23
MR
0
Skill: Sledgehammer: 25s; 4.0x attack; attack speed slow; AS: 144; WT: 25; CT: 50.
Awakened Ability: Heavy Armors' Attack Up: 7% increase to attack of every allied Heavy Armor if Miranda is in the team.
Awakened Skill (NI): Jet Hammer: 20s; 5.5x attack; attack speed slow; self-paralysis after skill ends; AS: 144; WT: 25; CT: 50.
Gold Thief: Bunny Treasure Thief Leda (http://aigis.wikia.com/wiki/Leda)
http://image02.seesaawiki.jp/a/s/aigis/bdcfdfecf34d10b0.jpg
HP
1247
Range
170
Atk
373
Block
ranged
Def
130
Cost
3
MR
0
Skill: Shadow Stitch: 20s; attack halts enemy movement briefly; AS: 52; WT: 20; CT: 30.
Awakened Ability: Deployment Cost Reduction: Unit cost -1 UP.
Awakened Skill (NI): Early Summer Rain: 20s; range 1.3x [221]; attacks up to 3 enemies within range, and halts enemy movement briefly; AS: 52; WT: 26; CT: 40.
New Classes Being Introduced
Thief / Master Thief / Treasure Hunter
A class whose units by merely being in the team ncrease the drop rates of any items (non-unit drops. Meaning DC, MC, affection, trust, AW orbs, Item Collection tokens) and at the same time buff enemies attack and HP. Have innate Gold Get, but considering their rather weak stats and low range their performance on the field is lacking. Drop rate increase don't stack with other thieves, but does stack with specific drop rate boosters like Monica or Cuterie.
Numbers are: Before awakening drop rates for items increase +3%, enemy attack and HP is buffed by x1.2. After Awakening drop rates for items increase +5%, enemy attack and HP is buffed by x1.3.
If you have powerful enough team to overcome enemy buffs, that additional drop rates pay off over time. Slowly)
Links:
MWAWiki (http://millenniumwaraigis.wikia.com/wiki/The_Challenge_of_the_Holy_Hammer_Warrior) (EN)
Seesaa (http://seesaawiki.jp/aigis/d/%c0%bb%c4%ca%c6%ae%bb%ce%a4%ce%c4%a9%c0%ef) (JP)
GCWiki (http://aigis.gcwiki.info/?%c0%bb%c4%ca%c6%ae%bb%ce%a4%ce%c4%a9%c0%ef) (JP)
WikiWiki (http://wikiwiki.jp/aigiszuki/?%c0%bb%c4%ca%c6%ae%bb%ce%a4%ce%c4%a9%c0%ef) (JP)
Hammer Hell! Hammer Heaven!! Hikari Ni Nareee!!! B)
So let's answer to The Challenge of the Holy Hammer Warrior!
Event runs: 2017-04-11 to 2017-04-18
http://assets.millennium-war.com/00/html/image/event20170411.jpg
This is a Unit Farm event.
The event unit is obtained as a drop on event maps and upgraded by regular process of Unit Combination with more of her copies.
Introducing the Holy Hammer Warrior Miranda, our second event Heavy Infantry. She is also an Attack-oriented one, but now without Holy Warriors' signature Holy Awakening, so she gets FULL Platinum level stats. Instead of Holy Awakening, she has scaled-down version of Black rarity Deine's infamous Dynamite Power skill, powering her attack up to x4, in exchange of halved attack speed. Combined with Miranda's HP-Atk affection bonus, that's a lot of hurt) Awakening further pushes her attack focus, giving her passive ability increasing all your Heavy Infantries attack by 7% by merely being in the team. While on the defensive heavies it might be not that noticeable, if you ever manage to luck out on Black variants, that would push their damage further through the roof). Skill Awakening, whenever it hits our shore, trades 5 seconds of uptime for bigger multiplier (x5.5 instead of x4), but adds a self-paralysis self after skill ends. While more power for the same cooldown is very appealing, that self-paralysis hurts her performance as Heavy, should somebody survive her onslaught, releasing entire mob she was holding to pour down the lane. On the other hand, if you were unlucky enough to pull the Liana, she could be used to negate this downside.
Still, while all that attack power increasing skill is fun to play with, it doesn't really help her in her actual role - to tank multiple hard-hitting mobs. And while her natural defense is pretty respectable, Bernice, a Gold rarity unit has more. And as skill features no defense multiplier, actual level of mobs she can safely face is middling at best. And when you don't have to worry about hard-hitting mobs too much and just need to stall and clear the wave, you have your Samurai. Her only edge over Bernice is her beefiness, allowing her to facetank a 4k hits without any buffs AWmax, so you can use her, for example, to keep couple of 2.5k golems occupied. So, all in all, while Miranda will be an upgrade if only Heavy you have are silvers, if you have Bernice or even Maribel, she won't see much use.
http://image02.seesaawiki.jp/a/s/aigis/803a015455fb19a5.png http://image01.seesaawiki.jp/a/s/aigis/352caf574e11a596.png http://image02.seesaawiki.jp/a/s/aigis/fb07f15421f7ba8f.png
Name
Attack type
HP
Atk
Def
MR
AS
MAP
Notes
Red Armor
Physical
Melee
2700
2850
3150
3300
270
285
315
330
300
300
300
900
0
0
0
0
45
45
45
45
2
4
5
6
/
{ Heavy Armor
{ Very fast
\
Mage Armor
(white)
Magical
Ranged
5250
5500
600
600
700
2100
20
20
120
120
5
6
/ Heavy Armor,
\ Hits all in range
Pink
Armor
Physical
Ranged (200)
1900
2200
450
450
200
600
0
0
150
150
4
6
/ Heavy Armor,
\
Ghost
Armor
Magical
"Ghost"
1080
1320
400
400
2000
6000
0
0
70
70
3
6
/Heavy Armor, Undead
\Ignores terrain
Miranda (https://gyazo.com/498b2a8702f1e17d9c2eade12667ff89.png)
Physical
Melee
7200
9000
9000
9500
10550
16500
576
720
720
760
924
3000
300
300
300
300
300
3000
0
0
0
0
0
0
75
75
75
75
75
156
1
2
3
4
5
6
Skill Aura
Stat correction: 0.8 for first maps, 0.9 for second and third, 0.95 for fourth, 1.05 for fifth, 1.1 for the sixth.
Armored Troops has additional defense correction x3.0.
Table above already shows corrected numbers.
Charisma
20
Experience
140
Initial UP
10
Max deploy
8
Stamina
1
Gold @ 3*
750
Life
5
Enemies
15
Overcome the challenge issued by Proud Holy Hammer Warrior!
Gimmick: -
Map: https://i.gyazo.com/33ddbdcf3c743952e46f4c84da11f450.jpg
Video:
https://www.youtube.com/watch?v=FDSqm-vcpW8
Drops: http://image02.seesaawiki.jp/a/s/aigis/4c0c631301f8d2ba.png
Charisma
25
Experience
180
Initial UP
15
Max deploy
8
Stamina
2
Gold @ 3*
1125
Life
10
Enemies
22
Can you control the battlefield faced with movements of the red armors whose speed is three times faster than normal?
Gimmick: -
Map: https://i.gyazo.com/ed536eece971d82202db52708103076d.jpg
Video:
https://www.youtube.com/watch?v=bKXjLnjrG4U
Drops: http://image02.seesaawiki.jp/a/s/aigis/4c0c631301f8d2ba.png http://image02.seesaawiki.jp/a/s/aigis/fbeb04da1658e46e.png http://image01.seesaawiki.jp/a/s/aigis/2447c044dcd996c7.pngx2
Charisma
30
Experience
220
Initial UP
20
Max deploy
8
Stamina
3
Gold @ 3*
1500
Life
10
Enemies
34
Try to overcome the movements of the ghosts who advance ignoring the roads!
Gimmick: Poison (weak) (-5 HP / 0.5s to all allied units)
Map: https://i.gyazo.com/7b84462011cd81806c65eaaa259eb2ff.jpg
Video:
https://www.youtube.com/watch?v=NBnOZlt3v4w
Drops: http://image02.seesaawiki.jp/a/s/aigis/4c0c631301f8d2ba.png http://image02.seesaawiki.jp/a/s/aigis/beaf141f236ac7ba.png http://image02.seesaawiki.jp/a/s/aigis/74102971285afe2c.png http://image01.seesaawiki.jp/a/s/aigis/2d2f2a676fb9c76b.pngx2
Charisma
40
Experience
300
Initial UP
15
Max deploy
8
Stamina
5
Gold @ 3*
2250
Life
10
Enemies
16
Challenge yourself to the armor in the formation of the iron wall in the desert site!
Gimmick: Desert Heat (weak) (units deployed with only 80% of their HP)
Map: https://i.gyazo.com/497f84c4f3a8216987441c39a95b34e7.jpg
Video:
https://www.youtube.com/watch?v=Qdw22NvmgQ8
Drops: http://image02.seesaawiki.jp/a/s/aigis/4c0c631301f8d2ba.png http://image02.seesaawiki.jp/a/s/aigis/a6db0b93d540419f.png http://image02.seesaawiki.jp/a/s/aigis/cbf2f958a95b9a6c.png http://i.harem-battle.club/images/2015/12/15/dYkR9W8x.pngx2
Charisma
55
Experience
420
Initial UP
10
Max deploy
8
Stamina
7
Gold @ 3*
2700
Life
5
Enemies
27
Watch out for the intense magical attack of white armors!
Gimmick: -
Map: https://i.gyazo.com/42734ed625f1aa380fdb6f91ed9f9f52.jpg
Video:
https://www.youtube.com/watch?v=90AM6tQGllQ
https://www.youtube.com/watch?v=fmfHAsNe8YA
Drops: http://image02.seesaawiki.jp/a/s/aigis/4c0c631301f8d2ba.png http://image01.seesaawiki.jp/a/s/aigis/50706b5542dba340.png http://image01.seesaawiki.jp/a/s/aigis/b5ffb87864a8f0ad.png http://image01.seesaawiki.jp/a/s/aigis/575582c9bbc6866f.PNG
Charisma
90
Experience
580
Initial UP
15
Max deploy
9
Stamina
12
Gold @ 3*
3600
Life
5
Enemies
26
Defeat the army of a strong armor, demonstrate your ability to Miranda!
Gimmick: Enemy Defense Up (x3)
Map: https://i.gyazo.com/8e6b740a70808242c228d8278d87ef13.jpg
Video:
https://www.youtube.com/watch?v=Bho6__vLhCs
https://www.youtube.com/watch?v=9LhOHVVPRu4
https://www.youtube.com/watch?v=FlEBNMEB37A
Drops: http://image02.seesaawiki.jp/a/s/aigis/4c0c631301f8d2ba.png http://image02.seesaawiki.jp/a/s/aigis/974e526f9c3a4500.png http://image01.seesaawiki.jp/a/s/aigis/844c4ffb17fa8cb0.png http://image02.seesaawiki.jp/a/s/aigis/03fd984a550c3efe.pngx2
Major players are Heavy Armors, so bring your best magic units to counter their defenses. Ghost return, wandering off the roads and being capable of harming your ranged units should they touch them, so be careful with positioning. There should have been a debut of Mage Armors capable of blasting all units in range with magic attack, and Red Armors, who are three times as fast as normal armors ;), but if you have been doing G-tier Monday daily you already have seen them in action.) Miranda is pretty powerful, but not terribly threatening without her skill up. But should you see her surrounded with aura... Long story short, while trying G-tier, bring your supertank capable of eating 3k damage and healing to back her up. Speaking of G-tier, it features entire lineup of Heavy Armor enemies, all with defenses increased three-fold, so good magic damage is imperative there.
Expect regular farming drop rates of ~10% for silvers and (stam^2+1)% for event unit, with 90/12 being 100% drop.
On a silver farming front, here's a run-down of possible drops:
Archer (Soma (http://millenniumwaraigis.wikia.com/wiki/Soma)) (map 2);
Rogue (Cecily (http://millenniumwaraigis.wikia.com/wiki/Cecily)) (map 3);
Heavy Infantry (Bernard (http://millenniumwaraigis.wikia.com/wiki/Bernard)) (map 3);
Pirate (Verotte (http://millenniumwaraigis.wikia.com/wiki/Verotte)) (map 4);
Soldier (Gustav (http://millenniumwaraigis.wikia.com/wiki/Gustav)) (map 4).
Healer (Alyssa (http://millenniumwaraigis.wikia.com/wiki/Alyssa)) (map 5);
Artillerist (Percis (http://millenniumwaraigis.wikia.com/wiki/Percis)) (map 5);
Witch (Caliope (http://millenniumwaraigis.wikia.com/wiki/Caliope)) (map 6);
Valkyrie (Misha (http://millenniumwaraigis.wikia.com/wiki/Misha)) (map 6);
Note: This is based off of current JP version stats for perfected units.
Platinum Heavy Infantry: Holy Hammer Warrior Miranda (http://aigis.wikia.com/wiki/Miranda)
http://image01.seesaawiki.jp/a/s/aigis/a3e529b67055430d.png
HP
3486
Range
melee
Atk
387
Block
4
Def
608
Cost
23
MR
0
Skill: Sledgehammer: 25s; 4.0x attack; attack speed slow; AS: 144; WT: 25; CT: 50.
Awakened Ability: Heavy Armors' Attack Up: 7% increase to attack of every allied Heavy Armor if Miranda is in the team.
Awakened Skill (NI): Jet Hammer: 20s; 5.5x attack; attack speed slow; self-paralysis after skill ends; AS: 144; WT: 25; CT: 50.
Gold Thief: Bunny Treasure Thief Leda (http://aigis.wikia.com/wiki/Leda)
http://image02.seesaawiki.jp/a/s/aigis/bdcfdfecf34d10b0.jpg
HP
1247
Range
170
Atk
373
Block
ranged
Def
130
Cost
3
MR
0
Skill: Shadow Stitch: 20s; attack halts enemy movement briefly; AS: 52; WT: 20; CT: 30.
Awakened Ability: Deployment Cost Reduction: Unit cost -1 UP.
Awakened Skill (NI): Early Summer Rain: 20s; range 1.3x [221]; attacks up to 3 enemies within range, and halts enemy movement briefly; AS: 52; WT: 26; CT: 40.
New Classes Being Introduced
Thief / Master Thief / Treasure Hunter
A class whose units by merely being in the team ncrease the drop rates of any items (non-unit drops. Meaning DC, MC, affection, trust, AW orbs, Item Collection tokens) and at the same time buff enemies attack and HP. Have innate Gold Get, but considering their rather weak stats and low range their performance on the field is lacking. Drop rate increase don't stack with other thieves, but does stack with specific drop rate boosters like Monica or Cuterie.
Numbers are: Before awakening drop rates for items increase +3%, enemy attack and HP is buffed by x1.2. After Awakening drop rates for items increase +5%, enemy attack and HP is buffed by x1.3.
If you have powerful enough team to overcome enemy buffs, that additional drop rates pay off over time. Slowly)
Links:
MWAWiki (http://millenniumwaraigis.wikia.com/wiki/The_Challenge_of_the_Holy_Hammer_Warrior) (EN)
Seesaa (http://seesaawiki.jp/aigis/d/%c0%bb%c4%ca%c6%ae%bb%ce%a4%ce%c4%a9%c0%ef) (JP)
GCWiki (http://aigis.gcwiki.info/?%c0%bb%c4%ca%c6%ae%bb%ce%a4%ce%c4%a9%c0%ef) (JP)
WikiWiki (http://wikiwiki.jp/aigiszuki/?%c0%bb%c4%ca%c6%ae%bb%ce%a4%ce%c4%a9%c0%ef) (JP)
Hammer Hell! Hammer Heaven!! Hikari Ni Nareee!!! B)