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Suteri
05-23-2017, 01:47 AM
[First of all, sorry for my bad English, I'm using the translator].

Well, inside the game there are sets of items, but these sets have nothing equal between them, the statuses are completely different. Some examples:

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As an example: the "future vintage armor" gives the player 161 points in know-how, while the "jetpack boots" gives the player 135 points in charm.
The equipment statuses have no connection to each other, I find it more interesting if they made a set focused on a certain attribute. For example: The dragon set focused on know-how, the futuristic set focused on hardcore and the hero set focused on charm.
And to make the game more interesting, how about giving the player a boost if he uses the full set? Another example: I am an expert (expert in know-how) and I am using the complete dragon set, so I would receive a boost of 5% on my main status +1 critical chance.

Well, it's a suggestion that I think would fit well in the game, I think it's better than using totally random equipments that has nothing in common, so I decided it would be a good way to better introduce the sets into the game. What is your opinion?

BgSt
05-23-2017, 05:45 AM
I've thought about this as well, since there are sets all the way down to "Common" items. I tried equipping a full set ages ago and was surprised that I didn't get some boost for having everything matching.

Personally, I think the sets and any full-set bonus should each be only slightly (if at all) biased to a particular specialty. If you want to absolutely maximise your primary stat, you don't get to have the "matching armor" bonus.

AgentFakku
05-24-2017, 04:19 AM
I think I got 2 golden ones but that's

zarelion
05-24-2017, 11:18 PM
The equipment sets look like they were made for a "real" battle system, where you need balanced stats. Said battle system hasn't come yet so there's no real point in worrying about it. Gotta embrace that magical girl skirt with samurai helmet style.:D

Suteri
05-25-2017, 12:24 AM
The equipment sets look like they were made for a "real" battle system, where you need balanced stats. Said battle system hasn't come yet so there's no real point in worrying about it. Gotta embrace that magical girl skirt with samurai helmet style.:D

For now, your main status is what matters. Because the bigger it is, the bigger your attack, Ego and endurance, then it does not make much sense to try to balance your status using items that are not part of your attribute, so the sets would be great.
I mean ... it would not be smart to use an item that increases charm if I am know-how, this would result in loss of attack, endurance and ego