Suteri
05-23-2017, 12:47 AM
[First of all, sorry for my bad English, I'm using the translator].
Well, inside the game there are sets of items, but these sets have nothing equal between them, the statuses are completely different. Some examples:
4814
As an example: the "future vintage armor" gives the player 161 points in know-how, while the "jetpack boots" gives the player 135 points in charm.
The equipment statuses have no connection to each other, I find it more interesting if they made a set focused on a certain attribute. For example: The dragon set focused on know-how, the futuristic set focused on hardcore and the hero set focused on charm.
And to make the game more interesting, how about giving the player a boost if he uses the full set? Another example: I am an expert (expert in know-how) and I am using the complete dragon set, so I would receive a boost of 5% on my main status +1 critical chance.
Well, it's a suggestion that I think would fit well in the game, I think it's better than using totally random equipments that has nothing in common, so I decided it would be a good way to better introduce the sets into the game. What is your opinion?
Well, inside the game there are sets of items, but these sets have nothing equal between them, the statuses are completely different. Some examples:
4814
As an example: the "future vintage armor" gives the player 161 points in know-how, while the "jetpack boots" gives the player 135 points in charm.
The equipment statuses have no connection to each other, I find it more interesting if they made a set focused on a certain attribute. For example: The dragon set focused on know-how, the futuristic set focused on hardcore and the hero set focused on charm.
And to make the game more interesting, how about giving the player a boost if he uses the full set? Another example: I am an expert (expert in know-how) and I am using the complete dragon set, so I would receive a boost of 5% on my main status +1 critical chance.
Well, it's a suggestion that I think would fit well in the game, I think it's better than using totally random equipments that has nothing in common, so I decided it would be a good way to better introduce the sets into the game. What is your opinion?