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Myrdin
10-09-2017, 06:00 AM
Picked up the Heavy Tank from Blueprints. I must say her ability is very powerful and she looks really cool. Was a bit worried that we´ll get artillery and I might regret not picking up that tanky TD, but now I am glad I held onto the blueprints. She will be a fine addition to the team.

WonderWaffle
10-09-2017, 08:33 AM
As for why hetzer doesn't have a scene...laws don't allow it. They are US based and frankly they don't want to deal with the whole child nudity issue. Discord community also has a decent amount of people opposing it too, which is where they get their opinions from.

Pretty much why Katy doesn't appear in PoC and now you see a lot of tanks with range and 100% accuracy skill which absolutely murder evasion tanks (indirect nerf to evasion this time around)

Unregistered
10-09-2017, 08:59 AM
They don't let children become soldiers, either...so the case can be made that Ilona is not under 18 years old. Like I said, not my thing, but there's ample precedent for adult-age lolis.

WonderWaffle
10-09-2017, 09:57 AM
They don't let children become soldiers, either...so the case can be made that Ilona is not under 18 years old. Like I said, not my thing, but there's ample precedent for adult-age lolis.

They don't, but apparently nude anime loli's cause a higher uproar than children with guns. Just look at that game scarlet blade lol that loli was heavily censored but hey its perfectly fine for them to use guns and be a soldier. *shrug* SJWs

FYI I don't approve of lolis either but fake is fake and real is real lol

Unregistered
10-09-2017, 10:56 AM
The only reason this is even remotely an issue is because they are not providing adult content.
In this case for 2 weeks.

This is made worse by selecting a perceived loli, one that pr. default cannot have that type of content and they have multiple times on Discord said so too (I happen to agree with that position, but it does not excuse the choice in the circumstances)

The circumstances being, that they did it by jumping over,

2 poster girls (Top left and right side on Nutaku)
1 Vote girl in their own poll (Scarlett, AB Reddit vote)
1 promised girl (Mary) in their blog two weeks ago (coming soon I believe the phrase was).

Generally speaking this would have given trouble for any game out there. In fact, it would have given one helluva storm for most of them and the subdued reaction in AB is either a very good thing (patient players) or very bad (they don't care as they are leaving anyway, so what is one nail more or less)

Simply put : Game has been out 3 months and it is time they start delivering on the adult part.

Personally I consider the content side much more important and it is, at least long term, but adult content is why they are here and it is a competition parameter.

So why any (western) developer would open the loli can of trouble instead of pushing a handful of busty lusty bodacious babes (we all know what sells (busty and more busty or cute and mega cute) is worrisome, because answering that question opens a door where nothing good comes from.

Ericridge
10-09-2017, 11:42 AM
I have one Ilona, sitting in reserves at level 1. She isn't going to be leveled any time soon because I only can train 15 tanks at a time well, twenty if you count scouting exp. Thats about it. I want to take advantage of her cheating stuns from what I saw in story but i don't care enough about her. :p

A pity cuz Hetzer was one of my most favorite tanks in wot. Hetzer gonna hetz.

Myrdin
10-09-2017, 12:35 PM
Personally i love my Chibi chan (Ilona), but its more of the "aaww this adorable little sister chibi tank chan" (coz obviously all little sisters are reincarnated tanks right ? :D) type of thing, rather than the "haah... haaah.. lolita yess ! Loliiiii haaah haaa, must touch !" disturbing type.
Got her leveled up to around L 20-25 coz I was using her for a long time.

But yeas, they should prioritize the more relevant girls - 4* and 5*, that people will actually be using most of the time, rather than 1-3* that will quickly become obsolete.
While its not like I am CRAVING that H content, the thing is - thats the reason why they came to this platform.
If we dont get new content, give us the H, if we dont get that much H give us content. But not giving us both ?
Plus the candy starvation is real, especially since you need it in order to get stat upgrades for your tanks via the affection system.
No wonder the game is loosing players when there is not much of a game to be considered in the first place.

Also is it just me - or is there no more AI Katyusha spam anymore in PoC ?
I noticed since the last patch or so that the AI doesnt field Katyusha anymore, like none at all. Before it was able to spam 3 of them one after another, and now I dont encounter even a single one.
Still spams multiple SU, but with the nerf to the accuracy from the special shot, its not as bad, as multiple Katyushas.
So I guess one of the grievances of PoC is gone.

Unregistered
10-09-2017, 10:03 PM
I can only assume Ilona was content they already had ready before they added the other girls/polls, presumably for their SFW google play/ios version.

Because otherwise she makes NO sense.

Unregistered
10-09-2017, 11:17 PM
Yeah, I noticed Katyusha was gone from PoC after the last patch or so...haven't tried any new tiles to check there because I'm stuck on Devonis final, and right on cue, I got another two 5*s (monthly login and blueprints) to drop my effective combat power below where it was when I got stuck, so it looks like I'm not going to get past it any time soon.

Ericridge
10-10-2017, 12:03 AM
Yeah, I noticed Katyusha was gone from PoC after the last patch or so...haven't tried any new tiles to check there because I'm stuck on Devonis final, and right on cue, I got another two 5*s (monthly login and blueprints) to drop my effective combat power below where it was when I got stuck, so it looks like I'm not going to get past it any time soon.

I thought Devonis Final was bad, until I reached Gustav and its crazy stun shell. XD Just wait til you reach that boss. lol Then again he did get nerfed.. so that its stun shell doesn't continue to stun after it has dissipated.

Marcus
10-10-2017, 03:19 AM
before I beg for scraps let me contribute somewhat to the discussion seeing that 80-90% of the girls in the gacha don't have scenes I kind of lost motivation to play. I'm sure I'm not the only person that looked at this skimmed the gacha then quit when they noticed only a few girls outside of the 1% rarity have scenes so I imagine they could do a better job if they want to attract players. Now that I see this Temporary 3% bonus though I'm considering playing but could someone post a couple screenshots of some scenes they think are good so I know what I'm getting into?

Myrdin
10-10-2017, 05:34 AM
before I beg for scraps let me contribute somewhat to the discussion seeing that 80-90% of the girls in the gacha don't have scenes I kind of lost motivation to play. I'm sure I'm not the only person that looked at this skimmed the gacha then quit when they noticed only a few girls outside of the 1% rarity have scenes so I imagine they could do a better job if they want to attract players. Now that I see this Temporary 3% bonus though I'm considering playing but could someone post a couple screenshots of some scenes they think are good so I know what I'm getting into?

Well the scenes are usually fairly short, and nothing to brag about. Its just nice "something something". But the H content in this game is something to be desired with (understandable as it was primarily developed as non H game).
I personally like the premise of the game, (since we dont have Nutaku version of Cancole and such, this is as close as we get), but you can tell the dev. team is small and they have problem keeping the interest of the players up on the PC version.
As many stated before me, majority of people are waiting for Halloween to see what and if any actual content/events are gonna be added, and either keep playing or drop the game completely.

So far I have fun, mostly due to the fact that its relatively easy to get the Highest rarity tanks (1 from monsthly log in, and one from blueprints every few months) and I enjoy trying them out, but once that gets borring and there is nothing else to do... well... yeah.

Unregistered
10-10-2017, 06:06 AM
I just bought the fourth factory slot. Save up for 5th or start spending cores in the store (probably gacha rollls)?

Zandel
10-10-2017, 07:08 AM
Since when does US Law cover Anime Images? It never used to count them, that's how many of the first uncensored hentai were released.

I also picked up that HT for blueprints... she has worked out well so far.

WonderWaffle
10-10-2017, 08:51 AM
Katy stopped being fielded in PoC cause of constant complaining in discord how they just drop and blast killing everything near enemy boss before the player can react unless ofc said player has clairvoyance.

As for H content, the original tank girls are better than the newer ones because of one thing. The image is not a blurry like a unfocused camera. I got around to finally getting t-92 done and her image was crystal clear compared to stridsvagan, Conquerer and Seren

Marcus
10-10-2017, 10:15 AM
Since when does US Law cover Anime Images? It never used to count them, that's how many of the first uncensored hentai were released.

I also picked up that HT for blueprints... she has worked out well so far.

Since people are retarded enough to arrest someone and call hentai manga child pornography seems its happened occasionally from what I can gather spending 1 minute googling. I knew something like this had of happened before just didn't remember if it was for hentai or actual real porn.
I think they just pick people because of how they look or someone thinks their really weird and decide "hey let's put this guy in jail and blame it on smut he has on his harddrive since no one likes him anyway"

This has to be the dumbest thing anyone has ever been arrested for as long as they aren't prawling the streets for little boys/girls or trying to hook up with them on the internet I dont see the harm.

Ericridge
10-10-2017, 10:28 AM
As for H content, the original tank girls are better than the newer ones because of one thing. The image is not a blurry like a unfocused camera. I got around to finally getting t-92 done and her image was crystal clear compared to stridsvagan, Conquerer and Seren

Could it be because older girls is optimized for smartphones while newer girls have more resolution because they need to for PCs?

Unregistered
10-10-2017, 10:47 AM
IIRC there was one case in the U.S. involving child anime porn, but it didn't go to court, the guy pled out on a lesser charge. Allegedly because the Prosecutor wasn't sure the law prohibiting...

Unregistered
10-10-2017, 10:58 AM
I just bought the fourth factory slot. Save up for 5th or start spending cores in the store (probably gacha rollls)?

Save for the fifth slot. Initially I thought it was too much investment, but I keep looking at the percentage of the gacha and I realized that I'd get a shot at a 5* every time I used the factory slot for the same minimal cost as opposed to waiting weeks for a single gacha roll with essentially the same odds.

WonderWaffle
10-10-2017, 01:20 PM
Could it be because older girls is optimized for smartphones while newer girls have more resolution because they need to for PCs?

It shouldn't be as smart phone has no H

Actually the devs messaged me on discord saying it's being worked on possibly a Unity Compression issue, hopefully fixed by next patch they say

Heres Diane and Cerys
7010
7011

Zandel
10-10-2017, 03:41 PM
Both of those images are crystal clear on my monitor, I also have stridsvagan to 5 hearts and did not see any issues with her H scene compared to Rena or my other unlocked girls. Perhaps it's an issue with certain graphics drivers... I know this game cannot be run on a 32 bit operating system so maybe it's an odd issue like that.

Ericridge
10-10-2017, 04:22 PM
It shouldn't be as smart phone has no H

Actually the devs messaged me on discord saying it's being worked on possibly a Unity Compression issue, hopefully fixed by next patch they say

Heres Diane and Cerys
7010
7011

I notice that both of your tanks have little to no penetration.. isn't that a problem? It cuts down on damage you can do to the enemy tank no?

Unregistered
10-10-2017, 10:23 PM
I have no problems seeing any of the stories, scenes, or skins in sharp detail...new or old.
I've seen Sarah, Meiling, Rena, Tabby, Odette, Violette, Zoya, and Victoria. I'm working on one of the very newest...Lila...and so far it's fine as well.

I run AB on Chrome, if that makes any difference.

Zandel
10-10-2017, 11:57 PM
I notice that both of your tanks have little to no penetration.. isn't that a problem? It cuts down on damage you can do to the enemy tank no?

The second tank in those pics is a heavy and all about taking damage not giving it so it doesn't matter. The 1st one crits almost 40% of the time for 2200+ damage.... armour in this game is a flat reduction so after you get to a certain level of damage it does not matter anymore with or without pen.
2k damage is still nasty as all hell and not that different from 2.2k, 500 or 700 is not that big a change either. From what I have seen crit is much stronger then pen for additional damage.

Ericridge
10-11-2017, 12:06 AM
The second tank in those pics is a heavy and all about taking damage not giving it so it doesn't matter. The 1st one crits almost 40% of the time for 2200+ damage.... armour in this game is a flat reduction so after you get to a certain level of damage it does not matter anymore with or without pen.
2k damage is still nasty as all hell and not that different from 2.2k, 500 or 700 is not that big a change either. From what I have seen crit is much stronger then pen for additional damage.

But I was stuck for awhile until I started to stack on penetration and then it helped me progress in the story.. then again most of my tanks is 3*s.. so who knows.

Zandel
10-11-2017, 01:54 AM
yeah it gets rough fast with 3*s... but 4*s are easy to get so just keep those factory slots running and buy a couple of the 4*s from the research and you will be fine in no time.

WonderWaffle
10-11-2017, 10:09 AM
I notice that both of your tanks have little to no penetration.. isn't that a problem? It cuts down on damage you can do to the enemy tank no?

Not a problem because Cerys is a Heavy tank and she doesn't need penetration while Diane is an artillery so she hits big numbers to the point if she crits she can one shot some tanks. Pen also doesn't do much as most tanks that you shoot at dont have much armor except their heavies which gets shredded through Valor emblems for tanks like stridsvagan, type 59 or any medium with decent attack speed. 3*s just get obsolete so fast.

For the blurry scene issue I wasn't the only one who filed a report on it according to the devs so it is an issue they are working on.

Unregistered
10-11-2017, 03:35 PM
Just met the crystal in Ocica.

Lol no way I will spend time grinding for that.
I can live without put days or weeks into that map. That's for sure.

Going to wait for Halloween thing and decide from here if I am done or not.

Unregistered
10-12-2017, 12:11 AM
Halloween event is out. Runs for a total of 21 days. Seems like a lot of grinding, but the event area itself is zero oil cost. Event area, like PoC, does not count toward map battles. Two paths on event area, one for each 5* event tank's specific currency (2 bat wings per bat wing path map for M3 Satan (L). 2 ghosts per ghost path map for Panzerwerfer (A), each worth 300 points out of 225,000 required for each tank's path, so 750 of each will be required to max out both, 475 of each if you just want one copy of each of the event tanks). Generic currency (jack-o-lanterns, 1 point each) usable for both is available on the main map, but hardly a drop in the bucket for the event.

Each 'path' has intermediate goals along the way. The 3,000 point goal is 3K oil, 100 cores, 10 candies, and a 4-5* tank (Churchill Crocodile for me, a new one). 60,000 point goal is 10K currency, 100 cores, 2 spin tickets, and a 5* emblem. 142,500 point goal is 100 cores, 5 tickets, a 4-5* emblem, and one copy of the path's tank. The full 225,000 point goal is 100 candies, 2,000 blueprints, and two copies of the path's tank.

I received an entire daily mission's worth of medallions from running some event tiles, and also received 1-3* tanks from others. You can reset the event area for 150 cores...presumably that's for 'resetting early' and I hope will not be required every day.

Also, our request for additional platoon slots has been answered. Cost is 300 cores for each, max of five platoons. New platoons count as extra tank storage.

Zandel
10-12-2017, 02:38 AM
Just an FYI for those who have not done the math. If you do the 150 core reset it is only worth the price if you can clear ALL missions on the map.

If you can not clear all of them then save your cores for the 50 / 50 currency for 250 cores in the exchange section that you can only buy once a day.

Myrdin
10-12-2017, 02:53 AM
Just an FYI for those who have not done the math. If you do the 150 core reset it is only worth the price if you can clear ALL missions on the map.

If you can not clear all of them then save your cores for the 50 / 50 currency for 250 cores in the exchange section that you can only buy once a day.

So unless you can clear the full thing, its not worth resetting, and going for the exchange instead ?


God... the sheer fact that you have to spent CORES on an event to progress rubs me the wrong way...
Id be happy with just one tank per Event, like these sort of events usually work in other games of this type, but without the need to spend core which is the main currency for unlocking game mechanics, stuff and pulling gacha.
Even if it cost oil or something. Its nice its Oil free, but you still have to repair your tanks unlike in PoC.
Kinda... .... .... I am happy that we finally got an event, but the whole thing rubs me the wrong way, in how its all setup to work.


Bugs: Seems the update broke the Auto Play button. When hit, it pops up the menu just as if you hit the "Pause" button on the left. Very annoying.
When you run PoC mission, after you finish it kicks you into the Event map, instead of the World Map. Its annoying to navigate back through multiple screens just to do the same once you complete another one.

Katina
10-12-2017, 04:44 AM
Girls in other platoons gain xp too or just the platoon who fight ?

Shieun
10-12-2017, 05:17 AM
The event is really no joke... Difficulty jump is massive and I'm not sure if I like the direction it's heading with spending cores to complete the event...

Although having duplicate guaranteed 5* is nice... and I've been wanting to add Satan to my army too... Might just bite this one time then see how I go in future event...

Unregistered
10-12-2017, 05:49 AM
This game is really fun but gods damn it it is amazing how unbalanced the game can be at times. Clear one map with no losses the next spawns a shit ton of heavies, and artillery that overwhelms everything while you frustratingly wait for other characters to be available to place. Need to level up more I suppose.

Unregistered
10-12-2017, 08:48 AM
Guys, don't get overly pessimistic about the reset yet, it's still the first day. It's possible that the map resets daily and spending cores only allows you a second run through the map each day.

Unless there's something in the patch notes which contradicts my optimism...then panic away!

Myrdin
10-12-2017, 08:54 AM
Ok wow... this event is retarded.

The difficulty curve is incomparable with PoC.
The enemy has SOOO MUCH SHIT on the table before you even deploy your first tank its not even funny.
Mines, Scarabs, Pumpkin towers, which are by far the most powerfull turret Í´ve seen so far. And then a never ending stream of 5* tanks.

I am able to clear PoC up to ... what L48 now, My tanks are all pretty damn solid, etc.
I can harvest high lvl missions pre-Devonis to farm exp without fear of loosing tanks...

And I get my ass kicked by the L24 mission of this event. Simply due to the fact that the map is literred with so much heavy hitting shit and backed up by spam of Katyusha Mouse and SU, that this is PoC early beginnings all over again.
This event is impossible to do for new players, heck I have problems to progress and I´ve been here since the launch (well half a week after the Global launch but you get my drift).
This event is EVERYTHING wrong that can be done to an event clustered to gather. Most of these games are set up in a way that even the new players can accompllish at least something, while the older players can usually claim most / all the rewards.
I dont see that being realistic here.
Dropped 250 cores on the 50 wings/souls. That got me like what.... NOT MUCH of the Sacrifical bar filled.

Like srsly, with my tanks and Emblems I should not be having problems on L24 event fucking map. TONE DOWN that shit for christ sake !
Fuck this game. Like if this supposed to be the standard for the events - never mind the fact it FORCES you to throw cores at it, than fuck this game, I am done.
Wow....just wow.... didnt see event done so badly as this in a very, very long time....

EDIT: And to add to my annoyance and anger - I lost the 50 batwings from the 250 core Deal, before I got the chance to use them, I went on to farm some more to use at the same time, and they are gone.
Like what can I do ? I filed a ticket, but thats just the usual Nutaku fucktards, who NEVER really helped me solve anything, so thats like FU up my face. Go complain on Discord ? Not gonna help either, unless they can manually access my game and take a look where the fuck did my Bat wings dissappear to.
Honestly as far as I am concerned this event completely send the Game to gutter for me as it currently stands.
So like is there a way to directly contact the Devps ? Coz I dont expect the ticket to do anything (again), and I am hell of a pissed. 250 cores aint easy to get, and to get nothing out of spending em...

Unregistered
10-12-2017, 10:01 AM
It took nuking all but four of my tanks, but I was able to clear lvl 24. As a point of reference, I am stuck on lvl 20 of PoC and Devonis final. I'm lvl 41. My platoon consists of eight 5* and seven 4* tanks, with levels ranging from 19 to 37.

One of us isn't doing one or more of these things correctly, because it doesn't all add up. Does the event area scale to your level, so that new players have as good a shot as us vets?

WonderWaffle
10-12-2017, 10:16 AM
Ok wow... this event is retarded.

The difficulty curve is incomparable with PoC.
The enemy has SOOO MUCH SHIT on the table before you even deploy your first tank its not even funny.
Mines, Scarabs, Pumpkin towers, which are by far the most powerfull turret Í´ve seen so far. And then a never ending stream of 5* tanks.

I am able to clear PoC up to ... what L48 now, My tanks are all pretty damn solid, etc.
I can harvest high lvl missions pre-Devonis to farm exp without fear of loosing tanks...

And I get my ass kicked by the L24 mission of this event. Simply due to the fact that the map is literred with so much heavy hitting shit and backed up by spam of Katyusha Mouse and SU, that this is PoC early beginnings all over again.
This event is impossible to do for new players, heck I have problems to progress and I´ve been here since the launch (well half a week after the Global launch but you get my drift).
This event is EVERYTHING wrong that can be done to an event clustered to gather. Most of these games are set up in a way that even the new players can accompllish at least something, while the older players can usually claim most / all the rewards.
I dont see that being realistic here.
Dropped 250 cores on the 50 wings/souls. That got me like what.... NOT MUCH of the Sacrifical bar filled.

Like srsly, with my tanks and Emblems I should not be having problems on L24 event fucking map. TONE DOWN that shit for christ sake !
Fuck this game. Like if this supposed to be the standard for the events - never mind the fact it FORCES you to throw cores at it, than fuck this game, I am done.
Wow....just wow.... didnt see event done so badly as this in a very, very long time....

EDIT: And to add to my annoyance and anger - I lost the 50 batwings from the 250 core Deal, before I got the chance to use them, I went on to farm some more to use at the same time, and they are gone.
Like what can I do ? I filed a ticket, but thats just the usual Nutaku fucktards, who NEVER really helped me solve anything, so thats like FU up my face. Go complain on Discord ? Not gonna help either, unless they can manually access my game and take a look where the fuck did my Bat wings dissappear to.
Honestly as far as I am concerned this event completely send the Game to gutter for me as it currently stands.
So like is there a way to directly contact the Devps ? Coz I dont expect the ticket to do anything (again), and I am hell of a pissed. 250 cores aint easy to get, and to get nothing out of spending em...

Discord the devs are directly in it and there is a bug channel to post that people can't read only the devs can so it doesn't get cluttered.

The event is difficult for these wings and whatever that blue thing is. Invasions for me as a lvl 46 liutenant give 456 pumpkins per invasion. Poc also rewards pumpkins which scales with poc stage. I can currently clear up to lvl 62 (stage 31) poc reliably, yet I begin to struggle at level 30+ for event

Unregistered
10-12-2017, 10:30 AM
So like is there a way to directly contact the Devps ? Coz I dont expect the ticket to do anything (again), and I am hell of a pissed. 250 cores aint easy to get, and to get nothing out of spending em...

Log on to their discord and message a developer there.
You can get on the discord by clicking the link on login.

Believe it has been reported already.

But you should make sure that you are entitled to a refund.
They are usually friendly enough if asked politely.

There can be some answer time though.

Unregistered
10-12-2017, 10:31 AM
Discord

discord.gg/ahcW2Yt

Unregistered
10-12-2017, 11:08 AM
Should rephrase that to say that I'm stuck on 'stage' 20 of PoC. I don't even look at the level of the opponents.

Myrdin
10-12-2017, 11:12 AM
thanks a lot all of ya, will try it out.

Sorry for the tantrum, but when I found out that half of my "Bundle" I just spent those 250 Cores on, went missing, combined with how the whole event is setup and the fact L24 map kicked my ass as if I was a complete newbie who just started playing, with bunch of 1-2* tanks, this got me incredibly pissed.

Unregistered
10-12-2017, 11:24 AM
Good to hear about invasions and pumpkins scaling, but since the event started they went back to 24 hour timers on the invasion tiles. I guess that's OK because of repairs on both event tiles and invasion tiles, though...just be careful when you redeem that first sacrifice prize with the oil.

WonderWaffle
10-12-2017, 11:39 AM
Good to hear about invasions and pumpkins scaling, but since the event started they went back to 24 hour timers on the invasion tiles. I guess that's OK because of repairs on both event tiles and invasion tiles, though...just be careful when you redeem that first sacrifice prize with the oil.

make sure your oil is under the cap amount otherwise it may bug out when you log out or refresh and lose it. I redeemed mine last night when i had about 700 oil left and today it went over cap with the 2nd but didn't refresh or log out.

Myrdin
10-12-2017, 12:24 PM
Just to let you guys know - Got my stuff fixed.
Managed to get into contact with one of the devps. on Discord, who took a peek and helped me recover my 50 fried Bat wings.
Very happy about that.

Unregistered
10-12-2017, 01:48 PM
I might end up having to drop the game unless they optimize it or something because it's getting to the point where my computer can barely play it after this last update.

Unregistered
10-12-2017, 01:55 PM
Just to let you guys know - Got my stuff fixed.
Managed to get into contact with one of the devps. on Discord, who took a peek and helped me recover my 50 fried Bat wings.
Very happy about that.

Good you got them back.

General info found this on their blog, armorblitz.com/blog/ where they release the detailed patch notes.

"Every day your Haunted Isle progress will reset, allowing you to defeat beaten tiles again and earn more Bat Wings and Ghosts. If you are really impatient, you can pay an instant reset cost to speed up time! The cost to do this increases each time, but also resets each day"

I feel if they had made an event page in game explaining the rules, they'd avoided some player doubt and speculation on whether it was a mandatory cost. Bit like the "i" buttons and pages they have for the old stuff.

Aidoru
10-12-2017, 02:38 PM
Oh nice, finally an event, a day late and haven't played for like 2~3 weeks but something new is always nice.

So, is the auto suppose to not work with event or something? Intentional?

Also disappointed they added new slots for teams but didn't at least give us 1 free one. Jeez.

WhatIconceal
10-12-2017, 03:02 PM
Got like 10 errors in 2 minutes. I guess that's enough AB for today LuL

WonderWaffle
10-12-2017, 03:49 PM
Got like 10 errors in 2 minutes. I guess that's enough AB for today LuL

did you clear cache?

Also if you can clear up to tile 4 dont bother with them without a really really strong team. We're talking about multiple Reavers a wraith non stop strumtigers VERY over powered pumpkin turrets that will eat up ANY heavy being thrown at it except e-100 and maus but those two wont survive long enough for skill to come up

Zandel
10-12-2017, 03:53 PM
Just to be clear, the event map DOES reset each day on it's own. I was talking about the extra resets not being worth it. You have 4 tiles per lane, 4 missions per tiles for a total of 16 missions per type and each drops 2 items. The 1st 2 tiles are ok level wise so most people should get 16 currency items each run at least with most getting another 4-8 for the next tiles (the one that scales up to lvl 37). The last tile tho has nasty scaling, lvl 44-68 so most people will not finish it.

A good average estimate is around 20 currency per clear without losing too many tanks. 150 cores to reset the map, 250 cores for the 50 currency deal... common number is 1500. so 10 resets = 200 currency and 6 packages = 300 currency. With FULL MAP CLEAR you get 320 currency but if you cannot clear the lvl 68 missions then you EQUAL the packages and if you cannot clear the other missions on the 4th tiles then you are behind.

TL;DR: Do not waste time spending cores on map resets unless you are a mega whale and do not care about money.

Zandel
10-12-2017, 03:59 PM
Oh before I forget. It should be noted that most players should be able to get the event girl without spending cores at all. 20 currency per reset over 21 days = 126,000 score on each cauldron for the 1st event girl from each, you just do not get the top rewards or extra event girls. This is not counting pumpkins, not sure how many of those you could farm if you set your mind too it.

Aidoru
10-12-2017, 05:25 PM
I do have to say, I'm not liking how difficult it is. It's as if the event's difficulty is set for the mobile version players and they gave the nutaku side the same thing despite the fact many of the nutaku version players aren't anywhere near their level and will most likely not be able to reach the final reward for both without whaling it out.

To make matters worse, unless either are added to gacha, those who can't get the final reward will have an incomplete unit since they can't elite a 5star without 2 more copies from the final reward.

First event for the nutaku version and most won't even be able to complete it the event unit, smh.

Unregistered
10-12-2017, 07:00 PM
I do have to say, I'm not liking how difficult it is. It's as if the event's difficulty is set for the mobile version players and they gave the nutaku side the same thing despite the fact many of the nutaku version players aren't anywhere near their level and will most likely not be able to reach the final reward for both without whaling it out.

To make matters worse, unless either are added to gacha, those who can't get the final reward will have an incomplete unit since they can't elite a 5star without 2 more copies from the final reward.

First event for the nutaku version and most won't even be able to complete it the event unit, smh.

I feel like you're exaggerating a little bit. As someone who's been playing since Nutaku launch, I can clear the first 3 tiles on each side pretty easily.

So clearing the first 3 tiles gives me a total of 24 wings/spirits, which means 7200 points per cauldron per day.

Doing this 21 days gives me 151200 points per cauldron which is enough to get a copy of both tanks.

Now I also have to take into consideration the pumpkins I get per day. I'll make a modest estimate of 4000 pumpkins per day. I can probably do more if I wanted to, but at 4000 pumpkins per day after 21 days I should earn approximately 84000 points from pumpkins.

So adding that 84000 to the earlier event points allows me to pick one of the two tanks to max.

Aidoru
10-12-2017, 07:28 PM
I can clear the first 3 areas as well. Compared to just about any other game that has event girls, event content shouldn't be difficult to this degree, especially if it's the first event (for Nutaku). As I already mentioned, it's as if this event was scaled towards mobile players who already have who knows how much time in the game.

This isn't a game like FKG or Kamihime where you can grind out lower stages if not strong enough for the most difficult content and still manage to complete the unit, instead this game throws an event with content that most players can't even fully clear yet and won't be able to complete all the units. That's an extremely poor design, especially if you factor in that we've had what? 3 months without an event? And it wasn't even enough prep time, even if you logged every day.

1 of the 2 tanks is not both tanks, that's all that matters. No one likes to have incomplete units they'll won't be able to get again or have to wait an entire year for.

What they should have done was just make event stages people can farm with oil. Lower level players can farm lower level stages but receive less in event drops while higher level players can farm high level stages and receive more drops. Or just lower the score requirement for nutaku players.

Unregistered
10-12-2017, 08:06 PM
I can clear the first 3 areas as well. Compared to just about any other game that has event girls, event content shouldn't be difficult to this degree, especially if it's the first event (for Nutaku). As I already mentioned, it's as if this event was scaled towards mobile players who already have who knows how much time in the game.

This isn't a game like FKG or Kamihime where you can grind out lower stages if not strong enough for the most difficult content and still manage to complete the unit, instead this game throws an event with content that most players can't even fully clear yet and won't be able to complete all the units. That's an extremely poor design, especially if you factor in that we've had what? 3 months without an event? And it wasn't even enough prep time, even if you logged every day.

1 of the 2 tanks is not both tanks, that's all that matters. No one likes to have incomplete units they'll won't be able to get again or have to wait an entire year for.

What they should have done was just make event stages people can farm with oil. Lower level players can farm lower level stages but receive less in event drops while higher level players can farm high level stages and receive more drops. Or just lower the score requirement for nutaku players.

I'd like to clarify something.

You do know the event stage enemies scale based on your commander level right...?

Lower level players do get to farm lower level stages.

Rewards are the same regardless of your level as well, so it's potentially easier for newer players to clear the event since they don't have to fight level 60+ enemies.

ESC
10-12-2017, 10:21 PM
For anyone struggling with the auto button:
Seems the button function for pause and auto is shifted half of their size to the right from the actual display.

Also it was mentioned just earlier, it should be possible to get a copy of both 5* tanks by the end of the event as F2P. That would require work everyday though, but it is definitely possible. I feel the event is fair, but obviously a little more expensive to get the extras. That said if you've been saving up on cores, 1000 cores for guaranteed 5 star is pretty good deal.

Aidoru
10-12-2017, 10:40 PM
I'd like to clarify something.

You do know the event stage enemies scale based on your commander level right...?

Lower level players do get to farm lower level stages.

Rewards are the same regardless of your level as well, so it's potentially easier for newer players to clear the event since they don't have to fight level 60+ enemies.

If you mean that as in the actual event stages, then that just makes it even more stupid to scale an event to a players level and have both receive the same rewards. It's like telling players to not bother putting in effort in the game unless you want to make it more difficult with no benefits.

If you're just talking about pumpkins, if it's similar to EXP scaling, then higher level stages will give more but farming pumpkins is not practical when they're literally only worth 1 each when you need over 200k.

Unregistered
10-12-2017, 11:13 PM
If you mean that as in the actual event stages, then that just makes it even more stupid to scale an event to a players level and have both receive the same rewards. It's like telling players to not bother putting in effort in the game unless you want to make it more difficult with no benefits.

If you're just talking about pumpkins, if it's similar to EXP scaling, then higher level stages will give more but farming pumpkins is not practical when they're literally only worth 1 each when you need over 200k.

Nah, talking about the actual event. It's as you said, you put in effort, so it's harder for you.

Unregistered
10-13-2017, 02:06 AM
Various models about in the market.
Some allow max of units others not.

Not much of a problem in AB.
There is no additional purpose to maxing the unit.

Skills are fixed.
Elite is a flat % bonus
There is no Elite Adult content or outfits
There is no content that requires Elite tanks

And of course it is 5* tanks where most other games hand out what is their 4* units.
So as far as rewarding goes, AB is more than a little ahead there.

ABs problem remain Art (too vanilla and too little produced) and Content (much expanded basics, but still same basic farm play) and the main challenge is if they can keep events coming.

This is an ok starter.

But they need to use the 3 weeks "break" it gives them (while the event runs) to get going on non-farm events and better adult content. Basically change up some gears. There is only so many times those tanks can walk the path over the screen before it gets stale, at that point either the Waifu drives the player or more interesting content or player burns out.

Unregistered
10-13-2017, 02:16 AM
Also running 2 tanks for 3 weeks, of which both are of the cutie type, and one is non-adult is probably not the best of ideas.

Besides being way below the pace the game needs it also leaves all the eggs in one basket so to speak.
Meaning it ticks of one niche but leaves anything from sexy, busty, milf and so on barren.

While a vulgar concept, it is an adult game and the pay model is built around it, so the basic sound move is : to run a cutie and a busty and then supplement with a mega-cutie or mega-busty or prestige model as the ultimate, to cover all bases and really drive players.

Zandel
10-13-2017, 03:01 AM
SO I just tested with an ult account and stupidly the event map DOES scale with commander level... basically it's impossible for anyone to clear 100%.... worst idea ever. Why would you make it so the 4th tile is from 5 to 60% stronger then your commander? Noone can complete that unless there is a commander level cap that I don't know about.

Unregistered
10-13-2017, 06:37 AM
Likely because it is a coded framework and not a handcrafted solution.
Bases itself on commander level as the key and then generates from there.

Problem is of course, taken to an extreme, that parts of content seem made for no reason as few can access it.

This would be less an issue if the event had a story and the story ended at, say, lvl40 with a boss fight and everything after that was post-event additional content "elite" maps with a mini PoC ladder and reward structure for fanatics.

Myrdin
10-13-2017, 07:25 AM
regardless of game scaling enemy lvls up to yours is retarded.
Skyrim / Oblivion any1 ?
This literally tells you not to lvl up, coz hey you can beat the game lvl 1.
Every game devp. who chooses this retarded system pretty much renders the whole point of getting stronger gearing up and returning to where you got your ass kicked before to administer divine retribution useless.
Which pretty much negates the whole reason off having a lvling system in the first place.

So far I bought two bundles, and throw all my pumpkins into the Red cauldron. I got enough cores for one more. Though I really wanted to get a second Team slot. With extra cores as a rewards I might be able to get one more and maybe just maybe max out M3, which would be nice.

But I really hope the later events wont be done in this fashion. Especially when you consider how slow the 5* tanks lvl up, and how bad the ratio of Oil-Exp is.

Personally - considering the rates even a single copy of a 5* tanks is good. Unless you get "lucky" and pull a dupe or get one as your monthly log in (like I got on my very first...) you wont see a dupe 5* that often, so when it comes to 5* its not even worth thinking about the Elite status.
4* on the other hand can get it relatively reliably - alas with RnG still - from Invasion mission, and random map rewards or gacha.
And of course Factory. I got bunch of my 4* on a way to the elite, some further some not so much, but its not impossible.
For 5* I got only dupe on my LT Lin, which is not great by any means, and while I dont want dupes, for my monthly log in, I hope I can get one of her, just so I can Elite her since I already got one and only a single dupe is worthless, though you get more exp, its no that much.


So yeah, I hope the scaling goes away, its retarded and makes no sense in an RPG LVLup system based game. Especially when it leads to frustration of the player.
Also add more nodes, I think the map could use one more on each pathway before you hit that crazyness that is the last node.

Aidoru
10-13-2017, 08:21 AM
Likely because it is a coded framework and not a handcrafted solution.
Bases itself on commander level as the key and then generates from there.

Problem is of course, taken to an extreme, that parts of content seem made for no reason as few can access it.

This would be less an issue if the event had a story and the story ended at, say, lvl40 with a boss fight and everything after that was post-event additional content "elite" maps with a mini PoC ladder and reward structure for fanatics.

It's a shame they went with such design. I mean we know for a fact they could have set fixed levels as they have for the story based missions.

Does anyone have any experience with their past events? Assuming they even had any?

WhatIconceal
10-13-2017, 08:29 AM
Well, everything is pretty much said. The scale with players' level is retarded, never thought they'd do the same mistake after all the invasion system bs.

Zandel
10-13-2017, 09:17 AM
The biggest issue is not the scaling level system but the fact that it's scaled based on your commander and not your tanks, If you keep getting better tanks then your commander will out level them by a lot. My average tank level is only around 30 but my commander is 42, so invasion missions are very hard and anything my commander level or higher is next to impossible to pass.

If we had another way to level tanks so the commander didn't keep out scaling them, that would be better.

Aidoru
10-13-2017, 09:57 AM
Pretty sure the biggest issue is the scaling system and the fact the main event stages aren't farm-able without using cores/cash. If they had use a different system, the level of your commander would likely not matter, at the very least not as much as the level of your actual tanks.

Heck, if they want to keep this system, all they had to do was let us refresh the stages with non-cash based currency or let us run them repeatedly, like use 1k pumpkins or something to refresh or have each stage cost pumpkins or oil to run after 1 free daily clear.

Unregistered
10-14-2017, 04:57 PM
So what are people's opinions on spending the 1k cores for a guaranteed 5* tank. I'm having trouble deciding if I should get my 5th factory slot or get 2 random 5* tanks from event exchange.

TiamatRoar
10-14-2017, 05:07 PM
Considering that on average it takes like, 3750 cores to get a 5* tank (1% chance and one at 100 loyalty points), 1k cores for one is a steal. Be aware that getting an Elite Satan + Elite Waffles for just a few purchases of bags + playtime is probably an even bigger steal, though, so you might want to make sure you have some spare cores to buy ghost and wing bags if you need them. ...maybe.

I've produced over 1500 (probably 2,000 by now) tanks from the factory and only got one five-star out of all that, by the way.

Myrdin
10-14-2017, 06:05 PM
I think if you have 1K cores saved up, its a decent trade off.
I have no idea about the stats for the Artillery, but M3 seems good for fast "up your face" unit. I use on or two of those and in the right situation it can be pretty useful. Plus she deals AoE in front of her.
Again, no idea about the other girl, didnt find her on Wiki so not sure if she is worth it. But since you are willing to spend the cores anyway you will get her regardless.

Unregistered
10-14-2017, 06:37 PM
I think if you have 1K cores saved up, its a decent trade off.
I have no idea about the stats for the Artillery, but M3 seems good for fast "up your face" unit. I use on or two of those and in the right situation it can be pretty useful. Plus she deals AoE in front of her.
Again, no idea about the other girl, didnt find her on Wiki so not sure if she is worth it. But since you are willing to spend the cores anyway you will get her regardless.

From what I could tell, the arty girl seems similar to Katyusha. Basically she comes out, pops skill, blows her load, then becomes more or less useless.

As for the 1k cores, it'd be for one of the exchange packages to get a random 5*, not the event units.

Ericridge
10-14-2017, 11:10 PM
Well if this helps, 548 tanks constructed from Factory. One 5*.

Discoceris
10-15-2017, 02:24 AM
I fired up this game after weeks of not playing it and realized why I got bored with it quick. It's mostly to do with the grinding. I was surprised to read about people running into a wall with Commander scaling, which is a big turn off for me.

Right now, the best alternative to KanColle (it's even better!) is Azur Lane: http://blhx.wikia.com/wiki/Azur_Lane_Wiki

It's everything KanColle should've been, without the obvious cash grab system that DMM slaps in your face. What's nice is that the system doesn't reward whales (not outright anyway), instead they make money from the costumes for your ship-waifu, and certain QOL improvements in the game (which you can get absolutely free with some elbow grease)

And the best thing is that you're not limited to just 99% IJN ships and a token western lineup (if you can even call it that). You basically have all of the ships from WWII, and I like how ships like the HMS Prince of Wales (in summer costume shown below) and USS Hornet are represented. Been playing mostly this game and Terra Battle 2 (time filler) lately, though I still check in with FKG a few minutes daily.

https://i.imgur.com/Jj0kCxr.png

Unregistered
10-15-2017, 03:46 AM
Anything that can do what Katy does is a must have in my book.

Clearing an enemy horde at own commander or pushing through one in the field is just ... want it.
She can self explode and go sip rum and cola after that for all I care.

Only thing that can ruin her is gear cost or if she needs an insane loadout to do it.
Both unknown.

I was pretty dubious about the rewards, they all seemed to cost so much and the reactions from people were ... mixed.
But having had a bit of time to look at them and seeing what I had collected today ... I can only say, total misunderstanding.

Okay. They are a bit slow in coming since it takes a lot of point to get to the event units themselves, and total beginners may miss out, but then I remember they are freaking 5* and all the goodie bags along the way and its is just, wild.

Anyone complaining over these rewards, sorry man, spoiled.

Now if they could only get rid of the grind and doll up a bit in general, that'd work wonders.

Unregistered
10-15-2017, 03:57 AM
She cost 4 gears. Can be seen in reward screen. Getting her.

Zandel
10-15-2017, 06:45 AM
Anything that can do what Katy does is a must have in my book.

Clearing an enemy horde at own commander or pushing through one in the field is just ... want it.
She can self explode and go sip rum and cola after that for all I care.

Only thing that can ruin her is gear cost or if she needs an insane loadout to do it.
Both unknown.

I was pretty dubious about the rewards, they all seemed to cost so much and the reactions from people were ... mixed.
But having had a bit of time to look at them and seeing what I had collected today ... I can only say, total misunderstanding.

Okay. They are a bit slow in coming since it takes a lot of point to get to the event units themselves, and total beginners may miss out, but then I remember they are freaking 5* and all the goodie bags along the way and its is just, wild.

Anyone complaining over these rewards, sorry man, spoiled.

Now if they could only get rid of the grind and doll up a bit in general, that'd work wonders.

I have found that getting 20 wings or ghosts per day is quite doable, that = 126k to when you add your pumpkins you should be able to get 1 copy of each girl easy enough with no extra spend. to get 3 copies of each you need around 1500 cores (6 x the 50/50 deal for an extra 90k score) or to spam the invasion maps and such for more pumpkins.

Unregistered
10-15-2017, 10:09 AM
Bahaha, I got a dupe in the 1000Core/pumpkin tradeoff + another in the loyalty free 5* and i only have five of the things I am so pissed.

Unregistered
10-15-2017, 12:07 PM
I have found that getting 20 wings or ghosts per day is quite doable, that = 126k to when you add your pumpkins you should be able to get 1 copy of each girl easy enough with no extra spend. to get 3 copies of each you need around 1500 cores (6 x the 50/50 deal for an extra 90k score) or to spam the invasion maps and such for more pumpkins.

Yeah. It is a pretty sweet deal if playing the game each day. If not doing that or not wanting to farm, just getting the 3k and 60k rewards are super easy at a huge payoff/reward for very little effort. All-round good deal.

Damn shame they didn't do events when this game launched and then kept them rolling. We'd be a ton more players around. Now, hard uphill to keep those still in while attracting random players passing by.

Unregistered
10-15-2017, 12:21 PM
Second last event map (not me)
youtube.com/watch?v=T1YGRrgDarQ&feature=youtu.be

Lvl60 Wraith unit by AI team. Have not seen that one before

Myrdin
10-15-2017, 12:51 PM
Second last event map (not me)
youtube.com/watch?v=T1YGRrgDarQ&feature=youtu.be

Lvl60 Wraith unit by AI team. Have not seen that one before

I`ve met it once, but at a point where I was half dead and had not many tanks left. That thing is rather nasty

WonderWaffle
10-16-2017, 09:27 AM
I`ve met it once, but at a point where I was half dead and had not many tanks left. That thing is rather nasty

I met it as a first unit spawn on day 1.

It is brutal as hell and can take out 4-6 tanks by the time you take it down. Then there are reavers which takes more time and tanks to take down, lets not mention pumpkin turrets lol

Unregistered
10-16-2017, 10:33 AM
Rather enjoy them in all honesty.

The AI should not run the same tanks as the Player. At least not for 99% of them.
It becomes to alike.

We should fight the bizarre, monsterous and corrupted not a tank that got the wrong paintjob :)

Of Course that would require a ton of art work that is likely outside the teams resources, but I'll take some tentacles, corruption sludge and what not on the normal tanks and pretend they are corrupted :) does not need to be a new unit design from the bottom up.

Myrdin
10-16-2017, 11:44 AM
Rather enjoy them in all honesty.

The AI should not run the same tanks as the Player. At least not for 99% of them.
It becomes to alike.

We should fight the bizarre, monsterous and corrupted not a tank that got the wrong paintjob :)

Of Course that would require a ton of art work that is likely outside the teams resources, but I'll take some tentacles, corruption sludge and what not on the normal tanks and pretend they are corrupted :) does not need to be a new unit design from the bottom up.

I do agree it would be cool if enemy had monsters instead of tanks. I mean they can have the same stats and 5 categories as our tanks, just make them reskinned as monster.
Each of them could have 3 different color variants, since there are many active abilities, and the player recognize the tanks and what abilities they can pull of once enough fights have been fought, this would be the same. Like I dunno a Purple monster shots a 200% dmg 100% accuracy shell, A blue one has the +Defense, DMG -Mspeed ability, yellow can turn on Speed, Red has stun, etc.

Pretty much just a color indicator so that players can learn the metagame same as how they learn to recognize the current tanks.

As for the wraiths themselves. If they would be a normal spawn they would have to be nerfed. One taking 4-6 tanks due to the scaling issues the game has would be to brutal for normal maps, and would render Grinding which this game requires a lot extremely stupid.

I think the enemy scaling to your general lvl is very bad mechanic and needs to be re-done. Our tanks lvl so slowly - especially 5* - that if you ever swap in a new one, you are crippling yourself horribly. The maps need to have the difficulty fixed, increasing in lvl as you progress through, not taking into account your General.
This and the multiple copies of the same tank limit. SU and Mouse spam is super retarded, but getting 5 Catrionas one after the other, all activating their abilities and pretty much shooting down anything before it gets close enough is no fun either.
Limit of 2 of the same tank per map shouldnt be that bad. If we can do with building our teams from all those tanks, and running a fully working team I dont see why AI couldnt generate it in a similar fashion as well rather than spaming 4-5 very powerful tanks over and over again.

Zandel
10-16-2017, 04:11 PM
Agree 100% with commander scaling, on the fence about multiple copies of tanks tho. I have had those matches where you get 6-8 arty in a row and just die, I've also have those 6-8 HTs in a row and that makes the map a cake walk. I think less then limiting the same tank, perhaps they should limit how many of the same TYPE of tank can spawn in a row.

I also think that if they are going to scale by commander level then they need to make the commander require much more XP to level, especially at higher levels. I'm on track to get both of the event girls with all 3 copies but even with that +20% XP lvling them to be useful is going to be a pain and Invasion missions that are already hard-untouchable with be placed right in the 'do not even bother' basket.

Does anyone know if the commander has a max level? The Tank max level is 50 right, is the commander the same?

Myrdin
10-16-2017, 06:00 PM
Agree 100% with commander scaling, on the fence about multiple copies of tanks tho. I have had those matches where you get 6-8 arty in a row and just die, I've also have those 6-8 HTs in a row and that makes the map a cake walk. I think less then limiting the same tank, perhaps they should limit how many of the same TYPE of tank can spawn in a row.

I also think that if they are going to scale by commander level then they need to make the commander require much more XP to level, especially at higher levels. I'm on track to get both of the event girls with all 3 copies but even with that +20% XP lvling them to be useful is going to be a pain and Invasion missions that are already hard-untouchable with be placed right in the 'do not even bother' basket.

Does anyone know if the commander has a max level? The Tank max level is 50 right, is the commander the same?

I sure hope he does. Honestly you gain nothing other than slightly stronger aritellery shells and healing out of him. I dont think the bonus armor and bonus damage skills are affacted by Generals level, so him lvling up is pretty much useless.

I wouldnt have so much of an issue with this if there was a way to lvl up tanks other than grinding missions. In Girls Symphony for example the characters lvl up from missions, but you can also get exp items from missions (think Manyus from FKG) that can grant rather nice amount of exp per use.
Either this, or lower the EXP requirement. Alternatively you can bolster Tanks EXP gain. If commander gets 1000 Tanks could get 1500 or even 2000. In this way the tanks would be able to keep on track with your commander, rather than falling behind completely.

As far as the event goes, I bought 4 bundles. Just to ensure I get both extra copies for the girls. Sure those cores could be used for 5th factory slot but ... meh, who cares. It lessens the stress of constant farming and recounting how much I have to get till its done during the events duration.

Edit: Just got M3. Good, first milestone reached. 15 days remaining. Minus the time spent at work, I should be able to bang her out completely. Not sure about artillery chan, but considering I already commited 1K cores in the form of bundles, not getting her maxed out would invalidate that investment, thus some crazy grinding is waiting for me.

WonderWaffle
10-18-2017, 09:40 AM
Agree 100% with commander scaling, on the fence about multiple copies of tanks tho. I have had those matches where you get 6-8 arty in a row and just die, I've also have those 6-8 HTs in a row and that makes the map a cake walk. I think less then limiting the same tank, perhaps they should limit how many of the same TYPE of tank can spawn in a row.

I also think that if they are going to scale by commander level then they need to make the commander require much more XP to level, especially at higher levels. I'm on track to get both of the event girls with all 3 copies but even with that +20% XP lvling them to be useful is going to be a pain and Invasion missions that are already hard-untouchable with be placed right in the 'do not even bother' basket.

Does anyone know if the commander has a max level? The Tank max level is 50 right, is the commander the same?

dam that means you can do tile 4 reliably lol I can't do that takes too much metal to repair and not enough time to let them naturally repair unless I don't sleep

WhatIconceal
10-18-2017, 12:59 PM
holy macaroni, 3 4* in factory now

7131

still waiting for my first factory 5*...

Zandel
10-18-2017, 04:38 PM
I have not seen a 5* from the factory yet with over 700 tanks produced.... but I have got a lot of 4*'s so it's not terrible.

FYI Max Commander level is 50.... so once you hit that it's only tanks that will level and thus commander level based events will be easier.
Seems that the hardest time is commander lvl 35-50 where it's likely your commander will start to out level your tanks.

And as for the event maps... I can clear tile 1 and the first 2 missions of tile two with just the commander arty ability, the second 2 of tile 2 are easy but tile 3 missions cost me tanks almost every run. Tile 4 I might be able to clear but it would wipe out my team each time... and by wipe out i'm talking 10+ losses each time.

Unregistered
10-18-2017, 04:48 PM
Well, Lieutenant scaling has fucked me completely for invasion tiles...I can no longer complete them at all ever since I hit level 42.

Zandel
10-18-2017, 09:35 PM
Sitting at lvl 43 myself and I feel your pain... I can win but it wrecks over half my team so I can only clear one per 3 hours because of repair costs being too high to pay >.>

Unregistered
10-19-2017, 12:13 AM
lvl42 here and it feels like my Commander sprints while my tanks stand still.

I've solved part of the issue by rearranging my emblems and prioritizing the front line (first row of tanks)
Where the heavies are now super defensive and the dps is stuff that hits the enemy.

4* Tiger I -> 4* JagdPanzer4 -> 4* Centurion mk1 -> Cmdr. Armor Buff on Tiger -> Off-tank or more Dps or Cmdr. Armor buff on tiger or my Stug IV (If I am lucky enough to "draw" her)

The Tiger is 10.1k dur, but will still be inches from destruction or be destroyed. But mostly she'll make it.

The two Focus fire tanks is the key for me, because they have range (keeps they out of trouble most of the time) and they hit, each time for 20 seconds far as I can tell (and Focus fire regens fast too). At a combined 600 dps on them with high penetration etc. things don't exactly melt, but they do die at a very solid pace that sees me through (short of a Maus blocking).

Does go wrong at times in which case I am left with a smashed tank force. But I'd say about 95% of the time the initial Panzer Wedge makes it through at 0 to 2 tanks lost (today was 0)

Unregistered
10-19-2017, 12:19 AM
Should add perhaps that the window of success is shrinking even with that.
I feel more squeezed at each new level now and am running out of options to strengthen my team fast enough.

Since lvl40 each new level is clearly moving towards a tipping point where in 1-2 levels (halfway to 43 :-/) on the commander, the wedge no longer will make it through, condemming me to attrition warfare at large loses.

Ericridge
10-19-2017, 12:28 AM
Best thing to do is to not do the invasion fights anymore then the devs will notice and fix.

not a lizard
10-19-2017, 03:13 AM
Trying this game for the first time and I have to say

- Tank deployment costs seem arbitrary and nonsensical. A light thank that evaporates in one shot deploys for 3 gears and so does a heavy?
- What the hell is the point of Artillery? For all their limitations they barely out-range other tank classes and even with range medals get out-ranged by enemy tanks and artillery. Why do these have no game-play niche despite the obvious potential for one?
- Difficulty scaling is just brutal. It thinks I'm level 25 now and I'm averaging 19 on my tanks. Stage three of the event is impossible. Doing any of the invasions is barely possible but ultimately pointless and unrewarding due to the oil costs and punishing repair times.
- The enemy gate is down. Tanks will always move towards that no matter how idiotic or suicidal that is. It's like a turrets game except the turrets have tourettes. There's no positioning. Where is the game-play value here? What strategic feat am I supposedly accomplishing that four lines of code couldn't?
- Repair costs are scaled to tank health. Why? Do you want me to avoid health boosting decals at all cost? Is it a misguided attempt to promote light tanks? Do you hate us?
- You can capture four scrap mines fairly early but only have two oil rigs for forever.


Better than most games on nuta, but then so is a shoe-box full of dead moths.

Zandel
10-19-2017, 07:00 AM
Trying this game for the first time and I have to say

- Tank deployment costs seem arbitrary and nonsensical. A light thank that evaporates in one shot deploys for 3 gears and so does a heavy?
- What the hell is the point of Artillery? For all their limitations they barely out-range other tank classes and even with range medals get out-ranged by enemy tanks and artillery. Why do these have no game-play niche despite the obvious potential for one?
- Difficulty scaling is just brutal. It thinks I'm level 25 now and I'm averaging 19 on my tanks. Stage three of the event is impossible. Doing any of the invasions is barely possible but ultimately pointless and unrewarding due to the oil costs and punishing repair times.
- The enemy gate is down. Tanks will always move towards that no matter how idiotic or suicidal that is. It's like a turrets game except the turrets have tourettes. There's no positioning. Where is the game-play value here? What strategic feat am I supposedly accomplishing that four lines of code couldn't?
- Repair costs are scaled to tank health. Why? Do you want me to avoid health boosting decals at all cost? Is it a misguided attempt to promote light tanks? Do you hate us?
- You can capture four scrap mines fairly early but only have two oil rigs for forever.


Better than most games on nuta, but then so is a shoe-box full of dead moths.

1: Average Light cost is 3, Medium 4, Heavy 5, TD 4 and Arty 4-5, the worse MTs, HTs, TDs and Arty have lower costs while some of the better ones have higher costs. Makes sense if you look into the tank stats on the wiki.

2: some of the arty tanks come with 25+ range standard (Other tanks range from 8-15 except for some TDs who also snipe well), they also hit hard... VERY hard with the right emblems that you can 1 shot many tanks at once because they also all do SPLASH damage.

3: Agreed to a certain extent, you should be ok for another 5-10 levels then the last grind for tanks to lvl 50 is brutal because your commander gets there much faster then 4-5* tanks.

4: Not sure what you mean by this... your tanks do always move left but you can position them to dodge turrets and other static defense... also if you play smart with speeds you can group up a nice cluster and win easy most times.

5: I'm guessing this is to simulate that tanks with more HP need more resources to run/repair. It makes logical sense but I'll be the first to admit that cost/time to repair scaled to HP is annoying as all hell.

6: My only issue with this system is that OIL has a limit while all the other resources do not. I'd like to see oil with no limit so I can actually log in for a sec, collect oil then log out again and use it later that day.

For those concerned about scaling for events and invasions there is a light at the end of the tunnel, when you hit lvl 50 your commander stops lvling. After that your tanks will catch up and be relevant again. Having said that it's a long ass grind, not sure how many will stay with the game for that. It reminds me of the Vanilla WoW lvl 40-60 grinding days... only dedicated gamers will stay with it.

Unregistered
10-19-2017, 12:26 PM
Sitting at lvl 43 myself and I feel your pain... I can win but it wrecks over half my team so I can only clear one per 3 hours because of repair costs being too high to pay >.>

I normally just wait an hour or so then repair. Tends to cut a majority of the costs down.

Unregistered
10-19-2017, 05:32 PM
I normally just wait an hour or so then repair. Tends to cut a majority of the costs down.

I was doing this until they decided to have a maintenance downtime 1 hour before end-of-day yesterday and wasn't able to run as many tiles as I wanted to.

Also, now I can no longer complete the last mission on Ghost Path's third tile, thanks to Lieutenant Scaling. How in the world can it be acceptable to make an event less accessible as it progresses?

not a lizard
10-19-2017, 06:09 PM
1: Average Light cost is 3, Medium 4, Heavy 5, TD 4 and Arty 4-5, the worse MTs, HTs, TDs and Arty have lower costs while some of the better ones have higher costs. Makes sense if you look into the tank stats on the wiki.


That may be true on the whole, but it's still seems like a poorly expressed cost/effect ratio. Tank weapons lean towards slow firing high damage and a light tank often evaporates before contributing any damage to the enemy side. Going by my three star tanks, the T-50 and Crusader III are the same deployment cost as the M4 Sherman, Matilda II, T-34/76, Panzer IV despite having nothing like equivalent performance. So either I'm doing those tanks incredibly wrong or the deployment costs need further granulation.

At best, artillery has twice the range of other classes of tank, which lets them get off one shot before the enemy closes on them. Their atrocious dps and fragility means they lose the engagement against anything else after that, so they have to be deployed behind a heavy tank. Unfortunately they attack the first target in range, so they almost always end up wasting shots on some off-side bunker instead of the pile of enemies that's presently drilling through your heavy. If you could stop your tanks in place so they aren't trying to ram through an enemy bunker while stationary enemy artillery hammers them, or could turn a tank to bolster another line of defense or flank it would allow for strategies other than "punch through with focused attrition" and maps that aren't entirely linear. Something like a little circle to indicate and change a tank's facing, click on the tank to start or stop it?

The M3Lee and B1 also do splash damage. Is it a rare effect? It seems to compliment non-artillery tanks better.

You'd think they could just have repair costs based on deployment cost in that case? Assuming those are both representative of tank util/rarity.

You know, what really I don't like about this event isn't the insane difficulty. It's the fact that it's timed and punishes you for even attempting a hard map with repair times. I'm more or less okay with the fact that I'm not going to be able to get the reward. I'm less okay with the being punched in the gut for trying.

Arright, I'm done kvetching.

Unregistered
10-19-2017, 06:34 PM
Well, to me there are two schools of thought to running AB maps. Others may have different ideas which may be better than my own.

The first is just a straight up medium rush...they're not very tanky, but enough to not fold instantly and do sufficient DPS to make what tankiness they do have last the entire map once you get a good deathball rolling...just make sure you send your slowest mediums first (bonus points if they're also the tankiest) so that the faster ones get to tank the later opponents as they outrun those that just finished tanking the previous ones, who still get to contribute their DPS without dying. I tend to favor this approach at the beginning of a battle.

The second is a combined arms approach. If the problem with A/D tanks is their fragility, send out a heavy first to tank with A/D backup so that their fragility isn't an issue because the heavy is getting shot instead. The problem with this approach is that any good heavy is going to cost 5 gears to deploy, and by the time you've got enough gears to deploy your A/D tanks (which should be a minimum of 4 gears, more likely 5) the heavy is over halfway dead (still able to pop defense and last a bit longer, but still). You can't really stack multiple heavies because of their gear cost, so you have to go one heavy, one A/D (maybe two) and then start over with another heavy as your first 'wave' is overrun. I generally don't like doing this until near the end of a battle when multiple enemy reinforcements aren't so frequent. (Also because at this point I don't have any mediums left and this is what I'm stuck with...I'm not going to NOT use my 5* A/D tanks in favor of more 4* mediums, after all.)

Myrdin
10-20-2017, 05:36 AM
And got the Arty chan.
Dropped 1K cores on this event to get the bundles. Now I kinda regret it, since after some calculations the last bundle was not necessary, but with my work schedule I didnt want to risk it. Either go big or go home.
40K left for M3 copies
80K left for Panzerwerfer.
12 days of event left Minus the work days. I shoudl be able to have some spare wings for the exchange shop at the end.
Seems like it will be a while before I get to my 5th factory slot still.

For those who dont know, you get both girls at L15... which is nice honestly. Since they can be used immediately for low tiear maps.
Panzerwerfer suffers from short range (21 base) for an artillery, so giving her emblems that have range increase bonus is well worth it (got mine at 24). After shuffling around my emblems I did manage to get Super Pershing to over 7K health, solid evasion and armor, Tabby is sitting on 9K health but mediocre evasion and armor,. Catriona and Victoria have both been built for pure damage to utulize their long range abilities.
Even so, the 3rd Node of the Spirit path, is just.... frustrating.

This event is many things, but the word FUN is nowhere to be found. And having fun while playing a game (especially a browser game, which tend to be very simplistic) is kinda to the whole point of playing a game in the first place.

Unregistered
10-20-2017, 01:50 PM
That's the thing...you have to calculate how many bundles you're going to need, but you don't have to buy all of them right away...you can always purchase the last one on the last day.

My problem is that (even considering pumpkins, which I have largely stopped collecting because it was boosting my Lieutenant's XP too much) I won't need the last bundle for the bat wings, but I will need it for the ghosts because of that last motherfucking node on the third tile, and only being able to do your best at the beginning of the event before your Lieutenant levels up and the scaling fucks you over.

I'm doing what I consider the bare minimum (5X Angora for dailies, plus PoC) so I don't lose the ability to complete any MORE of the event nodes. Hell of a way to run an event, AB.

WhatIconceal
10-20-2017, 02:38 PM
I know it must be suicide, but i'm clearing all invasions just cause i have too much oil. Went from 41 to 43 lieutenant lvl during event.

Also, once again 3 4* in factory, that makes it 7 4* in 3 days rngwtf.

Unregistered
10-20-2017, 02:55 PM
I am already commander level 47 so I am doing all invasions for pumpkins... not many more commander levels to go anyways and my tanks need all the exp they can get. PS, I posted a reply from the AB team in the Halloween event thread, if you did not see it is is worth checking out (they may be tweaking tiles 3 and 4). And future events should be easier.

Unregistered
10-20-2017, 03:59 PM
I know it must be suicide, but i'm clearing all invasions just cause i have too much oil. Went from 41 to 43 lieutenant lvl during event.

Also, once again 3 4* in factory, that makes it 7 4* in 3 days rngwtf.

I just said 'fuck the oil, there's a terrible event I have to grind through and I'm not going to screw myself over for it.'

Of course, the problem then becomes 'how often will we be in event mode and will we need to give up on completing some of them so that we can just get a roster of maxed tanks to do later events?'

Also also, I just redeemed two of my three concurrent factory 4*s as well, and it's been like nine total for me recently.

Unregistered
10-20-2017, 04:25 PM
I guess I'm the opposite of you guys then. I just said fuck it and do all invasions every day since they give plenty of pumpkins too. Sooner or later I'll hit the commander cap anyway. Might as well do it asap so I can keep leveling my tanks with no worries.

Unregistered
10-20-2017, 05:37 PM
I get it, but they've said the difficulty is going to be different for future events, so for this one only it's a case of 'do what you have to do to finish the event.' We'll see next time if they get it balanced correctly, because they've admitted they got it wrong this time.

Unregistered
10-20-2017, 06:04 PM
Actually, now that I think about it, the Lieutenant XP requirements have to be lower than any tank worth taking in your platoon, which is why the LT outpaces the good tanks so completely. They are probably counting on your tanks having multiples and the resulting XP bonuses. Well, unless you're unlucky, you don't have that for many of your 5 stars, which gain XP painfully slow to begin with. But even then it's not equivalent. Case in point: my Sarah (first day 5 star, been in every battle I've done) is at level 32. My second ever 5 star, Meiling, had a dupe shortly after I got her and she's at...level 32. So it's enough to catch up, and yes, she'll eventually surpass Sarah, but it's just not as big or as prevalent as they probably seem to think it is. Meanwhile my Lieutenant is at level 43, eleven levels higher than a tank that's been in every battle since the beginning, and five levels higher than the highest level tank I have (who has an 18% XP boost).

The only tanks I have at the max 30% XP bonus are 1-3 star tanks I'd never even send out to scout, let alone fight in my platoon. (And I only do that out of stubbornness.) So I don't know if the LT gains XP at the same rate as a 1-3 star tank, but it's probably on the wikia somewhere. Ironically, it seems the only way to gain better relative XP for your tanks than for your Lieutenant is to do exactly what they said they didn't want us to do...farm Angora over and over again to boost Renee's XP gain, feed her to your platoon's tanks, then repeat until either you get sick of the process or you have your good tanks where you want them.

Ericridge
10-20-2017, 06:54 PM
I'm at less than 20k points for both girls because I don't care about both of the event girls. X_X I do want to try for the 60k sacrifice reward but its hard to care lol.

Zandel
10-20-2017, 07:57 PM
I just got my 1st copy of the M3, already had my 1st copy of Arty-chan, they are both VERY Strong tanks and well worth the effort to get, fed them each one of my old 4*s that I was using and they are now lvl 24-25... at this level they are useful to me at the highest level missions. Arty-chans special can nuke most bosses or strong points on the missions while Satan is a great rusher along with the Cromwell I have been using for that role... not to mention Atry-chan is only a 4 cost while Satan is a 2 cost!

Myrdin
10-21-2017, 01:01 AM
I just got my 1st copy of the M3, already had my 1st copy of Arty-chan, they are both VERY Strong tanks and well worth the effort to get, fed them each one of my old 4*s that I was using and they are now lvl 24-25... at this level they are useful to me at the highest level missions. Arty-chans special can nuke most bosses or strong points on the missions while Satan is a great rusher along with the Cromwell I have been using for that role... not to mention Atry-chan is only a 4 cost while Satan is a 2 cost!

Yop this ^

They are both great, the fact that they each cost a point less then what you usually get from their relevant type AND are a 5* tanks which means a 5* stat increase (granted we dont know if this is gonna be like in FKG, where the event girls are toned down, and are weaker than regular gacha girls or not).

I looked at their Elite stats and this is one thing that dumbfounds me.... Arty chan gets 11% HP and only 5% DMG.
M3 gets 13% each.
Went through my other tanks and it seems that the Elite bonus stats are different for each class... Honestly I dont like that.
I thought its gonna be 10% for each, not a variable.
Especially for arty chan just 5% damage boost is not much.
Also the cost of blue prints is extremely high - to get a Elite status you need 3K blueprints, plus other stuff.
Personally I would do elite only after I get bunch of other girls from the Research tab, OR if I really needed that Damage boost in order to clear a extremely hard map/event/PoC lvl, etc. But otherwise I would spend those Blueprints on research.

Though its much easier to get them now, than it was in the early stages of the game. Invasions give you 12+3* tank (maybe 4* with luck) so thats 15 times 5/6.

And yeah Arty chan is very strong boss killer. My lvl15 one with some good emblems can nuke around 80% of the Heavy Tank event boss on node 3 if I manage to get her there alive and with her active ability still intact.
Edna (M3 Satan) is great all around either as a rusher, or if your front line falls and you need something QUICk to fill in the gap to protect your damage dealers in the second row. She can get there quickly, cheaply and if buffed with some emblems can hold on until you either get another Tankier tank up or get enough gears for the defense buff circle ability.

Unregistered
10-21-2017, 01:50 AM
Good rewards, like them both. But think they need to accept Nutaku and Mobil running different versions very soon though. Too the same, too thin. Cant run a mobile game for that amount of time and same-same content on a PC and not get worn. Need more options, more gameplay. Starting to feel a bit like my tanks after 4-4 :)

Unregistered
10-21-2017, 01:07 PM
Difficult to say how Elite status boost is calculated.

Only thing that is fairly certain is that, it is by and large a luxury investment.
Seeing that little in the would require it and no additional benefits are gained be it skill or gear cost, or adult content or outfit.

The game would benefit from skill growth in that area. So that Elite made some more sense.
But as things are, that is likely the lest pressing concern it has, since all things equal Elite does sort of somewhat work.

Ericridge
10-21-2017, 03:46 PM
I have elite status on my 1* renault named renee. :p

WhatIconceal
10-21-2017, 07:41 PM
I have elite status on my 1* renault named renee. :p

That sounds like "rip 150 candies" for me.

I can elite 2 of my 4* now but won't waste candies on girls without stories. :rolleyes:

Ericridge
10-22-2017, 12:32 AM
That sounds like "rip 150 candies" for me.

I can elite 2 of my 4* now but won't waste candies on girls without stories. :rolleyes:

This tells me that you don't even look at anything below 4*. To elite an 1*, You only need 2 relationship level and 10 blueprints. She is pretty great at scouting now thanks to it. So it cost only 30 rare candies at most.

Myrdin
10-22-2017, 02:28 AM
This tells me that you don't even look at anything below 4*. To elite an 1*, You only need 2 relationship level and 10 blueprints. She is pretty great at scouting now thanks to it. So it cost only 30 rare candies at most.

What lvl do you have on her ?

IvanLedah21
10-22-2017, 11:48 AM
The weirdest thing about Elite in my opinion is it's inconsistent. For Mid, Heavy and Destroyer tanks, 5* gets better buffs than 4*. For Light and Arty it's the opposite despite still costing a LOT more blueprints. Screwy...

Example: 4* Light gets 18% each, 5* Light gets 13% each. 5* Mid gets 10/13, 4* Mid gets 7/8

WhatIconceal
10-22-2017, 01:37 PM
This tells me that you don't even look at anything below 4*. To elite an 1*, You only need 2 relationship level and 10 blueprints. She is pretty great at scouting now thanks to it. So it cost only 30 rare candies at most.

Yep, you got me, never bothered with it. :D I just recycle everything under 4* 'cause i need inventory space and don't want to spend cores on expanding 'till I unlock the last factory slot.

Ericridge
10-22-2017, 06:44 PM
What lvl do you have on her ?

She's at level 42 now.

edit: Guys u know that week 2 of login bonus taht gives an emblem on 14th day? That always give an 2* emblem? Well it just gave an 4* emblem. Took me by surprise.

Boorish Potato
10-23-2017, 01:57 PM
One thing I notice about AB is that is doe not handle losing focus well. At all.

If you tab out at any time while playing and then return to the game you're almost guaranteed a crash next time you try to launch into a battle. You'll just get the loading screen endlessly and will lose any oil you spent starting that battle. I'm more or less forced to shut the game down if I want to do anything else for any amount of time. That is something of a fatal flaw for a browser game.

IvanLedah21
10-23-2017, 05:41 PM
One thing I notice about AB is that is doe not handle losing focus well. At all.

If you tab out at any time while playing and then return to the game you're almost guaranteed a crash next time you try to launch into a battle. You'll just get the loading screen endlessly and will lose any oil you spent starting that battle. I'm more or less forced to shut the game down if I want to do anything else for any amount of time. That is something of a fatal flaw for a browser game.

Odd, I see this happen sporadically but not nearly as often as you describe. I tab out/go afk quite often and only see this happen maybe 2-3x a day and that's being logged on a minimum of 10 hours throughout the day.

By "this" I mean infinite loading, error message (either in-game or WebGL), etc. anything that forces you to reload game

Unregistered
10-23-2017, 08:48 PM
I've never seen it crash that I can remember and I frequently switch focus to other things. (in fact, all the time. I never actually play fights, I just kick them off then switch to a different window/game) That said, I don't typical alt-tab to switch. The game only takes up ~1/4 of one of my two monitors, so I'll typically have it and 2 or 3 other Nutaku games going on the 2nd monitor, while I play a real game on the main monitor. (Note: Kamihime project, or whatever it's called, crashes quite frequently if I have too many windows/games open, but that game continues up right where you were.) So I usually simply click on whatever other window I'm switching to.

Fwiw, I'm running in chrome with both sound options at 0.

Boorish Potato
10-24-2017, 12:36 AM
(Note: Kamihime project, or whatever it's called, crashes quite frequently if I have too many windows/games open, but that game continues up right where you were.) So I usually simply click on whatever other window I'm switching to.

Fwiw, I'm running in chrome with both sound options at 0.

I'm running firefox. I've made the recommended changes to expand the browser cache per their on site recommendations. Oddly I never had Kami-hime outright crash, but the eye-searing garble of an interface and the loading screens between literally every in-game action made me drop it fairly quickly.

Myrdin
10-24-2017, 07:30 AM
there used to be a bug that cause the game to crash in the first month after the launch.
The game had problem with multiple abilities being triggered at the same time and would freeze and crash. Especially if you enemy tanks popped bunch of longer duration abilities.
This was mainly fixed althought it happens sporadically, but once a month is nothing compared to multiple times per one damn battle

IvanLedah21
10-24-2017, 06:23 PM
I feel (sort of) cheated by the fact I maxed out Minnie (event arty) and there's nothing remotely sexual about the final scene.

WhatIconceal
10-24-2017, 07:08 PM
I feel (sort of) cheated by the fact I maxed out Minnie (event arty) and there's nothing remotely sexual about the final scene.

You should've read the patch notes first then:

"...If you are a Nutaku.net player, be aware that Minnie the Panzerwerfer has a 100% wholesome story. No H content, but plenty of spooks..."

Unregistered
10-24-2017, 11:46 PM
Well, at least now you'll be able to elite her.

Zandel
10-25-2017, 03:41 PM
It does seem a bit odd that the OLDER looking of the two has no H scene but the younger one does. It's like Nutaku just has no firm policy about these things.... I mean if they wanted to try and have 'no loli moments' they're not doing a good job of it....

Having said that the part that annoys me the most is that we don't get an extra skin instead of the half naked ones. I mean throw us a cosplay for those girls that won't have one or something so they at least have 2 like the others.... >.>

Unregistered
10-25-2017, 08:00 PM
Having said that the part that annoys me the most is that we don't get an extra skin instead of the half naked ones. I mean throw us a cosplay for those girls that won't have one or something so they at least have 2 like the others.... >.>

I disagree. Having no 3rd outfit makes for a nice, clear, "Don't bother" indicator.

Zandel
10-25-2017, 08:24 PM
Not sure what you mean by 'don't bother' because you will have to max affection the girl if you intend to use her in your team to any great effect.
These event girls are also so good that not using them in your team would be a stupid idea, so max affection will happen at some point.

Unregistered
10-25-2017, 08:44 PM
So how many other girls in this H-game are going to be devoid of H-content? I said back when Ilona got her stories that it was setting a bad precedent...looks like I was right.

WhatIconceal
10-25-2017, 09:31 PM
So maintenance is finished, patch notes here: http://armorblitz.com/2017/10/oct-25th-patch-last-week-of-halloween/

Cleared tile 3 on both paths without loosing a single tank; here's some changes that i noticed:

-tile 2 boss is now crystal (before it was something like tile 1 boss);
-tile 3 on haunted (spirit) path has no middle pumpkin turret;
-tile 3 maps don't spawn mouse, reavers and some other 5* like GW Tirer, S-51, FV, Sturmtiger;

event tanks still spawning.

IvanLedah21
10-26-2017, 04:40 AM
Well, at least now you'll be able to elite her.

Fair enough, she does seem useful enough for that, just have to figure out where in my team of almost all 5*s she fits in.


On that note, opinions on who I might drop for the event units or other 5* draws?
Team:
5* Heavy: Conqueror (Cerys), WZ-111 (XiFeng), Chieftan (Lily)
5* Med: Super Pershing (Sarah), T-44 (Larissa, Elited), T-34 (Nadia), Leopard (Lina), Panther 2 (Verena), Strid (Clara)
5* Light: AMX-13 (Violette)
5* Destroyer: Jagdpanther (Victoria, Elited), Tortoise (Millie)
5* Arty: S-51 (Zoya)
4*s: Sherman Croc (Tinda, my assassin on lower level stuff), Jagdpanzer (Evonna)

Out of the 5*s, the lowest levels are Chieftan, Leopard and Panther

Zandel
10-26-2017, 08:33 AM
Swap out Sherm Croc for the M3 Satan, I'm using her to assassinate even up to lvl 30s PoC bosses, It's also likely that arty-chan will be better then your 4* TD, not all the time mind you but her burst will kill anything and everything for those 5 seconds.

Unregistered
10-26-2017, 10:50 AM
Event changes certainly eased the difficulty down by a chunk.
Tile 3 cleared with very limited losses, a handful on the last map.

No complaints here, but then, didn't have that to begin with, maybe besides 3 weeks being a tad long.
But am sure they are using the time to get next event ready, and if so, fine also.

Unregistered
10-26-2017, 12:18 PM
Still having to pause for repairs on multiple tile 3 maps. Not as much, perhaps enough to risk getting a full night's sleep, but still not able to do any tile 4 maps. Oh well, I guess that just means I actually did have to spend the cores I already spent.

WhatIconceal
10-26-2017, 07:01 PM
Thanks to easier event maps and 12 invasions/day i can finish event without buying another bag, so i finally unlocked 5th factory slot, rip 2700 cores.

IvanLedah21
10-26-2017, 07:16 PM
Swap out Sherm Croc for the M3 Satan, I'm using her to assassinate even up to lvl 30s PoC bosses, It's also likely that arty-chan will be better then your 4* TD, not all the time mind you but her burst will kill anything and everything for those 5 seconds.

Thanks, yeah Satan seems like same role as Croc, as for Arty vs. TD, seems fair enough

Unregistered
10-27-2017, 12:31 AM
Yeah, double up on invasions has increased pumpkins pr day by a metric ton.
Browsing the exchange shop for goodies.

Also realizing that my commander could nuke first more maps than first thought certainly speed up things for me.
Pretty pleased actually.

Now if they could get some events going that was more performance dependent and less farm while boosting their gameplay (needs some more layers) and artwork (girls are a bit alike and could do being doll'ed a good deal) I'd say they had a winning formular on their hands.

Myrdin
10-27-2017, 01:45 AM
The fact that the new artwork are all low res. semi blurry made me loose all interest in the actual H scene itself to be honest.
Now I just wanna get the stats boost and see the most of the times retarded story of the tanks (M3 one was extremely dissapointing to me, almost regret watching it, thats how fckng dumb it was).
No idea why the quality dropped so hard. All they have to do is resharpen the fckn image once done. Though I suspect its intentional, like a pseudo censorship.... again quite dumb decision if that proves to be right.

Unregistered
10-27-2017, 03:54 AM
That would certainly fall in under doll'ing them up.
Basically all and any improvement needed.

I'd offer a different perspective than intentional and simply note that they are not thorough on the testing part. And that is by far the more likely reason.

Been this way since day one.

And it is not good enough in all honesty.
What sort of makes it tolerable in small doses is that they are willing to fix things.

So am pretty sure if you log into their Discord and mention it to one of the devs that they'll want to fix it and ask for info about it to find the cause.

Unregistered
10-27-2017, 06:19 AM
Hmmmm... Got 3k prints again... Is the Panther II worth spending them on? I've got two Ms, 1 H, 1 L so far... Was thinking I should hold out for a 5* A or D?

Zandel
10-27-2017, 07:23 AM
P2 is strong as all hell, nice speed too and good active skill.

Shieun
10-27-2017, 09:59 AM
I wouldnt spend on Panther 2 though...

If you're not in urgent need of a medium tank, better wait for a better stats tank like Leopard 1a1/Centurion/Type 59 (I think?).

Unregistered
10-27-2017, 01:34 PM
Type 59 is a really good tank. I bought P2 as well, just because I tend to deathball mediums for the early game, and the sooner I get started on her XP the earlier she can join in. My mounting problem is that except for my waifu Petra (who unless things get exponentially more difficult will always have the secretary position in the platoon), I'm running short of 4*s to replace. And I've got another 5* login reward coming this week.

Yes, I know...everybody should have this 'problem.' It will soon become necessary to begin putting 5*s into reserves until some of my tanks reach 50 and can be set aside until they're needed as 'special forces' on difficult event maps.

I would've totally been into that Egyptian tank, too, except for the platoon space issue. Well, that and I'd already spent enough cores on this event.

WonderWaffle
10-27-2017, 02:37 PM
Type 59 is a really good tank. I bought P2 as well, just because I tend to deathball mediums for the early game, and the sooner I get started on her XP the earlier she can join in. My mounting problem is that except for my waifu Petra (who unless things get exponentially more difficult will always have the secretary position in the platoon), I'm running short of 4*s to replace. And I've got another 5* login reward coming this week.

Yes, I know...everybody should have this 'problem.' It will soon become necessary to begin putting 5*s into reserves until some of my tanks reach 50 and can be set aside until they're needed as 'special forces' on difficult event maps.

I would've totally been into that Egyptian tank, too, except for the platoon space issue. Well, that and I'd already spent enough cores on this event.

type 59 will eat everything if left alone...I gotten mine up to .53 attack speed with 33% crit. Meiling is my 3rd highest dps tank at 478 other than Clare (485) and Seren (500).

Here, two more outfits. I also have Zoya but everyone already knows how she looks like lol
7240
7241

IvanLedah21
10-27-2017, 05:06 PM
Team:
5* Heavy: Conqueror (Cerys), WZ-111 (XiFeng), Chieftan (Lily)
5* Med: Super Pershing (Sarah), T-44 (Larissa, Elited), T-34 (Nadia), Leopard (Lina), Panther 2 (Verena), Strid (Clara)
5* Light: AMX-13 (Violette), M3 Satan (Edna, will become Elite by end of event)
5* Destroyer: Jagdpanther (Victoria, Elited), T-100 (Nailah, will become Elite once I get her affection maxed)
5* Arty: S-51 (Zoya), Panzerwerfer (Minnie, will become Elite by end of event)

Out of the 5*s, the lowest levels are Chieftan, Leopard and Panther and the two event girls.

Question is: Are any of the following reserve 5*s worth subbing in:
Light: Type 64 (Lin)
Med: Type 59 (Meiling), Comet (Astrid)
Heavy: E-100 (Claudia), IS-3 (Alyona), IS-7 (Vitaliya), ARL-44 (Amelie), Tiger 2 (Karin)
Destroyer: Tortoise (Millie), Jagdtiger (Odette), Sturmtiger (Johanna)
Arty: T92 (Diane), FV3805 (Mary), GW Tiger (Ivonne)

Yes, yes, I'm a whale, shush about that :p

Unregistered
10-27-2017, 11:35 PM
Your heavies look fine. Although depending on your playstyle, some people prefer the IS heavies since they have the frontline skill like your WZ-111, so they can get deep into the enemy quickly if...

Myrdin
10-28-2017, 03:51 AM
Finally done with the event. Might have spared myself one bundle and still would be able to get a full clear.
Now just to farm up for the extra rewards in exchange shop.
Not sure if I wanna spend the Blueprints on Eliting the girls, since the price is so high. I think waiting for the Bluerpint shop to reset to see what 5* will be featured for the next week before doing anything will be the smart choice.

Unregistered
10-28-2017, 04:11 AM
As Elite status no extra art, skill moves nor any content particularly require it, seeing it more of a resource dump in the why not, then it does some good and who knows what the future will bring category.

kusho
10-28-2017, 06:35 AM
lol just got an invasion map spawn 3x mouse and the rest - GW Tigers artis....rofl... seriously, thats bullshit

IvanLedah21
10-28-2017, 09:16 AM
Swapped Panther 2 for Type 59. Would rather not remove T-44 'cuz that's quite a waste of investment. <br />
T-34 can be swapped, either for Sturmtiger (1) or Jagdtiger (25). As you can see Jagd would be...

Unregistered
10-28-2017, 03:07 PM
Swapped Panther 2 for Type 59. Would rather not remove T-44 'cuz that's quite a waste of investment.
T-34 can be swapped, either for Sturmtiger (1) or Jagdtiger (25). As you can see Jagd would be quicker to get up to par by a long shot, but Sturm's AOE is awfully tempting...

Don't have Maus and E-100 is level 11 and would take a lot of investment, which I don't really want given I'm already leveling Type 59 and either Sturm or Jagd on top of T-100, M3 and Panzer so I think I'll leave my heavies.

AMX-40 is level 30ish atm (she's scouting atm so I can't tell for sure) so I could swap her in... who do you think I should cut?

All in all, I've got enough strong units to deal with invasions/PoC so I can afford to swap in some lowbies to level

If you're gonna cut, since you're not really willing to drop T-44, your most likely choice would be Satan, or one of your heavies. I would still recommend dropping T-44 over either though even if she's elite already. As for Sturmtiger, she could technically replace one of the heavies if you decide to use her since she's naturally tanky even without defensive emblems, you'd need some pretty good emblems for her though.

Unregistered
10-28-2017, 03:49 PM
PanzerWerfer retargets if existing target dies before full load is fired and unloads the rest on the next hapless victim.
Even rotates to do it.

That would be mean against players.

But I pat her and say good girl. Because it is my Panzerwerfer.

Good times.

IvanLedah21
10-28-2017, 06:22 PM
If you're gonna cut, since you're not really willing to drop T-44, your most likely choice would be Satan, or one of your heavies. I would still recommend dropping T-44 over either though even if she's elite already. As for Sturmtiger, she could technically replace one of the heavies if you decide to use her since she's naturally tanky even without defensive emblems, you'd need some pretty good emblems for her though.

How about dropping T-44 and T-34 for Sturmtiger and AMX-40?

Unregistered
10-28-2017, 06:30 PM
How about dropping T-44 and T-34 for Sturmtiger and AMX-40?

You could, but do you even have proper emblems for Sturmtiger?

IvanLedah21
10-28-2017, 07:07 PM
You could, but do you even have proper emblems for Sturmtiger?

I want to buff Range, Attack Speed, Damage and Penetration, right? Some Critical Chance and Multiplier too

Unregistered
10-28-2017, 07:41 PM
I want to buff Range, Attack Speed, Damage and Penetration, right? Some Critical Chance and Multiplier too

Really depends on your play style. I can think of a few possibilities. I wouldn't really recommend range since her base is simply just too low. Even if you raise it, if her skill isn't up she's gonna be in front no matter what.

1. You equip her like a heavy with splash since she's always in front.

2. 5* Emblems with Damage reduction, Crit Chance, Crit Multiplier, % Damage bonus. Accuracy, Penetration, Attack speed are also good.

3. Similar to #2, except replace damage reduction with evasion.

4. Forget all defenses and aim for 5* emblems with full offensive sub stats. She can last a bit, but she can also be taken down pretty quickly like this. It's also hard to get someone to tank for her since she's so close to the enemies.

Comparing between 2 and 3. Damage reduction should mitigate all damage, including 100% armor pen. Whereas evasion mitigates damage by not getting hit and is more luck reliant. Depends on your personal preference, but evasion is useless vs tanks with 100% accuracy skills. In the end all of it depends on your preference though.

Zandel
10-28-2017, 11:15 PM
Be aware that Crit is better then Pen in 90% of situations since armour is a flat reduction and not a percentage reduction.

Unregistered
10-29-2017, 12:41 AM
Moving Sturm up when something is already blocking an enemy horde is a fun moment.
The AI is targeted on the heavy or AMX-40 out in front and the Sturm will mostly wipe the horde when she moves in range.

But she is slow, so sort of need to get a feel for it before it works well.

Unregistered
10-29-2017, 02:14 AM
Got Victory as monthly login, Hell yeah.
Focus fire goddess.

Actually had the 150 candy
Hm.

Clicked through the scenes, did the biological programmed, hell yeah, when the female teacher/librarian story went quote "revealing a huge rack"

aaaaand the scene was a foot job ...

Honestly. What the fuck. Ramp up a story, goes the classic teacher + huge rack and someone thought, hey, a foot job, that's the ticket.

Hate bitching over that stuff in these types of games, but for for fucks sake ... Teacher + Huge rack should not be possible to get wrong ... Hint : She'll probably use the huge rack or show it off riding.

Myrdin
10-29-2017, 06:23 AM
Got Victory as monthly login, Hell yeah.
Focus fire goddess.

Actually had the 150 candy
Hm.

Clicked through the scenes, did the biological programmed, hell yeah, when the female teacher/librarian story went quote "revealing a huge rack"

aaaaand the scene was a foot job ...

Honestly. What the fuck. Ramp up a story, goes the classic teacher + huge rack and someone thought, hey, a foot job, that's the ticket.

Hate bitching over that stuff in these types of games, but for for fucks sake ... Teacher + Huge rack should not be possible to get wrong ... Hint : She'll probably use the huge rack or show it off riding.

I too was dissaponted.
Especially seeing as this is a game from non JP creators, yo would expect a retarded fetish like that not to be in.
Even more so when you got a girl like that where you expect some really nice scene to pop out just to be dissapointed.

Ericridge
10-29-2017, 01:24 PM
Now you two know what I felt like after leveling up Artemis the Kamihime that I wanted alot in Kamihime project.
I was like.. oh masturbation torture? I"m fucking done here! And just dropped the game for wasting my time.

IvanLedah21
10-29-2017, 04:30 PM
Now you two know what I felt like after leveling up Artemis the Kamihime that I wanted alot in Kamihime project.
I was like.. oh masturbation torture? I"m fucking done here! And just dropped the game for wasting my time.

Kamihime had a lot of stupid scenes. Nearly half of them were some kind of bastard raping your girls (that's OUR job damn it!)

NotThatGuy
10-29-2017, 10:48 PM
Just figured I'd point out some errors in what is noted here. Neither of the people quoted seem to have taken the time to look up the actual formula used for the game, which are available on the official wiki (https://armorblitz.gamepedia.com/Mechanics#Combat_Mechanics).

Comparing between 2 and 3. Damage reduction should mitigate all damage, including 100% armor pen. Whereas evasion mitigates damage by not getting hit and is more luck reliant. Depends on your personal preference, but evasion is useless vs tanks with 100% accuracy skills. In the end all of it depends on your preference though.
Damage reduction is countered by armor pen. The relevant formula being the damage dealt formula which is:

Damage Dealt = Damage * [1 - EffectiveArmor - DamageReduction + Penetration] * (1 + CriticalMultiplier)
Note that the number in the [] cannot exceed 1, convert percents to decimals for variable. Also you only add the crit multiplier on a critical hit.
As can be seen by this formula, Penetration directly counters Damage reduction on a 1 to 1 basis. Effective armour I will cover below.

As for the bit about evasion being countered by +100 accuracy skills, this is generally accurate, as hit chance is determined by accuracy - evasion, and rarely will a tank won't come close to exceeding 100 evasion drop that result below 100 after the 100 is added unless said tank is using a skill that pumps evasion similarly high, but much the same could be said of damage reduction tending to be countered by skills that massively pump pen (of which there are a few, though admittedly not so many as there are ones that pump accuracy).

Be aware that Crit is better then Pen in 90% of situations since armour is a flat reduction and not a percentage reduction.
This comment is wrong, in that armour is a percentile reduction. The relevant formula here is the effective armor formula:

Effective Armor = 100 - (25900/((Armor/1.01) + 260))
Note that based on this formula, 0 armor provides about 0.4% effective armor, while 100 armour provides a little less than 28% effective armor. As can be seen in the formula for damage above, effective armour is the same as damage reduction in how it impacts damage, and is directly countered by penetration.

TiamatRoar
10-30-2017, 12:35 AM
My Sturm has enough +Range on her emblems that she (barely) outranges my heavy (Chieftan), so my Chieftan can (usually) tank for her. And it lets my Sturm function as a back-up tank if Lily goes down. It's good times.

But I got REALLY lucky with my Sturm emblems. The thing about Sturm is that she needs pretty much EVERYTHING on her emblems (she even has terrible range, rotation, and move speed, though it's admittingly a stretch to say she NEEDS those, but they still help), which makes her pretty hard to gear for and practically requires five-star emblems. The fact that she needs all those emblems also means she benefits a ton from getting it all, so if you manage to get that, she's probably one of the best tanks in the game.

Zandel
10-30-2017, 03:49 PM
Just figured I'd point out some errors in what is noted here. Neither of the people quoted seem to have taken the time to look up the actual formula used for the game, which are available on the official wiki (https://armorblitz.gamepedia.com/Mechanics#Combat_Mechanics).

Damage reduction is countered by armor pen. The relevant formula being the damage dealt formula which is:

Damage Dealt = Damage * [1 - EffectiveArmor - DamageReduction + Penetration] * (1 + CriticalMultiplier)
Note that the number in the [] cannot exceed 1, convert percents to decimals for variable. Also you only add the crit multiplier on a critical hit.
As can be seen by this formula, Penetration directly counters Damage reduction on a 1 to 1 basis. Effective armour I will cover below.

As for the bit about evasion being countered by +100 accuracy skills, this is generally accurate, as hit chance is determined by accuracy - evasion, and rarely will a tank won't come close to exceeding 100 evasion drop that result below 100 after the 100 is added unless said tank is using a skill that pumps evasion similarly high, but much the same could be said of damage reduction tending to be countered by skills that massively pump pen (of which there are a few, though admittedly not so many as there are ones that pump accuracy).

This comment is wrong, in that armour is a percentile reduction. The relevant formula here is the effective armor formula:

Effective Armor = 100 - (25900/((Armor/1.01) + 260))
Note that based on this formula, 0 armor provides about 0.4% effective armor, while 100 armour provides a little less than 28% effective armor. As can be seen in the formula for damage above, effective armour is the same as damage reduction in how it impacts damage, and is directly countered by penetration.

Interesting that the formula is like that.... I was told that armour was flat reduction and it seemed to be that way in game so I just believed what I was told. Even doing the math it seems that going for a pen emblem with at least 30% pen is actually better then crit damage for consistent damage if you have less than 30% crit chance. After 30% crit chance 100% crit damage (1 decent crit damage emblem) is stronger than pen in most situations.

To get these figures I used 100 armour as the amount because all but heavy tanks and a few TDs have just above or less than 100 armour at max level. Even tho higher pen is easy to get with 1 emblem it does not add as much as you might think because against most tanks higher than 30% is the same as 30% because you cannot do extra damage with pen only back up to 100% and 30% pen is 100% damage on 70-80% of the tanks in the game.

So I stick by my statement that crit / crit damage are better stats than pen, especially in high numbers since even 300 armour (which no tank has even with skills, 250 is about the highest) is only a 56% reduction to damage and 44% of a 150% crit damage crit is still 110% of normal damage. Since 200%+ crit damage is fairly easy to get that becomes 132% vs 300 armour and more vs everything else. This is the reason that arty does so much damage even to high defence tanks, my 300 armour HTs still take 1500 damage from a S51 skill hit and that is with their defence skills active.

Unregistered
10-30-2017, 05:30 PM
Not going to take either side here, but I just want to note that I'm glad that we're finally getting into the nuts and bolts analysis of what works best in this game.

(Also not gonna lie, I have no interest in figuring this out for myself and I'd rather just piggyback off of your work.)

Ericridge
10-30-2017, 07:43 PM
Well all I know that is when my army is mostly 3*s, I struggled to even beat Final Maunis but once I Started to stack on the penetration, I blew final manunis apart and pressed onto and reached Final Ociaia and thats where I am now.

At this point I'm pretty sure its just my shitty emblems/3* tanks that's holding me back.

Inverted Dog
10-30-2017, 09:15 PM
I finally finished the event! (Well, cleared the 142k mark for the tanks... After spending 750 cores for bat and ghost wings... )

So I take the new tanks out for a spin and drop the M3 into play. I activate her haste right as my front line is breaking up. She slams into the side of a threadbare enemy artillery, claws her way through it and then shoots off -sideways- on this weird goddamn golden ratio curve of a decaying orbit that takes her directly BEHIND the enemy commander. So I'm out of just about everything and the enemy is still sending out a column of Tigers to stomp my Lt. into gravy, while the M3 just hangs out and stabs the enemy commander in the spine. The enemy commander still has a LOT of health and I'm about to be overrun so I deploy my last tank right as the enemy stomp squad arrives and drop a defender buff on them, giving the M3 just barely enough time to finish off the enemy commander.

And that's how I beat the third event tile too late for it to do any good.
(Stands up. Uninstalls browser. Lights computer on fire. Jumps out window.)
Hail Satan.

It probably wasn't their intention that the golden tickets from this event would convince me that the wishing wheel is utterly, hilariously worthless but they did and I am. A 100 cores a spin when getting 150 oil or 1000 coin is not only a possibility but a practical certainty is something I can't even laugh at. The sane underhanded approach would be to have every section of the wheel be at least 'value equivalent to the cost' and only then introduce skew drop statistics, marking only some specific and less useful things within a category drop commonly.* You should NEVER make it THIS apparent how and where you're cost-value screwing people with a gacha if you want them to spend on it.

* Basically, fill your machine with fifty Dave Guys to one Ranger Guy. Slow fat children will spend heavily if they feel they're 'so close' to getting what they want.
Also sunk cost fallacy. Psychology. Use it.

Zandel
10-30-2017, 10:14 PM
At that level of damage pen to get 100% damage would indeed be a better option.

Crit works best with big damage numbers, my army is currently 9/15 5* and 6/15 4* so big damage numbers for most of them and Atk Speed/Crit Chance/Crit Damage for most of my DPS tanks.

I have mostly Mediums with 2 5* arty including arty chan and 2 5* lights and I'm not using Pen on anything right now.

WonderWaffle
10-31-2017, 07:55 AM
Here is Nailah

7268

Myrdin
10-31-2017, 11:16 AM
Here is Nailah

7268

Holy shit that is one very powerful character... Basic range 20 without any emblems, and reduces range of enemy targets. 12 second stun sound amazing as anti Mouse.

I wonder if the "exchange shop" we saw in this event will be a mechanic that will be in others as well. I think its a very cool mechanic giving you something extra if you are willing to farm for it
(yeah I tried the one for Emblems and the one for tanks > all 3* crap, nothing really good came out of it.).
The extra metal/gold for pumpkins is very good example for one.

WonderWaffle
10-31-2017, 12:31 PM
Holy shit that is one very powerful character... Basic range 20 without any emblems, and reduces range of enemy targets. 12 second stun sound amazing as anti Mouse.

I wonder if the "exchange shop" we saw in this event will be a mechanic that will be in others as well. I think its a very cool mechanic giving you something extra if you are willing to farm for it
(yeah I tried the one for Emblems and the one for tanks > all 3* crap, nothing really good came out of it.).
The extra metal/gold for pumpkins is very good example for one.

She is but can also be a double edge sword if not placed correctly as reducing enemy range can allow them to bypass your units assuming they survive that is

Ericridge
11-01-2017, 10:33 PM
Well I'll be. I was just burning the excess gas and doing the daily quest.. behold Ho-Ri II dropped. Too bad she isn't my type so she'll have to wait until my 3* tanks reach level 50 first before I shift tanks around for having my 3* to be as strong as possible for scouting XD

But what is this, "Premium Pack bundles for new users and certain user brackets"

I don't see anything new in the store so I'm guessing I don't qualify.

Zandel
11-01-2017, 10:57 PM
Only thing I have seen was that Tank in the event exchange shop.

Unregistered
11-01-2017, 11:58 PM
"Plenty of Satans and Panzerwerfers were rescued this Halloween, so good work to you all. We will plan on making Thanksgiving our next event, so get ready for that in a couple weeks. There are some pretty big developments happening in the next couple weeks, and some hot new character releases".

Next event in a couple of weeks? So 2 maybe 3 week gap? Ouch.
Also they have to forgive me for doubting on the hot new character press, but the new JP girls look drab and boring. Have yet to see anything to persuade that they turned a corner for the better on that.

Zandel
11-02-2017, 07:08 AM
The O-I sprite in game looks really cool, faced one already and I wouldn't mind one of my own.

WonderWaffle
11-02-2017, 10:49 AM
"Plenty of Satans and Panzerwerfers were rescued this Halloween, so good work to you all. We will plan on making Thanksgiving our next event, so get ready for that in a couple weeks. There are some pretty big developments happening in the next couple weeks, and some hot new character releases".

Next event in a couple of weeks? So 2 maybe 3 week gap? Ouch.
Also they have to forgive me for doubting on the hot new character press, but the new JP girls look drab and boring. Have yet to see anything to persuade that they turned a corner for the better on that.

If a yuakata/kimono or shrine maiden outfit is your thing they are it. O-I has scene spoiler off Nutaku front page scroll banner and Ho-Ri has it on armor blitz game icon

Unregistered
11-02-2017, 08:38 PM
Really hate the way the spin wheel switches from tickets to cores without any sort of "hey, do you want to spend cores" confirmation. Especially annoying when you have a bunch of tix to burn. Click once too often and Boom, 100 cores completely wasted.

A Fancy Lobster Hat
11-04-2017, 12:45 AM
Is there a reliable way to complete the daily missions? Maps that always drop tanks or emblems? I've burned through my daily allotment of oil a couple of times without getting enough to complete one or both daily quests. Even letting my scouts out to pasture overnight does not seem to rack up enough oil to cover the RNG. Do I just have to play every other day to have an reasonable chance of finishing the daily doing level 30+ maps? And portal of chaos is... yeah.

IvanLedah21
11-04-2017, 02:42 AM
Is there a reliable way to complete the daily missions? Maps that always drop tanks or emblems? I've burned through my daily allotment of oil a couple of times without getting enough to complete one or both daily quests. Even letting my scouts out to pasture overnight does not seem to rack up enough oil to cover the RNG. Do I just have to play every other day to have an reasonable chance of finishing the daily doing level 30+ maps? And portal of chaos is... yeah.

Angora (first city, either map) ALWAYS drops Renee (2* Light tank) and costs 34 or so oil. Using TDs or Arts for scouting should get enough emblems.

Myrdin
11-04-2017, 03:01 AM
This months log in tank - Meiling.
Nice ! I remember when she came out, before I took a look at her stats and abilities I was like "hmm she seems nice, wouldnt mind having her"
Funny enough I got Lin, who was released togather with her first, and now I got Meiling. Quite happy.
Her ability doesnt seem that good, since it comes with the debuff in movement speed But maybe she has really good stat growth.
Anyway, I am a happy little camper. Will be looking forward for the next months log in tank.

IvanLedah21
11-04-2017, 08:19 AM
Meiling has very nice stats, she's all-around great except she's slow as molasses with skill active (of course, just time skill so you get benefit for most/all of the long duration)

BTW, any opinions on the new tanks? I got both and:
O-1 Mayumi: Skill: +55% armor, 60% Attack Speed 20 sec. Once per battle. Passive: Multi-turret "Uses multiple guns in combat"

Ho-Rii 2 Chie: Rapidfire: +100% Attack Speed and 25% damage for 5 seconds.

Chie seems average, I don't use any tanks with Rapidfire, does it have short CD? Because otherwise seems pretty meh.
Mayumi's skill doesn't add Evasion, just armor and attack speed and is once per battle. On the other hand the passive sounds interesting

Myrdin
11-04-2017, 12:06 PM
Yeah she seems fine, and that speed can always be ignored if she is actually tanking stuff.

Veronica a 4* has the same passive. Its pretty dope, since it works in similar fashion like AoE, but not quite.

The first one I suppose you got through gacha (dont wanna even imagine how much you dropped on that to get her with those odds, but since its you we are talking about, its not surprising at all :D), but on the second one you got damn lucky, gratz.
From todays Invasion missions I got only few 3* and bunch of 2*. Hate the fact they changed that. No longer 3* and 4* now they threw in 2* as well into that mix T___T
She has what... 2% chance to drop on those. And you get 5-6 per day, with one reset, so thats 10-12 times chance to get those fckn 2% odds... ueghh..

So I tweked Ednas emblems. Gave her a Attack Speed one isntead of Movement speed. Damn She got very good. If it was a 5* Emblem instead of 4* and fully maxed, I imagine her reloading speed would be pretty much instant with no waiting time between the shots. Something absolutely crazy for a flamethrower type tanik.

A Fancy Lobster Hat
11-04-2017, 12:19 PM
Angora (first city, either map) ALWAYS drops Renee (2* Light tank) and costs 34 or so oil. Using TDs or Arts for scouting should get enough emblems.

That helps; thanks.

Zandel
11-04-2017, 04:17 PM
HTs get more emblems in scouting due to having 4 slots to get them.

TiamatRoar
11-04-2017, 04:31 PM
The speed at which HTs get emblems is pretty horrible though. Seems to be just as bad or even worse than the speed that light and medium tanks get them in my experience. It makes their four slots pretty pointless unless they're scouting for 8 or more hours and in most cases they fail to get me four emblems even in those cases.

General Snuggles
11-04-2017, 08:08 PM
Is there a reliable way to complete the daily missions? Maps that always drop tanks or emblems? I've burned through my daily allotment of oil a couple of times without getting enough to complete one or both daily quests. Even letting my scouts out to pasture overnight does not seem to rack up enough oil to cover the RNG. Do I just have to play every other day to have an reasonable chance of finishing the daily doing level 30+ maps? And portal of chaos is... yeah.


Personally, all my scouts have added hp and damage emblems, so I can leave them out on the field longer. Also I'll try to run a few battles with them from time to time to lvl them up.
I send them out before bed, then when I get back from work the next day I collect them, which gives me a good chunk of oil. Mind you I have all 5 slots opened up.

Unregistered
11-05-2017, 12:32 AM
Thoughts on T34-100 Nadia, the current researchable 5*?

A Fancy Lobster Hat
11-05-2017, 12:35 AM
Personally, all my scouts have added hp and damage emblems, so I can leave them out on the field longer. Also I'll try to run a few battles with them from time to time to lvl them up.
I send them out before bed, then when I get back from work the next day I collect them, which gives me a good chunk of oil. Mind you I have all 5 slots opened up.

I've been sending out Panzer Is stuffed to the gills with flat damage boost medallions. For some reason their DPS when scouting is much higher than their normally listed DPS. A 200 DPS and 1k hp Panzer last a fair chunk of time but RNG encounters with unavoidable damage sneak up on you.

One thing I don't get is why you don't get scrap from destroying enemy tanks in a battle or when scouting. With no returns for defeating individual enemy tanks every game becomes an exercise in blitzing past the enemy's mobile force and nailing the command position while doing as little actual fighting as possible. If you could scrap enemies for resources there would be more of a reason to fight running battles of attrition. It would add a layer of logistical relevance to maximizing enemy damages while still minimizing your own.

Unregistered
11-05-2017, 12:56 AM
Thoughts on T34-100 Nadia, the current researchable 5*?

*By no means an expert opinion*

Doesn't look too special, and... kinda costly to deploy? Only thing going for it is that 5% base crit chance, 15% penetration and a fairly high base damage output.

The M24 Chaffee on the other hand looks a beaut. A little short ranged, but high evasion, solid rate of fire with a complimentary passive skill and a peerless active skill. Sure she's fragile and the portrait's slightly wonky but she looks well worth having.

Zandel
11-05-2017, 02:59 PM
*By no means an expert opinion*

Doesn't look too special, and... kinda costly to deploy? Only thing going for it is that 5% base crit chance, 15% penetration and a fairly high base damage output.

The M24 Chaffee on the other hand looks a beaut. A little short ranged, but high evasion, solid rate of fire with a complimentary passive skill and a peerless active skill. Sure she's fragile and the portrait's slightly wonky but she looks well worth having.

The M24 is a very nice light tank that I used in my main unit till I managed to get AMX13 who is basically the same but better.

T34/100 is an interesting one... great for 1 shoting evasion tanks and the active reloads quite fast, I'm using her 4* version in Kyoko (the Chi Nu) and she actually has one of the highest damages of my medium tanks. If you manage to get a crit on that 300% shell.... it's like a single target GW Tiger / S 51 shot.

Ericridge
11-05-2017, 03:10 PM
Well my opinion is that she's hot and would buy but I won't because I only have 3k blueprints left and that is reserved for Claudia if she ever shows up.

Unregistered
11-05-2017, 03:31 PM
My Chaffee is already at 30% (factory builds only) so the lesson here is blueprints are for 5*s only.

Unregistered
11-05-2017, 10:20 PM
Figures, just when I start to break through to the good rewards on the PoC, they shut it down.

WonderWaffle
11-05-2017, 10:28 PM
Thoughts on T34-100 Nadia, the current researchable 5*?
Shes a nasty tank at taking out evasion enemies due to her skill. Shes basically a better jagdtiger. Nadia comes with a base 5% crit and 15% pen along with some base evasion stat i dont remember. Shes a very good tank to get.


Meiling has very nice stats, she's all-around great except she's slow as molasses with skill active (of course, just time skill so you get benefit for most/all of the long duration)

BTW, any opinions on the new tanks? I got both and:
O-1 Mayumi: Skill: +55% armor, 60% Attack Speed 20 sec. Once per battle. Passive: Multi-turret "Uses multiple guns in combat"

Ho-Rii 2 Chie: Rapidfire: +100% Attack Speed and 25% damage for 5 seconds.

Chie seems average, I don't use any tanks with Rapidfire, does it have short CD? Because otherwise seems pretty meh.
Mayumi's skill doesn't add Evasion, just armor and attack speed and is once per battle. On the other hand the passive sounds interesting

Chie is insane especially for her cost. Shes 2nd in rank for 5* TDs behind Seren. Stack up attack speed on her and she'll bust down those HT quick with her short cd skill. You can also stack accuracy and use her skill to take down evasion tanks.

Mayumi on the other hand is mediocre as devs seem to be experimenting with pushing out DPS heavy tanks which doesn't work well due because hybrid builds are bad barring some mediums with ace skill. 7 cost doesn't justify her skill being one time use and her multiturret wont be doing much unless you build full offense. She does have a very high hp scaling to compensate her 10 second inital cd for skill use. If you do want to use her you must commit a team built around her much like Maus and E-100. However, I myself am leveling her for experimentation reasons along with Panther M/10 for her 3 cost to go with Mayumi's 7.

Myrdin
11-06-2017, 12:10 AM
Cost 7 is never justified.
I have hard time already justifying using my two other 6 cost 5* HT. Very hard to find use for the 6 cost TD that was recently in blueprints shop. She almost never gets deployed onto the battlefield unless I already have a good death ball rolling.

I did grab the current MT 5* as I saved my blueprints from the event, not using them on Eliting Edna nor Minnie. Would like either some good artillery or Light tank next, but with the PoC being shut down, the blueprint income has been gimped drastically so I wouldnt be able to get enough in a one week anyway.

Any1 took a look why they dissabled it ?

Unregistered
11-06-2017, 12:16 AM
Here's the relevant part of the patch notes:

Portal of Chaos is Closing for a bit!
After this week’s cycle of Portal of Chaos, we will be shutting down the Portal for a few days while making some changes. Primarily, adjustments will be made to ease the amount of battles players need to play each week. Don’t fret! It won’t be gone for long.

Unregistered
11-06-2017, 12:17 AM
...which sucks, because the primary benefit of many PoC battles was the three blueprints you'd get per match.

Unregistered
11-06-2017, 12:24 AM
Damn, that also means I won't be able to get Nadia, since I was counting on PoC to make up the 270 blueprints I was missing and she'll be gone by the time PoC comes back.

WhatIconceal
11-06-2017, 12:41 AM
Nadia was my first login bonus 5*, so i guess it's another week of saving BPs.


Damn, that also means I won't be able to get Nadia, since I was counting on PoC to make up the 270 blueprints I was missing and she'll be gone by the time PoC comes back.

Well, there's invasions that give you blueprints, also if you get some 3-4* dupes you can recycle them so it's still doable.

Unregistered
11-06-2017, 01:19 AM
In a desperation move I spent all my spin tickets and got up to 2810 blueprints...here's hoping the invasion will make up the difference.

WonderWaffle
11-06-2017, 08:03 AM
Cost 7 is never justified.
I have hard time already justifying using my two other 6 cost 5* HT. Very hard to find use for the 6 cost TD that was recently in blueprints shop. She almost never gets deployed onto the battlefield unless I already have a good death ball rolling.

I did grab the current MT 5* as I saved my blueprints from the event, not using them on Eliting Edna nor Minnie. Would like either some good artillery or Light tank next, but with the PoC being shut down, the blueprint income has been gimped drastically so I wouldnt be able to get enough in a one week anyway.

Any1 took a look why they dissabled it ?

there are 6 cost HT? The 7 costs are maus e-100 and O-I the rest are 5 cost aren't they? Conq, Chief, ARL, IS-3, IS-7, WZ-111 and T-30 are 5 costs. Only one I dont have is Karin Tiger 2 which I assume is a 5 cost.

Strum is pretty much for establishing your death ball by battering ram anything that stalls it.

Unregistered
11-07-2017, 06:24 PM
Yay, blueprint invasions...and with some good luck from the factory slots, the second 12 hours will put me over the top for Nadia.

Myrdin
11-08-2017, 01:46 AM
WonderWaffle: Sorri my bad, I thought Tabby and Ceris were both 6 gears. I know Tabby aint a 5*, no idea what I was thinking about when typing that one. The 6 Gear TD is still kinda worthless to me. Yeah she packs a punch and yeah she is super slow even if geared up with proper emblems, but most of the time I either dont have the funds to deploy her, or at the point where I can afford her, its already past the point of usefulness.

So guys - did any1 else notice this, but the Invasion mission rewards seems to have been changed. After the Halloween event I never got a 4* out of it anymore, but instead I started getting bunch of 2* tanks. I am not sure if they reduced the chance for a 4* or removed them completely in favor of 2* since it was maybe too much for the missions to drop a 4* (dunno, maybe it was maybe not) and I was wondering if anyone else noticed this or if I am just getting a really bad RnG streak.

Also - Was it Ocica that had a chance of dropping a 5* ? Any of the Ocica missions or a particullar one. Since I was bored I did a push on the world map and cleared several tiles to finally get there, and now I am contemplating farming Ocica a bit if it does drop those 5* tanks.

WhatIconceal
11-08-2017, 03:08 AM
So guys - did any1 else notice this, but the Invasion mission rewards seems to have been changed. After the Halloween event I never got a 4* out of it anymore, but instead I started getting bunch of 2* tanks. I am not sure if they reduced the chance for a 4* or removed them completely in favor of 2* since it was maybe too much for the missions to drop a 4* (dunno, maybe it was maybe not) and I was wondering if anyone else noticed this or if I am just getting a really bad RnG streak.

Also - Was it Ocica that had a chance of dropping a 5* ? Any of the Ocica missions or a particullar one. Since I was bored I did a push on the world map and cleared several tiles to finally get there, and now I am contemplating farming Ocica a bit if it does drop those 5* tanks.

Invasion 4* drops were special for German tanks week i believe and it ended like a month ago.

From Wiki (https://armorblitz.gamepedia.com/Scenarios):
"For "Ocica", a special drop table with 16 items (ten five-star emblems and six five-star tanks) drops at a 0.5% rate, which means all ten five-star emblem types may drop at a 0.05% chance for each, as well as certain 5-star tanks (Sturmtiger, Jagdtiger, Tiger-II, Maus, AMX-13, and T-92) at a 0.03125% chance for each. There are currently no other locations where a five star tank may drop."

TiamatRoar
11-08-2017, 07:09 AM
Hmm, I might have screwed up my math for that Ocica edit. Should be a .03125% chance for each emblem, too, which totals up all the chances to .5%. *goes to fix it*

It's any mission in Ocica (all missions in any tile share the same drop table as the other missions in that tile), so if you're farming it, you might as well just farm the top first easiest Ocica mission.

The information, as mentioned in the wiki, can by found by anyone by looking into the game's files. Ditto for the drop tables on any other stage, but honestly, the only information that probably anyone really cares about is that Ocica is the only one that can drop 5 star tanks and which five star tanks it can drop, as well as all five star emblem types. A few other stages before Ocica can drop half of the five star emblem types, but they're all the worst ones (accuracy, move speed, rotation, armor, and HP. Not that HP is too bad but it's still worse than the others), which I can only assume the developers did on purpose.

Unregistered
11-08-2017, 11:47 AM
While I wasn't expecting any more 4*s from invasions, I have started to receive 1*s from them...I don't remember if this is a change or if they were always available from invasion tiles.

Also noticed a HUGE difficulty jump from Ocica 1 to Ocica 2, from losing just one tank on 1 to losing all but one (and losing) on 2.

Hurricane
11-08-2017, 01:16 PM
Regarding invasion drops, from last update on 1-Nov:

[..] In fact, until our next event begins, you can even get the Ho-Ri II in invasion drops, which are still paced at the 12 hour refresh rate. [..]

Also, in the same post (and also at login time, the middle one ;)) there's a banner stating: "2% Drop Rate from Invasion Battles until November 15th at 7PM EST".

When I saw it, I assumed they switched 4* and 2* to put some kind of balance on it...

About the 1*s, I didn't even notice XD, once I got all of my 1*s to 30%, they go all direct to recycle

Ericridge
11-08-2017, 05:42 PM
Wait until you reach Ocica Final. That fight is bullshit when compared to all other fights in Ocica. The boss just farts out many tanks at possibly one gear cost each or less.

Unregistered
11-08-2017, 09:19 PM
Regarding invasion drops, from last update on 1-Nov:

[..] In fact, until our next event begins, you can even get the Ho-Ri II in invasion drops, which are still paced at the 12 hour refresh rate. [..]

Also, in the same post (and also at login time, the middle one ;)) there's a banner stating: "2% Drop Rate from Invasion Battles until November 15th at 7PM EST".

When I saw it, I assumed they switched 4* and 2* to put some kind of balance on it...

About the 1*s, I didn't even notice XD, once I got all of my 1*s to 30%, they go all direct to recycle

Considering 15 days, 10 tries per day, or 150 attempts, assuming my probability math is correct that gives you a ~95% chance of getting the 5*.

(I haven't gotten it yet, and not sure when maintenance ends/etc. but assuming 7 days left, so 70 attempts, so 75%... and yeah, I'm gonna be mighty upset if I get unlucky... )

Unregistered
11-08-2017, 10:47 PM
Just so you guys know, they reopened PoC with today's maintenance.

Unregistered
11-09-2017, 12:04 AM
Switched it to a 2 day cycle instead of a 1 week.
Reasoning being burnout and casual participation.

Am not seeing why a 2 day cycle would help.

It is still the same PoC treadmill, its interval of reward distribution does not change its nature at all.

What it needed was to be consolidated so that the players could achieve the same benefits at less time spent on irrelevant maps and not having to traverse the ladder up to the players cap again and again.

Being a fanatic or casual I do not see factor into it in a positive manner, if at all.

If anything this will burn out the fanatic faster as any lead they built is vaporized on a 2 day cycle instead of 7 days and the casual should not care either way at all, since by definition will not compete for reward spots anyway.

A more meaningful exercise would have been to add 2 day mini-event for Weekends where all could potentially participate and had increased incentive to log in.

Unregistered
11-09-2017, 01:58 AM
Am I missing something, or is there no "reset" option now on it? Free or paid?
(I'm tempted to say I'm missing something, since I'm much lower in the rankings % wise than I usually am)

It would be less grindy if you only go up to your level cap once per 2 days. Really makes me curious how the #1 spot has almost 5 times my score though, unless it simply infinitely loops at the "real" cap.

Myrdin
11-09-2017, 02:34 AM
Yeah Ocica last stage was pretty hard. Lost half of my tanks on that one. But at least it was more interesting.


So far I have not gotten the Invasion girl. If this shitty luck continues I will be left hanging and salty for not getting her.
Hate RnG events like these, that are time limited. Coz there is always people who are just lucky, and those who are not.
Same thing happened last year on Xmass in FKG. Here is a ticket with 50/50 chance for a 6* and a 5* tank. Fucking figures I get the 5* while everyone around was getting lucky with the 6*.
I honestly despise RnG events like these, really really much. No matter the skill, no matter how much work you put into it in the end you end up with salt, while some lucky jock pulls the girl on the first run of the map.


My thoughts on the PoC.... I wonder how much harder it will be to climbg the rewards ladder now. Unless there have been some adjustments made, I fear it might be goodbey to my "under 10%" ranking. Hello shittier rewards, I really didnt miss you at all... Hope that aint true as there goes the only reliable source for getting Candy in a decent quantity.
Though the distribution of the rewards faster is nice. Thought I think two day cycle is a bit to much. Could have been Thur and Sat. ah well.

Unregistered
11-09-2017, 03:38 AM
With no reset option for the PoC, blueprint income will be way down. I get that they didn't cut it from the original oil-to-bp ratio when they cut the oil/XP, but it's a bad look to take the possibility away if we wanted to dedicate the effort to get them. More options good, fewer options bad.

With the shorter cycle, it keeps me from edging past those who can get farther than I can but are not quite as dedicated as I am to do it every day over the longer time frame. Decreased competitiveness is never a good idea...if you want to be near the top you should have to work for it, not just automatically get there because you whaled your way there.

Rewards: 2-10% is now 11 candies per 2 day cycle rather than 40 candies per 7 day cycle. If my sleep-deprived math holds up, we're receiving 1.5 less candies per week at this reward level. (Assume similar numbers for cores, but I never cared enough about them to remember the number.) Would it have killed them to put it at 12 per cycle and let us have a small increase rather than a nerf?

Most of all...why? Did anyone still complain about the grind even after they cut the XP/oil in half?

As for the actual places everyone is getting, I don't know if we should worry too much about that now...do a quick estimation of the totals. For a data point, I'm at 45 and have scored 7%...I've never been below 50 before, and have scored 2% consistently (recently). There was no announcement that it was opened again, and from what they DID announce, randos shouldn't be expecting it to return until the next event starts. Be honest...how many of us here knew it was back before I announced it above?

Unregistered
11-09-2017, 09:59 AM
As for the actual places everyone is getting, I don't know if we should worry too much about that now...do a quick estimation of the totals. For a data point, I'm at 45 and have scored 7%...I've never been below 50 before, and have scored 2% consistently (recently). There was no announcement that it was opened again, and from what they DID announce, randos shouldn't be expecting it to return until the next event starts. Be honest...how many of us here knew it was back before I announced it above?

Uhm, I did. First thing I did every day was try it even if there was no maintenance. The maintenance made it super likely to be back. (admittedly, maintenance is super obvious for me since it's up for a few hours when I get home from work)

Unregistered
11-09-2017, 10:46 AM
I knew it was back because I went to their website and read their blog after the maintenance ended, it is announced in the blog.

TiamatRoar
11-09-2017, 03:59 PM
No 5* Ho Rii from invasion for me either yet. You're not the only unlucky one. Ah, RNG always keeps on kicking me in the balls for this game. Spent $200 on the sale hoping for an extra chieftan or Meiling so I could elite them and instead I get three Panthers IIs. What were the odds? Yipe!

Unregistered
11-09-2017, 08:10 PM
No 5* Ho Rii from invasion for me either yet. You're not the only unlucky one. Ah, RNG always keeps on kicking me in the balls for this game. Spent $200 on the sale hoping for an extra chieftan or Meiling so I could elite them and instead I get three Panthers IIs. What were the odds? Yipe!

I haven't actually seen anybody say they HAVE gotten her yet from Invasion, which seems a bit odd, although admittedly people tend to announce when things don't go their way more than the opposite. Wouldn't be the first time a company screwed up the drop rates in an event though.

IvanLedah21
11-09-2017, 08:41 PM
I got her on like the 2nd day possible, asked about her, took like 3 days for someone to mention she's very good and I've been raising her since. Whaled for two extra copies, just need her affection maxed to elite

Unregistered
11-09-2017, 09:54 PM
I got her on like the 2nd day possible, asked about her, took like 3 days for someone to mention she's very good and I've been raising her since. Whaled for two extra copies, just need her affection maxed to elite

Heh, nevermind then. Though I'm not sure how you can whale for extra copies, unless you mean drawing with cores as opposed to getting her from extra invasions. AFAIK you only get 10 invasions per day, period. (and I'm impressed you managed to get 2 via cores)

Myrdin
11-10-2017, 01:30 AM
Ok so... the new non resettable POC really did fuck me up big time.
With the daily resets I usually played up to lvl 42 to guarantee me a 7-8%
Now I am sitting duck on lvl 46 and am 11% and there is no way for me to reset and grind those extra % to get under 10, which pretty much fuckes me over big time when it comes to the rewards which already have been nerfed as mentioned by one of you guys. I dont care about some e-penis pseudo pvp comparisons. I want my candy so I can unlock the stories for my tanks. The god damn candy invasions still give you only a single piece and now this other scource has been nerfed. What are you thinking devs ?!
Also the blueprints, which is another topic.

Yeah this is a huge fuck up and a drastic nerf to the PoC and a kick in the teeth to anyone who had the dedication to play it through every single day.
Wow... just wow. No longer a viable source of blueprints (being pretty much cut in half) and with gimped rewards (from the nerf itself plus the fact that without the resets I just cant get under the 10% reward tier.), it renders this mechanic of the game completely worthless.... back to square one. Srsly why fix something that works and screw it over completely... I hope there is enough counter movement on Discord regarding the new PoC coz this shit just got really bad.

WhatIconceal
11-10-2017, 04:13 AM
I missed only 1 day (12 invasions) and still no new 5* either.

Now about PoC, seems nothing really changed for me, still got in my usual 2%. The thing is now instead of continuous rests and climbing from stage 1 everyday, I do some extra tries to pass my cap stage.
And rewards didn't change as much imo:
estimated for 2 weeks, for 0-1% cores - 200 vs 196, candies - 100 vs 98; for 2-10% cores - 160 vs 154, candies - 80 vs 77.
Blueprints income has been cut by half, but that means my oil consumption on PoC now also twice less and i can do all invasions and progress through story maps.

Seems like a good patch for casual players with strong teams, but bad for dedicated players with weaker teams.

Unregistered
11-10-2017, 05:18 AM
I got a second Ho Ri drop yesterday, actually... so they are dropping, it's just pretty rare (and not capped at one).

TiamatRoar
11-10-2017, 08:08 AM
I see tons of people on discord say they got her. Which of course only adds to my salt.

Yeesh, I thought PoC would at least reset at the start of each day or something. If they were going to make us only do one run of PoC every two days, it would have been nice if they doubled the blueprint reward or something.


Ok so... the new non resettable POC really did fuck me up big time.
With the daily resets I usually played up to lvl 42 to guarantee me a 7-8%
Now I am sitting duck on lvl 46 and am 11% and there is no way for me to reset and grind those extra % to get under 10

This round of PoC is only one and a half days old, so maybe more newbies will join in before it ends which will increase your ranking. ...maybe. Of course, this was much more likely to happen when there was an entire week for extra accounts to join in rather than just two days though.

Yeesh, guess I'd better hit up the discord to give feedback in case no one else has yet. But I'm laaaaazy. Argh.

Unregistered
11-10-2017, 10:43 AM
I see tons of people on discord say they got her. Which of course only adds to my salt.

Yeesh, I thought PoC would at least reset at the start of each day or something. If they were going to make us only do one run of PoC every two days, it would have been nice if they doubled the blueprint reward or something.



This round of PoC is only one and a half days old, so maybe more newbies will join in before it ends which will increase your ranking. ...maybe. Of course, this was much more likely to happen when there was an entire week for extra accounts to join in rather than just two days though.

Yeesh, guess I'd better hit up the discord to give feedback in case no one else has yet. But I'm laaaaazy. Argh.

Maybe. I was top 10% going to ~40 every day before. Went to 42 the first day and I've been steadily dropping every day since. Now at 20%.

Unregistered
11-10-2017, 11:45 AM
I was regularly under 10% on the old system, in the new one I guess I will just be aiming for the 20% bracket... not all that pleasing but PoC already wastes so much time, being forced to repeatedly bash one's head against ever harder maps (and lose oil if you fail) is not appealing.

Unregistered
11-10-2017, 11:51 AM
being forced to repeatedly bash one's head against ever harder maps (and lose oil if you fail) is not appealing.

Isn't that the entire game?

Unregistered
11-10-2017, 01:07 PM
Not entirely, I managed to beat Ocica 4 in two tries (got super lucky with how all enemy units deployed on the top row and hung up on my tankier tanks while my bottom row killed the boss).

Unregistered
11-10-2017, 04:21 PM
Man, I wish we could reach a consensus on what to call PoC maps...I see someone saying '42' and I think to myself 'I only get to 25, how can I rank higher than they do?'

Unregistered
11-11-2017, 02:39 AM
Man, I wish we could reach a consensus on what to call PoC maps...I see someone saying '42' and I think to myself 'I only get to 25, how can I rank higher than they do?'

heh, lvl 42 enemies, not sure which map # it is.

Unregistered
11-11-2017, 09:16 AM
42 / 2 = 21. Level = 2x map #. It's generally pretty easy to figure out which people are talking about, because 40-50 is almost always level and if you're struggling in the 20's it's probably map #.

Myrdin
11-12-2017, 02:50 AM
Honestly when I look at PoC mission tab, I pretty much mentally filter out the top line. I already know what it is, and I dong care about the stage number.
But i always glance over what Lv. of enemies will be spawning and how much oil it requires to run the map. Thus when I speak about PoC mission I always use the Lv. system, because its more relevant, giving you the idea of what strength the opposition will be and how much it will cost. I doubt anynone remember these when they hear the number of the stage for example. Thats just me though.

Now on a different note. I underestimated my tanks. With the hard grind and addition of few new 5* tanks to my unit, that happened in the last month, I am actually able to get up to Lv.50 reliably, and can push one or two more maps If I really want to (though it starts to become to much of an RnG at that point as most of my tanks are below L30. still after swapping them in for the older one), so the stat difference quickly adds up.
What I meant to say is, that with this in mind I am able to collect the usual 2-10% rewards, so thats at least something going on for me.

IvanLedah21
11-12-2017, 04:16 PM
Best scouting result I've ever seen. 282 oil, 244 currency, 206 metal and TWELVE (12) CORES in just under 8 hours!!!!

Soli
11-12-2017, 11:41 PM
Alright I give up on Ho-Ri, and invasions in general. The level scaling is just pure anti-fun, as is being continuously bombarded across the map by magic zero cost artillery while an army of nothing but five star tanks cut through my severely under-leveled army and tissue-paper Lieutenant. You barely get enough oil for one try on each invasion point and even if you win you frequently don't have enough surviving tanks to make repairing worth while. I just... don't even want more tanks at this point. They have beaten the desire for new tanks out of me with this atrocious garbage. And what's the point? Why have such stifling repair and fuel systems in place? To make it gradually less and less rewarding to play the game?

The most important aspect of any game is being able to play it and this game doesn't seem to want you to play. I'm giving progressively fewer fucks about this game as it corners me out of being able to play. They've simply tried to monetize too many aspects of this game with too little understanding of how it effects player retention engagement or interest.

So before I fuck off I'm going to offer some unsolicited advice to the wind -

Scale the experience gain of tanks and the Lieutenant to their relative level so grind isn't counterproductive. ( Eg; A level k tank doing a level f map gets 0.5+(f/k)*0.5 times the normal experience, so on a level 20 map a level 40 tank gets 75% of the base experience, and a level ten tank gets 150% of the base experience. )

Reduce the oil cost of maps so people can play more than one game every three freaking hours. That shit doesn't fly when your game has such fun bugs as "can't let go of a tank you've picked up" and "Unity splash screen randomly pops up over everything and won't go away". Or hey, maybe random bullshit losses shouldn't cost oil? No one wants to pay money for more bullshit losses.

The game also desperately need a way to sort through your equipped emblems and transfer them between tanks.

And add a damn mine layer.

Peace Ooot.

Unregistered
11-13-2017, 12:01 AM
1. Mine layer or mine sweeper? I don't think the former would be terribly useful, but I'd appreciate the later.

2. I agree it's... annoying... how much the game discourages building up new tanks.

3. They need to do what pretty much every other game similar to this I've seen does, make the "PvP" (in this case, PoC) use a different resource than the PvE content. Maybe crystal tiles that give portal fragments or something you use to run portal levels.

Myrdin
11-13-2017, 02:43 AM
Yeas, increased EXP rate for tanks would be nice. Especially since your commander outlevels them so fast, and several of the tiles are scaled to your commander, not your tanks LVL.
Increasing all EXP gain from battles by 15-20% should be enough for the tanks to be somehow able to keep up with the commander.
I mean - My Super Pershing Sarah, which I had day one since launch is around L35. My commander is close to hitting L48... yeah, thats more than 10 discrepency, which is way to much in the resulting power difference between you and the enemies.
Never mind the new tanks I swapped in, who are sitting around L20-28, they get mauled bad.
With the exp Increase, all of my tanks would be around 3-5 levels higher by this point, and them being 5* with 5* stat increases, that would actually make a diffrence.
The lack of any EXP items for off battle leveling is also a thing. Past a certain point the EXP gained from using other tanks to upgrade becomes very diminutive, and its just not fun, farming 30 copies of Rene, to lvl her up, rince and repeat 9 more times and then upgrade your desired tank with those copies. That sort of grind is no fun at all considering there is no real rewards at the end.

IvanLedah21
11-13-2017, 04:53 AM
Scaling to commander level wouldn't be nearly as bad if your tanks leveled faster than commander WITHOUT needing dupe-bonuses (this way, you wouldn't feel too discouraged at the idea of bringing that new 5* onto your team, because having her be dead-weight for about 10 battles wouldn't be so bad, but the current setup of like 40 battles most certainly is)

Oil cost of invasions should be halved, at least. They're too damn pricey, and at level 50 cost 386 oil per pop. 2,316 oil for all 6 is MORE oil than you get for 12 hours of automatic oil generation (2250 with the now 5th oil well), and even with scouting tossed in, it leaves very little room for Factory, PoC or random leveling

Unregistered
11-13-2017, 05:25 AM
The "issue" is the 2x invasion sets per day-- this isn't a permanent feature, it was left in for the Ho-Ri "event" though (generally just one set of invasions per day).

My commander level is 50 now, my Super Pershing is 38, all my remaining 4*s in my main army are 45-46, and all the other 5*'s are somewhere a bit behind Sarah.

I'm able to do the invasions just fine though-- usually I can get at least 3 of them before I lose enough tanks to stop, then I come back to them a couple hours later (after repair times) and finish it. This leaves me with enough oil (heavily abusing scouting, and I do not have the last oil rig yet) to do *either* the PoC *or* some main maps. Now that PoC is an every-other-day thing it means one day I do the PoC, the off day I do some maps.

My suggestion would be (if you're struggling with it), just cut down how many of the invasions you do. Save yourself oil for other things if you'd like to work on them, and especially try to do a bunch of White North runs just for exp farming (I did that for a while before the first event landed, I needed exp badly to even try Ocica).

IvanLedah21
11-13-2017, 07:23 AM
Valid point on 2 sets per day not being a permanent thing, though it's still taking up over half the daily oil (and for those of us who work full-time, we aren't even getting the full potential oil). I can often do all 6 invasions before needing repairs, but depending on how much PoC/grinding I've been doing, sometimes I lack the oil for it all.

I usually cut off 1-3 currency/blueprint invasions if I'm feeling short on oil, but the rest (Cores, Candy and Metal) are stuff I need enough to do them anyways

Unregistered
11-13-2017, 10:17 AM
The problem with Commander level is it pulls in the opposite direction of the tank replacement the game also does.
Which all boils down to limited single tank leveling options.

Sticking with the same true and tried front line, and thereby having a leveled front, solves most of it for invasions, since it matters a whole lot less what all other tanks in the force are if the front can take and give enough to simply make all else follow ups and not key players.

I run with 4* Tiger, 4* T34/85 (from day 1) and Max DPS focus fire tanks, Invasion causes me little trouble for that reason.

Oh sure, I have some prestige 5* around, but they are in the second row. The 4* Pull the heavy load, and I have cleared all missions and have last oil well. If I wanted to front those, I'd be in trouble, which is of course the opposite of what should happen, but am pragmatic enough in the short term to go 'oh well'.

Number of invasions and oil is a luxury thing. Could be fine tuned, maybe even should be, but honestly, it is an optimization not a broken part of the game. More pressing items to get fixed - Such as realizing that only running events at holidays is leaving waaaay too large gaps for the base game to cover, more so as the base game has already had to do cover for 3 out of 4 months.

General Snuggles
11-13-2017, 11:11 AM
My trick for beating the invasions is avoiding the head on battle in the first place. If you can get a hold of a sherman crocodile, there often available in the blueprint store and equip some emblem on them that increases speed but not range, you can use it to flank the other defences and tanks, combine that with the commander ability which boost attack you'll have a much easier time at it. Well that works for me with the tanks I currently have at my disposal. Doesn't always work, however, with enough practice it gets pretty reliable. Mind you this won't work with levels that have destroyers as bosses. Additionally, levelling up won't help any with invasions, better tanks, Grinding certain tanks using dupes, or Finding and levelling up emblems are the way to go.

More than anything what this games really need is a strategy guide that talks about battle strategies. The games dynamic don't follow the usual mold for these types of game, I've been at it for 6 weeks now and I'm only now starting to wrap my mind around it.

General Snuggles
11-13-2017, 11:22 AM
My trick for beating the invasions is avoiding the head on battle in the first place. If you can get a hold of a sherman crocodile, there often available in the blueprint store and equip some emblem on them that increases speed but not range, you can use it to flank the other defences and tanks, combine that with the commander ability which boost attack you'll have a much easier time at it. Well that works for me with the tanks I currently have at my disposal. Doesn't always work, however, with enough practice it gets pretty reliable. Mind you this won't work with levels that have destroyers as bosses. Additionally, levelling up won't help any with invasions, better tanks, Grinding certain tanks using dupes, or Finding and levelling up emblems are the way to go.

More than anything what this games really need is a strategy guide that talks about battle strategies. The games dynamic don't follow the usual mold for these types of game, I've been at it for 6 weeks now and I'm only now starting to wrap my mind around it.

Finally registered here so that I can edit my comments on here, I also want to add that this messaging board with everyone's useful information was a great help to me as I'm progressing trough the game. This forum sure took out most of the frustrations I was experiencing while I was playing.

Unregistered
11-13-2017, 12:20 PM
Don't know what to say to all this talk about invasion tiles...they're the easy ones I use to level my low 5*s, who never even have to step onto the battlefield. I take the enemy tanks head-on with my highest 5*s and my two remaining 4*s, and it pisses me off when I lose even a single tank to a mis-timed defender shot. Commander's level is 46, Sarah's level is 35. Are you guys not Medium deathballing or something?

I do have to replace the lowest four 5*s with high level 4*s for high level PoC and Ocica map runs because they tend to use all of my available tanks, but other than that I'm not seeing any problem with normal gameplay difficulty, and certainly not invasions. I did have problems with the scaling on the Halloween event, though.

Also, since commander and tank levels are capped at 50 this is at most a temporary problem for EVERYONE, which is why I've been relentlessly grinding invasions for XP in the time between events. Once we hit 50 on the commander level it will only ever get easier from then on out as our tanks start to catch up.

(Should probably be noted I haven't spent a cent on the game...FTP FTW.)

Unregistered
11-13-2017, 12:25 PM
Oh, and if you're complaining about oil, send your 4* lights out for scouting. It's rare that I ever run out of oil, and I don't give a crap if I have to spend useless currency to rescue them.

Unregistered
11-13-2017, 08:23 PM
Oh, and if you're complaining about oil, send your 4* lights out for scouting. It's rare that I ever run out of oil, and I don't give a crap if I have to spend useless currency to rescue them.

Can confirm. I have no oil problems on invasions by sending out lights scouting for 12 hours a day. They generally find between 2-12 cores per scouting as well.

TiamatRoar
11-13-2017, 08:24 PM
Well, oil isn't much of a problem now I think now that you can only do a full PoC run once every two days. Not that that in itself is a good thing but oh well.

Invasion commanders are as soft and squishy as your own so you can win them with speedster assassination tactics. A little bit of bad luck on those though and you can kiss that oil good bye.