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silver07
06-18-2017, 10:14 AM
Given that a lot of people are asking similar questions, with similar complains , it is easier and faster to explain that devs are improving the game with a new rebalance. I write 'copy and paste' here the news that you can find in kinkoid.com/hentai-game/blog/


Why do we want a rebalance?

As the development post release of the game progressed, our data showed that our current economy and evolution system (like the levelling system) would need a rework and rebalance if we wanted to introduce a new feature. For example, we didn’t want to introduce a new feature which would be too expensive for newcomers in the game and yet, would still be challenging for the veteran players which are hoarding millions. The idea behind the rebalance project is, in conclusion, to create a cleaner and more balanced framework to be able to create funny content for everyone to enjoy, from small things like a new level cap to the more bigger feature like clans/guilds.
We desire also to create engagement in every game modules/features. To do so, we need to rework the reward given by all the features and also the requirement to use these features to create a more synergistic approach that the one we currently have.

Level rebalance

As a lot of players asked for it and as we understand its necessity for our veteran players, we want to increase the number of levels currently available in the game. Yet to be sure that we won’t fall into the same current situation with quite a few players waiting for us to raise the level cap, we need to create a system that would allow us more freedom in that regard.

The basic idea for our new system is to know how long it will take to a player to get to the level max, on average, to be able to plan more content related to this when the average mass of players approaches the limit. Yet, our goal was also to create a system where you can feel that you are progressing within it, that you are not feeling stuck for days on some levels with repetitive tasks to do just to get a level.

Also, with our rework, we will change from a system where each level is calculated by hands to one system in which everything related to levelling is calculated by an algorithm. That way, the sky is the only limit, we can create 100 or 200 levels more!



Itemization and revenues:

Related to this new level system, we would like to introduce more items in the whole game and also intensifies the feeling of progression with your gear. That is the reason that we will link the itemisation to the level system that we talked about earlier. The goal is to make you discover new items as your progress and to give your more choice in the equipment you can wear on your character (and even perhaps introduce a new tier of items …). These changes are also needed as a first step to improve the PvP system and introduce some contents around this specific feature.

To make sure that these news items don’t become mundane too easily, we needed to rework the overall economy of the game. You don’t want to feel that these items are worth nothing if you have millions on your account. If we want to be sure the expenses are interesting, we needed to also rework the revenue. It means we want to split a bit more equally the way you, players, are getting your in-game money between all the current features of the game.

In conclusion

As told before, the goal for the rebalance is to make sure the whole game is under control to be sure that we can develop the features we want and that will interest you. It is a lot of numbers crunching and analysis from our end it is quite hard for us to be sure that you didn’t fall asleep while reading this. Still, we can assure you that it is an important step as we want to bring Hentai Heroes forward and that the first year milestone that approaches is just the first of many to come.

Unregistered
06-19-2017, 01:49 AM
regarding the level max, you could do a level 40+ (or 60+ if the last level ends up being level 60 for example).

It would mean that once you reach the max level, the exp bar doesn't fill up, and instead you get a new "level cap" which is much higher than the exp needed to get from level 39 to 40 (like 5 to 10 times higher maybe, or more if you want).

once you reach it you get to level 40+ and nothing changes except your energy bar is refilled, and you get another "level cap" which require the same amount of experience to fill up, ad infinitum. This way players who are at max level whould not feel like any reward of exp in the scenario is wasted (perhaps it could also refill the fight bar).

It's a system that was used in the game "marvel, avengers alliance". I guess you can look it up if you are interested.

sniddy
06-29-2017, 01:26 AM
Yeh it wasn't a bad system, mind you that game refilling your energy bar by the time you really played was - well pointless

I farmed an Iso event for about 12 hours straight - burnt like 75% of my energy stash....for a 12 hour bing on a 'tick' based energy game

But somewhere for XP to go, so we can compete is nice, personally I'd rather it award Kobans

vem
07-06-2017, 07:18 PM
So with all the new gear and stuff, will they add a system that actually makes it relevant? There are multiple ways to "empower" your character currently, but what is the point of it if I can beat any player in the tower with about half my health left (since they seem to intentionally lower other players' stats when dueling them)? It is kinda sad that the only leaderboard basically measures how many times you clicked the "Fight" button during your entire playtime.